Which is still true bc the theoretical advantage of the cost reduction get nullified in practice by having to fight within 15m now.
It’s not about what cc you use.
Of course it is about what CC you use. If you keep using clench for CC, then you dont have to use bolt for CC, and the cost reduction will allow you to use more bolts for mobility instead.
It has nothing to do with range either. You *want* to fight within 15m, since thats where you can CC your opponents. You aren't doing any more bolting than live - less in fact since you no longer have to(want to) constantly stay out of gap closer range."On pts you generally need to streak 1x more which means unless you streak atleast 4x in a row the cost reduction didn’t save you any magica compared to live where you started streaking from further away."
Why would you need to streak 1x more when you want to stay and fight in 15m range, using clench for CC?
Of course if you don't use clench for CC you do need to streak 1x more(to CC), but in that case the cost reduction freed you a slot.
Which is still true bc the theoretical advantage of the cost reduction get nullified in practice by having to fight within 15m now.
It’s not about what cc you use.
Of course it is about what CC you use. If you keep using clench for CC, then you dont have to use bolt for CC, and the cost reduction will allow you to use more bolts for mobility instead.
It has nothing to do with range either. You *want* to fight within 15m, since thats where you can CC your opponents. You aren't doing any more bolting than live - less in fact since you no longer have to(want to) constantly stay out of gap closer range."On pts you generally need to streak 1x more which means unless you streak atleast 4x in a row the cost reduction didn’t save you any magica compared to live where you started streaking from further away."
Why would you need to streak 1x more when you want to stay and fight in 15m range, using clench for CC?
Of course if you don't use clench for CC you do need to streak 1x more(to CC), but in that case the cost reduction freed you a slot.
You need to streak 1x more on pts compared to live because you need to be within 15m on pts and on live you need to be within 36.
Which is still true bc the theoretical advantage of the cost reduction get nullified in practice by having to fight within 15m now.
It’s not about what cc you use.
Of course it is about what CC you use. If you keep using clench for CC, then you dont have to use bolt for CC, and the cost reduction will allow you to use more bolts for mobility instead.
It has nothing to do with range either. You *want* to fight within 15m, since thats where you can CC your opponents. You aren't doing any more bolting than live - less in fact since you no longer have to(want to) constantly stay out of gap closer range."On pts you generally need to streak 1x more which means unless you streak atleast 4x in a row the cost reduction didn’t save you any magica compared to live where you started streaking from further away."
Why would you need to streak 1x more when you want to stay and fight in 15m range, using clench for CC?
Of course if you don't use clench for CC you do need to streak 1x more(to CC), but in that case the cost reduction freed you a slot.
You need to streak 1x more on pts compared to live because you need to be within 15m on pts and on live you need to be within 36.
If you need to be within 15m of target you need to streak less, not more.
On live you need to streak away to maintain distance everytime target gets close.
On PTS you don't - you *want* to be close so you can CC.
Which is still true bc the theoretical advantage of the cost reduction get nullified in practice by having to fight within 15m now.
It’s not about what cc you use.
Of course it is about what CC you use. If you keep using clench for CC, then you dont have to use bolt for CC, and the cost reduction will allow you to use more bolts for mobility instead.
It has nothing to do with range either. You *want* to fight within 15m, since thats where you can CC your opponents. You aren't doing any more bolting than live - less in fact since you no longer have to(want to) constantly stay out of gap closer range."On pts you generally need to streak 1x more which means unless you streak atleast 4x in a row the cost reduction didn’t save you any magica compared to live where you started streaking from further away."
Why would you need to streak 1x more when you want to stay and fight in 15m range, using clench for CC?
Of course if you don't use clench for CC you do need to streak 1x more(to CC), but in that case the cost reduction freed you a slot.
You need to streak 1x more on pts compared to live because you need to be within 15m on pts and on live you need to be within 36.
If you need to be within 15m of target you need to streak less, not more.
On live you need to streak away to maintain distance everytime target gets close.
On PTS you don't - you *want* to be close so you can CC.
Yeah just that in that scenrio you streak once and lower cost increase is entirely irrelevant.
You have no idea what you talk about 😅
Which is still true bc the theoretical advantage of the cost reduction get nullified in practice by having to fight within 15m now.
It’s not about what cc you use.
Of course it is about what CC you use. If you keep using clench for CC, then you dont have to use bolt for CC, and the cost reduction will allow you to use more bolts for mobility instead.
It has nothing to do with range either. You *want* to fight within 15m, since thats where you can CC your opponents. You aren't doing any more bolting than live - less in fact since you no longer have to(want to) constantly stay out of gap closer range."On pts you generally need to streak 1x more which means unless you streak atleast 4x in a row the cost reduction didn’t save you any magica compared to live where you started streaking from further away."
Why would you need to streak 1x more when you want to stay and fight in 15m range, using clench for CC?
Of course if you don't use clench for CC you do need to streak 1x more(to CC), but in that case the cost reduction freed you a slot.
You need to streak 1x more on pts compared to live because you need to be within 15m on pts and on live you need to be within 36.
If you need to be within 15m of target you need to streak less, not more.
On live you need to streak away to maintain distance everytime target gets close.
On PTS you don't - you *want* to be close so you can CC.
Yeah just that in that scenrio you streak once and lower cost increase is entirely irrelevant.
So first you say the cost decrease "does precisely nothing" because you need to streak more, now you say the cost decrease is irrelevant because you only need to streak once.You have no idea what you talk about 😅
Right.
the cost decrease matters but doesn’t help
the cost decrease matters but doesn’t help
If it matters, it helps.
By the way, nice moving of goalpost. Not too long ago, your position was "you have to streak more because you have to use it for CC, and the cost decrease doesn't cover that".
Today, your position is that using streak for CC is irrelevant because you only use it once and the stacking cost does not come into play unless you try to disengage from fights.
Right.
the cost decrease matters but doesn’t help
If it matters, it helps.
By the way, nice moving of goalpost. Not too long ago, your position was "you have to streak more because you have to use it for CC, and the cost decrease doesn't cover that".
Today, your position is that using streak for CC is irrelevant because you only use it once and the stacking cost does not come into play unless you try to disengage from fights.
Right.
Matters as in comes into effect.
Goalpost wasn’t moved
the cost decrease matters but doesn’t help
If it matters, it helps.
By the way, nice moving of goalpost. Not too long ago, your position was "you have to streak more because you have to use it for CC, and the cost decrease doesn't cover that".
Today, your position is that using streak for CC is irrelevant because you only use it once and the stacking cost does not come into play unless you try to disengage from fights.
Right.
Matters as in comes into effect.
Goalpost wasn’t moved
Oh really.
Compare the bolded statements. Both made by you.
"In every scenario where the streak cost increase (and the reduction of it) comes into play - you have to streak more often on pts than you do have to on live (assuming no gameplay mistakes this means exclusively running away)."
"The cost adjustment to streak does precisely nothing - because the ability on pts now fills two roles instead of one. One is being a melee stun - this directly counteracts the mobility and evasive part of streak.
If you´re using it in both regards you have to streak way more often than the cost increase makes up for."
One, you claim the cost decrease does not cover using streak for CC. The other, you claim CC reduction does come into play exclusively only if you are running away.
You are twisting the argument this or that way depending on which suits your agenda better at the moment.
the cost decrease matters but doesn’t help
If it matters, it helps.
By the way, nice moving of goalpost. Not too long ago, your position was "you have to streak more because you have to use it for CC, and the cost decrease doesn't cover that".
Today, your position is that using streak for CC is irrelevant because you only use it once and the stacking cost does not come into play unless you try to disengage from fights.
Right.
Matters as in comes into effect.
Goalpost wasn’t moved
Oh really.
Compare the bolded statements. Both made by you.
"In every scenario where the streak cost increase (and the reduction of it) comes into play - you have to streak more often on pts than you do have to on live (assuming no gameplay mistakes this means exclusively running away)."
"The cost adjustment to streak does precisely nothing - because the ability on pts now fills two roles instead of one. One is being a melee stun - this directly counteracts the mobility and evasive part of streak.
If you´re using it in both regards you have to streak way more often than the cost increase makes up for."
One, you claim the cost decrease does not cover using streak for CC. The other, you claim CC reduction does come into play exclusively only if you are running away.
You are twisting the argument this or that way depending on which suits your agenda better at the moment.
If you use it as cc it gets worse.
I’m deliberately ignoring the cc functionality to dumb down the argument so you can understand it better.