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PTS Update 24 - Feedback Thread for Sorcerer

  • ArchMikem
    ArchMikem
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    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Lord-Otto
    Lord-Otto
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    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.
  • GeorgeBlack
    GeorgeBlack
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    Lord-Otto wrote: »
    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.

    But I guess that's not good enough for magsorc.
    What else do they miss from their toolkit...
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.

    But I guess that's not good enough for magsorc.
    What else do they miss from their toolkit...

    That's not what Mikem said.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Lord-Otto wrote: »
    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.

    But I guess that's not good enough for magsorc.
    What else do they miss from their toolkit...

    A class spam, pressure via st dots, an aoe that actually worth slotting, a burst ultimate, passives that don't lock you into pet playstyle, debuffs, buffs that go beyound major sorcery and minor prophecy....
    Stirring things up again?
  • Alidel
    Alidel
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    And I can spend all day pointing out what stamsorc miss from their toolkit.
  • nk125x
    nk125x
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    Alidel wrote: »
    And I can spend all day pointing out what stamsorc miss from their toolkit.

    man, can I join you - We took a double nerf with the weapons getting killed too

  • ArchMikem
    ArchMikem
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    Lord-Otto wrote: »
    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.

    That sounds so nice, thank you for the clarification. I'll be happy to have a reliable stressless self heal again.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Lord-Otto
    Lord-Otto
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    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    Lord-Otto wrote: »
    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.

    So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?

    Just with a slightly higher healing number, yes.

    That sounds so nice, thank you for the clarification. I'll be happy to have a reliable stressless self heal again.

    Certainly worth considering in PvP on non-resto builds. I'm always using spellcrit potions in PvE, so Sorcery isn't a concern. Critsurge has been my choice for a while already. But it's indeed very nice to have a flexible morph now!
    C=
  • Stibbons
    Stibbons
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    Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, teleport full damage immunity,...

    Class needs toning down.
    Edited by Stibbons on October 5, 2019 1:54PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Stibbons wrote: »
    Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...

    Class needs toning down.

    Oh no! A class has access to major brutality!

    Seriously, get your stuff together, sorcs don't even have major mending.
  • bulcke10
    bulcke10
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    Stibbons wrote: »
    Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...

    Class needs toning down.

    Oh no! A class has access to major brutality!

    Seriously, get your stuff together, sorcs don't even have major mending.

    Don't touch our sorc 🤬 we are already nerfed to oblivion....
    - We had a unique 3th bar.
    - we had implosion as a free finisher
    - our shield stacks in pvp was unique and strong... Now they cost to mutch and melted to fast.....
    - etc...
    - so we need only Buffs 🙂 mag sorc main since day 1
  • universal_wrath
    universal_wrath
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    Stibbons wrote: »
    Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...

    Class needs toning down.

    Pet healing require 2 slot to use and very low dmg. While matriach is very strong on pts, strongest burst heal in the game, it has its cost doubled and still require 2 slot for pet that can die. Pets maybe naunince in pvp via body blocking, but they are far from being good dmg dealer after they were nerfed. Sorc mobility has penalty on use and most classes have an easy way to counter it, it's called gap closer. New streak stun is unrelaible and bol only stun at last location. I agree with having good dmg skills, but no skill is fire and forget. All skills requre combo to be effective otherwise they are weak. The excuation is very weak in pve in comparison to other excuation skills and easy to dodge in pvp. Sorcerer kit offer 7 major buffs and 4 minor buff and non of them is major/minor mending. Major and minor ward/resolve, major sorcery/brutality, major berserk to other and not self, major vitality on a skill nobody use beside tanks, major/minor expedition, minor prophecy. Streak does not offer any dmg immunity and it is common to die while streaking, ball of lightning offer range attacks immunity after you finish the teleporting and you have to stay close to the ball or you loss the effect.
  • OhNoDaedra
    We like what power surges now buffs for 20%, but sorcs still cant to life in PvP, sorcesers get crits of more than 12k on bg from nightblades, while the physical resistence is 10-13k.....
  • universal_wrath
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    OhNoDaedra wrote: »
    We like what power surges now buffs for 20%, but sorcs still cant to life in PvP, sorcesers get crits of more than 12k on bg from nightblades, while the physical resistence is 10-13k.....

    Man, you are too squishy to play bg. Use armor buffs, shields, and try wearing different types of armor to boost your resistance. Though it is true that we need some sorc of armor passive. I ha e 15k resistance on my stam sorc in full medium
  • TheHsN
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    *Give a sorcerer More viable and cheaper Spammale skill. (It can be like overload light attack)
    *Sorcerer need better sustain from passives rather than only Dark Exchange ( you cant use it in PVE) , In PVP u need to stop fighting run away from it and hide and use the skill...(not viable and it is boring)

    They need to fix these in next patch notes.
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • CambionDaemon
    CambionDaemon
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    Sorcerer needs a self heal that is not tied to a pet or a staff and overall class sustain.

    If we can get a self heal (non pet) then it is another way that Sorcerers get away from (horrible) bubble shields.

    The class is in desperate need of sustain, heavy attacks are boring/slow and just horrible (all classes need to get away from them). If we build for sustain we have no damage, and if we build for damage then our sustain suffers, if we could one shot any enemy then it wouldn't be a problem, but we cannot.

    These are the issues that need addressing first, then maybe ZOS can think of a way to give us a class spammable (every class should have one).

    One last note, please find a way to remove us from having to use a staff (give us gloves that do exactly the same if necessary), we should be throwing magic around with our hands not an ugly looking staff. In fact if you gave us gloves, then the bubble shields could become proper wards (we raise our left hand, shimmering effect occurs and blocking costs magicka).
    Edited by CambionDaemon on October 5, 2019 9:56PM
  • Advo
    Advo
    Soul Shriven
    TheHsN wrote: »
    *Give a sorcerer More viable and cheaper Spammale skill. (It can be like overload light attack)
    *Sorcerer need better sustain from passives rather than only Dark Exchange ( you cant use it in PVE) , In PVP u need to stop fighting run away from it and hide and use the skill...(not viable and it is boring)

    They need to fix these in next patch notes.

    This comment hit the nail on the head, been playing Stam Sorc main for quite a while now I believe the Bound Armaments change is a step in the right direction although upon testing it I found it a little underwhelming on the damage side.
    The stamina scaling pet on the other hand is completely useless damage wise only potential use I can see is having it around for the bonus from passives maybe on a tank.
    Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.
    On another note can we have Exploitation(passive) give Minor Savagery aswell as Minor Prophecy.
    A Daedric Mines Stamina morph would fit in great with this.

    I think it has been a longtime coming the Stam Sorc gets abit of attention and here hoping things work out well.

  • CreepyPahuska
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    Advo wrote: »
    Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.

    I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.

    Please don't forget that all sorcerers aren't Damage Dealers
    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • universal_wrath
    universal_wrath
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    Advo wrote: »
    Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.

    I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.

    Please don't forget that all sorcerers aren't Damage Dealers

    Tanks and healers use dark deal?
  • CreepyPahuska
    CreepyPahuska
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    Tanks and healers use dark deal?

    I won't speak generally for Healers since I'm not one myself, but I know Healers that use the Dark Conversion morph.
    I can speak for tanking though, since my main is a sorcerer tank ever since the game was released, and Dark Deal hasn't left my bars since the old patch that changed it from a static Meditation-like skill to what it is now. It's just too awesome to not use it as a tank, and the cast time has never been a problem

    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • ThePedge
    ThePedge
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    Increase cost of Streak/Ball of Lightening, even in No-CP cyrodil MagSorcs can streak 6x in a row and are completely out of a fight. It's pathetic.
  • universal_wrath
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    ThePedge wrote: »
    Increase cost of Streak/Ball of Lightening, even in No-CP cyrodil MagSorcs can streak 6x in a row and are completely out of a fight. It's pathetic.

    They will be out of magicka if they do that, easier to kill. The new change to Ball of lightning does not stun targets at the original location but at the end, making gap closers even more effective against it, as for streak, it is of one the call most effective pffensive skill, atleast for magicka, increasing its cost will result in people not using it. Both morph are in good spots in theur own ways. If sorcerer streaks 6x away, then they will not fight you, meaning you don't have to waste resource trying to kill them and they probably won't comeback. Indoor areas and los can negate the effects if streak as well.
  • heaven13
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    Tanks and healers use dark deal?

    I won't speak generally for Healers since I'm not one myself, but I know Healers that use the Dark Conversion morph.
    I can speak for tanking though, since my main is a sorcerer tank ever since the game was released, and Dark Deal hasn't left my bars since the old patch that changed it from a static Meditation-like skill to what it is now. It's just too awesome to not use it as a tank, and the cast time has never been a problem

    Since reading this thread, I've discovered we tank very differently. Nothing wrong with that; it's interesting to have different options to accomplish similar goals. However, in situations where I have sustain issues and would most want it, the cast time is what prevents me from using Dark Deal. It is rarely on either of my bars.

    As someone else mentioned in this thread, the cast time is also kind of wonky. 1.2 seconds but the animation is shorter than the cast (animation stops and then shortly after you get a purple poof - it just doesn't feel fluid).
    PC/NA
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  • Celestro
    Celestro
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    Advo wrote: »
    Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.

    I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.

    Please don't forget that all sorcerers aren't Damage Dealers

    I understand where you're coming from to some extent based on how the skill is specifically designed right now but not entirely. Certain skills are indeed designed for some roles than others like damaging skills for DDs and healing skills (particularly those that heal others besides yourself) are for healers, etc., but I can't say I see the same for what comes down to be skills aimed at sustaining, which are universal and should be usable by all roles regardless of PvE or PvP. At present, that's just not the case with the Dark Exchange line, which have a far more circumstantial, timing based use than almost any other class' active sustain-based skills, save for Necromancer I guess. I do agree Rebate could be changed to help a little more on that front but I still don't feel it takes away that something could be done for the Dark Exchange line as well.

    In fact, I honestly never saw the purpose in the Health to it, which I think would be kind of redundant for non-DD sorcs. Healers can already heal themselves along with others, while the tanks, in most cases, would be using Clannfear for the burst heal that'll provide way more health. If you'd cut out anything, I'd go with the heal. Surge and Matriarch are pretty sufficient for covering the DD's healing needs. Wouldn't even mind lower stamina/magicka return for cutting out that cast time.

    Side note, I think some people have been mentioning the cast time was ninja buffed to 1.0 on PTS? Not certain though.
    Edited by Celestro on October 6, 2019 4:54PM
  • WrathOfInnos
    WrathOfInnos
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    Tanks and healers use dark deal?

    I won't speak generally for Healers since I'm not one myself, but I know Healers that use the Dark Conversion morph.
    I can speak for tanking though, since my main is a sorcerer tank ever since the game was released, and Dark Deal hasn't left my bars since the old patch that changed it from a static Meditation-like skill to what it is now. It's just too awesome to not use it as a tank, and the cast time has never been a problem

    Some Sorc healers use it to provide the Minor Prophecy buff if there is not another Sorc in the group. It would definitely be better without the cast time.

    No cast time would also make it more useful for tanks. Even if the resource return was cut in half, they could still cast it twice in the time it currently takes to cast once, and would be able to use it while blocking.
  • katorga
    katorga
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    dark deal is the only sustain ability in the game with a cast time....it is out of date compared to the other classes abilities.

  • universal_wrath
    universal_wrath
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    Celestro wrote: »
    Advo wrote: »
    Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.

    I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.

    Please don't forget that all sorcerers aren't Damage Dealers

    I understand where you're coming from to some extent based on how the skill is specifically designed right now but not entirely. Certain skills are indeed designed for some roles than others like damaging skills for DDs and healing skills (particularly those that heal others besides yourself) are for healers, etc., but I can't say I see the same for what comes down to be skills aimed at sustaining, which are universal and should be usable by all roles regardless of PvE or PvP. At present, that's just not the case with the Dark Exchange line, which have a far more circumstantial, timing based use than almost any other class' active sustain-based skills, save for Necromancer I guess. I do agree Rebate could be changed to help a little more on that front but I still don't feel it takes away that something could be done for the Dark Exchange line as well.

    In fact, I honestly never saw the purpose in the Health to it, which I think would be kind of redundant for non-DD sorcs. Healers can already heal themselves along with others, while the tanks, in most cases, would be using Clannfear for the burst heal that'll provide way more health. If you'd cut out anything, I'd go with the heal. Surge and Matriarch are pretty sufficient for covering the DD's healing needs. Wouldn't even mind lower stamina/magicka return for cutting out that cast time.

    Side note, I think some people have been mentioning the cast time was ninja buffed to 1.0 on PTS? Not certain though.

    Your side note is correct. Just keep it dien so noboy starts screaming nerf and they revert it.
  • Ellyhan
    Ellyhan
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    ThePedge wrote: »
    Increase cost of Streak/Ball of Lightening, even in No-CP cyrodil MagSorcs can streak 6x in a row and are completely out of a fight. It's pathetic.

    NO. It's so *** easy to out this. Lol.
    J'ai pas de coéquipiers, c'est juste mon garde manger.
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