Having only recently been asked to run the guild trader I have to say it's been an eye opener. Even back water spots are serious coin and trying to keep a spot is almost impossible without heavily subsidizing the guild bank as sales alone do not generate enough income.
I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots I can not see the situation improving and I for one will not be running a guild trader where I have use my own funds to support the bid.
What do you consider "second tier"? I trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.The bids are still so insanely high in PC NA second tier zones
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.Tatanko wrote:
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
Sure, they are adding fewer with each new release -- I won't debate that. The person saying they "removed" traders is spreading false information.Sturmfaenger wrote: »I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.
Then go to Northern Elsweyr and count there.
You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.
Sturmfaenger wrote: »I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.Tatanko wrote:
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
Then go to Northern Elsweyr and count there.
You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
There was more than one kiosks in places like Betnik, bleakrock and in the outlaw refuges
Sturmfaenger wrote: »I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.Tatanko wrote:
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
Then go to Northern Elsweyr and count there.
You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.
Zos has not been consistent with the amount of Kiosks a DLC or Chapter adds. Not counting refuges, Craglorn has seven. Wrothgar has 10, Gold Coast has 6, Summerset and Vvardenfell have 12, Clockwork City, Northern Elsweyr, and Murkmire have 6, etc... You could try to paint a trend that the more recent zones have less, but for all we know a prospective Western Skyrim Chapter could have twenty due to all the cities involved in the various Holds. Assuming they wouldn't slice it apart like they did Elsweyr, anyway.
I represent a PVP guild with a trader, so we've a small trade contingent with relatively low level funds. I am also ex-GM of a reasonably sized group of trade guilds. Finally, I'm also a decent trader (self praise, and all that!).
It seems to me that for smaller guilds the new bidding system works well: I can aim higher, for more aspirational locations,
I trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.
SammiSakura wrote: »Sturmfaenger wrote: »I think they did not remove trader kiosks. But go and count the trader kiosks in Vvardenfell and in Summerset.Tatanko wrote:
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.
Then go to Northern Elsweyr and count there.
You will be done very quickly counting the Northern Elsweyr ones. And they are all "Chapter"-sized.
Zos has not been consistent with the amount of Kiosks a DLC or Chapter adds. Not counting refuges, Craglorn has seven. Wrothgar has 10, Gold Coast has 6, Summerset and Vvardenfell have 12, Clockwork City, Northern Elsweyr, and Murkmire have 6, etc... You could try to paint a trend that the more recent zones have less, but for all we know a prospective Western Skyrim Chapter could have twenty due to all the cities involved in the various Holds. Assuming they wouldn't slice it apart like they did Elsweyr, anyway.
the general trend has been 12 in chapter areas, and 6ish in dlc areas. Elsweyr got 6 despite being a chapter area soooooo
Literally no idea what you're talking about. ZOS did not remove any trader kiosks from the game.I could not help but notice the reduction in guild trader spots in many zones, which has the driven the trader bid price up in my opinion. Unless ZoS reinstate some of these old trade spots
There was more than one kiosks in places like Betnik, bleakrock and in the outlaw refuges
Agreed, for the most part. Smaller guilds are faring better than the larger ones overall, but still spending more money on their winning bids. I do think we're past the point where funds for those backup bids are going to be a problem, as enough time has passed for smaller guilds to accumulate that safety blanket (or fail).martinhpb16_ESO wrote: »It seems to me that for smaller guilds the new bidding system works well: I can aim higher, for more aspirational locations,
That is causing thisI trade almost exclusively through a social guild which has no dues or requirements, and we get a kiosk in the same place almost every single week -- we did before, and we still do now. Our bid has tripled to remain successful, but we were paying very little for the spot prior to multibid. We are in what I would consider a second tier spot, but in a DLC zone.
One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes may lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes may lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
If i recall correctly, they mentioned it that they move it after the fiasko that was the first week on PCEU
Heard nothing since then^^
It also has increased other problems, for instance since 2-4 Weeks we have to wait 15 Minutes for our traders to swap.
One thing I think should be changed back is the trader swap time.
There is no need for it to be prime time anymore as bids are placed in advance and there are no more free traders anymore.
Having it at prime time causes may lag issues.
Please ZOS consider moving it back to early mornings so the lag won't affect the game as much.
Blind_Stargazer wrote: »Im personally STILL trying to get a trader for my small social guild, and its just not posible for a normal guidls funds. It angers me that not all guilds are able to have a trader and are forced to join the trade guild madness. Why not make some trader available in crab spots, with maybe only 10 sale slots, or something similar, for a much lower trader bits. Any GM would love to be able to offer this service to their members and i have members who either cant or dont want to join the trade guild hysteria for many reasons, who then either just dont sell and have others sell for them. This system makes me really sad and its greed war actively promoted by zos, nothing more.
Time for an Auction House
Well, it worked reasonably well (on the technical side of things) for many months, the increase of players over the last few weeks has caused the system to not realize that anymore. So we sit and wait, looking at our "view bids" window, watching the bids slowly getting less and less.
This quadruples the butterflies in ones stomach.
Well, it worked reasonably well (on the technical side of things) for many months, the increase of players over the last few weeks has caused the system to not realize that anymore. So we sit and wait, looking at our "view bids" window, watching the bids slowly getting less and less.
This quadruples the butterflies in ones stomach.
This has also been happening on PCNA for the past two weeks. Last week (the first time) was a real trip. At least this week we were braced for it. We get the mail almost immediately, but the flips don't process until about 15-18 past. I don't think this is intentional.
There's some extra weirdness during that window. I'm in a guild that moved locations. After the flip, but before the kiosks moved, I was able to shop from my guild at the old location. I couldn't post any new items for sale.
Something just feels wonky.
I personally am not a fan of the auction house, it would kill the trading community as we know it.
I play this game for the trading system, where things are diffrent from location to location.
I personally am not a fan of the auction house, it would kill the trading community as we know it.
I play this game for the trading system, where things are diffrent from location to location.
Then they should it have done like EVE where you can at least search stuff and compare prices acrosss systems.
I think it's very, very poor if players have to rely on 3rd party stuff like TTC to play the game.
Especially after 6 years of existence. Same for the incredibly annoying inventory system.