Luckylancer wrote: »Healers wont spam springs and orbs. Maybe they can switch to 12 second morp. This means there will be huge gaps in rotation to fill as healers see fit. Not that bad.
Luckylancer wrote: »Healers wont spam springs and orbs. Maybe they can switch to 12 second morp. This means there will be huge gaps in rotation to fill as healers see fit. Not that bad.
With what, combat prayer spam? Healers know how to handle already and don't need their skills butchered to be taught to do it "better".
snarkomatic wrote: »Luckylancer wrote: »Healers wont spam springs and orbs. Maybe they can switch to 12 second morp. This means there will be huge gaps in rotation to fill as healers see fit. Not that bad.
With what, combat prayer spam? Healers know how to handle already and don't need their skills butchered to be taught to do it "better".
Like ... exactly, tho. Why is CBP spam being treated as some be-all-end-all solution to springs/orb "spam"? God forbid we layer predictive HoTs to weave buff/debuffs with, it's way better if we just rush through debuffs and then go back to spamming our only useable AoE heal at the tightly-stacked group?
If we had options, fine, cool, but so far we have seen nothing that can numerically hold up to what we had before. And that would also be fine if heal checks in vet trials had not also been built around what we had before ... but they are ... sooo ......
leepalmer95 wrote: »So instead of helping sustain and doing the majority of your healing with 1 skill spam. Now you'll have too only use orb once every so often for sustain help and heal using other skills.
Therefore reducing the spam. I see nothing wrong with it.
Vercingetorix wrote: »Just to be clear, most good healers already have their own rotations based on the content they do.
Secondly, there are mechanics in the game that necessitate spamming as the only way to heal through the damage. Thats just how it is.
The changes they've made to other healing skills is not enough generally speaking to beat back a lot of mechanics that do require spam. Did you even give a thought to none templar healers as well?
You think the spam is over?
Are you unaware of the fact that those who you claim are just spammers will now be forced to spam combat prayer?
Even the changes to Combat Prayer indicate ZoS want us to spam prayer more - it got a cost reduction.
It is not a good thing when the respective content is not altered to compliment the changes. This is a bad balance method.
If you considered that the healing changes ZoS is making are intended to lower overall group DPS by forcing the DPS players to invest in defenses/sustain in order to continue to perform adequately? Heal spamming is not a requirement to the extreme you are suggesting. Perhaps your group's composition is putting more pressure on you to spam heals? Based on the patch notes I'd say that healers are now expected to do most of the healing but DPS and tanks will be expected to supply more self-healing of their own than they currently do now, if at all. There are many trial groups where the DPS do no healing of their own because "it's a DPS loss" and expect the healer to do all of it - this patch puts an end to most of that. DPS now have to invest in defensive skills to some degree or start wiping because with this patch healers can no longer do all of the healing. I really like this patch - it forces a more well-rounded approach to builds, especially DPS.
DisgracefulMind wrote: »
Um, isn't that the point of a healer? xd
Vercingetorix wrote: »Seriously, not spamming orbs is a GOOD thing - healers now need to develop a proper rotation of different synergies and heals. DPS and Tank team members need to adjust their builds to rely less on orbs or benefit more from them with the Harmony trait. Your group's DPS will go down form this patch - this is unavoidable and was the goal of this patch, but you will still clear trials regardless and that is ultimately what matters.
It's time to learn how to play the game as a healer - not spam a single spell throughout a boss fight. Many of the folks that are complaining about the orb change are the same folks who love to hate on Werewolves for their "brainless" LA spam, but to be quite honest, healers do the same damn thing with their orbs. There's plenty of synergies to take advantage of - many of which you've regarded as "bad" over the years and now with this patch you are being forced to consider them. This is a healthy change for the game.
You want healing to have a place in ESO?
You want to have an element of skill be involved with healing in ESO?
This patch is your moment - adapt and prove you are a healer. We'll see who the real healers are in ESO soon enough.
DisgracefulMind wrote: »Vercingetorix wrote: »Just to be clear, most good healers already have their own rotations based on the content they do.
Secondly, there are mechanics in the game that necessitate spamming as the only way to heal through the damage. Thats just how it is.
The changes they've made to other healing skills is not enough generally speaking to beat back a lot of mechanics that do require spam. Did you even give a thought to none templar healers as well?
You think the spam is over?
Are you unaware of the fact that those who you claim are just spammers will now be forced to spam combat prayer?
Even the changes to Combat Prayer indicate ZoS want us to spam prayer more - it got a cost reduction.
It is not a good thing when the respective content is not altered to compliment the changes. This is a bad balance method.
If you considered that the healing changes ZoS is making are intended to lower overall group DPS by forcing the DPS players to invest in defenses/sustain in order to continue to perform adequately? Heal spamming is not a requirement to the extreme you are suggesting. Perhaps your group's composition is putting more pressure on you to spam heals? Based on the patch notes I'd say that healers are now expected to do most of the healing but DPS and tanks will be expected to supply more self-healing of their own than they currently do now, if at all. There are many trial groups where the DPS do no healing of their own because "it's a DPS loss" and expect the healer to do all of it - this patch puts an end to most of that. DPS now have to invest in defensive skills to some degree or start wiping because with this patch healers can no longer do all of the healing. I really like this patch - it forces a more well-rounded approach to builds, especially DPS.
Um, isn't that the point of a healer? xd
It is. And the changes to regeneration looks like it might aactually make healers more effective at healing DPS - so they can actually do their jobs without demanding everyone stack or stay in front of them - which just isn't a realistic expectation on this game.
Healers need to have the tools to be dependable - otherwise damage dealers are just going to opt to heal themselves instead. Which is what many of them were ending up doing (and for good reasons) and why healers weren't considered necessary or even desirable in a lot of content.
Sanguinor2 wrote: »
It is. And the changes to regeneration looks like it might aactually make healers more effective at healing DPS - so they can actually do their jobs without demanding everyone stack or stay in front of them - which just isn't a realistic expectation on this game.
Healers need to have the tools to be dependable - otherwise damage dealers are just going to opt to heal themselves instead. Which is what many of them were ending up doing (and for good reasons) and why healers weren't considered necessary or even desirable in a lot of content.
What is it with People bringing up Regeneration? You just Talking About 4 man Content by any Chance? If so just ditch the healer, why would you take one? Just have the tank cast one orb once every while and have stamdds with vigor, everyone good.
If not, good luck spamming Nothing but Regeneration to Keep it on 12 People with a 10 seconds Duration (or 5 if you take rapid regen) and with it only hitting 1 ally per cast.
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE heals. So I don't understand what your point is suppose to be.
snarkomatic wrote: »snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE heals. So I don't understand what your point is suppose to be.
I've been following this discussion for a few days, and I know people have attacked you. I am not one of those people.
However, you are the one who said "not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids" ... so I was just responding to that remark. You don't understand why we are so focused on that specific context, and I am explaining to you the reason -- that being, that we are hyper-focused on AoE heals because that is the thing we (1) need most to keep 12 people up at the exact same time; and (2) are losing most.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
snarkomatic wrote: »snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE heals. So I don't understand what your point is suppose to be.
I've been following this discussion for a few days, and I know people have attacked you. I am not one of those people.
However, you are the one who said "not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids" ... so I was just responding to that remark. You don't understand why we are so focused on that specific context, and I am explaining to you the reason -- that being, that we are hyper-focused on AoE heals because that is the thing we (1) need most to keep 12 people up at the exact same time; and (2) are losing most.
No one has attacked me that I saw. Disagreeing with me is not attacking me.
You can be focused on that one specific context if you want. I don't have any problem with that. What I have a problem with is when you expect everyone else to be as well.
My post in reference to regeneration in this thread had absolutely nothing to do with healing some AoE phase in a veteran trial. It had to with the fact it was going to make healers better at healing DPS - therefore they shouldn't have to use vigor as often. It had absolutely nothing to do with what you are talking about.
Sanguinor2 wrote: »
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.
Sanguinor2 wrote: »
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.
It was a general comment meant to apply to all content.
The new regeneration should work well as a tool to heal DPS in any content - including trials, 4 mans, anything that involves a player taking damage and not having to use vigor themselves. It makes healers more dependable - especially in circumstances where people are spread about and taking damage.
Sanguinor2 wrote: »
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.
It was a general comment meant to apply to all content.
The new regeneration should work well as a tool to heal DPS in any content - including trials, 4 mans, anything that involves a player taking damage and not having to use vigor themselves. It makes healers more dependable - especially in circumstances where people are spread about and taking damage.
snarkomatic wrote: »snarkomatic wrote: »snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE heals. So I don't understand what your point is suppose to be.
I've been following this discussion for a few days, and I know people have attacked you. I am not one of those people.
However, you are the one who said "not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids" ... so I was just responding to that remark. You don't understand why we are so focused on that specific context, and I am explaining to you the reason -- that being, that we are hyper-focused on AoE heals because that is the thing we (1) need most to keep 12 people up at the exact same time; and (2) are losing most.
No one has attacked me that I saw. Disagreeing with me is not attacking me.
You can be focused on that one specific context if you want. I don't have any problem with that. What I have a problem with is when you expect everyone else to be as well.
My post in reference to regeneration in this thread had absolutely nothing to do with healing some AoE phase in a veteran trial. It had to with the fact it was going to make healers better at healing DPS - therefore they shouldn't have to use vigor as often. It had absolutely nothing to do with what you are talking about.
So you're being ultra-defensive for what reason, then? Lol.
We are all talking about (X) context. You should not be surprised when your (Y) context is disregarded.
snarkomatic wrote: »snarkomatic wrote: »Sanguinor2 wrote: »
I explained why I brought up regeneration. Because it gives healers an effective and dependable heal to heal other players with so perhaps the DPS won't have to use vigor to heal themselves. They can actually rely on a healer to do it for them.
And not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids. I would imagine far more players do 4 man content on this game than veteran trials anyway. So please stop perpetuating this myth that every comment made on this forum must be about veteran trials. It's getting very tedious.
But 4 man Content doesnt even Need healing in most cases. And in those it does you can make do with the nerfed springs and orbs, you only Need to heal 3 Targets, flashheals like BoL will be fine and in 4 man Regeneration can be useful.
But in 12 man, where springs and orbs healing Output nerfs actually matters Regeneration wont come even close to being a viable alternative. Thats why most People are Talking About vet Trial healing because it actually suffers from the changes.
Yup, this.
Four man healing will indeed be more fun and more versatile now. You're not wrong.
But the issues trial healers are bringing up are not less valid for that fact. We are specifically focused on AoE heals for a reason! That being: we have no viable alternatives on live.
If this does not affect you, awesome! But .. it affects us, so, let us discuss that. Thanks.
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE heals. So I don't understand what your point is suppose to be.
I've been following this discussion for a few days, and I know people have attacked you. I am not one of those people.
However, you are the one who said "not every ___ ____ comment on this forum has to be in the context of 12 man veteran raids" ... so I was just responding to that remark. You don't understand why we are so focused on that specific context, and I am explaining to you the reason -- that being, that we are hyper-focused on AoE heals because that is the thing we (1) need most to keep 12 people up at the exact same time; and (2) are losing most.
No one has attacked me that I saw. Disagreeing with me is not attacking me.
You can be focused on that one specific context if you want. I don't have any problem with that. What I have a problem with is when you expect everyone else to be as well.
My post in reference to regeneration in this thread had absolutely nothing to do with healing some AoE phase in a veteran trial. It had to with the fact it was going to make healers better at healing DPS - therefore they shouldn't have to use vigor as often. The reason healers are discarded in a lot of content is because they aren't as reliable as simply doing it yourself. These changes should help with that.
snarkomatic wrote: »Sanguinor2 wrote: »
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.
It was a general comment meant to apply to all content.
The new regeneration should work well as a tool to heal DPS in any content - including trials, 4 mans, anything that involves a player taking damage and not having to use vigor themselves. It makes healers more dependable - especially in circumstances where people are spread about and taking damage.
But it literally does not, and that is why trial healers are saying you're wrong. A single-target, unreliable-target HoT does not work for us. Most healers don't run it in trials even as the dual-target HoT it is on live. This is not a thing that helps us, and definitely is not a thing that will account for multiple stacks of illustrious.
I appreciate your input, but it doesn't belong here.
snarkomatic wrote: »Sanguinor2 wrote: »
So discuss it. Who was standing in your way of discussing it?
People can post comments about how they like the new regeneration without somehow preventing you from discussing AoE healing. So I don't understand what your point is suppose to be.
There is more to this game than simply healing through some AoE phase during some veteran trial. Not every comment about this subject has to revolve around this one specific circumstance and it's extremely unreasonable to expect that it should.
I personally commented on Regeneration because everyone Talking About healing in this thread is Talking About Trials. So I assumed that you too would talk About Trials and thats the reason for the answer you got from me.
It was a general comment meant to apply to all content.
The new regeneration should work well as a tool to heal DPS in any content - including trials, 4 mans, anything that involves a player taking damage and not having to use vigor themselves. It makes healers more dependable - especially in circumstances where people are spread about and taking damage.
But it literally does not, and that is why trial healers are saying you're wrong. A single-target, unreliable-target HoT does not work for us. Most healers don't run it in trials even as the dual-target HoT it is on live. This is not a thing that helps us, and definitely is not a thing that will account for multiple stacks of illustrious.
I appreciate your input, but it doesn't belong here.
I've healed trials and I disagree with you.
The new regeneration looks nice. And just because you disagree with someone - that doesn't mean their input doesn't "belong here". These forums don't belong to you.