Saril_Durzam wrote: »As ive checked...
Magsorc DPS is even worse. The vollatile pet double nerf hurts. Sustain was an issue earlier, now its much worse considering ST dots nerf puts you back to "old" AOE dots which has suffered a high cost increase. Even using mag regen food and a sustain set, it´s barely manageable and need to include Heavy Attacks to keep sustained, with the loss of more DPS. Oh, btw, Shock loses most of the utility considering how easy is nowadays to put enemies Off Balance.
Magsorc healer role has improved a bit with new Matriarch (heals go from 8k t o12k now) but the class itself is still miles away from Templars and Wardens.
Surge coming back to what it was, is good due Degeneration is not a must anymore (btw, missing alot the mag regen of it).
Didn´t test Streak enough for looks like its harder to stun people at melee.
To sum it up: the class isn´t fun anymore to play, pets are totally nerfed in DPS content (Tormentor needs a buff urgently and Vollatile needs to get back to where it was), and overall DPS of the class is going down. It wasnt the best one and now it´s even worse. I know most classes have lost DPS but they were still ahead and will stay this way. Sustain is HORRIBLE even with sustain set which is aswell a DPS loss. Inferior DPS sets to stamina also doesnt help.
I dont care much about "class identity" as long as the class is fun and effective. Now it´s not. Not really many reasons to play it.
Apart from that, i like that overall DPS has been toned down, which will mean harder content. I expected though that Sorcerer class was more in line with other DPS toons but it´s not. Tank and healer Sorcerers are subpar and there is not tank or healer skill lines so this class, meant to excel at DPS, does not. Bad sign and right now, bad job from the developers.
Suggestions:
1 - improve sustain. Give ways to recover magicka into our skills. Create a stam/magicka class spammable that gives sustain back would be a solution. Make Dark Pact instant, even if it costs more or heals less.
2 - Also, some class damage skills are not in par with other classes which also have better options to go other roles than Sorcerer. Buff them or add new effects that benefict group or hindrance enemies.
3 - pets taking one bar. They´re bad enough now so you can afford it.
4 - Stamina sorcerers keep missing group utility.
Saril_Durzam wrote: »As ive checked...
Magsorc DPS is even worse. The vollatile pet double nerf hurts. Sustain was an issue earlier, now its much worse considering ST dots nerf puts you back to "old" AOE dots which has suffered a high cost increase. Even using mag regen food and a sustain set, it´s barely manageable and need to include Heavy Attacks to keep sustained, with the loss of more DPS. Oh, btw, Shock loses most of the utility considering how easy is nowadays to put enemies Off Balance.
Magsorc healer role has improved a bit with new Matriarch (heals go from 8k t o12k now) but the class itself is still miles away from Templars and Wardens.
Surge coming back to what it was, is good due Degeneration is not a must anymore (btw, missing alot the mag regen of it).
Didn´t test Streak enough for looks like its harder to stun people at melee.
To sum it up: the class isn´t fun anymore to play, pets are totally nerfed in DPS content (Tormentor needs a buff urgently and Vollatile needs to get back to where it was), and overall DPS of the class is going down. It wasnt the best one and now it´s even worse. I know most classes have lost DPS but they were still ahead and will stay this way. Sustain is HORRIBLE even with sustain set which is aswell a DPS loss. Inferior DPS sets to stamina also doesnt help.
I dont care much about "class identity" as long as the class is fun and effective. Now it´s not. Not really many reasons to play it.
Apart from that, i like that overall DPS has been toned down, which will mean harder content. I expected though that Sorcerer class was more in line with other DPS toons but it´s not. Tank and healer Sorcerers are subpar and there is not tank or healer skill lines so this class, meant to excel at DPS, does not. Bad sign and right now, bad job from the developers.
Suggestions:
1 - improve sustain. Give ways to recover magicka into our skills. Create a stam/magicka class spammable that gives sustain back would be a solution. Make Dark Pact instant, even if it costs more or heals less.
2 - Also, some class damage skills are not in par with other classes which also have better options to go other roles than Sorcerer. Buff them or add new effects that benefict group or hindrance enemies.
3 - pets taking one bar. They´re bad enough now so you can afford it.
4 - Stamina sorcerers keep missing group utility.
I agree for all except you'r first point. Mage sorc' pet is still good and make good dps. I got a friend in my guild who still make good parse with it. so...
Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
Elwendryll wrote: »Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
Except this one is ranged? Bound bow? Would look a lot like an existing ability... Hmmm.
Please make Bound Armaments summon a bound weapon for you to Wield, not a couple of daggers taped to your ears...
I wan't to summon a weapon to swing at my enemies, in proper TES style.
It can even do the same effect as it does now, a stacking debuff on your enemies that does damage when you reactivate the ability. Just give us the proper bound weapon visuals we've wanted since launch.
thermatico wrote: »StamSorcs got a pet... lmao - This is so off-base of what StamSorcs were wanting. It's almost an embarrassing offering between the cost and the pet damage you are just wasting a skill that no one will ever put on their StamSorc bar.
rabidrufus64 wrote: »we stamsorcs need an air atronach badly
@ZOS_GinaBruno
I've tested it on the PTS.
The damage is too low.
It's roughly 12k (at its best with 4 daggers critting) damage on guards in Cyrodiil on the PTS, with 4.5k melee power, 30k stamina, and 10k + 20% melee penetration.
That means on players (with all planets aligned, everything procing and everything critting) it will kick in for around 4k damage at its best. The spike needs to be higher, to be on part with other spells like these.
Beside this, it's a very very cool spell, thank for it
Canned_Apples wrote: »Unfortunately, Bound Armaments doesn't have quite the same impact as Grim Focus.. It's too weak, and the sound and visual effects are severely lacking.
I also have to agree with the others that say that it would've been better if it functioned like crystal frags- an ability with a 1 second cast time that conjures and fires the daggers w/o a proc and instantly conjures, fires and does increased damage with a proc.
-the light attack mini-game is so tedious. at least this way it'll actually see more use instead of being a passive "while slotted" ability.
Bound Armaments does way too little damage. Daggers are hitting for around 800 in duels and do not warrant the consumption of the GCD.
Streak is really bad. I was unable to be stunned even tho the animation clipped me. Ball Lightning seems to be working well.
With the butchering of Dizzy and DOT skills being a complete waste of resources.(450 damage poison injection, 900 damage Rending slashes w/Master's DW) I find myself searching for skills that add something to my build. There is just nothing that fits.
rabidrufus64 wrote: »we stamsorcs need an air atronach badly
An immobile atronach would not go well with our mobile playstyle, unless it follows us