wills43b14_ESO wrote: »Toc de Malsvi wrote: »wills43b14_ESO wrote: »I need to do some more testing before I can say anything definitive and look at what others are getting, but at the moment stamcro is hitting about 100k+ dps on the iron atro, magcro is hitting 91k+ and the rest of mag are 70k-84k atm. What sucks is there is no room for class abilities so right now mag brings almost 0 utility EXCEPT the magcro (who will likely be put into support sets like Martial Knowledge and Ze'en to fuel the stamcro overlords). It's actually pretty detrimental to run magicka atm and if our groups theory crafting is right, having stam in pseudo-dps setups (dps/healer hybrid) will outweigh the benefits of running healers at all with the echoing vigor changes. There would possibly be one mag dps for orbs/springs, but orbs may get relegated to the tank anyways now.
I've seen two people repeat this claim, but no videos or parses. Care to provide some evidence for us to peruse? I'm not saying it wasn't done, but I'd like to see what was run and what skill combinations etc.
One of my guild mates right here with the stamcro
Magcro:
Tbf, magsorc is getting up there close to about 90k now, but it provides no where near the utility a magcro does ntm aoe dps and such.....
master_vanargand wrote: »Bow skill's Volley and Arrow Barrage has too short duration.
Why is Arrow Barrage 8 sec and Endless Hail is 12 sec?
This disparity is very bad.
Volley and Arrow Barrage should change the duration to 10 sec.
SaucyMcSauceface wrote: »The hit to caltrops looks like it can be replaced with deadly cloak, although the restriction to the dw bar makes it a little awkward, but Hail has just seen a straight out nerf from live. Even with the VMA bow, which is supposed to account for the nerf, it is still well behind live.
fboostb16_ESO wrote: »The nerf to pets to bring them in line with other abilities would only make sense if they didn't have to be double-barred. A double barred ability is different from a single bar ability and the damage and utility should reflect that.
Toc de Malsvi wrote: »fboostb16_ESO wrote: »The nerf to pets to bring them in line with other abilities would only make sense if they didn't have to be double-barred. A double barred ability is different from a single bar ability and the damage and utility should reflect that.
No they completely make sense.
Pets damage does not need to be activated and costs no resources.
Pets are almost impossible to cleave down due to mitigation from AOE's.
Pets follow the target whether the owner can see the target or not and keep dealing damage.
Pets teleport instantly back to the owner to provide LOS when the owner runs.
Pets provide free LOS in the open.
Pet's damage although like a dot, does not need to be refreshed like a dot.
Class shields protect owner and pet.
Toc de Malsvi wrote: »fboostb16_ESO wrote: »The nerf to pets to bring them in line with other abilities would only make sense if they didn't have to be double-barred. A double barred ability is different from a single bar ability and the damage and utility should reflect that.
No they completely make sense.
Pets damage does not need to be activated and costs no resources.
Pets are almost impossible to cleave down due to mitigation from AOE's.
Pets follow the target whether the owner can see the target or not and keep dealing damage.
Pets teleport instantly back to the owner to provide LOS when the owner runs.
Pets provide free LOS in the open.
Pet's damage although like a dot, does not need to be refreshed like a dot.
Class shields protect owner and pet.
MehrunesFlagon wrote: »
Toc de Malsvi wrote: »fboostb16_ESO wrote: »The nerf to pets to bring them in line with other abilities would only make sense if they didn't have to be double-barred. A double barred ability is different from a single bar ability and the damage and utility should reflect that.
No they completely make sense.
Pets damage does not need to be activated and costs no resources.
Pets are almost impossible to cleave down due to mitigation from AOE's.
Pets follow the target whether the owner can see the target or not and keep dealing damage.
Pets teleport instantly back to the owner to provide LOS when the owner runs.
Pets provide free LOS in the open.
Pet's damage although like a dot, does not need to be refreshed like a dot.
Class shields protect owner and pet.
Except both tormentor and scamp you do have to activate to use their potential for damage. They also are forced double bar abilities. Pet sorc was not top of the meta performance, no where near necromancer. Maybe a smaller damage nerf could have been done but 70% is just ridiculous, just to sate pvp-only players who cry about not incap-deleting a sorc or who dont know how to click tab to target.
MehrunesFlagon wrote: »
Yes, cast times are just stupid for rotations. I still don't know why crystal frags is an RNG skill, being a 35% chance to consider casting it in your rotation
Why not make it a set number of other magic skills? LA's? Something consistent that can be rotated not just luck.
Wolf_Watching wrote: »WW is now 35k plus dmg behind other classes. Why not just make more skill lines for it or add more intricacies to it instead. Viable combos would add what you need without a revamp.
master_vanargand wrote: »Wolf_Watching wrote: »WW is now 35k plus dmg behind other classes. Why not just make more skill lines for it or add more intricacies to it instead. Viable combos would add what you need without a revamp.
Werewolf is very very very easy.
So Werewolf is weak in PvE.
If Werewolf is 100k DPS, PvP will be destroyed.
Wolf_Watching wrote: »master_vanargand wrote: »Wolf_Watching wrote: »WW is now 35k plus dmg behind other classes. Why not just make more skill lines for it or add more intricacies to it instead. Viable combos would add what you need without a revamp.
Werewolf is very very very easy.
So Werewolf is weak in PvE.
If Werewolf is 100k DPS, PvP will be destroyed.
Are you kidding me dude? Come back with facts. Thank you! Something logical to add to the statement.
There are some changes that I'm not fond of. Among them are the following.ZOS_GinaBruno wrote: »After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.