Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
This actually sounds awesome. Unique. Like something reminiscent of identity. The weapon should absolutely not function similarly to Grim Focus, but having StamSorcs summon their own glowy greatsword to use at melee range? Brilliant.
Sorc tanks lack abilities helping to survive in most difficult situations that dragonknights and necromancers have (magma shell and bone goliath ultimates). Perhaps an atronach could lower the dmg of enemies in its aoe or could protect the group from projectiles by X %.
The ultimate cost reduction is nice, however, self healing from surge isn't very reliable for tanks due to the crit restrictions for tanks. The identity here are pets but again they are not very useful. Max health when using pets and increased health and stamina recovery are unique passives.
Can we just get a memorial for all stam sorcs in game?
FrancisCrawford wrote: »
Lord_Sando wrote: »Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
This actually sounds awesome. Unique. Like something reminiscent of identity. The weapon should absolutely not function similarly to Grim Focus, but having StamSorcs summon their own glowy greatsword to use at melee range? Brilliant.
this and at least give stam sorc a stam version of power overload and curse we need something at least.
InvictusApollo wrote: »Lord_Sando wrote: »Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
This actually sounds awesome. Unique. Like something reminiscent of identity. The weapon should absolutely not function similarly to Grim Focus, but having StamSorcs summon their own glowy greatsword to use at melee range? Brilliant.
this and at least give stam sorc a stam version of power overload and curse we need something at least.
Lets assume that you have around 10k Physical Penetration. In that case it increases your damage output by around 7,5%.
If you use Power Overload it will simply do 7,5% less damage than it could... but if you slot Bound Armaments that buff LA damage by 11% (5% after nerf?). Since PO converts your LA, Bound Armaments will buff it enough to counter their damage drop from not having Spell Penetration.
As you can see you could slot Power Overload on your Stamsorc and get as good results from it as a Magsorc
Has anyone actually tried parsing with the new stam sorc skill? Or has anyone tried PVP with the new skill?
Genuinely curious to see how it stacks up. I'm a magblade main and I'm interested in making a stam sorc next patch.
It's very wierd that sorcs slot it only for the passive effect while the active part is... just there and people don't even remember what it does
CreepyPahuska wrote: »It's very wierd that sorcs slot it only for the passive effect while the active part is... just there and people don't even remember what it does
It's no longer weird when you know that it's the DD sorcerers who only slot it for the passive effect. Bound Aegis is a tanking skill. I know sorcerer tanks aren't a popular thing, but we exist. Not every single skill in the sorc trees should be a DD skill you know...
Chilly-McFreeze wrote: »Never saw a PvE DD use Clannfear, active Aegis, Encase... It's not like every skill in there is a dd skill.
ZOS_GinaBruno wrote: »This is the official feedback thread for Sorcerer. Please read through all the changes in the patch notes and try them out on the PTS before providing feedback in this thread. Thank you!
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Unfortunately, this negatively effects sorc tanks. Block mitigation is really nice to have and losing it so stamsorcs have something...is there nothing else that can be done? They already don't have a huge disposable of useful tanking skills within their class. And before someone tells me to switch to Bound Aegis: sorc tanks use very little magicka skills. Switching to Bound Aegis which increases my max magicka is not super helpful.
If you're going to try to update classes to function like warden/necro with tanking, healing, and stamina/magicka versions, this is not the way to go about it. The class will need far more of a rework. Maybe when some additional tanking options are made available within class abilities, then it will be okay to do something like this with Bound Armanents. It's not okay now though. (And, by the way, sorctank functions fairly well at being a stamsorc dps when needed and this is ALSO not the way to give stamsorc identity).
Can someone explain how bound arnament is now working? I dont understand fully how it goes
Do we need to stack 4 light attacks before it reaches its potential? Then what?
Press it and have a dot? For how long?
Can we have the dot active while building new stack?
Do we still have the 8% stamina bonus?
Chilly-McFreeze wrote: »Can someone explain how bound arnament is now working? I dont understand fully how it goes
Do we need to stack 4 light attacks before it reaches its potential? Then what?
Press it and have a dot? For how long?
Can we have the dot active while building new stack?
Do we still have the 8% stamina bonus?
@Morgul667
You still have 8% stam und 10% light attack bonus. (formerly 11%)
You activate it once. Then every light attack creates a dagger, up to 4.
You can fire them at will, you don't need to wait till you have all 4, but if you active it again all your current daggers are fired.
They do damage every 0.3seconds. So if you use all 4 the damage spreads ofer 1.2 seconds.
It procs Expert Summoner (health) but not Rebate (Resource return), Hunt leader or Necropotence.
Dmg lies a bit over Dizzy Swing but under Grim Focus.
Weaves a bit strangely after firing off, but could be the server.
InvictusApollo wrote: »Lord_Sando wrote: »Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
This actually sounds awesome. Unique. Like something reminiscent of identity. The weapon should absolutely not function similarly to Grim Focus, but having StamSorcs summon their own glowy greatsword to use at melee range? Brilliant.
this and at least give stam sorc a stam version of power overload and curse we need something at least.
Lets assume that you have around 10k Physical Penetration. In that case it increases your damage output by around 7,5%.
If you use Power Overload it will simply do 7,5% less damage than it could... but if you slot Bound Armaments that buff LA damage by 11% (5% after nerf?). Since PO converts your LA, Bound Armaments will buff it enough to counter their damage drop from not having Spell Penetration.
As you can see you could slot Power Overload on your Stamsorc and get as good results from it as a Magsorc
Chilly-McFreeze wrote: »Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Unfortunately, this negatively effects sorc tanks. Block mitigation is really nice to have and losing it so stamsorcs have something...is there nothing else that can be done? They already don't have a huge disposable of useful tanking skills within their class. And before someone tells me to switch to Bound Aegis: sorc tanks use very little magicka skills. Switching to Bound Aegis which increases my max magicka is not super helpful.
If you're going to try to update classes to function like warden/necro with tanking, healing, and stamina/magicka versions, this is not the way to go about it. The class will need far more of a rework. Maybe when some additional tanking options are made available within class abilities, then it will be okay to do something like this with Bound Armanents. It's not okay now though. (And, by the way, sorctank functions fairly well at being a stamsorc dps when needed and this is ALSO not the way to give stamsorc identity).
So you prefer to use even more stamina for a better block instead of buffing it with mag? You said it yourself, you use very little magicka somehow, so...
Chilly-McFreeze wrote: »Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Unfortunately, this negatively effects sorc tanks. Block mitigation is really nice to have and losing it so stamsorcs have something...is there nothing else that can be done? They already don't have a huge disposable of useful tanking skills within their class. And before someone tells me to switch to Bound Aegis: sorc tanks use very little magicka skills. Switching to Bound Aegis which increases my max magicka is not super helpful.
If you're going to try to update classes to function like warden/necro with tanking, healing, and stamina/magicka versions, this is not the way to go about it. The class will need far more of a rework. Maybe when some additional tanking options are made available within class abilities, then it will be okay to do something like this with Bound Armanents. It's not okay now though. (And, by the way, sorctank functions fairly well at being a stamsorc dps when needed and this is ALSO not the way to give stamsorc identity).
So you prefer to use even more stamina for a better block instead of buffing it with mag? You said it yourself, you use very little magicka somehow, so...
What buffs can I apply with magicka? Wall of Elements? Done. Surge (for myself)? Also done. Occasionally I run encase for trash packs or tanking vFL for the shalks. A LOT of stuff tanks use cost stam, not just blocking. Silver leash got a cost increase last patch and, as the only source of chains, it can be draining.
If I could run dark deal, maybe sure, lemme switch to Bound Aegis but trying to squeeze in that cast doesn't always work. Meditate works better when trying to get resources because you don't get stuck in a weird animation and then have your bar swap not register because it was still canceling a cast channel. Hurricane = stamina. Hardened ward scales off max magicka but I'm certainly not increasing my magicka just to run a better shield when I can use bone surge instead which costs stam, provides group utility, and scales off health.
So the point is the few magicka skills I do use, I don't need increased magicka by 5% because I do not have a sustain problem with magicka.
CreepyPahuska wrote: »Sorc tanks lack abilities helping to survive in most difficult situations that dragonknights and necromancers have (magma shell and bone goliath ultimates). Perhaps an atronach could lower the dmg of enemies in its aoe or could protect the group from projectiles by X %.
The ultimate cost reduction is nice, however, self healing from surge isn't very reliable for tanks due to the crit restrictions for tanks. The identity here are pets but again they are not very useful. Max health when using pets and increased health and stamina recovery are unique passives.
We actually don't lack that kind of abilities. We have bound Aegis. 36% block mitigation is huge, and I'm actually glad we have that instead of an ultimate. Using ultimates for selfish stuff is a big waste IMO so I'm really happy we got a magicka based spammable survivability skill. This patch is about class Identity and in my humble opinion, sorcerer tanks have no identity issue, so I'm glad we're left out of that patch and I hope it'll stay that way.
We have the Negate, Hardened Ward, Bound Aegis, Restraining Prison, Boundless Storm, Streak... that's enough utility/tanking skill for me. I don't want less but I don't think we need more.
So the point is the few magicka skills I do use, I don't need increased magicka by 5% because I do not have a sustain problem with magicka.