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The "Balance" of Mag Sorcs

  • thankyourat
    thankyourat
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    Trian94 wrote: »
    Rianai wrote: »
    @Trian94

    Yes those stats are possible (not without major buffs tho). Always have been. Doesn't need bright throat - which is basically the same as bone pirate anyway, so nothing that would put magicka ahead of stam. But can't stam builds have 25-30k stam and 4k+ weapon dmg with sufficient sustain and health? Less pen, sure, but maul/bleeds should offset that. Mag has better sustain sets (mainly looking at lich and amberplasm here, which don't have stamina counterparts), stam has better dmg sets (looking at certain well known heavy armor sets). And both have access to stupid procs.

    My guess is you are looking at this from the perspective of a stam sorc with streak - a stam build that probably needs more magicka than most other stam builds, which requires trade-offs in other departments. Many stam builds seem to do fine without much investment into magicka, which allows them to stack more dmg than most magicka builds. On magicka you are always forced to invest into stam (tri stat food alone isn't "very fine" stam sustain on a magicka build btw, usually needs something in addition and you still won't be able to dodge/block/sprint as much as a stam build).

    In the end i don't think stats are what make a build op or not (magsorcs don't really have better "stats" than magblades or magdens for example - does that put the latter on par with pet sorcs?). It is mostly about skills and passives. That's where certain classes are lacking compared to others.

    You make a fair point but I'm not arguing from a stamsorc perspective though.
    You talked about stamina chars having 4k + weapon DMG and 25-30k stamina. I'll correct you and say 25k-28k. How does that even compare to almost 40k mag in no cp especially when the mag spell tooltip scales better off of max magicka? Stamina chars have to go for high weapon damage which in no cp is a trade off for moderate to low stamina. Most of them sacrifice the offensive stats of medium armour for the tankiness of heavy because survival in medium is ***. Now do mag classes (especially ones with shields) have to make those trade offs? 99% of the times no. Which is my point regarding building for PvP in this patch. Magsorc can stay as it is for all I care. I believe that building it this way makes it broken. If they had an average of 30k mag in no cp they wouldn't hit for 1.5/4 of a normal build's hp with a frag or curse.

    You have some misinformation in here your character tooltips scale higher if you have higher spell/weapon damage. Most mag builds go with max Magicka because it effects your shield size even though overall it’s less damage than having higher spell damage build. A lot of Magicka builds do build tanky they just don’t switch to heavy like stamina because they don’t have access to the same strength heavy armor sets. Many Stam players have well over 5500 weapon damage while still wearing heavy so not much of a damage loss from medium. What most Magicka builds do is slot a set like armor master in light armor but that’s a big damage loss to gain some survivability really only magsorc has the natural burst damage to be successful while wearing defensive sets in light armor.

    BTB is a strong set it’s basically the equivalent of bone pirate but for Magicka. My magblade uses BTB/spinner and I have 51k Magicka and 3k spell damage with major sorcery active the down side is I only have 1200 recovery. This is for cp pvp of course. Most Magicka builds that have high damage usually have lower survivability and bad sustain (unless fighting Magicka) so Magicka builds do have to make some trade offs. Even more than Stam builds. Magsorc is the exception to the rule.
  • bardx86
    bardx86
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    bardx86 wrote: »
    mursie wrote: »
    I honestly would not mind giving all classes back their identity. Bring back dynamic ultigen as well.

    This game used to be so much fun before and it keeps going backwards patch after patch.

    The warden class is absolutely destroyed in the name of balance.
    necro is another one which is useless. The nerf train never stops does it?
    Koensol wrote: »
    Yea I gathered as much when reading your posts. You want easy mode. Because that's what the game was back then. Easy mode and insanely imbalanced.

    Also warden destroyed? Omegalul. Warden is insanely strong in group play. Not on level of magsorc for solo, sure. But not bad at it by any means, in case of stamden that is. Magden does have problems in solo play, but this is mostly because they lack mobility, just like DK, templar and necro. Biggest problems of warden overall are in 1v1. But absolutely destroyed? Please..

    sad to say - but phoenix is an absolute nut job. these posts solidify that. warden and magsorc are the "woe is me" dumpster classes per his posts? are you kidding me? absolutely delusional.

    Talking about easy mode when we are in a tank meta with insane health lol. Majority of the players adopting similar playstyles. What does that tell you huh ? Where is class diversity and where is class identity ?

    Mag sorc itself for instance has become insanely easy to play after resists stacking on shields. All you need is your buddy to provide you resists and you can forget your defensive side of your game.
    Nightblade had become as tanky as dk. What's up with that seriously?

    4+ years trying to balance the game but carry on. You guys are doing an amazing job !

    So you need a buddy to help you to be viable. Seems legit.

    Lol! OP thinks the game right now is easy mode compared to what it was before.

    I gave an example of recent braindead changes due to which it's harder to kill sorcs due to pocket healer providing resists. Seems like you missed my point if u think I like these changes
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    bardx86 wrote: »
    Personally I'd like to see a morph of healing ward or harness that while the ward is on you get a hot nothing major but something similar to vigor.

    "Something like vigor" would be pretty major and op, especially when combined with shieldstacking or brp resto.

    Ya to an extent it could be. But i mean whats the ideal defensive posture for a non pet sorc in BG,s? They can't stand and brawl in the ball group like other classes can, as shield aren't strong enough and have almost zero heals. They can't remain at range as the streak stacking cost is to prohibitive for that as well. Even with dark conversion it puts a sorc in a situation where they can't break free if stunned after a couple of streaks. I mean shouldn't one of these play styles be effective enough? Right now they are not. Honestly how may non pet sorts do you see in high MMR? There is a reason everyone is running pets these days.
    Edited by bardx86 on July 3, 2019 11:31PM
  • Iskiab
    Iskiab
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    bardx86 wrote: »
    bardx86 wrote: »
    mursie wrote: »
    I honestly would not mind giving all classes back their identity. Bring back dynamic ultigen as well.

    This game used to be so much fun before and it keeps going backwards patch after patch.

    The warden class is absolutely destroyed in the name of balance.
    necro is another one which is useless. The nerf train never stops does it?
    Koensol wrote: »
    Yea I gathered as much when reading your posts. You want easy mode. Because that's what the game was back then. Easy mode and insanely imbalanced.

    Also warden destroyed? Omegalul. Warden is insanely strong in group play. Not on level of magsorc for solo, sure. But not bad at it by any means, in case of stamden that is. Magden does have problems in solo play, but this is mostly because they lack mobility, just like DK, templar and necro. Biggest problems of warden overall are in 1v1. But absolutely destroyed? Please..

    sad to say - but phoenix is an absolute nut job. these posts solidify that. warden and magsorc are the "woe is me" dumpster classes per his posts? are you kidding me? absolutely delusional.

    Talking about easy mode when we are in a tank meta with insane health lol. Majority of the players adopting similar playstyles. What does that tell you huh ? Where is class diversity and where is class identity ?

    Mag sorc itself for instance has become insanely easy to play after resists stacking on shields. All you need is your buddy to provide you resists and you can forget your defensive side of your game.
    Nightblade had become as tanky as dk. What's up with that seriously?

    4+ years trying to balance the game but carry on. You guys are doing an amazing job !

    So you need a buddy to help you to be viable. Seems legit.

    Lol! OP thinks the game right now is easy mode compared to what it was before.

    I gave an example of recent braindead changes due to which it's harder to kill sorcs due to pocket healer providing resists. Seems like you missed my point if u think I like these changes
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    bardx86 wrote: »
    Personally I'd like to see a morph of healing ward or harness that while the ward is on you get a hot nothing major but something similar to vigor.

    "Something like vigor" would be pretty major and op, especially when combined with shieldstacking or brp resto.

    Ya to an extent it could be. But i mean whats the ideal defensive posture for a non pet sorc in BG,s? They can't stand and brawl in the ball group like other classes can, as shield aren't strong enough and have almost zero heals. They can't remain at range as the streak stacking cost is to prohibitive for that as well. Even with dark conversion it puts a sorc in a situation where they can't break free if stunned after a couple of streaks. I mean shouldn't one of these play styles be effective enough? Right now they are not. Honestly how may non pet sorts do you see in high MMR? There is a reason everyone is running pets these days.

    Have you played any other magicka classes? What you’re describing is every magicka class besides sorc.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • bardx86
    bardx86
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    Iskiab wrote: »
    bardx86 wrote: »
    bardx86 wrote: »
    mursie wrote: »
    I honestly would not mind giving all classes back their identity. Bring back dynamic ultigen as well.

    This game used to be so much fun before and it keeps going backwards patch after patch.

    The warden class is absolutely destroyed in the name of balance.
    necro is another one which is useless. The nerf train never stops does it?
    Koensol wrote: »
    Yea I gathered as much when reading your posts. You want easy mode. Because that's what the game was back then. Easy mode and insanely imbalanced.

    Also warden destroyed? Omegalul. Warden is insanely strong in group play. Not on level of magsorc for solo, sure. But not bad at it by any means, in case of stamden that is. Magden does have problems in solo play, but this is mostly because they lack mobility, just like DK, templar and necro. Biggest problems of warden overall are in 1v1. But absolutely destroyed? Please..

    sad to say - but phoenix is an absolute nut job. these posts solidify that. warden and magsorc are the "woe is me" dumpster classes per his posts? are you kidding me? absolutely delusional.

    Talking about easy mode when we are in a tank meta with insane health lol. Majority of the players adopting similar playstyles. What does that tell you huh ? Where is class diversity and where is class identity ?

    Mag sorc itself for instance has become insanely easy to play after resists stacking on shields. All you need is your buddy to provide you resists and you can forget your defensive side of your game.
    Nightblade had become as tanky as dk. What's up with that seriously?

    4+ years trying to balance the game but carry on. You guys are doing an amazing job !

    So you need a buddy to help you to be viable. Seems legit.

    Lol! OP thinks the game right now is easy mode compared to what it was before.

    I gave an example of recent braindead changes due to which it's harder to kill sorcs due to pocket healer providing resists. Seems like you missed my point if u think I like these changes
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    bardx86 wrote: »
    Personally I'd like to see a morph of healing ward or harness that while the ward is on you get a hot nothing major but something similar to vigor.

    "Something like vigor" would be pretty major and op, especially when combined with shieldstacking or brp resto.

    Ya to an extent it could be. But i mean whats the ideal defensive posture for a non pet sorc in BG,s? They can't stand and brawl in the ball group like other classes can, as shield aren't strong enough and have almost zero heals. They can't remain at range as the streak stacking cost is to prohibitive for that as well. Even with dark conversion it puts a sorc in a situation where they can't break free if stunned after a couple of streaks. I mean shouldn't one of these play styles be effective enough? Right now they are not. Honestly how may non pet sorts do you see in high MMR? There is a reason everyone is running pets these days.

    Have you played any other magicka classes? What you’re describing is every magicka class besides sorc.

    Come on man and this is from a sorc perspective, a mdk, magplar, magwarden can all be unkillable however I think they are sorta balanced within the magicka division. Stamina classes all out class us.
  • PhoenixGrey
    PhoenixGrey
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    bardx86 wrote: »
    bardx86 wrote: »
    mursie wrote: »
    I honestly would not mind giving all classes back their identity. Bring back dynamic ultigen as well.

    This game used to be so much fun before and it keeps going backwards patch after patch.

    The warden class is absolutely destroyed in the name of balance.
    necro is another one which is useless. The nerf train never stops does it?
    Koensol wrote: »
    Yea I gathered as much when reading your posts. You want easy mode. Because that's what the game was back then. Easy mode and insanely imbalanced.

    Also warden destroyed? Omegalul. Warden is insanely strong in group play. Not on level of magsorc for solo, sure. But not bad at it by any means, in case of stamden that is. Magden does have problems in solo play, but this is mostly because they lack mobility, just like DK, templar and necro. Biggest problems of warden overall are in 1v1. But absolutely destroyed? Please..

    sad to say - but phoenix is an absolute nut job. these posts solidify that. warden and magsorc are the "woe is me" dumpster classes per his posts? are you kidding me? absolutely delusional.

    Talking about easy mode when we are in a tank meta with insane health lol. Majority of the players adopting similar playstyles. What does that tell you huh ? Where is class diversity and where is class identity ?

    Mag sorc itself for instance has become insanely easy to play after resists stacking on shields. All you need is your buddy to provide you resists and you can forget your defensive side of your game.
    Nightblade had become as tanky as dk. What's up with that seriously?

    4+ years trying to balance the game but carry on. You guys are doing an amazing job !

    So you need a buddy to help you to be viable. Seems legit.

    Lol! OP thinks the game right now is easy mode compared to what it was before.

    I gave an example of recent braindead changes due to which it's harder to kill sorcs due to pocket healer providing resists. Seems like you missed my point if u think I like these changes

    Actually it easier than ever to kill a non pet sorc in BGs than it ever has. I know I play the class every dam day. Even stacking resist doesn't help that much I've tried every combination of sets out there. Shields are terrible vs multiple targets. Healing, dodging, blocking all out perform shields. In addition sorc don't have easy access to things like major protection. Non pet sorcs could use a little help in defense in BGs. Personally I'd like to see a morph of healing ward or harness that while the ward is on you get a hot nothing major but something similar to vigor.

    I was talking about how pocket healer can carry sorc in any pvp content right now.

    If you are solo queuing bigger shields(40k + mag pool) and major/ minor protection are more effective than resists. I personally wouldn't play a non pet sorc if solo queuing. The pet heal is too good to pass up.
  • oxygen_thief
    oxygen_thief
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    If you are solo queuing bigger shields(40k + mag pool) and major/ minor protection are more effective than resists. I personally wouldn't play a non pet sorc if solo queuing. The pet heal is too good to pass up.

    it was ok to queue solo without pet but major protection was removed from the resto ult recently so sorcs haters can praise zos for pushing more players to the zoo meta
  • Koensol
    Koensol
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    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.

    I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
    Edited by Koensol on July 4, 2019 6:14AM
  • TheYKcid
    TheYKcid
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    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
    The unfortunate state of BGs right now. Range is heavily favoured and melee is heavily penalised for anything other that a tight, organised ball with dedicated support.

    Positioning is paramount in BGs—if you don't maintain it you get sandwiched by the 3rd team, or isolated from your own team and dogpiled. Melee has to sacrifice positioning if they want to commit against range, making it hard to ever get any kind of proactive advantage. Even worse when the ranged can easily reposition like Sorcs can, doubling-up on the positional disparity.

    Personally I don't bother to bring anything besides Sorc and Magden to BGs right now if I care about winning.
    Edited by TheYKcid on July 4, 2019 7:35AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Kadoin
    Kadoin
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    bardx86 wrote: »
    Iskiab wrote: »
    bardx86 wrote: »
    bardx86 wrote: »
    mursie wrote: »
    I honestly would not mind giving all classes back their identity. Bring back dynamic ultigen as well.

    This game used to be so much fun before and it keeps going backwards patch after patch.

    The warden class is absolutely destroyed in the name of balance.
    necro is another one which is useless. The nerf train never stops does it?
    Koensol wrote: »
    Yea I gathered as much when reading your posts. You want easy mode. Because that's what the game was back then. Easy mode and insanely imbalanced.

    Also warden destroyed? Omegalul. Warden is insanely strong in group play. Not on level of magsorc for solo, sure. But not bad at it by any means, in case of stamden that is. Magden does have problems in solo play, but this is mostly because they lack mobility, just like DK, templar and necro. Biggest problems of warden overall are in 1v1. But absolutely destroyed? Please..

    sad to say - but phoenix is an absolute nut job. these posts solidify that. warden and magsorc are the "woe is me" dumpster classes per his posts? are you kidding me? absolutely delusional.

    Talking about easy mode when we are in a tank meta with insane health lol. Majority of the players adopting similar playstyles. What does that tell you huh ? Where is class diversity and where is class identity ?

    Mag sorc itself for instance has become insanely easy to play after resists stacking on shields. All you need is your buddy to provide you resists and you can forget your defensive side of your game.
    Nightblade had become as tanky as dk. What's up with that seriously?

    4+ years trying to balance the game but carry on. You guys are doing an amazing job !

    So you need a buddy to help you to be viable. Seems legit.

    Lol! OP thinks the game right now is easy mode compared to what it was before.

    I gave an example of recent braindead changes due to which it's harder to kill sorcs due to pocket healer providing resists. Seems like you missed my point if u think I like these changes
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    bardx86 wrote: »
    Personally I'd like to see a morph of healing ward or harness that while the ward is on you get a hot nothing major but something similar to vigor.

    "Something like vigor" would be pretty major and op, especially when combined with shieldstacking or brp resto.

    Ya to an extent it could be. But i mean whats the ideal defensive posture for a non pet sorc in BG,s? They can't stand and brawl in the ball group like other classes can, as shield aren't strong enough and have almost zero heals. They can't remain at range as the streak stacking cost is to prohibitive for that as well. Even with dark conversion it puts a sorc in a situation where they can't break free if stunned after a couple of streaks. I mean shouldn't one of these play styles be effective enough? Right now they are not. Honestly how may non pet sorts do you see in high MMR? There is a reason everyone is running pets these days.

    Have you played any other magicka classes? What you’re describing is every magicka class besides sorc.

    Come on man and this is from a sorc perspective, a mdk, magplar, magwarden can all be unkillable however I think they are sorta balanced within the magicka division. Stamina classes all out class us.

    Not without losing damage though.
  • Seraphayel
    Seraphayel
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    TheYKcid wrote: »
    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
    The unfortunate state of BGs right now. Range is heavily favoured and melee is heavily penalised for anything other that a tight, organised ball with dedicated support.

    Positioning is paramount in BGs—if you don't maintain it you get sandwiched by the 3rd team, or isolated from your own team and dogpiled. Melee has to sacrifice positioning if they want to commit against range, making it hard to ever get any kind of proactive advantage. Even worse when the ranged can easily reposition like Sorcs can, doubling-up on the positional disparity.

    Personally I don't bother to bring anything besides Sorc and Magden to BGs right now if I care about winning.

    What kind of range builds are you talking about? Magsorc? Because that is the only ranged build that is useful and a danger. Every other ranged Magicka build is not except you play in group / coordinated gameplay where basically every build is at least acceptable or useful. Melee setups, Stamina to be precise, are absolutely dominating PvP, especially battlegrounds (besides Magsorc, as I said).

    With all the snares, roots and gap closers I find it quite hilarious to say that ranged builds are heavily favored. As if you could really stay at range in this game, guess what, you cannot.
    Edited by Seraphayel on July 4, 2019 10:17AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lord-Otto
    Lord-Otto
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    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.

    I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.

    Yeah. Blame magsorcs for your lack of situational awareness. Classic.
  • MaxJrFTW
    MaxJrFTW
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    Seraphayel wrote: »
    TheYKcid wrote: »
    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
    The unfortunate state of BGs right now. Range is heavily favoured and melee is heavily penalised for anything other that a tight, organised ball with dedicated support.

    Positioning is paramount in BGs—if you don't maintain it you get sandwiched by the 3rd team, or isolated from your own team and dogpiled. Melee has to sacrifice positioning if they want to commit against range, making it hard to ever get any kind of proactive advantage. Even worse when the ranged can easily reposition like Sorcs can, doubling-up on the positional disparity.

    Personally I don't bother to bring anything besides Sorc and Magden to BGs right now if I care about winning.

    What kind of range builds are you talking about? Magsorc? Because that is the only ranged build that is useful and a danger. Every other ranged Magicka build is not except you play in group / coordinated gameplay where basically every build is at least acceptable or useful. Melee setups, Stamina to be precise, are absolutely dominating PvP, especially battlegrounds (besides Magsorc, as I said).

    With all the snares, roots and gap closers I find it quite hilarious to say that ranged builds are heavily favored. As if you could really stay at range in this game, guess what, you cannot.

    You clearly don't play high mmr bgs. That's the only way you could possibly disagree with that post. I'm not trying to shame you for not participating in high lvl bgs, but you shouldn't be talking about things you know nothing about.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Seraphayel
    Seraphayel
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    MaxJrFTW wrote: »
    Seraphayel wrote: »
    TheYKcid wrote: »
    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
    The unfortunate state of BGs right now. Range is heavily favoured and melee is heavily penalised for anything other that a tight, organised ball with dedicated support.

    Positioning is paramount in BGs—if you don't maintain it you get sandwiched by the 3rd team, or isolated from your own team and dogpiled. Melee has to sacrifice positioning if they want to commit against range, making it hard to ever get any kind of proactive advantage. Even worse when the ranged can easily reposition like Sorcs can, doubling-up on the positional disparity.

    Personally I don't bother to bring anything besides Sorc and Magden to BGs right now if I care about winning.

    What kind of range builds are you talking about? Magsorc? Because that is the only ranged build that is useful and a danger. Every other ranged Magicka build is not except you play in group / coordinated gameplay where basically every build is at least acceptable or useful. Melee setups, Stamina to be precise, are absolutely dominating PvP, especially battlegrounds (besides Magsorc, as I said).

    With all the snares, roots and gap closers I find it quite hilarious to say that ranged builds are heavily favored. As if you could really stay at range in this game, guess what, you cannot.

    You clearly don't play high mmr bgs. That's the only way you could possibly disagree with that post. I'm not trying to shame you for not participating in high lvl bgs, but you shouldn't be talking about things you know nothing about.

    As I said, I am not talking about premade groups or specific group compositions. I am talking about single specs that are used. And we were discussing DPS specs so please tell me, besides Magsorc, which MagDPS is more than an annoyance / a real threat in battlegrounds? Magden? Magcro? MagDK? Which melee spec has problems to approach ranged enemies? And when they reach their enemy, what could any MagDPS besides Sorc basically do to get away from them with the ton of snares, roots and CC around? It’s impossible when you’re lacking a tool like Streak.
    Edited by Seraphayel on July 4, 2019 11:28AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Trian94
    Trian94
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    Trian94 wrote: »
    Rianai wrote: »
    @Trian94

    Yes those stats are possible (not without major buffs tho). Always have been. Doesn't need bright throat - which is basically the same as bone pirate anyway, so nothing that would put magicka ahead of stam. But can't stam builds have 25-30k stam and 4k+ weapon dmg with sufficient sustain and health? Less pen, sure, but maul/bleeds should offset that. Mag has better sustain sets (mainly looking at lich and amberplasm here, which don't have stamina counterparts), stam has better dmg sets (looking at certain well known heavy armor sets). And both have access to stupid procs.

    My guess is you are looking at this from the perspective of a stam sorc with streak - a stam build that probably needs more magicka than most other stam builds, which requires trade-offs in other departments. Many stam builds seem to do fine without much investment into magicka, which allows them to stack more dmg than most magicka builds. On magicka you are always forced to invest into stam (tri stat food alone isn't "very fine" stam sustain on a magicka build btw, usually needs something in addition and you still won't be able to dodge/block/sprint as much as a stam build).

    In the end i don't think stats are what make a build op or not (magsorcs don't really have better "stats" than magblades or magdens for example - does that put the latter on par with pet sorcs?). It is mostly about skills and passives. That's where certain classes are lacking compared to others.

    You make a fair point but I'm not arguing from a stamsorc perspective though.
    You talked about stamina chars having 4k + weapon DMG and 25-30k stamina. I'll correct you and say 25k-28k. How does that even compare to almost 40k mag in no cp especially when the mag spell tooltip scales better off of max magicka? Stamina chars have to go for high weapon damage which in no cp is a trade off for moderate to low stamina. Most of them sacrifice the offensive stats of medium armour for the tankiness of heavy because survival in medium is ***. Now do mag classes (especially ones with shields) have to make those trade offs? 99% of the times no. Which is my point regarding building for PvP in this patch. Magsorc can stay as it is for all I care. I believe that building it this way makes it broken. If they had an average of 30k mag in no cp they wouldn't hit for 1.5/4 of a normal build's hp with a frag or curse.

    You have some misinformation in here your character tooltips scale higher if you have higher spell/weapon damage. Most mag builds go with max Magicka because it effects your shield size even though overall it’s less damage than having higher spell damage build. A lot of Magicka builds do build tanky they just don’t switch to heavy like stamina because they don’t have access to the same strength heavy armor sets. Many Stam players have well over 5500 weapon damage while still wearing heavy so not much of a damage loss from medium. What most Magicka builds do is slot a set like armor master in light armor but that’s a big damage loss to gain some survivability really only magsorc has the natural burst damage to be successful while wearing defensive sets in light armor.

    BTB is a strong set it’s basically the equivalent of bone pirate but for Magicka. My magblade uses BTB/spinner and I have 51k Magicka and 3k spell damage with major sorcery active the down side is I only have 1200 recovery. This is for cp pvp of course. Most Magicka builds that have high damage usually have lower survivability and bad sustain (unless fighting Magicka) so Magicka builds do have to make some trade offs. Even more than Stam builds. Magsorc is the exception to the rule.

    Unless it was changed at some point recently. Max magicka affects the damage of magicka spells more than spell damage, which is why people sticked to arcane instead of infused for pve. (Before everyone went bloodthirsty)

    I think you might be missing the point. In a no cp environment as stamina 25k-28k stamina is the go-to for a good build and if you're not a dk or a stamsorc you might not be able to sustain it and as a 4 year stamsorc main I can confirm its hard already. From a difficulty standpoint this is fine cause it shouldn't be easy, you feel me? But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    So my point is that being able to build like this is imbalanced and maybe not magsorc inherently nor any other mag class.

    On a side note I feel that arguing about that stuff is kinda getting ahead of ourselves and the game because the stuff that need to go (from PvP mainly) before the aforementioned balance issues get addressed are stupidly op procsets and builds like caluurion, pirate skeleton, zaan, cyrodiil's defile set, bleed builds etc.
    Edited by Trian94 on July 4, 2019 11:46AM
    PC EU

    Stamina Socerer main - Northam Stormborn
  • stritzi
    stritzi
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    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp
    Edited by stritzi on July 4, 2019 12:02PM
  • FearlessOne_2014
    FearlessOne_2014
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    MagSorcs are balanced

    Stamina Specs are completely dominating the rest of the Magicka Specs.

    Yet people want to nerf MagSorc AGAIN!

    Sounds like a L2P issue all the way. Also sound like abunch of dumb asses crying for the devs to make all Magicka Specs auto lose to Stamina Specs. The Scrublords are never happy even while their enemies are Handicapped for being a Magicka Spec.

    Edited to add proof :

    https://youtu.be/Ky9MS6HaxJk

    https://youtu.be/ju-QdFiomfk

    https://www.youtube.com/watch?v=bjr6kwXqlGM

    Get real scrublords!

    IJ2WD3h.gif
    Edited by FearlessOne_2014 on July 4, 2019 12:25PM
  • stritzi
    stritzi
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    MagSorcs are balanced

    Stamina Specs are completely dominating the rest of the Magicka Specs.

    Yet people want to nerf MagSorc AGAIN!

    Sounds like a L2P issue all the way. Also sound like abunch of dumb asses crying for the devs to make all Magicka Specs auto lose to Stamina Specs. The Scrublords are never happy even while their enemies are Handicapped for being a Magicka Spec.

    https://youtu.be/Ky9MS6HaxJk

    https://youtu.be/ju-QdFiomfk

    Get real scrublords!

    IJ2WD3h.gif

    selected clips of mashing potatoes are really representative, what a loser.


    for you, a mag sorc mashing potatoes faster:

    https://www.youtube.com/watch?v=NDCVWK7tyCE
  • Trian94
    Trian94
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    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom
    PC EU

    Stamina Socerer main - Northam Stormborn
  • oxygen_thief
    oxygen_thief
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    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead
  • stritzi
    stritzi
    ✭✭✭
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg
  • oxygen_thief
    oxygen_thief
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    stritzi wrote: »
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg

    there would be no time for it probably
  • stritzi
    stritzi
    ✭✭✭
    stritzi wrote: »
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg

    there would be no time for it probably

    Or dmg and pen too low
  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    stritzi wrote: »
    stritzi wrote: »
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg

    there would be no time for it probably

    Or dmg and pen too low
    no it would be fine for a zerg run in cyro i think but not for a pug bgs group
  • Koensol
    Koensol
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    Lord-Otto wrote: »
    Koensol wrote: »
    Rianai wrote: »
    Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.

    Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
    I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway :p
    You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.

    I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.

    Yeah. Blame magsorcs for your lack of situational awareness. Classic.
    Situational awareness? In case you didn't realize, as a melee (both mag and stam) you actually have to take risks in movement in order to make killing blows or take control over the fight. Come talk again when you play anything other than magsorc where you can fight from the safety of range. I only ever see you talk about magsorcs on the forum, usually posting nerf sorc memes or defending the class, so I highly doubt you do.
  • Trian94
    Trian94
    ✭✭✭✭
    Edit inc
    Edited by Trian94 on July 4, 2019 4:33PM
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Trian94
    Trian94
    ✭✭✭✭
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead
    stritzi wrote: »
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg
    stritzi wrote: »
    stritzi wrote: »
    Trian94 wrote: »
    stritzi wrote: »
    Trian94 wrote: »

    But then comes some magicka class with 14k+ stam 35k + magicka and around 23k hp. Every other stat is at a decent level (crit penetration etc) apart from resistances which you can band-aid fix by wearing pirate skeleton.

    show me that setup in no cp

    Bright throat+ alfiq + spring loaded infusion. Play around with glyphs as you like. Boom

    boom. you are dead

    Without doing dmg

    there would be no time for it probably

    Or dmg and pen too low

    Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.
    Edited by Trian94 on July 4, 2019 4:39PM
    PC EU

    Stamina Socerer main - Northam Stormborn
  • oxygen_thief
    oxygen_thief
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    Trian94 wrote: »
    Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.

    are you talking about something like this?
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Trian94 wrote: »
    Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.

    are you talking about something like this?
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643

    Nope, didn’t hit the recovery numbers cited plus it has CPs.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Trian94
    Trian94
    ✭✭✭✭
    Iskiab wrote: »
    Trian94 wrote: »
    Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.

    are you talking about something like this?
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643

    Nope, didn’t hit the recovery numbers cited plus it has CPs.

    Enable cp box is unchecked
    PC EU

    Stamina Socerer main - Northam Stormborn
  • Trian94
    Trian94
    ✭✭✭✭
    Trian94 wrote: »
    Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.

    are you talking about something like this?
    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643

    Sort of. Swap head and shoulders for pirate skeleton, go all arcane on jewelry, add another recovery glyph, swap mundus for atronach, the destro staff to nirnhoned or infused and look at the stats again. If that's not broken building, I'm batman. ( Dunno if I forgot about anything )
    Edited by Trian94 on July 4, 2019 5:40PM
    PC EU

    Stamina Socerer main - Northam Stormborn
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