John_Falstaff wrote: »Thanks, folks, for letting me free up a handful of bank slots now that I can decon my Veiled Heritance jewelry and daggers. I'm of course not sure what was so harmful about this set, don't think it was used all that much in PvP, but many PvE builds ran it as alternative to AY, Tzogvin's or the new Lokkestiiz. But since the purpose of this patch is apparently to annoy as many people as possible, I'd say it's a job well done.
KillsAllElves wrote: »The new martial knowledge is awful, come up with a better bonus.
The stacks you build up from Azurblight on an enemy are unpurgable. Since Azurblight stacks is considered a negative effects on your enemy it should be purgable.
The_Last_Titan wrote: »KillsAllElves wrote: »The new martial knowledge is awful, come up with a better bonus.
seems powerful to me on paper, is it really that hard to go below 75% stam when your a mag character sprinting, rolling, blocking?
but maybe make it reliant on something a little less weird and more constant. Although that would inevitably reduce the damage bonus to around 6%
Lord_Eomer wrote: »Curragraigue wrote: »Given the change to Destro Clench can we get a change to Master Destro Staff set piece? You have significantly reduced the cost of the skill so a 30% cost reduction from the set has little value. Maybe increase the 2k damage?
PS not a fan of the removal of the stun from Lightning Staff
With nerf to Blockade, can we get buff to vMA staff? 😅
Ability altering weapons are already strong, lets wait for more testing and PTS cycles.
What class were you playing at the time? I was wondering if this set would be worth using, but it seems like some classes don't have enough elemental damage to justify its 50% (at most) uptime over something like Julianos. Especially since 2 out of the 3 new DOTs are magic damage.fboostb16_ESO wrote: »On the plus side I tried the new Elemental Succession with Force Shock in the new dungeons and it seemed to work well.
Curragraigue wrote: »Lord_Eomer wrote: »Curragraigue wrote: »Given the change to Destro Clench can we get a change to Master Destro Staff set piece? You have significantly reduced the cost of the skill so a 30% cost reduction from the set has little value. Maybe increase the 2k damage?
PS not a fan of the removal of the stun from Lightning Staff
With nerf to Blockade, can we get buff to vMA staff? 😅
Ability altering weapons are already strong, lets wait for more testing and PTS cycles.
That nerf is to the skill it does not affect the benefit of the VMA set. The nerf to clench affects the DSA set hence the comment in this thread.
You don't need to test to be able to assess maths.
Lord_Eomer wrote: »Curragraigue wrote: »Lord_Eomer wrote: »Curragraigue wrote: »Given the change to Destro Clench can we get a change to Master Destro Staff set piece? You have significantly reduced the cost of the skill so a 30% cost reduction from the set has little value. Maybe increase the 2k damage?
PS not a fan of the removal of the stun from Lightning Staff
With nerf to Blockade, can we get buff to vMA staff? 😅
Ability altering weapons are already strong, lets wait for more testing and PTS cycles.
That nerf is to the skill it does not affect the benefit of the VMA set. The nerf to clench affects the DSA set hence the comment in this thread.
You don't need to test to be able to assess maths.
Have you tested this in PTS?
This staff is performing Ok, also check patch notes. Shock clench not took nerf but get its balance part.
So whenever ZOS change ability effect or anything then they should blindly buff ability altering weapon because x,y,z love the way it was?
And as using lighting staff you get 8% aoe damage increase to shock clench
This set has a huge potential, but there's an issue that makes it completely useless : why a set focused on restoring magicka in AOE ?ZOS_GinaBruno wrote: »Hollowfang Thirst (Light)
2 – 833 Spell Critical
3 – 1096 Maximum Magicka
4 – 833 Spell Critical
5 – Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 3470 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
@Saril_Durzam I was thinking that maces could ge mag weapons, since they are not used that much by stam anyway
Gotta be really careful about potentially bringing a "proc set meta" back to PvP - that was absolutely awful when it was a thing.Finedaible wrote: »Most of the good changes are the small ones (Ice Furnace tweak was perfect and should have been done years ago).
"Updated sets" (reworked old sets) are still mostly hot garbage or meh, and some like Senche's Bite are even more unattractive than they were. Veiled Heritance nerf was too harsh, and it's a really situational proc. Ice Furnace tweak was perfect.
I think now would be the perfect opportunity to tweak stamina sets which deal elemental damage by giving them the Soul Trap treatment where they can deal physical or elemental damage depending on the highest offensive stat (Ashen Grip, Red Mountain, Way of Fire, etc.) This would give the new players something to farm and use until they can get better gear in dungeons or Trials.
Gotta be really careful about potentially bringing a "proc set meta" back to PvP - that was absolutely awful when it was a thing.Finedaible wrote: »Most of the good changes are the small ones (Ice Furnace tweak was perfect and should have been done years ago).
"Updated sets" (reworked old sets) are still mostly hot garbage or meh, and some like Senche's Bite are even more unattractive than they were. Veiled Heritance nerf was too harsh, and it's a really situational proc. Ice Furnace tweak was perfect.
I think now would be the perfect opportunity to tweak stamina sets which deal elemental damage by giving them the Soul Trap treatment where they can deal physical or elemental damage depending on the highest offensive stat (Ashen Grip, Red Mountain, Way of Fire, etc.) This would give the new players something to farm and use until they can get better gear in dungeons or Trials.
fboostb16_ESO wrote: »
On the plus side I tried the new Elemental Succession with Force Shock in the new dungeons and it seemed to work well.