I didn’t understand why CPs could imbalance pvp so much, I think it’s dodge and block cost reduction? The red and blue trees should mostly just offset each other, I think it’s the green tree with block and dodge roll cost reduction?
Dodge rolling cost reduction is easy enough to nerf without effecting pve, block could pose problems. Maybe just make more player cc go through block if it’s an issue, I only play no-CP so have no idea what the issues even are.
leepalmer95 wrote: »My 2 cents are, how to counter streak?
Everytime I fight a MagSorc and I get trough his shields damage its health, first thing is streak 3 times. Whats up with that skill. I has no counter for myself as a magwarden. There are gap closer abilities but even those if you aim fast enough and it fires the sorcs already streaked from that position.
I find the game mechanic in making streak more expensive says so much. Because there is no actual player counter that the game itself is the counter needed for this skill.
I would love to see a change to streak which allow players to counter it rather than a nerf or change in game mechanics of the skill itself.
You can counter streak on any class that has access to a gapcloser.
Unfortunately magica necro and warden are lacking those and you´re right these two classes can´t counter a streaking sorc. That´s an oversight on those classes design though imo. 10/12 classes can counter streak if they play it properly.
You can semi counter it, if they streak through you they would of already streaked again by the time you actually break free and turn the camera around and by that point are out of gap closer range.
oxygen_thief wrote: »how does it help you to fight against stamina? if you can defeat stamina player without harness why do you need it in a fight against magicka? i dont have any problems with sustain without harness. dark conversion helps a lot.Try playing without harness on a sorc and you will see how much BAD (the worst) sustain sorc have.
Slot a gap closer... that's literally all it takes.leepalmer95 wrote: »My 2 cents are, how to counter streak?
Everytime I fight a MagSorc and I get trough his shields damage its health, first thing is streak 3 times. Whats up with that skill. I has no counter for myself as a magwarden. There are gap closer abilities but even those if you aim fast enough and it fires the sorcs already streaked from that position.
I find the game mechanic in making streak more expensive says so much. Because there is no actual player counter that the game itself is the counter needed for this skill.
I would love to see a change to streak which allow players to counter it rather than a nerf or change in game mechanics of the skill itself.
You can counter streak on any class that has access to a gapcloser.
Unfortunately magica necro and warden are lacking those and you´re right these two classes can´t counter a streaking sorc. That´s an oversight on those classes design though imo. 10/12 classes can counter streak if they play it properly.
You can semi counter it, if they streak through you they would of already streaked again by the time you actually break free and turn the camera around and by that point are out of gap closer range.
Imo it´s harder to kill a nb with cloak and shade than a sorc with streak 1v1 if the only thing they want to achieve is get away.
invis pot and its countered, wtb anti streak pot. Streaking sorcs are far harder to counter than cloak, imo.
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Because getting carried by master dual wield and troll king in no cp is so much more skillfull....
Lmao
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Because getting carried by master dual wield and troll king in no cp is so much more skillfull....
Lmao
you mean the bugged master dual wield that doesn't even add the bonus damage to the final tick of the bleed? You know, the nerfed bleed patched months ago.
or are you crying about your inability to run vet blessed crucible resulting in you dieing to pro pve'ers dominating you with troll king?
you're laughable trying to defend actual 25%+ stat advantage crutches given to max cp players over low CP players by discussing gear sets available to everyone by doing simple pve designed for sub cp300 players.
when i hear clowns discuss no-cp as a gear carry zone... i laugh. because clowns make me laugh.
what's up clown.
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Because getting carried by master dual wield and troll king in no cp is so much more skillfull....
Lmao
you mean the bugged master dual wield that doesn't even add the bonus damage to the final tick of the bleed? You know, the nerfed bleed patched months ago.
or are you crying about your inability to run vet blessed crucible resulting in you dieing to pro pve'ers dominating you with troll king?
you're laughable trying to defend actual 25%+ stat advantage crutches given to max cp players over low CP players by discussing gear sets available to everyone by doing simple pve designed for sub cp300 players.
when i hear clowns discuss no-cp as a gear carry zone... i laugh. because clowns make me laugh.
what's up clown.
reduce streak range by 30%
cap dmg shield at 35%
redesign mages wrath, that ability is just plain *** and an absolute nobrainer
Pets should just be targeted for single target abilities if the player tabbed willingly on the pet via tabtarget, but i guess thats far to hard to implement, so just lower pet health and raise their casttime, so you are actually able to active counter them by killing them
And now tell me how a sorc that doesn´t abuse pets or shieldstacking would be supposed to even play the class anymore...
This is the problem with people who want to nerf sorcs. They don´t care or understand the class - so just carpetbomb it to ***. Just nerf every ability that might be slightly inconvenient to fight against.
Why nerf the shield - when you can adress stacking that´s the issue in 95% of the cases (the others being too little dmg on the attacker side).
Why nerf streak at all atm - high stacking cost. The only reliable class cc and is already only 15m range + gapcloser are finally useable again.
And pets is just an all around stupid approach. They already die like flies in larger encouters and are 1 or 2shot for competent player - effectively being able to lock the sorc into recast + shielding with that.
Pets need to be not attackable - because being able to los but also die is the biggest scaling variable in the viability of these skills. A variable that can´t be controlled at that bc it depends on number and braincells of the enemy players.
To eliminate that you have to make pets unattackable. That removes los and it removes eventual downtimes you´d otherwise need to consider in their scaling.
Then you can go and massively cut matriarch dmg and rework the heal to sth not as much resembling bol.
You can give their (auto) attacks a minimal magica cost to prevent them from being free dmg (apart from slots).
You can finally begin to weight them against other skills without having to consider uptime and recasts and all that nonsense you can´t control.
Essentially to balance pets you need to rework them completely...
Don´t know if i agree on mages wrath. It´s mainly a bg killstealer and potatokiller. If i have to fight a competent player the first skill i remove from my bar is mages wrath.
No idea if the BG problem could be solved otherwise.
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Malamar1229 wrote: »Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Lol where do these ppl come from...bdo?
Skilled players shouldnt be put behind a time wall like CP just because they cant log in every day for a few hours.
Waffennacht wrote: »I've done both for years; simply put, CP is way more forgiving.
reduce streak range by 30%
cap dmg shield at 35%
redesign mages wrath, that ability is just plain *** and an absolute nobrainer
Pets should just be targeted for single target abilities if the player tabbed willingly on the pet via tabtarget, but i guess thats far to hard to implement, so just lower pet health and raise their casttime, so you are actually able to active counter them by killing them
And now tell me how a sorc that doesn´t abuse pets or shieldstacking would be supposed to even play the class anymore...
This is the problem with people who want to nerf sorcs. They don´t care or understand the class - so just carpetbomb it to ***. Just nerf every ability that might be slightly inconvenient to fight against.
Why nerf the shield - when you can adress stacking that´s the issue in 95% of the cases (the others being too little dmg on the attacker side).
Why nerf streak at all atm - high stacking cost. The only reliable class cc and is already only 15m range + gapcloser are finally useable again.
And pets is just an all around stupid approach. They already die like flies in larger encouters and are 1 or 2shot for competent player - effectively being able to lock the sorc into recast + shielding with that.
Pets need to be not attackable - because being able to los but also die is the biggest scaling variable in the viability of these skills. A variable that can´t be controlled at that bc it depends on number and braincells of the enemy players.
To eliminate that you have to make pets unattackable. That removes los and it removes eventual downtimes you´d otherwise need to consider in their scaling.
Then you can go and massively cut matriarch dmg and rework the heal to sth not as much resembling bol.
You can give their (auto) attacks a minimal magica cost to prevent them from being free dmg (apart from slots).
You can finally begin to weight them against other skills without having to consider uptime and recasts and all that nonsense you can´t control.
Essentially to balance pets you need to rework them completely...
Don´t know if i agree on mages wrath. It´s mainly a bg killstealer and potatokiller. If i have to fight a competent player the first skill i remove from my bar is mages wrath.
No idea if the BG problem could be solved otherwise.
Malamar1229 wrote: »Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Lol where do these ppl come from...bdo?
Skilled players shouldnt be put behind a time wall like CP just because they cant log in every day for a few hours.
CANT WAIT FOR THE MORTAL KOMBAT PATCH
Malamar1229 wrote: »Malamar1229 wrote: »Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Lol where do these ppl come from...bdo?
Skilled players shouldnt be put behind a time wall like CP just because they cant log in every day for a few hours.
CANT WAIT FOR THE MORTAL KOMBAT PATCH
Realize I've been playing since beta so that's an unbiased opinion, I have 1200 CP or so.
That said, any bad can play every day for countless hours....but that lifestyle shouldn't trump the guy who can only play a few hours a week but is extremely skilled.
Sure cp needs reworked but the idea that it should just go away and players who have played for years are now on par with someone who picked up the game a few weeks back is pretty silly. (Sans gear)
i find it silly that you think you need stat-based competitive advantages over others simply because you've played the game longer. Let your experience and skill crafted over many sessions of play be the crutch you lean on to beat your opponent. Have some self respect.
Because getting carried by master dual wield and troll king in no cp is so much more skillfull....
Lmao
PhoenixGrey wrote: »No cp open world pvp is really unbalanced for those who enjoy outnumbered fights.
I would rather that they cap cp at 500 or so.
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
PhoenixGrey wrote: »
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
IDK about seal clubbing. Some people only enjoy outnumbered PVP in this game. I wouldn't step into BG's if cyrodil wasn't so laggy all the time.
PhoenixGrey wrote: »
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
IDK about seal clubbing. Some people only enjoy outnumbered PVP in this game. I wouldn't step into BG's if cyrodil wasn't so laggy all the time.
PhoenixGrey wrote: »
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
IDK about seal clubbing. Some people only enjoy outnumbered PVP in this game. I wouldn't step into BG's if cyrodil wasn't so laggy all the time.
You think it's possible to fight outnumbered against equally skilled players without a considerable cp gap and win?
You probably do, but you're also the same deluded person that thinks magsorcs aren't op right now...
PhoenixGrey wrote: »
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
IDK about seal clubbing. Some people only enjoy outnumbered PVP in this game. I wouldn't step into BG's if cyrodil wasn't so laggy all the time.
You think it's possible to fight outnumbered against equally skilled players without a considerable cp gap and win?
You probably do, but you're also the same deluded person that thinks magsorcs aren't op right now...
PhoenixGrey wrote: »
Outnumbered fights/1vx is just another name for seal clubbing. They're only possible due to CP advantage or huge skill gaps.
Oh btw, sorcs are the best seal clubbing class in the game #nerfmagsorcs
IDK about seal clubbing. Some people only enjoy outnumbered PVP in this game. I wouldn't step into BG's if cyrodil wasn't so laggy all the time.
You think it's possible to fight outnumbered against equally skilled players without a considerable cp gap and win?
You probably do, but you're also the same deluded person that thinks magsorcs aren't op right now...
It is, at some point it becomes about a different kind of skill. There’s solo 1vX skill and there’s group pvp skill I guess you could say. There are people who 1vX who can do things I never could.
It’s more like a philosophy, once you get around 24 people playing on the same page you can take like 4x your number. The people you’re beating might still be skilled, just not in group dynamics.
I see this a lot in cyrodiil. People are like, ‘come duel me bra’, and it’s like why would I, my group of 24 just took out 60 of you and dueling is such a small subset of pvp. I think it’s world of wankers who started this? I’m not sure, there were some guildies who won dueling tournaments in WoW and now people think that’s all there is to pvp.