Situational awareness? In case you didn't realize, as a melee (both mag and stam) you actually have to take risks in movement in order to make killing blows or take control over the fight. Come talk again when you play anything other than magsorc where you can fight from the safety of range. I only ever see you talk about magsorcs on the forum, usually posting nerf sorc memes or defending the class, so I highly doubt you do.You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Yeah. Blame magsorcs for your lack of situational awareness. Classic.
oxygen_thief wrote: »
oxygen_thief wrote: »Yeah sure cause you need more than 2.6k spell dmg to deal damage if you have 35k+ magicka in light armour as a magsorc or magblade in a no cp environment, lmao. Get real.
are you talking about something like this?
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643
Sort of. Swap head and shoulders for pirate skeleton, go all arcane on jewelry, add another recovery glyph, swap mundus for atronach, the destro staff to nirnhoned or infused and look at the stats again. If that's not broken building, I'm batman. ( Dunno if I forgot about anything )
You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
As magblade i would love to have a heal that ticks for 800/s without having to give up my main defense. With or without PS
PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Sort of. Swap head and shoulders for pirate skeleton, go all arcane on jewelry, add another recovery glyph, swap mundus for atronach, the destro staff to nirnhoned or infused and look at the stats again. If that's not broken building, I'm batman. ( Dunno if I forgot about anything )
thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
Waffennacht wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
Because when it was introduced you had % based max resource modifiers
You had 10% max mag from race, +max mag modifiers from say innerlight/bound armaments, and CP % modifiers.
There was a greater % gain by boosting the base max resource.
Then there's the factor that Shields only scaled to max mag, meaning spell damage was useless for defense while max mag was useful for both offense and defense.
Now that, especially in no CP, there's more modifiers affecting spell damage than there is max mag, it's more valuable for most builds to stack spell damage.
At the moment, 10.5 Stam or mag is equal to 1 weapon damage or spell damage. Abilities are not weighted more favorably towards max mag, but rather spell damage
oxygen_thief wrote: »Sort of. Swap head and shoulders for pirate skeleton, go all arcane on jewelry, add another recovery glyph, swap mundus for atronach, the destro staff to nirnhoned or infused and look at the stats again. If that's not broken building, I'm batman. ( Dunno if I forgot about anything )
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643
i dont like low hp, stamina and resistances. what is a sense of pumping magicka so high? it doesnt hit like a truck and low hp value trims the shields anyway.
oxygen_thief wrote: »Sort of. Swap head and shoulders for pirate skeleton, go all arcane on jewelry, add another recovery glyph, swap mundus for atronach, the destro staff to nirnhoned or infused and look at the stats again. If that's not broken building, I'm batman. ( Dunno if I forgot about anything )
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=160643
i dont like low hp, stamina and resistances. what is a sense of pumping magicka so high? it doesnt hit like a truck and low hp value trims the shields anyway.
Well you might not like it and it might not fit your playstyle but it's close to the stuff that most people run nowadays and it hits like a truck with zero effort into building. Which is my point.
thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
PhoenixGrey wrote: »You are right that shieldstacking on non-magsorc class is garbage for no cp. I tried it as well. Conveniently though it fits the magsorc design perfectly well and makes sure they both hit hard and have a large ward size. The little they have to invest in health and resistances is neglible compared to the amount of damage they got from the changes.Well, 1k mag/stam ~ 100 spell/weapon dmg. So 25k stam and 4k weapon dmg is roughly compareable dmg and healing to 40k mag and 2,5k spell dmg. And a 40k magicka build won't have much more than 2,5k spell dmg, unless going full glass cannon with zero sustain and tankyness.
Also i'm not aware about any special scaling of magicka skills. 1k mag/stam ~ 100 spell/weapon dmg applies to both stam and magicka skills as far as i know. The only exception are shields (excluding healing ward tho) and sorc pets - those don't scale with spell dmg at all and this is the main reason, why some mag builds - especially sorcs - tend to stack magicka instead of spell dmg. But stacking max magicka isn't better than stacking spell/wpn dmg on non shield builds and non-sorc shield builds only excel at dueling other mag builds, because those classes don't have any class shields and therefore rely solely on harness (and petsorc would still come out on top i guess).
I tried a max magicka stacking shield build on magblade (up to almost 45k mag, yes without CP) - and i dropped it quickly. More unconditional sustain/tankyness/heals/mobility are more valuable for solo open world than a bit more dmg and a bigger shield (that still melts under pressure of multiple opponents and is unsustainable against stam builds). And if i want to stalemate other magicka classes in a 1vs1 i can just spam cloak anyway
I cant tell you how many times in a BG where I was fighting with my group and suddenly I literally get deleted in 2 seconds by 2 magsorc muppets sitting at max range stacking curse, executes and proccing their frags. That particular build had SnB backbar with 35k spell resist and still I just got shredded by +5k curses and 8k frags. Problem is most of the damage procs/hits at the same time in burst intervals, so you have little time to react to the suddrn loss in health. If it doesn't kill you their teammates will or the idiotic execute will proc from dots they didn't even cast and finish you off. I can't even describe how infuriating magsorcs currently are in BGs. They are constantly putting out craploads of unavoidable damage from range and when you try and take the fight to them to pressure them they pop a couple streaks and they are gone. Literally worse than stamblades who at least have to come into melee range to do their thing and are very susceptible to eating burst and AoE.
Please share your non cp bg mag sorc build which has 35k resists and 8k frags and enough sustain to streak twice after doing damage.
What a whole lot of rubbish ! I am pretty you know that but stop misleading the rest of the potatoes in this forum
He meant his build has 35k spell resist and the magsorc guy hit him for 8k frags. Big yikes to you triggered boi
thankyourat wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
That’s due to a couple reasons. One is no matter what you do on mag your spell damage is going to be relatively low when compared to a stamina build because your armor or your weapons don’t give you spell damage like stamina does. The other which relates to the first one is it’s a lot easier for mag builds to get a respectable mag pool. arcane jewelry allows magbuilds to take advantage of the Magicka multipliers available to them. On a magbuild since you don’t have all those spell damage boosts that stamina has to maximize you damage you need to balance out max mag and spell damage. Where as since Stam builds can easily get 5000 WD it’s no point to focus on their Stam pool as much. a magbuild with 40k max mag and 3k SD will hit harder than a build with 50k max mag and 2k SD. At the end of the day it’s still 1 SD equals 10.5 Magicka.
The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
@Rianai ok so the difference in dawnbreaker tooltip, for example, between your linked build and mine (heavy armour) is 500-600 and my stamina is about 10k lower. Also the problem with your build is obvious mate. Healing is going to be *** (even with crit surge) due to vigor being the main heal, healing in medium is *** in no cp especially on stamsorc, pirate skeleton debuff and when there's a down time you're going to get bursted like crazy. Now if you choose to run rally instead of momentum you'll have to run shuffle which can't be sustained in no cp. You might want to run lingering pots, sure you can pull it off in a group since you can carry each other but try to run it solo. Purely unplayable
Waffennacht wrote: »thankyourat wrote: »I explained that the magicka stat is better for magicka ability damage than spell power. I also explained why bone pirate and hulking are not viable for stam in no cp in a previous comment. Look for it. I'll add something to it however. Have fun wearing pirate skeleton in medium armour and see your vigor ticks (vigor being the main heal) not exceed 800 lul
But that’s wrong spell damage is better than Magicka for magic damage abilities. Every 1 spell damage is equal to around 10.5 Magicka so a build with high spell damage will always hit harder than a build with higher max Magicka. The reason Magicka builds use max Magicka is for shields if you build for higher spell damage your damage shield will be weaker. It’s the same reason why Stam builds build for weapon damage because it effects healing. Weapon damage also has the benefit of being more damage than Magicka then add that melee weapons have a extra 300 weapon damage over staves. This is why Stam builds are so much more bursty than mag builds.
There are other things in the game besides pirate skeleton. Troll king is also OP and works great on stam builds. You can also equip sword and board and block damage reduction is the strongest defensive ability in the game. Just looking at the classes every stamina class is better than their Magicka counterpart (again magsorc excluded) also I seen your earlier post where you attempted a explanation, but the information you put out was wrong.
Then pls explain why ever since jewelry crafting was introduced bis builds for pve were with arcane jewelry with spell power instead of infused with spell power. (Apart from nowadays since everyone's in bloodthirsty.)
Because when it was introduced you had % based max resource modifiers
You had 10% max mag from race, +max mag modifiers from say innerlight/bound armaments, and CP % modifiers.
There was a greater % gain by boosting the base max resource.
Then there's the factor that Shields only scaled to max mag, meaning spell damage was useless for defense while max mag was useful for both offense and defense.
Now that, especially in no CP, there's more modifiers affecting spell damage than there is max mag, it's more valuable for most builds to stack spell damage.
At the moment, 10.5 Stam or mag is equal to 1 weapon damage or spell damage. Abilities are not weighted more favorably towards max mag, but rather spell damage
The race passive changes didn't affect the max mag you could reach in anyway. Literally logged in before wrathstone came live and after and my stats were a bit higher by a tiny margin. Also sets that exist with Elsweyr didn't exist before so now you can push for more max stat rather than spell damage in PvP which is also more beneficial.
Seraphayel wrote: »The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
Don’t you agree that a lot of MagSorcs are downplaying how amazing they are / can be? I mean there is basically no debate about MagSorc being the best or at least Top 3 of PvP specs in game. They have everything and more than that, insane burst, insane mobility and insane defensive / self-healing capabilities. No other spec offers this well-rounded setup. Even overperforming Stamina builds don’t offer MagSorcs versatility.
I know that Sorcs don’t want to get nerfed, totally understand that. But to be more realistic to what MagSorcs are capable of would be really... helpful in this debate.
The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
Seraphayel wrote: »The sorc setups here by people that obviously don´t play sorc is the best comedy i´ve seen on the forums this year.
Don’t you agree that a lot of MagSorcs are downplaying how amazing they are / can be? I mean there is basically no debate about MagSorc being the best or at least Top 3 of PvP specs in game. They have everything and more than that, insane burst, insane mobility and insane defensive / self-healing capabilities. No other spec offers this well-rounded setup. Even overperforming Stamina builds don’t offer MagSorcs versatility.
I know that Sorcs don’t want to get nerfed, totally understand that. But to be more realistic to what MagSorcs are capable of would be really... helpful in this debate.
I think i´d nerf two things about sorc at the moment.
Shieldstacking and pets.
A sorc that´s stacking shields and/or running matriarch is atm definetly overperforming compared to a large portion of the classes.
I don´t think a sorc that´s not using one or both of these crutches is overperforming. Still in the upper half of pvp classes depending on activity but not neccessarily at the top.
I disagree with the people finding sorc dmg too high (hyperbole statement like 2 seconds nukes and the likes). The class only has burst dmg. If the burst isn´t dangerous the class has no point. It´s easily avoidable if you pay attention to two debuffs placed on you and a slow moving projectile.
I find sorcs (due to having played on extensively) to be one of the least dangerous classes regardless on what class i´m on because they´re predictable in 99% of the cases.
i dont understand this "insane burst" too. people block, dodge or los on the 3thd second of curse and there is no burst at allI find sorcs (due to having played on extensively) to be one of the least dangerous classes regardless on what class i´m on because they´re predictable in 99% of the cases.