universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
Just with a slightly higher healing number, yes.
GeorgeBlack wrote: »universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
Just with a slightly higher healing number, yes.
But I guess that's not good enough for magsorc.
What else do they miss from their toolkit...
GeorgeBlack wrote: »universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
Just with a slightly higher healing number, yes.
But I guess that's not good enough for magsorc.
What else do they miss from their toolkit...
universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
Just with a slightly higher healing number, yes.
universal_wrath wrote: »
Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
That's Power Surge. The other morph is for DDs.
So Critical Surge now gives Sorcery AND heals on a critical hit, like what old Power Surge was?
Just with a slightly higher healing number, yes.
That sounds so nice, thank you for the clarification. I'll be happy to have a reliable stressless self heal again.
Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...
Class needs toning down.
Chilly-McFreeze wrote: »Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...
Class needs toning down.
Oh no! A class has access to major brutality!
Seriously, get your stuff together, sorcs don't even have major mending.
Pet healing is too much. Superior healers, superior mobility, great damage, fire and forget spammable finisher, major mending/brutality, teleport full damage immunity,...
Class needs toning down.
OhNoDaedra wrote: »We like what power surges now buffs for 20%, but sorcs still cant to life in PvP, sorcesers get crits of more than 12k on bg from nightblades, while the physical resistence is 10-13k.....
*Give a sorcerer More viable and cheaper Spammale skill. (It can be like overload light attack)
*Sorcerer need better sustain from passives rather than only Dark Exchange ( you cant use it in PVE) , In PVP u need to stop fighting run away from it and hide and use the skill...(not viable and it is boring)
They need to fix these in next patch notes.
Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.
CreepyPahuska wrote: »Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.
I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.
Please don't forget that all sorcerers aren't Damage Dealers
universal_wrath wrote: »Tanks and healers use dark deal?
Increase cost of Streak/Ball of Lightening, even in No-CP cyrodil MagSorcs can streak 6x in a row and are completely out of a fight. It's pathetic.
CreepyPahuska wrote: »universal_wrath wrote: »Tanks and healers use dark deal?
I won't speak generally for Healers since I'm not one myself, but I know Healers that use the Dark Conversion morph.
I can speak for tanking though, since my main is a sorcerer tank ever since the game was released, and Dark Deal hasn't left my bars since the old patch that changed it from a static Meditation-like skill to what it is now. It's just too awesome to not use it as a tank, and the cast time has never been a problem
CreepyPahuska wrote: »Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.
I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.
Please don't forget that all sorcerers aren't Damage Dealers
CreepyPahuska wrote: »universal_wrath wrote: »Tanks and healers use dark deal?
I won't speak generally for Healers since I'm not one myself, but I know Healers that use the Dark Conversion morph.
I can speak for tanking though, since my main is a sorcerer tank ever since the game was released, and Dark Deal hasn't left my bars since the old patch that changed it from a static Meditation-like skill to what it is now. It's just too awesome to not use it as a tank, and the cast time has never been a problem
CreepyPahuska wrote: »Sustain being the issue this patch if the idea is for us to use Dark Exchange you need to remove the cast time and adjust so we can smoothly insert it into a rotation and doesn't feel clunky to use.
I strongly disagree with this. Dark Exchange isn't designed for DDs, and shouldn't be designed for DDs. I works perfectly fine for non-DD roles, and the cast time is the price we have to pay for such a huge burst of ressources. If you remove the cast time you have to nerf how much ressources and heal you gain, which would very negatively impact anyone who isn't a DD. Taking something from one role to give it to another isn't a proper way to balance stuff. If you want more sustain you should look at all the passives that are completely useless. Rebate, for example, looks like a passive designed for sustain, but since pet don't die, it's totally useless.
Please don't forget that all sorcerers aren't Damage Dealers
I understand where you're coming from to some extent based on how the skill is specifically designed right now but not entirely. Certain skills are indeed designed for some roles than others like damaging skills for DDs and healing skills (particularly those that heal others besides yourself) are for healers, etc., but I can't say I see the same for what comes down to be skills aimed at sustaining, which are universal and should be usable by all roles regardless of PvE or PvP. At present, that's just not the case with the Dark Exchange line, which have a far more circumstantial, timing based use than almost any other class' active sustain-based skills, save for Necromancer I guess. I do agree Rebate could be changed to help a little more on that front but I still don't feel it takes away that something could be done for the Dark Exchange line as well.
In fact, I honestly never saw the purpose in the Health to it, which I think would be kind of redundant for non-DD sorcs. Healers can already heal themselves along with others, while the tanks, in most cases, would be using Clannfear for the burst heal that'll provide way more health. If you'd cut out anything, I'd go with the heal. Surge and Matriarch are pretty sufficient for covering the DD's healing needs. Wouldn't even mind lower stamina/magicka return for cutting out that cast time.
Side note, I think some people have been mentioning the cast time was ninja buffed to 1.0 on PTS? Not certain though.