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Multi-bidding so far - GM & Officers how is it for you?

  • Erraln
    Erraln
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    T@rty wrote: »
    Having only recently been asked to run the guild trader I have to say it's been an eye opener. Even back water spots are serious coin and trying to keep a spot is almost impossible without heavily subsidizing the guild bank as sales alone do not generate enough income.

    I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots I can not see the situation improving and I for one will not be running a guild trader where I have use my own funds to support the bid.

    What are you talking about? No Kiosk npc has ever been moved or removed once added to the game. There were 218 of the things last night, and today's DLC adds half a dozen more. What does "reinstate some of these old trade spots" refer to?
  • agegarton
    agegarton
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    I represent a PVP guild with a trader, so we've a small trade contingent with relatively low level funds. I am also ex-GM of a reasonably sized group of trade guilds. Finally, I'm also a decent trader (self praise, and all that!).

    It seems to me that for smaller guilds the new bidding system works well: I can aim higher, for more aspirational locations, but if I don't win I can fall back on a lower-tier site. I typically bid between 4-5 times. I have an absolute "fall back" (a rubbish location, but better than no trader at all), a couple of "usual and reasonable" spots, and an "aspirational" bid based on what we can afford.

    Bids seems to be normalising somewhat, at least at the lower tier levels, so the inflated prices are falling away (slowly!).

    My overall assessment is that the process is designed to encourage diversity and intrinsically defeat "guild trader bloc" monopolies. Assuming that's accurate, it seems to be working. Observing the state of play as a Trader, the bigger trade guilds I am in move around a bit more than before, but trade has rarely suffered much. The mid-tier and smaller guilds are getting a better and more frequent bite of the cherry.

    I'd have to say I'm in favour - that the system works ok.
  • Tatanko
    Tatanko
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    dvonpm wrote: »
    The bids are still so insanely high in PC NA second tier zones
    What do you consider "second tier"? I trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.
    T@rty wrote: »
    I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
    Silvanus the Gilded
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  • Sturmfaenger
    Sturmfaenger
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    Tatanko wrote:
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
    I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
    Then go to Northern Elsweyr and count there.
    You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.

    Edited by Sturmfaenger on October 21, 2019 3:11PM
    PC/EU
  • Tatanko
    Tatanko
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    I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
    Then go to Northern Elsweyr and count there.
    You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.
    Sure, they are adding fewer with each new release -- I won't debate that. The person saying they "removed" traders is spreading false information.
    Silvanus the Gilded
    Merchant, Scholar, and Benefactor
    Imperial Templar - PC/NA
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  • Erraln
    Erraln
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    Tatanko wrote:
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
    I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
    Then go to Northern Elsweyr and count there.
    You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.

    Zos has not been consistent with the amount of Kiosks a DLC or Chapter adds. Not counting refuges, Craglorn has seven. Wrothgar has 10, Gold Coast has 6, Summerset and Vvardenfell have 12, Clockwork City, Northern Elsweyr, and Murkmire have 6, etc... You could try to paint a trend that the more recent zones have less, but for all we know a prospective Western Skyrim Chapter could have twenty due to all the cities involved in the various Holds. Assuming they wouldn't slice it apart like they did Elsweyr, anyway.
  • T@rty
    T@rty
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    Tatanko wrote: »
    T@rty wrote: »
    I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.

    There was more than one kiosks in places like Betnik, bleakrock and in the outlaw refuges
  • Glass
    Glass
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    T@rty wrote: »
    Tatanko wrote: »
    T@rty wrote: »
    I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.

    There was more than one kiosks in places like Betnik, bleakrock and in the outlaw refuges

    There wasn't, it was always one for each zone you mentioned.
  • SammiSakura
    SammiSakura
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    Erraln wrote: »
    Tatanko wrote:
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
    I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
    Then go to Northern Elsweyr and count there.
    You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.

    Zos has not been consistent with the amount of Kiosks a DLC or Chapter adds. Not counting refuges, Craglorn has seven. Wrothgar has 10, Gold Coast has 6, Summerset and Vvardenfell have 12, Clockwork City, Northern Elsweyr, and Murkmire have 6, etc... You could try to paint a trend that the more recent zones have less, but for all we know a prospective Western Skyrim Chapter could have twenty due to all the cities involved in the various Holds. Assuming they wouldn't slice it apart like they did Elsweyr, anyway.

    the general trend has been 12 in chapter areas, and 6ish in dlc areas. Elsweyr got 6 despite being a chapter area soooooo
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  • martinhpb16_ESO
    martinhpb16_ESO
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    agegarton wrote: »
    I represent a PVP guild with a trader, so we've a small trade contingent with relatively low level funds. I am also ex-GM of a reasonably sized group of trade guilds. Finally, I'm also a decent trader (self praise, and all that!).

    It seems to me that for smaller guilds the new bidding system works well: I can aim higher, for more aspirational locations,

    That is causing this
    Tatanko wrote: »
    I trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.
    Edited by martinhpb16_ESO on October 21, 2019 4:13PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Vandellia
    Vandellia
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    The idea to multi-bid in theory is fine, in practice, it blows chunks. I am a medium trader/ medium buyer. I can make my minimum sales or not (which then requires a Tax/deposit) when i dont this new crap show bidding system Is Eating away at my hard earned money even more i either have to list/sell more or dig deeper and pay more out of pocket and that flat out pisses me off. trade is not my in game life and i dont want to spend my life grinding out stuff to sell every week. I can say this that many people i have chatted with in game or on discord are not happy over this change.
  • Erraln
    Erraln
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    Erraln wrote: »
    Tatanko wrote:
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
    I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
    Then go to Northern Elsweyr and count there.
    You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.

    Zos has not been consistent with the amount of Kiosks a DLC or Chapter adds. Not counting refuges, Craglorn has seven. Wrothgar has 10, Gold Coast has 6, Summerset and Vvardenfell have 12, Clockwork City, Northern Elsweyr, and Murkmire have 6, etc... You could try to paint a trend that the more recent zones have less, but for all we know a prospective Western Skyrim Chapter could have twenty due to all the cities involved in the various Holds. Assuming they wouldn't slice it apart like they did Elsweyr, anyway.

    the general trend has been 12 in chapter areas, and 6ish in dlc areas. Elsweyr got 6 despite being a chapter area soooooo

    If you want to be picky, the trend has been six in the chapter city and three in each of the subcities. Vvard and Summerset have two subcities, NElse has zero. As for *why* the zone was so small and barren, well, that's not quite on topic eh?
    T@rty wrote: »
    Tatanko wrote: »
    T@rty wrote: »
    I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
    Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.

    There was more than one kiosks in places like Betnik, bleakrock and in the outlaw refuges

    You're thinking of Khenarthi's Roost, which has two. It has two because it's the AD Tutorial Zone, and it places the whole area in one zone, whereas the DC and EP ones split it up into two small zones for each faction, each small zone having one trader. All three "Tutorial Areas" therefore have two per faction, savvy? Outlaw Refuges have never had more than one Kiosk per location.

    Human memory is falliable, check your facts from release announcements and the like.
    Edited by Erraln on October 21, 2019 4:20PM
  • Tatanko
    Tatanko
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    agegarton wrote: »
    It seems to me that for smaller guilds the new bidding system works well: I can aim higher, for more aspirational locations,

    That is causing this
    Tatanko wrote: »
    I trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.
    Agreed, for the most part. Smaller guilds are faring better than the larger ones overall, but still spending more money on their winning bids. I do think we're past the point where funds for those backup bids are going to be a problem, as enough time has passed for smaller guilds to accumulate that safety blanket (or fail).
    Silvanus the Gilded
    Merchant, Scholar, and Benefactor
    Imperial Templar - PC/NA
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  • corpseblade
    corpseblade
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    As a consumer and not a member of a trading guild, I miss locating the guilds I used to find had dependably reasonable prices. I never saw a reason to write down the names of the guilds because they were at the same kiosk previously, so they are lost to me forever.

    The other problem is that there are many kiosks held by guilds with insufficient product. I understand the concept of getting a kiosk then attracting/retaining members, but jeez it is disheartening and a time-waster.
  • JN_Slevin
    JN_Slevin
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    Since alot of time has passed, since the last comment. And this thread was introduced right after multibidding was introduced, i felt like now i a good as time as any to revive that thread for experiences in multibidding after it had time to settle.

    I'll start.
    On PC-EU it seems to have taken away the risk of not having a spot, which made smaller / social guilds try their luck on the "big" spots, bidding WAY over their income. Sometimes to a point where people have to ask, where is this gold coming from?

    It also showed that, this game severly lacks a way to burn gold. Lots of people just have too much of it.

    It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.

    I still think, that 10 Bids is too much. Some sort of risk should be there.

    Anyway, im really intrested in how you guys are doing with multibidding, especially on other servers!
    Edited by JN_Slevin on April 27, 2020 12:39PM
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Tyralbin
    Tyralbin
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    One thing I think should be changed back is the trader swap time.

    There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.

    Having it at prime time causes many lag issues.

    Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
    Edited by Tyralbin on April 27, 2020 3:06PM
    Live a little love a lot send all your gold to this Imperials pot.
  • JN_Slevin
    JN_Slevin
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    Tyralbin wrote: »
    One thing I think should be changed back is the trader swap time.

    There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.

    Having it at prime time causes may lag issues.

    Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.

    If i recall correctly, they mentioned it that they move it after the fiasko that was the first week on PCEU :smiley:
    Heard nothing since then^^
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Tyralbin
    Tyralbin
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    Cani wrote: »
    Tyralbin wrote: »
    One thing I think should be changed back is the trader swap time.

    There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.

    Having it at prime time causes may lag issues.

    Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.

    If i recall correctly, they mentioned it that they move it after the fiasko that was the first week on PCEU :smiley:
    Heard nothing since then^^

    Typical.
    Live a little love a lot send all your gold to this Imperials pot.
  • Danikat
    Danikat
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    Cani wrote: »
    It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.

    Wasn't that part of a fix for traders not swapping at all? Waiting 15 minutes is annoying, but far better than guilds not getting traders they paid for.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Fiktius
    Fiktius
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    Tyralbin wrote: »
    One thing I think should be changed back is the trader swap time.

    There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.

    Having it at prime time causes may lag issues.

    Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.

    That's not entirely true. There have been some weeks on PC EU platform where actually some open traders did show up.
    (Outside of that case where whole system broke and all traders became free.)
    It's not too common, but it's still happening every now and then.

    However it has been a thing now that we had to wait around 15 minutes at trade week reset just to see trader locations to update and actual swap to happen. That's annoying, but if it's less pressuring solution for servers, I guess I can live with that.

    Also early morning trade week reset is something I wouldn't want to see, because at least I can sleep better when I already know what happened to bids and where my guilds landed for the coming week.
    Tho I got nothing against with moving the reset to happen at another hour, outside of prime time.
    Edited by Fiktius on April 27, 2020 12:49PM
  • JN_Slevin
    JN_Slevin
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    Danikat wrote: »
    Cani wrote: »
    It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.

    Wasn't that part of a fix for traders not swapping at all? Waiting 15 minutes is annoying, but far better than guilds not getting traders they paid for.

    Well, it worked reasonably well (on the technical side of things) for many months, the increase of players over the last few weeks has caused the system to not realize that anymore. So we sit and wait, looking at our "view bids" window, watching the bids slowly getting less and less.

    This quadruples the butterflies in ones stomach.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Rinthetharmo
    Rinthetharmo
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    Im personally STILL trying to get a trader for my small social guild, and its just not posible for a normal guidls funds. It angers me that not all guilds are able to have a trader and are forced to join the trade guild madness. Why not make some trader available in crab spots, with maybe only 10 sale slots, or something similar, for a much lower trader bits. Any GM would love to be able to offer this service to their members and i have members who either cant or dont want to join the trade guild hysteria for many reasons, who then either just dont sell and have others sell for them. This system makes me really sad and its greed war actively promoted by zos, nothing more.
  • JN_Slevin
    JN_Slevin
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    Im personally STILL trying to get a trader for my small social guild, and its just not posible for a normal guidls funds. It angers me that not all guilds are able to have a trader and are forced to join the trade guild madness. Why not make some trader available in crab spots, with maybe only 10 sale slots, or something similar, for a much lower trader bits. Any GM would love to be able to offer this service to their members and i have members who either cant or dont want to join the trade guild hysteria for many reasons, who then either just dont sell and have others sell for them. This system makes me really sad and its greed war actively promoted by zos, nothing more.

    Well, i mean we still dont know what they wanted to achieve with this...

    And i agree, contrary to the believe of some people earlier in this thread, small guilds really got hit the hardest with those changes...

    Like its funny, how some small guilds magically came of wealth. And others struggle to get a trader in the Morkul Stronghold...
    Edited by JN_Slevin on April 27, 2020 12:43PM
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Eifleber
    Eifleber
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    Time for an Auction House

    Playing since dec 2019 | PC EU
  • JN_Slevin
    JN_Slevin
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    Eifleber wrote: »
    Time for an Auction House

    I personally am not a fan of the auction house, it would kill the trading community as we know it. Also it would just be another copy of other mmos.

    I play this game for the trading system, where things are diffrent from location to location.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • reoskit
    reoskit
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    Cani wrote: »
    Danikat wrote: »
    Cani wrote: »
    It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.

    Wasn't that part of a fix for traders not swapping at all? Waiting 15 minutes is annoying, but far better than guilds not getting traders they paid for.

    Well, it worked reasonably well (on the technical side of things) for many months, the increase of players over the last few weeks has caused the system to not realize that anymore. So we sit and wait, looking at our "view bids" window, watching the bids slowly getting less and less.

    This quadruples the butterflies in ones stomach.

    This has also been happening on PCNA for the past two weeks. Last week (the first time) was a real trip. At least this week we were braced for it. We get the mail almost immediately, but the flips don't process until about 15-18 past. I don't think this is intentional.

    There's some extra weirdness during that window. I'm in a guild that moved locations. After the flip, but before the kiosks moved, I was able to shop from my guild at the old location. I couldn't post any new items for sale.

    Something just feels wonky.
  • JN_Slevin
    JN_Slevin
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    reoskit wrote: »
    Cani wrote: »
    Danikat wrote: »
    Cani wrote: »
    It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.

    Wasn't that part of a fix for traders not swapping at all? Waiting 15 minutes is annoying, but far better than guilds not getting traders they paid for.

    Well, it worked reasonably well (on the technical side of things) for many months, the increase of players over the last few weeks has caused the system to not realize that anymore. So we sit and wait, looking at our "view bids" window, watching the bids slowly getting less and less.

    This quadruples the butterflies in ones stomach.

    This has also been happening on PCNA for the past two weeks. Last week (the first time) was a real trip. At least this week we were braced for it. We get the mail almost immediately, but the flips don't process until about 15-18 past. I don't think this is intentional.

    There's some extra weirdness during that window. I'm in a guild that moved locations. After the flip, but before the kiosks moved, I was able to shop from my guild at the old location. I couldn't post any new items for sale.

    Something just feels wonky.

    Agreed, would be much easier to just say it takes 20-30 minutes and have it done after those...
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Eifleber
    Eifleber
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    Cani wrote: »
    I personally am not a fan of the auction house, it would kill the trading community as we know it.
    I play this game for the trading system, where things are diffrent from location to location.

    Then they should it have done like EVE where you can at least search stuff and compare prices acrosss systems.

    I think it's very, very poor if players have to rely on 3rd party stuff like TTC to play the game.
    Especially after 6 years of existence. Same for the incredibly annoying inventory system.

    Playing since dec 2019 | PC EU
  • JN_Slevin
    JN_Slevin
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    Eifleber wrote: »
    Cani wrote: »
    I personally am not a fan of the auction house, it would kill the trading community as we know it.
    I play this game for the trading system, where things are diffrent from location to location.

    Then they should it have done like EVE where you can at least search stuff and compare prices acrosss systems.

    I think it's very, very poor if players have to rely on 3rd party stuff like TTC to play the game.
    Especially after 6 years of existence. Same for the incredibly annoying inventory system.

    Aren't those 2 different things?

    First EVE is an entirely different game with a different dev team, a different community. Also a different infrastructure.

    Second, i don't know why they are doing it like this. And some people don't like TTC. It's convenient. But thats it.. I've heard many people who think it messes with the central part of the trading system. Beeing you don't know those things. You need to search for deals etc..

    Maybe ZOS can do something about those things. But none of those things are exclusive to an auction house like your previous non effort post suggested.

    But thats it for me for auction house stuff, if you want one, go make a different thread about it. In here its off topic.
    Edited by JN_Slevin on April 27, 2020 2:57PM
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • Milo
    Milo
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    As a trader, i hate it.
    Seriously. Guilds are all over the place, it's hard to find the Guilds which had good deals the week before, my Guilds do not seem to stay on the same spot.. I am in this guild mainly because of the location..

    Also lots of Guilds raised their requirements to compete with the bids. My Guildmasters / Officers seem stressed..
    After skimming this thread, lots of the prediction that were made earlier turned out to be correct, it seems...
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