John_Falstaff wrote: »MartiniDaniels wrote: »John_Falstaff wrote: »MartiniDaniels wrote: »DPS overall increased, volley hits like truck, blockade hits like truck, light attacks still 25% of magicka builds damage, in what PTS this weapons lost utility?what about skill altering weapons that lost utility due to changes of underlying skills? Such as Master resto, Master Destro, Maelstrom bow and Maelstrom destro?
Maelstrom bow is behind Master now, at least for single target. So yes, wherever people care more about ST (and that's most cases outside of trash fights), few would bother slotting Maelstrom. Or on consoles where people can't swap gear fast.
Yes, but it doesn't change fact that VMA bow is still good second option. Imo it's much harder to get master's bow then VMA bow. I have ton of vma bows but only 1 master's, so it looks justified re-balance.
And vma inferno staff is still most powerful PVE dps item in the game, dps skyrockets immediately.
Well, about ease of farming... debatable. ^^ I had all Maelstrom sets several times over by the time my first bow have dropped. ^^ And I'm drowning in Master bows, I'm helping guildies and friends with farming them, and every single one I get, I give away. So Master one is more of a group effort than personal achievement.
Plus, I mentioned in another thread, on live both bows are balanced for ST, so where it matters most they were equal by and large.
@ZOS_Liforce
So what you intend with the change for Veiled Heritance is that pve groups should not let the tank interupt so that a dd can keep Veiled heritance up using bash every 15 second. Sounds like a great change to make that set so much more usefull...
Changes to Scatter Shot ability on bow greatly (negatively) affect performance of already niche Blackrose Bow. Latest ability tweaking weapon from one of the hardest contents in the game (assuming veteran blackrose) in case its already been forgotten.
Here is the list:
- Reduction to damage of ability reduces damage given by the bow
- Reduction to range of ability reduces maximum potential damage from long shot passive which reaches 12% at 23m (10% at 22m)
- Most impactful: reduction to range of ability significantly minimizes window to gain maximum duration from the DoT. Based on my testing the DoT reaches maximum of 12s at 21m. That means the window to get 12s that used to be nearly 20m in common PVP situation and 7m in general (with ability range of 28m) is now reduced to 1m.
Side note: The impact of the DoT is also somewhat reduced in relation to other DoTs in game that got greatly buffed. But I guess 'dot from set' doesnt really fall under standards. And bow in general doesnt fall under 'important'
FrancisCrawford wrote: »Please buff The Worm's Raiment, aka the Worm Cult set, to 5%, so that it continues to have half the benefit of Seducer's.
WrathOfInnos wrote: »FrancisCrawford wrote: »Please buff The Worm's Raiment, aka the Worm Cult set, to 5%, so that it continues to have half the benefit of Seducer's.
@FrancisCrawford Where are you getting this info from? I heard something about a Seducer buff but I can’t find it in the patch notes.
If it’s true that would make a lot of sense. The change to the cost reduction formula from additive to multiplicative is making cost reduction less effective, so slightly increasing the values would help.
For example, on live server my Breton (7%) Sorc (5%) wearing False Gods (8%) and 5 light armor (10%), I currently have 30% cost reduction, so I spend 70% the tooltip cost of spells. Worm reduces that to 66%, meaning effectively it makes everything 4/70 = 5.7% cheaper.
On PTS the same build spends (93% x 95% x 92% x 90% = ) 73% the tooltip cost of spells. And adding Worm reduces this to 73% x 96% = 70%, so Worm makes everything 4% cheaper.
Basically Worm is about 30% weaker on PTS than on live just from the formula change, so increasing it to 5% to maintain half the strength of Seducer would not be unreasonable. Obviously Hircine’s should see the same change.
Note this change affected all of the other sources of cost reduction negatively as well, Bretons, Redguard, and Imperials are all slightly weaker than before, False Gods, Alteration Mastery, Battlefield Acrobat and Vicious Ophidian are all weaker than before, and the cost reduction bonuses from Light and Medium armor are also weaker than before. Maybe the buff to Consuming Trap will be enough to offset this, or the new Degeneration for Magicka builds, but just interesting information when comparing different races or sets.
It's hidden in a spoiler, where the change to cost reductions is explained:WrathOfInnos wrote: »@FrancisCrawford Where are you getting this info from? I heard something about a Seducer buff but I can’t find it in the patch notes.
MartiniDaniels wrote: »WrathOfInnos wrote: »FrancisCrawford wrote: »Please buff The Worm's Raiment, aka the Worm Cult set, to 5%, so that it continues to have half the benefit of Seducer's.
@FrancisCrawford Where are you getting this info from? I heard something about a Seducer buff but I can’t find it in the patch notes.
If it’s true that would make a lot of sense. The change to the cost reduction formula from additive to multiplicative is making cost reduction less effective, so slightly increasing the values would help.
For example, on live server my Breton (7%) Sorc (5%) wearing False Gods (8%) and 5 light armor (10%), I currently have 30% cost reduction, so I spend 70% the tooltip cost of spells. Worm reduces that to 66%, meaning effectively it makes everything 4/70 = 5.7% cheaper.
On PTS the same build spends (93% x 95% x 92% x 90% = ) 73% the tooltip cost of spells. And adding Worm reduces this to 73% x 96% = 70%, so Worm makes everything 4% cheaper.
Basically Worm is about 30% weaker on PTS than on live just from the formula change, so increasing it to 5% to maintain half the strength of Seducer would not be unreasonable. Obviously Hircine’s should see the same change.
Note this change affected all of the other sources of cost reduction negatively as well, Bretons, Redguard, and Imperials are all slightly weaker than before, False Gods, Alteration Mastery, Battlefield Acrobat and Vicious Ophidian are all weaker than before, and the cost reduction bonuses from Light and Medium armor are also weaker than before. Maybe the buff to Consuming Trap will be enough to offset this, or the new Degeneration for Magicka builds, but just interesting information when comparing different races or sets.
Yep, and DKs 25% poison cost reduction passive is massively nerfed too. Somebody exploited cost in one place, and now all sources of cost reduction must suffer (despite in this sources reaching zero cost can't be done even close).
TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Lord_Eomer wrote: »MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Yolnakrin its not amazing but fair set, 129 WP/SP is not making much difference and its still not run by Main Tanks.
Ebon and Alkkosh still one of best combination for dungeons and even trials (ebon help melee dps with extra health)
You can run Yolnakrin on 2nd healer or off-tank (if running one).
eternal warrior will remain poor set and may give more value on PVP as Back Bar but what a failure in PVE.
Lord_Eomer wrote: »MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Yolnakrin its not amazing but fair set, 129 WP/SP is not making much difference and its still not run by Main Tanks.
Ebon and Alkkosh still one of best combination for dungeons and even trials (ebon help melee dps with extra health)
You can run Yolnakrin on 2nd healer or off-tank (if running one).
eternal warrior will remain poor set and may give more value on PVP as Back Bar but what a failure in PVE.
John_Falstaff wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Yolnakrin its not amazing but fair set, 129 WP/SP is not making much difference and its still not run by Main Tanks.
Ebon and Alkkosh still one of best combination for dungeons and even trials (ebon help melee dps with extra health)
You can run Yolnakrin on 2nd healer or off-tank (if running one).
eternal warrior will remain poor set and may give more value on PVP as Back Bar but what a failure in PVE.
On a healer? You do realize that you have to keep taunting stuff to make Yolnahkriin work? Even off tanks don't always have something to taunt, so it's definitely a main tank set. It is ran by MTs.
John_Falstaff wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Yolnakrin its not amazing but fair set, 129 WP/SP is not making much difference and its still not run by Main Tanks.
Ebon and Alkkosh still one of best combination for dungeons and even trials (ebon help melee dps with extra health)
You can run Yolnakrin on 2nd healer or off-tank (if running one).
eternal warrior will remain poor set and may give more value on PVP as Back Bar but what a failure in PVE.
On a healer? You do realize that you have to keep taunting stuff to make Yolnahkriin work? Even off tanks don't always have something to taunt, so it's definitely a main tank set. It is ran by MTs.
John_Falstaff wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »Lord_Eomer wrote: »MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...
This set will remain bad because of 2nd and 5th piece bonus as 4% Healing Taken.
Healing taken bonus should be changed to Max Health or Stam and proc condition shall change to 30% instead of 25%
Many will debate X,Y,Z but this set will under-perform comparing what we have for tanks.
No chance to use this in current state as PVE tank. Tanks meta is limited to few sets since ages
Every patch ZOS seems to be failed in giving something more useful than Alkosh and Ebon
We just received Yolnakrin which is absolutely amazing and must have set, while being very friendly to tank. Well, it's actually MOST friendly to tank group support set in the game.
New eternal warrior won't shift high-end meta, but it is definitely more useful then 90% of other heavy sets, and has very interesting proc condition if you want to purposefully proc it, so I can't call it plain and "unfun".
Yolnakrin its not amazing but fair set, 129 WP/SP is not making much difference and its still not run by Main Tanks.
Ebon and Alkkosh still one of best combination for dungeons and even trials (ebon help melee dps with extra health)
You can run Yolnakrin on 2nd healer or off-tank (if running one).
eternal warrior will remain poor set and may give more value on PVP as Back Bar but what a failure in PVE.
On a healer? You do realize that you have to keep taunting stuff to make Yolnahkriin work? Even off tanks don't always have something to taunt, so it's definitely a main tank set. It is ran by MTs.
You can always spot the "I only play dps" guy. Just keep me alive, wear all the sets and make my damage big number. I dont care how it works!
jbjondeaueb17_ESO wrote: »Healing Mage set was made with the previous Grand Healing in mind :
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Max Magicka
(4 items) Adds 2% Healing Done
(5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Now that Grand Healing has been changed the 5 pieces bonus should also be changed accordingly, either make it work on AOE HoTs or increase the duration to 8s.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
MartiniDaniels wrote: »TelvanniWizard wrote: »Eternal warrior set is now worthless. It has lost its unique effect and is now plain and unfun.
100 ultimate once per minute with capability of burst ultimate regen without waiting a minute, it is actually OP. 100/60 = 1.667 ulti per second + 4 tanking set bonuses. (health, minor aegis, and 2*4% healing received). This is more powerful then hide of werewolf set (max 1 ultimate per second, in practice lower, more within 0.7-0.9) or akaviri dragonguard (250*0.15)=37.5 ultimate economy once per horn. Let's say ulti gen is 4 per second, 210/4=52.5. So akaviri is 37.5 ultimate in 52.5 seconds = 0.71 ulti per second.
Conclusion - Eternal warrior will be best ulti generation set in the game with 2x efficiency in comparison to other sets. Yeah, you need to go to 25% HP, well, then it will be more interesting and fun for tank
And in PVP on DK it will be basically second battle roar within few seconds...