To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
Emma_Overload wrote: »master_vanargand wrote: »Magicka Sorcerer has the strongest attack, the strongest defense, the strongest speed, the strongest pets.
Stupid ZOS is crazy about tasting Sorcerer's ass.
Sorcerers are not even close to having the strongest attack. DK leap, NB Incap, NB spectral bow, Stamden Sub-Dawnbreaker combo, Stamina Onslaught ganker, Necro Bash build.... All these are stronger attacks than anything Sorcs can do.
magsorc curse + fury + frag is stronger 1GCD burst compared to anything you listed, change my mind
Just that it´s 3 gcds + traveltime of which 2 are also dodgeable and blockable?
Also who gets taken into execute range by frag + curse dmg?
and who gets taken into execute range by dawnbreaker + sub?
Considering Execute dmg for 2h starts at 50% hp instead of 20% that´s far more likely to happen (though it´s probably only worth it at around 35%?).
This is reinforced by sub + dawnbreaker not being telegraphed on the target.
This is further excerbated by one of these non target telegraphed abilities being a stun.
Last but not least the only possible defense against those two would be block as both hits are undodgeable.
So while i agree with your sentiment that you should in general not be taken into execute range (and die) by dawnbreaker + sub assault - it is my opinion that this scenario is a lot more likely to happen (and in my book that´s fine - we´re talking about an ultimate combo).
If someone would be serious in comparing these two scenarios my advice to them would be to maybe switch from playing with a steering wheel and pedals to something more suited.
You're severely overestimating the "execute" damage that 2h gets sub 50%. It doesn't start to do as much damage as something like wrecking blow until your target is under about 20% HP. Before that it isn't any stronger than any other spammable.
Streak isn't in any way comparable to a gap closer. A gap closer needs a target and doesn't have a stun attached to it that can CC multiple people, it can only do one thing--close the gap on a target. Streak can be used to catch kiting players, to kite players who are chasing you, to cc those players in either of those situations, or to gain a better position in general. Do you really think any sorcs would trade streak for the equivalent of crit charge? Streak is the mobility I wish my DK had.
Emma_Overload wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
Good players don't let you delete them from a mile away. There is no such thing as ranged combat in ESO unless you are hiding in the middle of a Zerg or you are a cowardly stealthed ganker with a bow.
Bottom line: don't ask for sorc nerfs, you will still be disappointed afterwards.
What happened to that mentality that we should refrain from nerfs and rather buff underperforming classes? Are we skipping this for sorcs?
I, for example, have literally never held that view. It is true that on the forum a lot of people seem to hold that view. There is certainly a die hard group that opposes nerfs on principle but no nerfs means an even quicker power creep. Lots of people hate power creep and hate nerfs. Some people just love power creep. I know that a couple of those people genuinely and personally hold me in contempt for being so pro nerf .
I hate power creep much more than I love nerfs. I love nerfs because they solve the thing that needs to be solved. "Buffs to other" often have unintended bad consequences and contribute to power creep.
For example I was and am happy with the changes that have made magblade be less trash tier and more just ok. I also am low key concerned that in the long term the magblade buffs will cause problems. The fact that the buffs were also effectively nerfs to snares and paired with a nerf to damage help IMO... but probably the Grim Focus mitigation will need to be nerfed. At least for Relentless Focus morph.
To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Bruh did you just really compare heavy armor magplar to magsorc Is that really the hill you want to die on
I mean, your point was that a bad player would have just as an easy time surviving and doing dmg on a heavy armor magplar as they would on a magsorc and that is clearly false. Magsorc can easily have everything that a HA magplar has minus cleanse--high resistances, SnB backbar, a burst heal that rivals BoL. And that's on top of class-specifc defenses like strong shields and superior mobility.Bruh did you just really compare heavy armor magplar to magsorc Is that really the hill you want to die on
No I did not compare them in terms of effectiveness and performance. That wasn't even the point so dunno how u made that conclusion. Probably to complex for you to understand.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Joy_Division wrote: »
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
I mean, your point was that a bad player would have just as an easy time surviving and doing dmg on a heavy armor magplar as they would on a magsorc and that is clearly false. Magsorc can easily have everything that a HA magplar has minus cleanse--high resistances, SnB backbar, a burst heal that rivals BoL. And that's on top of class-specifc defenses like strong shields and superior mobility.Bruh did you just really compare heavy armor magplar to magsorc Is that really the hill you want to die on
No I did not compare them in terms of effectiveness and performance. That wasn't even the point so dunno how u made that conclusion. Probably to complex for you to understand.
And then there's the fact that you did in fact compare magsorc offense to a HA magplar casting backlash on an enemy and waiting for teammates to deal dmg... I don't think I need to explain why this was a bad comparison.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
I would however not say that a heavyarmor meta stamina build is much more difficult to play than a sorc - generally speaking.
PhoenixGrey wrote: »Joy_Division wrote: »
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Its also the other way around. I feel the ceiling that a sorc can reach in top tier gameplay is limited due to class limitations
In the highest MMR bg's on our server, I would rather fight a team of pet sorcs rather than well top tier stam players
The mag sorc is bound to get shredded with a well timed burst combos as they need to face tank all the damage and dont synergize well with their team mates.
There is no shimerring shield, wings or cloak to avoid certain death and no cp has limited dodge roll capabilities for mag classes. The only thing which would have saved you was the 30k non crittable shield stack which no longer exist after shield nerfs
I mean, your point was that a bad player would have just as an easy time surviving and doing dmg on a heavy armor magplar as they would on a magsorc and that is clearly false. Magsorc can easily have everything that a HA magplar has minus cleanse--high resistances, SnB backbar, a burst heal that rivals BoL. And that's on top of class-specifc defenses like strong shields and superior mobility.Bruh did you just really compare heavy armor magplar to magsorc Is that really the hill you want to die on
No I did not compare them in terms of effectiveness and performance. That wasn't even the point so dunno how u made that conclusion. Probably to complex for you to understand.
And then there's the fact that you did in fact compare magsorc offense to a HA magplar casting backlash on an enemy and waiting for teammates to deal dmg... I don't think I need to explain why this was a bad comparison.
PhoenixGrey wrote: »Joy_Division wrote: »
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Its also the other way around. I feel the ceiling that a sorc can reach in top tier gameplay is limited due to class limitations
In the highest MMR bg's on our server, I would rather fight a team of pet sorcs rather than well top tier stam players
The mag sorc is bound to get shredded with a well timed burst combos as they need to face tank all the damage and dont synergize well with their team mates.
There is no shimerring shield, wings or cloak to avoid certain death and no cp has limited dodge roll capabilities for mag classes. The only thing which would have saved you was the 30k non crittable shield stack which no longer exist after shield nerfs
shields became stronger after the change to allow crits/resistance. Issue it there are not enough crit resistance in the game to handle the now 1.8-1.9 modifers floating around cyro.
Sorcs also have bound aegis for not only 8% more max mag adding to their shields, but having access to the same block mitigation, if not superior, to that of DK/warden builds running SNB.
PhoenixGrey wrote: »Joy_Division wrote: »
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
Its also the other way around. I feel the ceiling that a sorc can reach in top tier gameplay is limited due to class limitations
In the highest MMR bg's on our server, I would rather fight a team of pet sorcs rather than well top tier stam players
The mag sorc is bound to get shredded with a well timed burst combos as they need to face tank all the damage and dont synergize well with their team mates.
There is no shimerring shield, wings or cloak to avoid certain death and no cp has limited dodge roll capabilities for mag classes. The only thing which would have saved you was the 30k non crittable shield stack which no longer exist after shield nerfs
shields became stronger after the change to allow crits/resistance. Issue it there are not enough crit resistance in the game to handle the now 1.8-1.9 modifers floating around cyro.
Joy_Division wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
It’s people like you I have to thank for having my games filled with bot sorcs. Yeah, magsorc is def strong but idk I why it would be a good choice for a noob player. Bad sorcs and nbs are pretty much the easiest kills possible.
It's a good choice for a noob player because it has easy to play mechanics that have a much shorter learning curve than the other classes
- I don;t want to be here: *streak* gone. Every other class has to either build or at least think how to leave a situation they don;t want to be in (although NBs come close, without detect pots they be on an even higher level)
- I want to kill that guy: preloaded executed, undodgable/unblockable burst in 3.5 seconds, RNG max range (another) burst. At least a NB has to weave light attacks and time their execute.
- I need healing: Do I press my burst heal that hits two targets for max value or do I press my shield button that gives me virtual health equivalent to a burst heal?
That's all easy peasy comparatively speaking. What is questionable is that these same easy peasy mechanics also happen to be at least as strong - if not stronger - than other classes' mechanics that are are more complex and restrictive.
Bad sorcs may be easy to kill, but a bad sorc is more dangerous than say a bad Stamplar because the latter require more experience and thought to play effectively.
I would however not say that a heavyarmor meta stamina build is much more difficult to play than a sorc - generally speaking.
Both need adjustment in my opinion, but there's a lot more than needs adjustment than just that.
Emma_Overload wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
Good players don't let you delete them from a mile away. There is no such thing as ranged combat in ESO unless you are hiding in the middle of a Zerg or you are a cowardly stealthed ganker with a bow.
Do you actually believe this? I’m trying to figure out if you always play solo, getting heated so it’s hyperbole, or just extremely biased.
Emma_Overload wrote: »Emma_Overload wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
Good players don't let you delete them from a mile away. There is no such thing as ranged combat in ESO unless you are hiding in the middle of a Zerg or you are a cowardly stealthed ganker with a bow.
Do you actually believe this? I’m trying to figure out if you always play solo, getting heated so it’s hyperbole, or just extremely biased.
I play solo roughly 80% of the time, and I am in the Imperial City 99%. It is not possible to "Streak off into the sunset" in the IC. Hell, it's barely possible to Streak more than twice in a straight line in the City! There are mobs and walls everywhere.
Emma_Overload wrote: »Emma_Overload wrote: »To be honest it's not even about the under performing of some classes. Mag sorcs are by far the safest pick for pvp for a new player. They outperform any other class (some by a stupid amount) and for a class that can delete people from a mile away it is really mobile and tanky. Like i don't know how people are still in denial about it.
The devs are clearly in denial about it as well. Like magsorcs are really out of control in this expansion.
Good players don't let you delete them from a mile away. There is no such thing as ranged combat in ESO unless you are hiding in the middle of a Zerg or you are a cowardly stealthed ganker with a bow.
Do you actually believe this? I’m trying to figure out if you always play solo, getting heated so it’s hyperbole, or just extremely biased.
I play solo roughly 80% of the time, and I am in the Imperial City 99%. It is not possible to "Streak off into the sunset" in the IC. Hell, it's barely possible to Streak more than twice in a straight line in the City! There are mobs and walls everywhere.
Sometimes I can't understand (edit) if you are really serious or trolling.
Streaking in IC is much easier compared to streaking in open world Cyro or BGs.
When you streak through mobs, you usually CC them (at least the small ones), while your opponent has to gap close to you instead of your bird, engine guardian, and all those other NPC mobs which you leave behind CCed. With current state of targeting in ESO it is really complicated, and if you ever tried playing non-sorc in IC, you would have known that.
And if you streak INTO THE WALL, idk, lol. Have you tried turning your camera around and streaking in between the walls instead?
When you streak -> dodge around the corner -> streak a few more times, no-one will ever gap close to you because of LoS of that corner. Especially when there were some NPCs on your way. Walls actually help, sometimes.