MLGProPlayer wrote: »Why did magicka warden get nerfed so hard? They were already dealing less DPS than any other class. There was no reason to touch their Advanced Species passive.
Controlled DPS tests by Liko: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
Magicka Sorcerer: 93k
Magicka Templar: 90k
Magicka DK: 89k
Magicka Necromancer: 89k
Magicka NB: 87k
Magicka Warden: 86k
ESO Logs for Vet Sunspire: https://www.esologs.com/zone/statistics/12#dataset=95&difficulty=121&metric=dps&aggregate=amount
Magicka Templar: 57k (4,136 players in last 2 weeks)
Magicka Sorcerer: 55k (6,502 players in last 2 weeks)
Magicka DK: 53k (680 players in last 2 weeks)
Magicka NB: 53k (1,388 players in last 2 weeks)
Magicka Warden: 51k (228 players in last 2 weeks)
Magicka Necromancer: 44k (316 players in last 2 weeks)
But you already have access to these numbers. Why don't you ever use them to make informed balance decisions?
Czekoludek wrote: »Believe me, magblades are probably the ones that can imagine the severity of these nerfs the best as we were nerfed couple patches from best DPS to the trash. Welcome to the trash club, all hail our Necro overlordsSaril_Durzam wrote: »I understand that if you play magblade you will feel you´re also nerfed (and is true) but you cannot imagine the severity of these nerfs for sorc.
Czekoludek wrote: »Believe me, magblades are probably the ones that can imagine the severity of these nerfs the best as we were nerfed couple patches from best DPS to the trash. Welcome to the trash club, all hail our Necro overlordsSaril_Durzam wrote: »I understand that if you play magblade you will feel you´re also nerfed (and is true) but you cannot imagine the severity of these nerfs for sorc.
Sorc has been there (trash dps) for quite some time in 2015 and 2016. I think the long term players will remember.
Isn't there a way to just nerf people while they are in cyrodil since it is the PVPers that seem to complain about the power of classes the most instead of messing w/ the PVErs as well? The proposed changes to our pet sorcs seems more painful than any of the previous patches... and the orbs. THE ORBS!!!??
Isn't there a way to just nerf people while they are in cyrodil since it is the PVPers that seem to complain about the power of classes the most instead of messing w/ the PVErs as well? The proposed changes to our pet sorcs seems more painful than any of the previous patches... and the orbs. THE ORBS!!!??
Yes there is using battle spirit lots of people have said it loads but Zos ignore/refuse to do this !?
Isn't there a way to just nerf people while they are in cyrodil since it is the PVPers that seem to complain about the power of classes the most instead of messing w/ the PVErs as well? The proposed changes to our pet sorcs seems more painful than any of the previous patches... and the orbs. THE ORBS!!!??
Yes there is using battle spirit lots of people have said it loads but Zos ignore/refuse to do this !?
Ridiculous, absolutely ridiculous, this has been asked for so many years now, 2019 an they still havent/won't do it.
I've seen countless forum threads, tweets, youtubers/comments, etc etc asking... No.... Begging for this over the years of eso and it just falls on deaf ears.
It's shame really, whoever is in charge of lead combat design/changes .... I have no words, I don't want to get banned lol
Leviticus_Aurelius wrote: »I hate to say this, but I do not like the direction that the combat team is going. I have came back from launch and first few months of game (when it was pay to sub) and things were better.
- Lag issue: I did notice a lot of lag at times, especially in PvP when facing a zerg of 10-15 people. I am not sure if some classes cause more lag then others based off the way skills work …regardless there has been many people talk about this server lag issue. It is apparently bad across the board in all platforms. Consuls seem to have it the worst from what people were saying.
With all this being said, no one has really came out and addressed it to the extent of hey we are going to fix it or are in the process of getting together a team just for this. I mean hell why would a game that has so much potential and a strong player base ignore their community. Does ZOS not realize that these things are important enough to put into context for the community?
- Another issue: The issues with BG ques taking forever because of some internal programming issue is unacceptable. How long has the game had Non-CP BG's and there are still issues? Give us a break and actually fix things that are broken in a reasonable time sensitive manner. Giving us a "We know of the issue, and will take care of it soon" ...we are waiting ZOS.
- Similar issue as above, but in Dungeon Ques. Need I say more? It has had the same issue.
I feel like the game has a lot of potential if put in competent hands. If ZOS has their hands tied in a way that they cannot communicate better with the community, or does not have enough help then that is another story/excuse.
I am disappointed in what I have seen the past few months coming back, and am going to leave again (already cancelled sub) and will not be coming back until some changes are made in regards to the server issues. Btw I play on PC NA.
Best of luck & Wish the community the best in the future! I hope positive changes are made across the board especially Server and BG/Dungeon ques.
ESO_Nightingale wrote: »MLGProPlayer wrote: »Why did magicka warden get nerfed so hard? They were already dealing less DPS than any other class. There was no reason to touch their Advanced Species passive.
Controlled DPS tests by Liko: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw/videos
Magicka Sorcerer: 93k
Magicka Templar: 90k
Magicka DK: 89k
Magicka Necromancer: 89k
Magicka NB: 87k
Magicka Warden: 86k
ESO Logs for Vet Sunspire: https://www.esologs.com/zone/statistics/12#dataset=95&difficulty=121&metric=dps&aggregate=amount
Magicka Templar: 57k (4,136 players in last 2 weeks)
Magicka Sorcerer: 55k (6,502 players in last 2 weeks)
Magicka DK: 53k (680 players in last 2 weeks)
Magicka NB: 53k (1,388 players in last 2 weeks)
Magicka Warden: 51k (228 players in last 2 weeks)
Magicka Necromancer: 44k (316 players in last 2 weeks)
But you already have access to these numbers. Why don't you ever use them to make informed balance decisions?
I get why you think that advanced species didn't need a nerf. But i think it did. I think the original 2% was fine and that increasing that passive makes animal companions skills less of a choice and more of a requirement because it buffs everything else too while animal companions skills are slotted. I think the damage should have been funneled back into the skills in terms of unique and interesting effects. Not given to passives. The fetcher buff was not enough. And also not exactly what was needed. It seems for some reason that adjusting damage values is all zos seems to be bothered doing to our absolutely horrendous class.
We have been waiting for more than 2 years for stuff to really change for the better, while also reporting not only major pain points, but suggestions as well.
xMovingTarget wrote: »xMovingTarget wrote: »ZOS - here's your tl;dl player feedback:
your 'changes' (won't use the n word) make no sense, frustrate most players and generally decrease player enjoyment. They make the game worse.
And were do you get that from? I have heard a lot of positive responses as well, the complaints are just (as usual) louder and more vocal, but not more frequent based on what I observed.
Only 1 build for stamina on the top end. Running flurry.. With rest dots. Most non class. This is as far away from fun as it gets.
Example necro. Instead of zos fixing the skills on it(blastbones/syphon), they force people to go away from class main skills into weapon etc skills.That is where I and alot of player have issues with.
It appears they can't be bothered to actually fix class skills. So they push you into weapon skills. Where everyone runs the exact same build on every class(Rapid Strikes)
I have a huge issue with that. They didn't bother to fix blastbones and syphon since elsweyr PTS. And it is still bugged in the same way as back then.
I get it, you enjoy the game and you are a rep. But how can you be a fan of this? They make the game dull and bland. Instead of fixing what was broken.
I never voiced my opinion anywhere, and me bring a rep has nothing to do with this, so stop trying to use it against me. It does not affect the feedback I pass on in any shape or form. Have I said I like that weapon skills are better than class skills right now?
I'm very much aware of the stale situation. But let me ask one question: what is this ability audit for? It is supposed to bring the numbers of abilities more in line before the classes are tackled individually so there is a more consistent foundation. They applied standards to abilities, and it happened to make weapon abilities better than class abilities for now, and for now only.
You can very justifiably be unsatisfied now, but this isnt a class balance patch, it is a number balancing patch before classes are tackled. This has been voiced by zos before, but people seem to forget that.
Also, in a situation where only single target damage matters you might be right that there are no options because there always is one best option. In sunspire, I (and as far as I see it others do too) happen to use very different gear setups depending on the fight and if you watch Hodors Godslayer, they do so too. Sure on a dummy you have only one setup, but in a trial that isnt filled with pure parse bosses you dont.
Am I happy that raids will still stack necros cause other classes have nothing comparable to bring to the table? No. But I still have hope that once the ability audit is done, we might have a better situation than we ever did because classes will have an identity they didnt have in a long time.
Also, let me put it this way: people complained about vma weapons being useless for a long time. Now they are used, and people complain that they "have to" put it on every build even though the difference between then and other options is marginally big. In a game where dps is the main goal for any encounter and by now, and where defense and survivability isnt important enough, the option that provides the highest dps will always be preferred.
And to the class ability fix thing: they are working on these things as fast as possible. Also, the patch notes included various fixes for class abilities, necro as well, are you ignoring those? Do I think the fixes should come faster? Yes, but they have a limited team number working on them. And you cant blame to combat team or the software engineers for that stuff, the size of divisions within the company is decided on a much higher leve by budgeting plans.
Last but not least, saying a sentence like "they cant be bothered to fix class skills, so they push you into weapon skills" is filled with implicit assumptions that you cannot verify. You dont know what their intentions are even though they have voiced them on stages of conventions and on these very forums right here in the last couple months.
What necro skills are fixed? I mean it's great syphon can hit the dragons now. If you would be able to actually use it properly without it spinning your char around wasting a gcd.
Or when blastbones Grey's out and becomes unusable until you double swap bars.
As fast as possible to fix these 2 skills that are broken the same way since the first week of PTS Elsweyr. And are still broken the same way like back then.
2 months and nothing happened. Even though other reps put those bugs forward. Same as many other players.
How can you not make the 2 main skills of your NEW Class being bugged like this. For that amount of time. Still bugged on the latest iteration on the PTS.
MA weapons being useless doesn't mean to make it so every single class should use them. As the only mandatory option.
Maybe it will change 3 months down the line. But many will not wait that long.
Just thinking of having to use FLURRY because zos can't be bothered to make my class skills just working properly makes me wanna set the game aside.
What makes it worse, not a single time was there a green post acknowledging the bugs on those 2 skills. Even though they had many opportunities in many threads here on the forums since elsweyr hit pts.
Your posts come across like you somewhat fanboi zos in every decision they take. If that is not the case, pardon me.
I don't mind change. But if they can't be bothered to actually fix things before they do so, that is ridiculous.
My main goal when I joined the program was to achieve a good class balance where as many specs as possible would be desirable to bring into a raid, or any type of group play. Also I wanted classes to feel unique and interesting to play, as in having an identity. When I saw the u23 notes for the first time a month ago, I actually was so frustrated that i thought about leaving the program (and threatened to do so) because after a year, we still haven't achieved anything and it was visible from looking at the notes alone that they would lead to this very situation.
Raids will still stack necros for the colossus debuff, while all other essential buffs and debuffs are shifted to healers and tanks. When they proposed the nb changes to us back in u22, we told them not to change NB, but to change and improve other classes, yet they still did it, which made me (and others as well) quite angry. So i made a post about it to the devs, and they convinced me that they have goals that try to achieve a better balance after the audit is done.
I'm not a fanboy whatsoever. If that's how a fanboy behaves, then we must have a different definition of what a fanboy actually is.
As of PTS 5.1.2, the variety available in DPS based builds and play styles is all very homogenized. They're little more than DoT stacking builds centered around non-class abilities that only perform differently based upon the class passives that may or may not provide the group or the target a Major or Minor named buff or debuff.
Where as I understand clearly that your goal was to make single target ability be more effective to a single target than an AoE ability will be, these changes all but eliminate the diversity among the classes almost entirely. There's zero incentive to run an AoE damage class ability, which means beyond passives, there's zero incentive to even use skill points on class lines. All a DPS class needs to do great single target DPS now, are the guild based skill line abilities and that one or two class abilities that activate the associate passives, if those are even worth it.
Create some kind of an incentive to run class based AoE abilities such as their damage increasing based on the number of targets they're hitting, or perhaps make the synergies those class AoEs provide be far more enticing to use, knowing that we'd be using them for that reason, despite their dealing less damage.
Example:
Degeneration morf of Entropy deals significant damage to a single target, provides Major Sorcery, restores 100 magicka per light or heavy attack and is cheaper to cast than nearly any magicka class ability.
A class ability should provide the buff and the 100 mana per light attack, even though it does less damage. With this Mage's guild skill built this way, a rather large number of class abilities are essentially useless. This can be said of many of these changes, but this post need not be that long.
In my opinion, if all the DPS class builds and play styles become so similar that we're building around these no-class abilities the replayability of the game is drastically shortened. The variety in classes and builds are the two biggest reasons ESO is so entertaining to play. The theory crafting was almost endless, especially below the CP cap.
Now, why would anyone level and outfit another class if they're all just using the same non-class abilities, especially towards the end game/level cap?
I really don’t like this patch
Honestly, this patch feels like an overload of uninspired number crunching. As a magicka oriented PVE guy, this whole combat direction feels depressing. Yeah, I'm able to match pre-patch dps numbers on a dummy parse, but the pressure to move to a static, non-class, single target DOT rotation without a spammable or executable to maximize dps just feels misguided. My gut reaction is to just accept the dps loss in lieu of a rotation that's more traditional and fun.
Is the intention of this patch to make people buy the DLC to chase the Necro meta, or just to get people to quit the game?