There is disparity in sets granting major evasion after 5.1.1:
1. Gossamer allow to have 100% uptime of major evasion on caster and all allies. Templar drop cleansing ritual - tick every 2sec to reapply evasion that last 2sec = 100% uptime
2. Spectre Eye grant major evasion only on caster with 50% uptime.
3. Gloom grant major evasion with 33% uptime only on caster and additional bonus.
What the point of using Spectre or Gloom with new Gossamer?
Address last Spectre and Gloom because
A. in compare to gossamer they are useless.
B. Even without gossamer those last 2 are too weak. They should brought to high uptime atleast and Spectre get additional bonus at least, unless you want just nerf gossamer to proc only on direct heals.
Blackrose Bow hasn’t been adjusted to new Scatter Shot, it accidentally got shadow nerfed because of max range that got changed from 28m to 22m. Now, max duration dot is obtainable only if you are 20m - 22m.
Blackrose Bow hasn’t been adjusted to new Scatter Shot, it accidentally got shadow nerfed because of max range that got changed from 28m to 22m. Now, max duration dot is obtainable only if you are 20m - 22m.
TankHealz2015 wrote: »PvE DK Craglorn group areas = normal solo play and experimenting
Dragon's Defilement: I like it.
(2 Items) 1096 Maximum Stamina
(3 Items) 1096 Maximum Stamina
(4 Items) 1206 Maximum Health
(5 Items) When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Fracture and Minor Breach to all enemies near you, lowering their Physical and Spell Resistance by 1320. This effect can occur every 5 seconds.
The proc effect looks cool. A large glowy-smoky blue-ish/purple-ish ring. It proc'ed frequently. The effect is subtle, but just enough to visually know that yeah it proc'ed. great balance on the visual effect and sounds.
I think minor fracture/breach together as a large AoE is either unique or quite rare.
Anybody can confirm?
https://forums.elderscrollsonline.com/en/discussion/437928/looking-for-table-that-shows-all-major-minor-buffs-each-class-has-access-to
Cool set.
This will be fun to experiment with different combinations for tanking mid-level dungeon content/not score trials guild.
Lord Warden (+AoE resist) + Dragon's Defilement (+ AoE fracture/breach) + Knightmare (+AoE minor maim)
Lord_Eomer wrote: »TankHealz2015 wrote: »PvE DK Craglorn group areas = normal solo play and experimenting
Dragon's Defilement: I like it.
(2 Items) 1096 Maximum Stamina
(3 Items) 1096 Maximum Stamina
(4 Items) 1206 Maximum Health
(5 Items) When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Fracture and Minor Breach to all enemies near you, lowering their Physical and Spell Resistance by 1320. This effect can occur every 5 seconds.
The proc effect looks cool. A large glowy-smoky blue-ish/purple-ish ring. It proc'ed frequently. The effect is subtle, but just enough to visually know that yeah it proc'ed. great balance on the visual effect and sounds.
I think minor fracture/breach together as a large AoE is either unique or quite rare.
Anybody can confirm?
https://forums.elderscrollsonline.com/en/discussion/437928/looking-for-table-that-shows-all-major-minor-buffs-each-class-has-access-to
Cool set.
This will be fun to experiment with different combinations for tanking mid-level dungeon content/not score trials guild.
Lord Warden (+AoE resist) + Dragon's Defilement (+ AoE fracture/breach) + Knightmare (+AoE minor maim)
If ZOS care to add Max stam/Max health or Max Magicka bonus as 5th piece along with current bonus.
This set will then surely have some place as under current state 5th piece bonus alone does not sound cool.
Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Lord_Eomer wrote: »WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Why not proc on crit with reasonable cooldown so will be best for PVE and may do descent in PVP
Currently its proc condition is worst for PVE and may have some use in PVP
Lord_Eomer wrote: »WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Why not proc on crit with reasonable cooldown so will be best for PVE and may do descent in PVP
Currently its proc condition is worst for PVE and may have some use in PVP
Lord_Eomer wrote: »WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Why not proc on crit with reasonable cooldown so will be best for PVE and may do descent in PVP
Currently its proc condition is worst for PVE and may have some use in PVP
The bash proc makes it the most precise proc dps has, it goes off exactly when and where you want it to. Also it means you have to actually do something to get that bonus damage. Its not merely firing off on cooldown for free damage, you have to work for it in a sense and make it part of your rotation.
Lord_Eomer wrote: »WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Why not proc on crit with reasonable cooldown so will be best for PVE and may do descent in PVP
Currently its proc condition is worst for PVE and may have some use in PVP
The bash proc makes it the most precise proc dps has, it goes off exactly when and where you want it to. Also it means you have to actually do something to get that bonus damage. Its not merely firing off on cooldown for free damage, you have to work for it in a sense and make it part of your rotation.
As I already mentioned it adds unnecessary clunk for PVE rotations. There's plenty things to worry about as a stam DPS in end game content besides having to bash every 7s.
Between stupid animations of volley and caltrops, where LA won't fire unless you cast them right after bar-swap, universally acknowledged skill issues of necros, such as corpse targeting, blast-bones being dumb, overall complex dynamic rotations for majority of classes due to mis-match of skill durations, fight for synergies that you now also need to take on a front bar (cuz lokkestiz set), staying out of negative effects and in general survival. We definitely don't need more mechanical challenges in a form of bash set procking.
Not to mention you have no visual confirmation of when it's up and ready unless you are using addon (which doesn't even exist yet). And guess what, console players don't get to use addons.
Lord_Eomer wrote: »WrathOfInnos wrote: »Not sure if anyone mentioned, but Maarselok monster helm will be meta for stam DPS this patch, so please make proc condition something other than bash, because as stam dps you already have bunch of clunky animations in the rotation, having to bash weave would make it even more frustrating. Not to mention effect on sustain.
Light attack as a trigger seems to work well on other sets. It allows you to make sure it hits the target you are focusing (unlike sets that proc on AoE DoT ticks) while still being fluid in a rotation. Maybe restrict it to melee Light Attacks if you don’t want it used by bow builds.
I’m sure that not everyone would like the set to rely on Light Attack weaving, but I’m guessing that same crowd would be more displeased with having to weave bash to be effective.
Why not proc on crit with reasonable cooldown so will be best for PVE and may do descent in PVP
Currently its proc condition is worst for PVE and may have some use in PVP
The bash proc makes it the most precise proc dps has, it goes off exactly when and where you want it to. Also it means you have to actually do something to get that bonus damage. Its not merely firing off on cooldown for free damage, you have to work for it in a sense and make it part of your rotation.
WrathOfInnos wrote: »I’m imagining trying to kill the statues in Nahviintaas HM after every stam DPS is forced to train themselves to bash cancel in rotation. Like the current level of accidental bashing isn’t bad enough...
Veiled Heritance got obliterated. We all know it needed minor adjustment but you guys tossed it right in the garbage.
Why not something like this:
When you bash an enemy, gain 100 weapon damage for 5 seconds, stacking up to 5 times.