That's why I was asking him about his class. I don't really do very much PvE at all, but I wonder if there are some setups that might could make decent use of the set, especially if the uptime is improved a bit. But it seems like a lot of builds are going to have significant amounts of magic damage that can't utilize the 5 piece bonus at all.fboostb16_ESO wrote: »
On the plus side I tried the new Elemental Succession with Force Shock in the new dungeons and it seemed to work well.
How is that even possible ? On the paper this set is garbage .... with simple maths you can prove that julianos is far better.
It works well with 1 skill ( force pulse) and that’s not enough to make this set an interesting choice unless you play with only one skills.
Nvm even if you play with only force pulse this set is useless .... this set gives you 500 spell damage for each element with 50% uptime
Julianos gives you 300 spell damage with 100% uptime.
Due to changes to the underlying skills skill altering weapons need adjustments, including
Master resto - performance is negatively affected by change to healing springs
Master destro - performance is negatively affected by changes to destructive touch /reach
vMA bow - performance is negatively affected by changes to volley and morphs
Not familiar with other sets, but I'm sure ppl can chip in.
I can't quite put my finger on it, but something definitely seems off about the decision to alter the Overwhelming Surge set; I guess that means the DLC based Auroran set is superior between them now (neither of them being anything more than decent in their current pre 5.1.0 iteration).
Overwhelming Surge
OLD: When you activate a Class ability, you have a 15% chance to surround yourself in a torrent that deals 1892 Shock Damage to the closest enemy within 12 meters every 1 second for 6 seconds. This effect can occur once every 6 seconds.
NEW: When you deal damage with a Class ability, you have a 33% chance to surround yourself with a torrent that deals 1040 Shock Damage to enemies within 12 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 6 seconds.
This change is intended to reward players who interact with Interrupt mechanics in Overland content.When you interrupt an enemy, you gain 400 Weapon Damage for 15 seconds.
ZOS_Liforce wrote: »This chance is intended to reward players who interact with Interrupt mechanics in Overland content.When you interrupt an enemy, you gain 400 Weapon Damage for 15 seconds.
Overwhelming Surge
OLD: When you activate a Class ability, you have a 15% chance to surround yourself in a torrent that deals 1892 Shock Damage to the closest enemy within 12 meters every 1 second for 6 seconds. This effect can occur once every 6 seconds.
NEW: When you deal damage with a Class ability, you have a 33% chance to surround yourself with a torrent that deals 1040 Shock Damage to enemies within 12 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 6 seconds.
Forgive me if I'm being clueless, but I thought this was actually a buff in some ways, because they removed the single closest enemy wording. I don't have PTS, but doesn't it now do damage to all enemies within 12 meters? And if so, it seems like like the regen bonus would be pretty good when you're dealing with adds. But obviously a lot less useful in single enemy situations than the current version. (I use this set on my magplar in PVE so am curious to know if I've understood correctly.)
The Ravager does not seem to add its damage to abilities, it only appears in the stats.
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ZOS_Liforce wrote: »This chance is intended to reward players who interact with Interrupt mechanics in Overland content.When you interrupt an enemy, you gain 400 Weapon Damage for 15 seconds.
Why? Overland content is so easy that having or not having 400 weapon damage will make no noticeable difference. Is this set just for brand-new players?
That's why I was asking him about his class. I don't really do very much PvE at all, but I wonder if there are some setups that might could make decent use of the set, especially if the uptime is improved a bit. But it seems like a lot of builds are going to have significant amounts of magic damage that can't utilize the 5 piece bonus at all.fboostb16_ESO wrote: »
On the plus side I tried the new Elemental Succession with Force Shock in the new dungeons and it seemed to work well.
How is that even possible ? On the paper this set is garbage .... with simple maths you can prove that julianos is far better.
It works well with 1 skill ( force pulse) and that’s not enough to make this set an interesting choice unless you play with only one skills.
Nvm even if you play with only force pulse this set is useless .... this set gives you 500 spell damage for each element with 50% uptime
Julianos gives you 300 spell damage with 100% uptime.
Seventh Legion Brute is a very buggy set in PTS. I tested it across all class resistance skills. I am posting my results here.
- BUG - Hurricane/Boundless Storm(Sorc) is proccing it with double/triple duration. Initial cast of Hurricane procs it with 10 sec duration. But as soon as the first 10 sec proc ends, it is automatically refreshed for another 10 secs without another cast of Hurricane. So we are getting 20 secs of proc with Hurricane compared to 10 secs like every other skill. This works even if the set is single-barred with weapons, as long as the same bar has Hurricane as well. From further checks, it seems that every tick of Hurricane attempt to proc it. Similarly Boundless Storm procs it for 30 sec with a single cast.
- BUG - Restoring Focus(Templar) does not proc it at all.
- BUG - NB Shadow Tree are all supposed to be armor proc skills. But only about half of them work. Surprise Attack, Aspect of Terror morphs, Path morphs and only the healing morph Dark Cloak works. Shadowy Disguise, Dark Shade both morphs does not proc it at all.
- Spiked Armor(DK), Frost Cloak(Warden) and Bone Armor(Necro) work normally as expected.
- BUG - The Healthy Recovery part of the proc is not working
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_Gilliam @ZOS_RichLambert @ZOS_RobGarrett @ZOS_Finn
DPS overall increased, volley hits like truck, blockade hits like truck, light attacks still 25% of magicka builds damage, in what PTS this weapons lost utility?what about skill altering weapons that lost utility due to changes of underlying skills? Such as Master resto, Master Destro, Maelstrom bow and Maelstrom destro?
MartiniDaniels wrote: »DPS overall increased, volley hits like truck, blockade hits like truck, light attacks still 25% of magicka builds damage, in what PTS this weapons lost utility?what about skill altering weapons that lost utility due to changes of underlying skills? Such as Master resto, Master Destro, Maelstrom bow and Maelstrom destro?
John_Falstaff wrote: »MartiniDaniels wrote: »DPS overall increased, volley hits like truck, blockade hits like truck, light attacks still 25% of magicka builds damage, in what PTS this weapons lost utility?what about skill altering weapons that lost utility due to changes of underlying skills? Such as Master resto, Master Destro, Maelstrom bow and Maelstrom destro?
Maelstrom bow is behind Master now, at least for single target. So yes, wherever people care more about ST (and that's most cases outside of trash fights), few would bother slotting Maelstrom. Or on consoles where people can't swap gear fast.
MartiniDaniels wrote: »John_Falstaff wrote: »MartiniDaniels wrote: »DPS overall increased, volley hits like truck, blockade hits like truck, light attacks still 25% of magicka builds damage, in what PTS this weapons lost utility?what about skill altering weapons that lost utility due to changes of underlying skills? Such as Master resto, Master Destro, Maelstrom bow and Maelstrom destro?
Maelstrom bow is behind Master now, at least for single target. So yes, wherever people care more about ST (and that's most cases outside of trash fights), few would bother slotting Maelstrom. Or on consoles where people can't swap gear fast.
Yes, but it doesn't change fact that VMA bow is still good second option. Imo it's much harder to get master's bow then VMA bow. I have ton of vma bows but only 1 master's, so it looks justified re-balance.
And vma inferno staff is still most powerful PVE dps item in the game, dps skyrockets immediately.