One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes may lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
If i recall correctly, they mentioned it that they move it after the fiasko that was the first week on PCEU
Heard nothing since then^^
I've said this a number of times before and will keep saying it: player economy in ESO is a fleeting afterthought at best. Most players never open a guild store, let alone belong to a trading guild. It's quite easy to be self-sufficient in terms of creating and improving gear, and making food and potions. The motif and furniture end-game is only played by a few, and even then the market is subject to the yearly disruption of a jubilee evening that brings prices crashing down. I don't expect ZOS dedicate much time to making the in-game economy healthy, and wouldn't expect many changes to the status quo.
DragonRacer wrote: »One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes may lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
If i recall correctly, they mentioned it that they move it after the fiasko that was the first week on PCEU
Heard nothing since then^^
No, Gina said that it was an option they were looking at if problems continued. There was no stated "We will be changing it".
As for me, a trading guild GM on PS4 NA, I was incredibly apprehensive about multi-bidding, but I absolutely love it. Knowing it was coming, I was able to rally the troops for an extra month of donations/fundraising before the update dropped in order to build a nest egg for backup bids. And it worked beautifully. I only missed having a trader one week (second or third week into multi-bidding) - otherwise, it's largely been a question of which trader we will win, not if we will win at all. As long as I continue to bid responsibly and keep the nest egg relatively at the same level (i.e. don't spend grossly more than you bring in weekly), we should be all right.
The bonus is now that the dues-charging guilds can place backups instead of flooding our server with their 8 million ghost guilds, other guilds actually *gasp* *shock* have a chance at winning traders now. It's been lovely to see smaller or new guilds popping up now that our plague of ghosts is gone. I recognize that was a pretty unique problem on our server (nobody else nearly complained about the number of ghost guilds they had compared to PS4 NA). It feels... healthier overall on our server now.
Great to hear that it helped you guys! I think most agree that this was a problem ZOS had to deal with.
If i may ask did your bids change? Are ghostguilds completely gone now? I've heard the toxic GM community was a problem there too, are those people still doing things? Really intrested ^^
One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes many lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
I_am_Groot wrote: »Personally, I don't understand why a guild has to reach 50 active members to unlock a trader, lower to 10 and open more trading locations or add a "trading market area" something like where you would go to a flee market kinda of area. The more traders you have, the more competition we would have and be done with this over priced market we currently under siege with. And no, I'm not asking for (nor do I want) a central auction hall.
But this is a very low (if at all) priority for ZOS, we're just stuck with this crap for now.
~ Cheers