Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

The Orb Change is a GOOD Thing

  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Maybe it would help if you would just answer people's questions instead of trying to insult them.
    If you don't understand the subject matter, then perhaps you shouldn't go around defending bad changes and suggesting unsuitable solutions? You argue this nonsense for pages and wonder why people are rolling their eyes at you?
    Jeremy wrote: »
    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...
    You admit that you don't heal trials. And if you ever did heal vet trials, you will see the answer to this very quickly. Regeneration is rarely used in trials because the heal strength is too low and because it requires so many casts of Regeneration to get it on a large number of people.

    This asinine thread was made by someone who doesn't understand healing accusing healers of "spamming" a skill. Yet, to heal a large number of people with an ability like Regeneration would require a lot of "spamming" of this skill. Particularly after these PTS changes, where by the time you get the HoT on everyone, it's pretty much time to reapply it. You literally need to "spam" this skill. So, yes, the suggestion that healers rely on Regeneration for trials healing next patch is definitely deserving of a LOL.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.
    Edited by Jeremy on July 11, 2019 9:32AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    Jeremy wrote: »
    Maybe it would help if you would just answer people's questions instead of trying to insult them.
    If you don't understand the subject matter, then perhaps you shouldn't go around defending bad changes and suggesting unsuitable solutions? You argue this nonsense for pages and wonder why people are rolling their eyes at you?

    I played a healer on this game for many years. The new regeneration looks nice to me - and you have yet to explain why it would be no good in a trial.

    So why not wow me with your amazing knowledge and experience and explain to me why it's no good to use in trials?
    Edited by Jeremy on July 11, 2019 9:33AM
  • iLLcrime
    iLLcrime
    ✭✭✭✭
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    If it looks good to you, you sir are blind. Spot healing, are you being serious? Let me just cast this spell X amount of times until it hits the guy I'm trying to spot heal, not only wasting resources but time I'm not doing better more useful things.
    I put on my robe and wizard hat
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    iLLcrime wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    If it looks good to you, you sir are blind. Spot healing, are you being serious? Let me just cast this spell X amount of times until it hits the guy I'm trying to spot heal, not only wasting resources but time I'm not doing better more useful things.

    I guess I"m blind then, cause it looks good for spot healing to me. Someone takes damage - cast regen - they're being healed. Now if it's buggy and doesn't target the person who is taking damage I guess that's a different matter. But assuming it actually targets the person with the lowest health - it ought to be useful.
    Edited by Jeremy on July 11, 2019 9:40AM
  • Noldornir
    Noldornir
    ✭✭✭
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    If it looks good to you, you sir are blind. Spot healing, are you being serious? Let me just cast this spell X amount of times until it hits the guy I'm trying to spot heal, not only wasting resources but time I'm not doing better more useful things.

    I guess I"m blind then, cause it looks good for spot healing to me. Someone takes damage - cast regen - they're being healed. Now if it's buggy and doesn't target the person who is taking damage I guess that's a different matter.

    It's not buggy but kinda randomish.

    Even the live version can hit 2 targets.

    A skill like that is really strong if used on a tank but in a trial there are 12 ppl so you have 2/12 chanches to get the person you want/need to heal.

    If you try to heal with mutagen/RR a MT that's being hit by the warrior with one thousand cuts (just an example) on vet he's most likely going to fall 'cause your spell hit everyone but him.

    Next patch you will have 1 ray instead of 2 when casting that so 1/12 chanches to get the person you want.

    Mutagen/RR as live works rly well in dungeons because of the reduced amount of ppl in there.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noldornir wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    If it looks good to you, you sir are blind. Spot healing, are you being serious? Let me just cast this spell X amount of times until it hits the guy I'm trying to spot heal, not only wasting resources but time I'm not doing better more useful things.

    I guess I"m blind then, cause it looks good for spot healing to me. Someone takes damage - cast regen - they're being healed. Now if it's buggy and doesn't target the person who is taking damage I guess that's a different matter.

    It's not buggy but kinda randomish.

    Even the live version can hit 2 targets.

    A skill like that is really strong if used on a tank but in a trial there are 12 ppl so you have 2/12 chanches to get the person you want/need to heal.

    If you try to heal with mutagen/RR a MT that's being hit by the warrior with one thousand cuts (just an example) on vet he's most likely going to fall 'cause your spell hit everyone but him.

    Next patch you will have 1 ray instead of 2 when casting that so 1/12 chanches to get the person you want.

    Mutagen/RR as live works rly well in dungeons because of the reduced amount of ppl in there.

    Well that does sound like a problem if it just randomly applies. A healing spell that doesn't target the person taking damage isn't going to be of much use.
    Edited by Jeremy on July 11, 2019 10:06AM
  • danara
    danara
    ✭✭✭
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good ressource managment

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems) in terms of "heal spam is bad"?

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "
    Edited by danara on July 11, 2019 10:21AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.
    Edited by Jeremy on July 11, 2019 10:24AM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.

    Why do you call it weak? The patch notes I read said it was getting a 98% increase per tick plus double the frequency with the morph. That doesn't sound "weak" to me at all.

    Edited by Jeremy on July 11, 2019 10:44AM
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.


    Where as this post by you was so constructive let me tell you....

    Also: If you want to ignore me by all means do so. I would welcome it in fact.
    Edited by Jeremy on July 11, 2019 10:42AM
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.

    Coming from I"ll take that as a compliment.

    And this was a real constructive post by you let me tell you....

    Also: If you want to ignore me by all means do so. I would welcome it in fact.

    Starting to crack a bit, bud. Isn't your whole schtick to never go to personal insults? ;)
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.

    Why do you call it weak? The patch notes I read said it was getting a 98% increase per tick plus double the frequency with the morph. That doesn't sound "weak" to me.

    Great, so that will put it at like, 4K HPS, maybe? Still not something you want for reactionary healing. Also, why are you arguing for the usefulness of Regeneration as a single-target reactionary heal when the thread is about how gutting AoE baseline heals is bizarrely good for the game?

    Oh, and I see in the other thread that your main reason for loving this is because Breath was made directional, and this was not. It's funny how this thread tries to claim that healers need to L2P if they use orbs too much, when poor positioning is an actual L2P issue... Oh, the irony.
    Edited by code65536 on July 11, 2019 10:45AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.

    Coming from I"ll take that as a compliment.

    And this was a real constructive post by you let me tell you....

    Also: If you want to ignore me by all means do so. I would welcome it in fact.

    Starting to crack a bit, bud. Isn't your whole schtick to never go to personal insults? ;)

    Oh if you thought that was me insulting you, then you have never seen me throw personal insults before.

    That was probably the most intentionally polite post I could manage without ruining my keyboard. It took a lot of restraint too.
    Edited by Jeremy on July 11, 2019 10:47AM
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭
    It was the simple fact that the original nerfed orb could only have one person could grab the orb out, like shards. The sweet thing about orbs is that multiple people could use em. I’m glad they heard the complaints from the pve community, and people now’ll all be able to use the single orb. It’s win win for the whole group being able to sustain, and the healers not having to spam multiple orbs.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.

    Why do you call it weak? The patch notes I read said it was getting a 98% increase per tick plus double the frequency with the morph. That doesn't sound "weak" to me.

    Great, so that will put it at like, 4K HPS, maybe? Still not something you want for reactionary healing. Also, why are you arguing for the usefulness of Regeneration as a single-target reactionary heal when the thread is about how gutting AoE baseline heals is bizarrely good for the game?

    Oh, and I see in the other thread that your main reason for loving this is because Breath was made directional, and this was not. It's funny how this thread tries to claim that healers need to L2P if they use orbs too much, when poor positioning is an actual L2P issue... Oh, the irony.

    I cannot control how other players position themselves. That's not a L2P issue on my part. That would be a learn to mind control issue.

    Anyway - yeah, it looks useful for single target spot healing to me. That is what I'm saying. Though if it just randomly targets people as some have suggested my hopes might be in vain. But assuming it actually targets the player losing health - I does look like it could now be used as a good reactionary heal.
    Edited by Jeremy on July 11, 2019 10:52AM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    .... i dont know where to begin.....

    Instead of using regen you're better off using overflowing altar. Secondly, Live regen is 6x2 meaning if you threw it out 6 times you could in theory hit 12 people in total.

    Now its 12x1. How is this not objectively worse?

    Spot healing? you having a laugh?

    If you're a templar this effects you far less, if you're a warden or another class then it will most likely effect you. Everyone but templars kit has been hit hard.

    You do not seem to know anything about healing now and with all these questionable comments you've made I am wondering if you even knew how to properly " back when" you did heal.
    Edited by xeNNNNN on July 11, 2019 10:53AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.

    Coming from I"ll take that as a compliment.

    And this was a real constructive post by you let me tell you....

    Also: If you want to ignore me by all means do so. I would welcome it in fact.

    Starting to crack a bit, bud. Isn't your whole schtick to never go to personal insults? ;)

    Oh if you thought that was me insulting you, then you have never seen me throw personal insults before.

    That was probably the most intentionally polite post I could manage without ruining my keyboard. It took a lot of restraint too.

    Oh come on, you can do better than that. We both know it. ;)
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Royaji wrote: »
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    Royaji wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I'm not completely clueless as some others have suggested.

    But you are.

    And since this thread is not constructive anyway, anyone can tell me which of the forum clowns is that? I've lost track with all the name changes. Doesn't sound like dwemer (and I'm pretty sure I had dwemer ignored long before he changed his name). So, is Knowledge back with another name? Feels a bit like him.

    Coming from I"ll take that as a compliment.

    And this was a real constructive post by you let me tell you....

    Also: If you want to ignore me by all means do so. I would welcome it in fact.

    Starting to crack a bit, bud. Isn't your whole schtick to never go to personal insults? ;)

    Oh if you thought that was me insulting you, then you have never seen me throw personal insults before.

    That was probably the most intentionally polite post I could manage without ruining my keyboard. It took a lot of restraint too.

    Oh come on, you can do better than that. We both know it. ;)

    You're not going goad me into insulting you Royal so don't even try. Not even at 6 Am in the morning.
    Edited by Jeremy on July 11, 2019 12:34PM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    xeNNNNN wrote: »
    I am wondering if you even knew how to properly " back when" you did heal.

    I'm not wondering. :D
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    xeNNNNN wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    .... i dont know where to begin.....

    Instead of using regen you're better off using overflowing altar. Secondly, Live regen is 6x2 meaning if you threw it out 6 times you could in theory hit 12 people in total.

    Now its 12x1. How is this not objectively worse?

    Spot healing? you having a laugh?

    If you're a templar this effects you far less, if you're a warden or another class then it will most likely effect you. Everyone but templars kit has been hit hard.

    You do not seem to know anything about healing now and with all these questionable comments you've made I am wondering if you even knew how to properly " back when" you did heal.

    I don't think I have the energy for yet another person getting in on this, sorry. Especially since I"m not even talking about healing 12 people with it.
    Edited by Jeremy on July 11, 2019 10:56AM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    xeNNNNN wrote: »
    I am wondering if you even knew how to properly " back when" you did heal.

    I'm not wondering. :D

    Well I never had any complaints. So I couldn't have been that bad.
  • danara
    danara
    ✭✭✭
    @Jeremy

    Yes you are clueless, otherwise we wont have this conversation, regeneration target the lowest health person, if you played for many years you should that it is the lowest person in health in terms of % and when every one is full health or everyone is injured because the entire arena is doing damage and you dont know how will be injured you 11 mates, how do you target precisely regeneration ?

    It is a 1 out of 12 shot, and that s why it is more effective in dunjeon, less target and in most dunjeon only tank tank damage so it only target Him..

    But surprise, if your tank is good in 95% of the dunjeon, he dont need a healer even in hm
    Edited by danara on July 11, 2019 11:02AM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Jeremy wrote: »
    xeNNNNN wrote: »
    Jeremy wrote: »
    iLLcrime wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    And why on earth can't you run regen in a vet trial?

    LOL.

    Why is it that people who don't understand how healing works are the ones who are most loudly defending bad changes to healing skills?

    Why can't you run regeneration in a veteran trial?

    That was actually an honest question as it was bizarre to me when people told me you couldn't...

    When I used to heal trials I certainly used regeneration. Maybe it would help if you would just answer people's questions instead of trying to insult them.

    Because it's a bad heal for 12 man content, as it's been said many times before.

    Why couldn't it be used for spot healing?

    Even if it's not good during AoE phases I still don't see why it wouldn't be of use in a trial. Looks pretty good to me.

    .... i dont know where to begin.....

    Instead of using regen you're better off using overflowing altar. Secondly, Live regen is 6x2 meaning if you threw it out 6 times you could in theory hit 12 people in total.

    Now its 12x1. How is this not objectively worse?

    Spot healing? you having a laugh?

    If you're a templar this effects you far less, if you're a warden or another class then it will most likely effect you. Everyone but templars kit has been hit hard.

    You do not seem to know anything about healing now and with all these questionable comments you've made I am wondering if you even knew how to properly " back when" you did heal.

    I don't think I have the energy for yet another person getting in on this, sorry. Especially since I"m not even talking about healing 12 people with it.

    Except you cannot avoid talking about 12 man just because its inconvenient to your argument. . Raids are an enormous part of the game ignoring it just to talk about its effects on dungeons where frankly there is almost no difficulty is just absurd.

    Even in dungeons it was 2x2, 2 times, hits 2 people in theory
    Now its 1x4. Again objectively worse....

    Even in black rose prison people use 3 DDs and a tank half the time. Though healers are still used.

    If you also did not want "yet another" jumping in then you shouldn't talk nonsense about something you do not even do anymore.
    Edited by xeNNNNN on July 11, 2019 11:06AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    danara wrote: »
    Yes you are clueless, otherwise we wont have this conversation, regeneration target the lowest health person, if you played for many years you should that it is the lowest person in health in terms of % and when every one is full health or everyone is injured because the entire arena is doing damage and you dont know how will be injured you 11 mates, how do you target precisely regeneration ?

    It is a 1 out of 12 shot, and that s why it is more effective in dunjeon, less target and in most dunjeon only tank tank damage so it only target Him..

    But surprise, if your tank is good in 95% of the dunjeon, he dont need a healer even in hm

    You don't seem to be following me.

    I am talking about using it as a single target heal. IN other words - a DPS behind you gets hit by an add he is fighting - you then cast the new regeneration to heal them back up.

    As one of many admirers pointed out - I am suggesting it can be used a new reactionary heal that isn't dependent on positioning.
    Edited by Jeremy on July 11, 2019 11:08AM
  • danara
    danara
    ✭✭✭
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.

    Why do you call it weak? The patch notes I read said it was getting a 98% increase per tick plus double the frequency with the morph. That doesn't sound "weak" to me at all.

    WE KEEP GOING ON WITH QUICK MATH !
    Increase of 93% is *1.93 right ?
    0*1.93 = ?
    Everyone dont tell me the answer pls
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    danara wrote: »
    Jeremy wrote: »
    code65536 wrote: »
    Jeremy wrote: »
    danara wrote: »
    @Jeremy this time i ll try to be gentle, but right Now you are showing bad faith !

    Do we agree that you said that you dont want to spam orbs ? Orbs need to be drop 6 times every 20 seconds (6 because 2 healers, 2*6=12 Quick math😏), in order to have a really damn good

    I remind you that the NEW Régénération will target ONLY ONE PERSON, so with 2 healer... How many time do you have to cast it in order to be up on the all group ? (Just an hint : QUICK F*****G MATH)

    So now you tell me ! What is the damn difference between drop 6 orbs (which can heal, and provide a huge amount of ressources) and drop 6 regenerations (which can only heal, and the heal is not so good as it seems).

    So according to you, an experienced good incredible amazing healer Who dont like to spam orbs, drop 6 régénération every X seconds (i dont know the uptime, 16 seconds ? 20) is not spamming ?

    Because yes, what is the point of having regeneration if it not to keep it up at all time ?

    And know you better give me a damn good argumznted answer rather than Just "i dont understand why it is bad on a vet hm trial because i use it on normal fungus grotto 1 and it works well :'( "

    I was talking about spot healing with regen - which may not be a term people are familiar with. What I mean by that is target specific players who are injured to heal them up quickly. I'm not suggesting the new regen is going to be ideal to spam as an AoE heal.

    I also never said I was an experienced good incredible amazing healer. I haven't even played my healer in probably over a year now - mostly because I became disgusted with what they have done to my heals. But I did play healer on this game for many years so I do know something about it. I'm not completely clueless as some others have suggested.

    So... you haven't healed in over a year. And you think that a weak HoT like Regeneration is good for "spot healing". And you wonder why people are dismissive of your understanding of the topic?

    Okay, Healing for Beginners: HoTs serve two purposes.
    1. They provide anticipatory, preemptive heals for future incoming damage, so that when the damage comes, there are already heals in place waiting for them.
    2. They provide a baseline level of healing so the healer can stop healing and do something else while the HoT ticks.

    In order for Regeneration to fulfill either of these roles, it requires a lot of casts to get it onto everyone, esp. now that on PTS, it hits only one person per cast.

    Your so-called "spot heals" are reactionary heals. Someone takes damage, and you are reacting to that damage. You don't want a HoT for that. HoTs take too long to heal someone back up. Burst heals are what you use for reactionary heals. Breath of Life, Matriarch, Combat Prayer, etc.

    A weak HoT as a spot heal? LOL.

    Why do you call it weak? The patch notes I read said it was getting a 98% increase per tick plus double the frequency with the morph. That doesn't sound "weak" to me at all.

    WE KEEP GOING ON WITH QUICK MATH !
    Increase of 93% is *1.93 right ?
    0*1.93 = ?
    Everyone dont tell me the answer pls

    93% increase would be nearly double the amount per tick, assuming I read it correctly. So nearly twice as powerful. That should be enough to function as stand alone heal. Again: I haven't tested it for myself. This is all theoretical.
    Edited by Jeremy on July 11, 2019 11:18AM
  • yolanee
    yolanee
    ✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    [quote=
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Sanguinor2 wrote: »
    Jeremy wrote: »

    So discuss it. Who was standing in your way of discussing it?

    People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.

    There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.

    I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.

    It was a general comment meant to apply to all content.

    The new regeneration should work well as a tool to heal DPS in any content - including trials, 4 mans, anything that involves a player taking damage and not having to use vigor themselves. It makes healers more dependable - especially in circumstances where people are spread about and taking damage.

    But it literally does not, and that is why trial healers are saying you're wrong. A single-target, unreliable-target HoT does not work for us. Most healers don't run it in trials even as the dual-target HoT it is on live. This is not a thing that helps us, and definitely is not a thing that will account for multiple stacks of illustrious.

    I appreciate your input, but it doesn't belong here.

    I've healed trials and I disagree with you.

    The new regeneration looks nice. And just because you disagree with someone - that doesn't mean their input doesn't "belong here". These forums don't belong to you.

    You're right, they don't! But .. this thread is pretty focused on VET trials and the loss healers are experiencing in that context. So you can share all the feedback you want for how this helps you and the content you do .. but that doesn't make it at all applicable to the content we do and the HPS we need.

    As I told you - I believe the new regeneration will be an asset to healers in any content - including your veteran trials.

    Now it may not not make up the difference for your orb spamming during AoE phases. But my post was not about that - nor does everything I post need to be about that.

    I won't engage with the strawman that I "spam" orbs. That's been covered to death here in the last 48hrs and you should know better by now.

    Main point being, you absolutely cannot run regen in vet trials as a reliable heal even on live, and much less can you do so after the patch that makes it apply to only one (unpredictable, un-target-able) player at a time. This is just silly to argue about. Focus on the numbers.

    The "your" in my post was not meant in reference to you in particular. I have no idea how you play nor do I claim to know. It was meant generally as it relates to the debate as to whether or not orb spamming was the only viable way to heal during AoE phases. So that wasn't meant as a strawman. It was me merely point out that's not a topic I was engaging.

    And why on earth can't you run regen in a vet trial?

    Because you are looking at (6 on live, 12 on PTS) global cooldowns for an underwhelming HPS number that would require most of your resources and most of your GCD time to keep running. You cannot target it, you cannot control it, and it does not always even apply to people missing the buff because ZoS has such a buggy combat system.

    It literally just does not work. It is not worthy of the time required to keep it running even as it exists on live, much less after the target number nerf as it is on PTS. It is inefficient on a good day.

    t may not work as an effective replacement for orb or healing spring spamming during an AoE phase in a veteran trial - but as a healing tool generally it's an improvement and should help healers heal other players more effectively outside of that one occurrence you keep bringing up.

    "That one occurrence" ... aka, the heal checks we are all concerned about?

    You're right. Outside of those heal checks we are all worried about meeting, healing will be fine. It's like you don't understand what we keep saying in plain English: we cannot meet those heal checks with these numbers. And if you don't understand that, or don't interact with that, then your input is irrelevant to this specific subject.

    No - it's like you don't understand not everyone else is only concerned with what you are.

    I've told you at least 3 times now that one specific circumstance is not what I'm talking about. And if you don't like what I"m talking about - simply ignore my posts. Demanding that I only talk about what you want to talk about otherwise I should get off the forum is ridiculous.

    I never, ever said you should get off the forum. Please take a breath.

    I said your input is irrelevant to this one specific circumstance if you are not interested in meeting the heal checks we are all concerned about meeting. It's quoted right there above what you said in response. Idk what else to tell ya, bud.

    You certainly gave that impression by saying I shouldn't be giving my "input" And I"m perfectly relaxed. I don't need to take a breath. Not sure why you think I'm angry or excited. I'm neither, trust me.

    But you don't speak for everyone else. You keep talking as if you speak for "all" when I imagine it's only a tiny minority of people who play this game who even do veteran trials. So this idea unless you are talking about AoE phases during a veteran trial your input is irrelevant is silly.

    I also don't know what else to tell you either - other than to suggest you simply ignore my comments if they're not talking about something you want to be talking about.

    Okay. Have a nice night, then.

    For perspective tho, the reason why people are telling you "don't comment if it doesn't affect you" is ... because you keep telling us it doesn't affect you lol.

    This does affect me though - meaning the topic generally.

    One of the reasons I quit my healer is I got sick of people demanding that I spam orbs and the lack of an effective heal that was omnidirectional.

    These changes fix both of these problems for me. So naturally I'm going to defend them. It may even get me into healing again.

    But ... neither of those things are an actual legitimate issue in healing as it exists on live. So I fail to see your point, as a healer main on live.

    They were an issue for me. So they are "actual legitimate issues" as far as I am concerned.

    Trying to heal pugs with directional frontal heals and stacking positional heals is a nightmare. So this new regeneration is going to be a God sent for me if it works like It appears to me it does. And I no longer have to worry about some member pestering me to spam orbs either. Which will be nice.

    Though if it's as buggy as you claim I may end up being disappointed with it.

    Good end game progress groups are not going to magically start taking you into content just because of these nerfs...you weren't willing to work with them before and I don't think you will be willing to work with the rest of the group now because these nerfs are going to give us less wiggle room in our builds.

    In a 12 man group everyone has to do their part. And in no game is healers role purely to heal. You always have to support your group. In some other games they don't even take the strongest healing class simply because other classes offer more and better buffs to group.

    People are dismissing 4 man content being brought up as there is nearly never any reason to take healer. If a group is struggling it's often enough one DD sacrifices a few spots for heals or even tank can do so. Which is why 4 man dungeons are just not comparable to veteran HM speedruns when it comes to heal checks.

    You see people dismissing your trial healing experience and dungeon healing experience as a personal attack against you but it's simply a fact that it is as not relevant in the discussion.
Sign In or Register to comment.