oxygen_thief wrote: »i dont understand this "insane burst" too. people block, dodge or los on the 3thd second of curse and there is no burst at allI find sorcs (due to having played on extensively) to be one of the least dangerous classes regardless on what class i´m on because they´re predictable in 99% of the cases.
oxygen_thief wrote: »i dont understand this "insane burst" too. people block, dodge or los on the 3thd second of curse and there is no burst at allI find sorcs (due to having played on extensively) to be one of the least dangerous classes regardless on what class i´m on because they´re predictable in 99% of the cases.
Avoiding something doesn't mean it wouldn't hit hard if it hit. Just because I don't play prime time I can't say it's not lagging. Your argument is invalid, sir
Seraphayel wrote: »The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
Don’t you agree that a lot of MagSorcs are downplaying how amazing they are / can be? I mean there is basically no debate about MagSorc being the best or at least Top 3 of PvP specs in game. They have everything and more than that, insane burst, insane mobility and insane defensive / self-healing capabilities. No other spec offers this well-rounded setup. Even overperforming Stamina builds don’t offer MagSorcs versatility.
I know that Sorcs don’t want to get nerfed, totally understand that. But to be more realistic to what MagSorcs are capable of would be really... helpful in this debate.
I think i´d nerf two things about sorc at the moment.
Shieldstacking and pets.
A sorc that´s stacking shields and/or running matriarch is atm definetly overperforming compared to a large portion of the classes.
I don´t think a sorc that´s not using one or both of these crutches is overperforming. Still in the upper half of pvp classes depending on activity but not neccessarily at the top.
I disagree with the people finding sorc dmg too high (hyperbole statement like 2 seconds nukes and the likes). The class only has burst dmg. If the burst isn´t dangerous the class has no point. It´s easily avoidable if you pay attention to two debuffs placed on you and a slow moving projectile.
I find sorcs (due to having played on extensively) to be one of the least dangerous classes regardless on what class i´m on because they´re predictable in 99% of the cases.
I don´t think that people are neccesarily downplaying the class either - a lot of people are still struggeling with sorc. They´re struggeling while running matriarch and 2 shields with armormaster on backbar.
This is imo due to the beforementioned easy defense against sorc. Good players are able to read and outplay offense of even petsorcs that aren´t atleast above average. Then people get locked on defense and get either broken or make a mistake in the only hard part about sorc play - combining defense and offense - and die.
Imo sorc carries players to some extend and lets them compete a bit above their level (a bit more with pets nowadays). But once they meet someone exceeding that point the class has a sharper dropoff than other classes and will go from competing to being stomped without touching the enemys health.
I agree on the pet nerf but dude I ain't crazy when I say that every pug sorc in cyrodiil hits twice as hard ever since Elsweyr. I got hit by a 5,5k curse at capped spell resistance which goes up to 7k+ on crit. That's not right.
thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
I mained magicka sorc before I moved on to stamsorc and parked it for pve for good cause it was easy and boring back then. Nowadays getting reward tier 3 solo in no cp with the outdated spinner and lich set up isn't even hard so just... LUL.
Mind you, If let's say 10/10 is my skill on stamsorc my magsorc skill right now is 0.5/10.
PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
Too bad, I hope they just tweak a couple values instead of gutting sorc.
So... who’s next? Let’s all look at our death recaps and start a thread Monday.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Try out that build in no cp and if you don't get 1shotted or easily drained of resources let me know. That's literally the zergling go to for nightblade gankers who open from stealth and then spam roll dodge and dreams until their friends rush to save them
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Maybe it’s how I play but I prefer Stam
Recovery over max Stam for Mag toons. I typically run tri stat glyphs tho so I still end up with 13k~ Stam. Shoot for at least 1k Stam recovery.
High elf Stam recovery is incredibly noticeable for non-tri food pvp toons.
PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Try out that build in no cp and if you don't get 1shotted or easily drained of resources let me know. That's literally the zergling go to for nightblade gankers who open from stealth and then spam roll dodge and dreams until their friends rush to save them
Lol that’s literally the medium armor go to build for everything. The reason being is it’s effective it might not be the best overall but it’s strong and very accessible. It’s much more damage and survivability than BTB/crafty. If you play a damage build in light or medium you are going to be somewhat squishy. With bloodspawn procd though and your major resist buffs active you will be around 24k. That solid for a medium build it also has great sustain and hit like a truck. It’s actually more survivable than BTB/crafty because the sustain is so much better on the stamina version as well as the damage. If you feel squishy with BP/spriggan than maybe you should just play heavy armor. I would hate to see you playing a magden in light armor but without the mobility of stamina or the option of going heavy armor.
Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
thankyourat wrote: »Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
Emma_Overload wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
Sorry to butt in, but what's happening on Monday? Why do you think Sorcs are getting nerfed?
FearlessOne_2014 wrote: »Emma_Overload wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
Sorry to butt in, but what's happening on Monday? Why do you think Sorcs are getting nerfed?
Because it's the only Magicka Spec that can challenge Stamina Specs, and ZOS can't have that. Magicka must remain inferior in ZOS eyes.
LMAO. You have absolutely no clue about how BGs work. Not even gonna respond to this collection of made up drivel and assumptions.Situational awareness? In case you didn't realize, as a melee (both mag and stam) you actually have to take risks in movement in order to make killing blows or take control over the fight. Come talk again when you play anything other than magsorc where you can fight from the safety of range. I only ever see you talk about magsorcs on the forum, usually posting nerf sorc memes or defending the class, so I highly doubt you do.You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Yeah. Blame magsorcs for your lack of situational awareness. Classic.
You engaged in a three-faction fight and were surprised to get shot in the back while fighting one enemy group. Think. Any other class would have killed you in that case, because you were reckless. Stamina characters could have critrushed in with shalks, Dawnbreakers and spin2win. Those would have killed not only you in an instant (remember Curse gives you a nice warning), but they would have killed your buddy as well. Maybe even that other group.
You effed up, you got killed, and now you wanna blame other classes for your incompetence and try to close your eyes to the dude (me) explaining why you lost. Lame. End of story.
Learn to read. I was taking 8k frags from a magsorc (actually 2 sorcs at once), not dishing them out as a magsorc. Jesus people, is it that hard to stick with what I wrote without imagining all kinds of things that never even occured. Same thing with mr. Otto here.PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
[snip]
[edited for non-constructive comment]
LMAO. You have absolutely no clue about how BGs work. Not even gonna respond to this collection of made up drivel and assumptions.Situational awareness? In case you didn't realize, as a melee (both mag and stam) you actually have to take risks in movement in order to make killing blows or take control over the fight. Come talk again when you play anything other than magsorc where you can fight from the safety of range. I only ever see you talk about magsorcs on the forum, usually posting nerf sorc memes or defending the class, so I highly doubt you do.You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Yeah. Blame magsorcs for your lack of situational awareness. Classic.
You engaged in a three-faction fight and were surprised to get shot in the back while fighting one enemy group. Think. Any other class would have killed you in that case, because you were reckless. Stamina characters could have critrushed in with shalks, Dawnbreakers and spin2win. Those would have killed not only you in an instant (remember Curse gives you a nice warning), but they would have killed your buddy as well. Maybe even that other group.
You effed up, you got killed, and now you wanna blame other classes for your incompetence and try to close your eyes to the dude (me) explaining why you lost. Lame. End of story.
FearlessOne_2014 wrote: »Emma_Overload wrote: »PhoenixGrey wrote: »PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
Don't bother with that person. Totally delusional, you have to be to believe magsorcs are not overperforming. If it's not delusion then it's a total lack of self honesty and self respect.
Whatever the case. Someone like that isn't worth anyone's time. Any reasonable player is aware of magsorcs being op, and even if they play one there's no reason to be going extra lengths to deny it.
No one told you to bother with me lol and I honestly don't give a ***.
I m pretty sure mag sorc will be nerfed to the ground come Monday and I can continue farming you on something else.
Sorry to butt in, but what's happening on Monday? Why do you think Sorcs are getting nerfed?
Because it's the only Magicka Spec that can challenge Stamina Specs, and ZOS can't have that. Magicka must remain inferior in ZOS eyes.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Try out that build in no cp and if you don't get 1shotted or easily drained of resources let me know. That's literally the zergling go to for nightblade gankers who open from stealth and then spam roll dodge and dreams until their friends rush to save them
Lol that’s literally the medium armor go to build for everything. The reason being is it’s effective it might not be the best overall but it’s strong and very accessible. It’s much more damage and survivability than BTB/crafty. If you play a damage build in light or medium you are going to be somewhat squishy. With bloodspawn procd though and your major resist buffs active you will be around 24k. That solid for a medium build it also has great sustain and hit like a truck. It’s actually more survivable than BTB/crafty because the sustain is so much better on the stamina version as well as the damage. If you feel squishy with BP/spriggan than maybe you should just play heavy armor. I would hate to see you playing a magden in light armor but without the mobility of stamina or the option of going heavy armor.
Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
Lmao dude, do you even play stamina? Bone pirate spriggan's is the most average build out there. Only nightblade can make it work in no cp. Also the magicka characters that pose a problem such as already mentioned build similarly. Magblades and magsorcs. Magdks have been strong if built correctly for other reasons and now the astronomical molten whip damage. Magplars build differently. Magwardens I can't say although I know a few people that run btb and Infusion.
thankyourat wrote: »Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
From my experience neither magDK nor magNB have to make huge sacrifices nor are they lacking compared to magsorc for solo play (magNB does have a few sustain issues but that is more an issue in bgs or duels compared to cyro).
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Try out that build in no cp and if you don't get 1shotted or easily drained of resources let me know. That's literally the zergling go to for nightblade gankers who open from stealth and then spam roll dodge and dreams until their friends rush to save them
Lol that’s literally the medium armor go to build for everything. The reason being is it’s effective it might not be the best overall but it’s strong and very accessible. It’s much more damage and survivability than BTB/crafty. If you play a damage build in light or medium you are going to be somewhat squishy. With bloodspawn procd though and your major resist buffs active you will be around 24k. That solid for a medium build it also has great sustain and hit like a truck. It’s actually more survivable than BTB/crafty because the sustain is so much better on the stamina version as well as the damage. If you feel squishy with BP/spriggan than maybe you should just play heavy armor. I would hate to see you playing a magden in light armor but without the mobility of stamina or the option of going heavy armor.
Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
Lmao dude, do you even play stamina? Bone pirate spriggan's is the most average build out there. Only nightblade can make it work in no cp. Also the magicka characters that pose a problem such as already mentioned build similarly. Magblades and magsorcs. Magdks have been strong if built correctly for other reasons and now the astronomical molten whip damage. Magplars build differently. Magwardens I can't say although I know a few people that run btb and Infusion.
If you say BP/spriggan is average than BTB/crafty must be average by default since the stamina version offers better damage and survivability than the Magicka version. I run BTB/spinner I’m not saying it’s bad I’m saying it’s not as good as the stam version. The combination of bone pirate and blood spawn gives you all the sustain you need and bloodspawn is just a really good defensive set. If you don’t like spriggan put on any damage set you want there. Bone pirate is BiS though for a medium solo player regardless of class. You aren’t going to be as tanky as someone in heavy but heavy stam is really strong right now. If you want to play in light or medium armor you are either going to be squishy and do a lot of damage or be tanky and do poor damage. There are some classes that allow you to ignore the short comings of the armor you are using magsorc is one, stamblade is another but those are exceptions.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
There's a reason why staves don't give spell dmg equal to the weapon damage stamina 2h weapons give. Because for a standard magicka build right now the go-to is light armour and that gives you EVERYTHING - recovery critical penetration spell resistance. Stamina chars have to take into account 1. the stam pool to not be too low so they don't run out by cc breaking and casting their skills 2. weapon damage so it's high enough to do damage 3.the choice of armour because choosing ones means you'll lose the benefits of the other (not including the weapons here cause I think the variations and benefits for each staff and 2h weapon is well designed)
Does magicka have to consider things like that? No. Cause building is too easy. Build for max mag with average spell dmg, mind your recovery a bit, destro resto all good and rock a monster set that you don't get any drawback from cause you got healing ward and resto ult costs around 120 ult (even tho it's nerfed). So bright throat and loaded infusion is a no brainer. (Pirate skeleton is also the magicka signature set nowadays but that's something for another thread.)
I'm aware that 6000 weapon damage stam builds aren't ok but neither is this.
Medium armor offers all the same benefits as light armor. They both offer critical. they both offer recovery and cost reduction. they both offer damage. they both offer defenses light has spell Resistances, medium has sprint speed and dodge cost reduction. They are basically equal. both light and medium are glass cannons the big difference is Stam has the option to go heavy with high damage where mag users are forced to be stand your ground glass cannons with a few exceptions mainly mag sorc. Stamina will always be easier to build for because they can ignore things like their mag pool and still do well. A mag user that ignores its Stam pool will not be competitive in Cyrodiil.
Bone pirate and dubious is also a no brainer for stamina this gives you all the sustain you need and you are now free to build for all damage get some infused WD glyphs and warrior Mundus stone and equip spriggan for a offensive set then use blood spawn or troll king for a monster set all the sets I named are really easy to get as well. BTB and whichmothers will give you plenty of sustain as well but your stamina pool will be way to low. Meaning you will have to use tri stat drinks. And then start adding recovery from glyphs and Mundus stones so already you are at a damage loss when compared to stamina.
Try out that build in no cp and if you don't get 1shotted or easily drained of resources let me know. That's literally the zergling go to for nightblade gankers who open from stealth and then spam roll dodge and dreams until their friends rush to save them
Lol that’s literally the medium armor go to build for everything. The reason being is it’s effective it might not be the best overall but it’s strong and very accessible. It’s much more damage and survivability than BTB/crafty. If you play a damage build in light or medium you are going to be somewhat squishy. With bloodspawn procd though and your major resist buffs active you will be around 24k. That solid for a medium build it also has great sustain and hit like a truck. It’s actually more survivable than BTB/crafty because the sustain is so much better on the stamina version as well as the damage. If you feel squishy with BP/spriggan than maybe you should just play heavy armor. I would hate to see you playing a magden in light armor but without the mobility of stamina or the option of going heavy armor.
Edit: I think your problem is you believe all mag builds are able to build and play like a magsorc which is 100% false. Magsorc is broken the other magbuilds are behind their stamina counterparts and have to make huge sacrifices to be viable for solo Cyrodiil.
Lmao dude, do you even play stamina? Bone pirate spriggan's is the most average build out there. Only nightblade can make it work in no cp. Also the magicka characters that pose a problem such as already mentioned build similarly. Magblades and magsorcs. Magdks have been strong if built correctly for other reasons and now the astronomical molten whip damage. Magplars build differently. Magwardens I can't say although I know a few people that run btb and Infusion.
If you say BP/spriggan is average than BTB/crafty must be average by default since the stamina version offers better damage and survivability than the Magicka version. I run BTB/spinner I’m not saying it’s bad I’m saying it’s not as good as the stam version. The combination of bone pirate and blood spawn gives you all the sustain you need and bloodspawn is just a really good defensive set. If you don’t like spriggan put on any damage set you want there. Bone pirate is BiS though for a medium solo player regardless of class. You aren’t going to be as tanky as someone in heavy but heavy stam is really strong right now. If you want to play in light or medium armor you are either going to be squishy and do a lot of damage or be tanky and do poor damage. There are some classes that allow you to ignore the short comings of the armor you are using magsorc is one, stamblade is another but those are exceptions.
I can't keep going on explaining why light armour is far superior for magicka than medium is for stamina. You seem really confident that bone pirate spriggan's is a good set-up and I'm telling you that if you wear this on a non nightblade in PC no cp you're toast. If you can pull it off on Xbox where the meta is different and people don't run the stronger builds nor the cheese then fine, but that doesn't mean that bone pirate spriggan's is mediocre af on a non nightblade.