I can't find Faso's clip so this one will do. Not quite 15, but close enough. Now try doing that with any other class.
https://www.youtube.com/watch?v=RqKDrybeFYY
Any other stamina class played by a good player would finish the fight in the tower with dawnbreakers left right and centre. So yeah plenty of classes can do similar 1vX videos. Key word is good player. Knowing ur class and how to play it. You are showing Malcolm, he is one of the best sorcs in the game. If you actually believe that you can perform on the same lvl as him simply because of the class then by all means hop on a sorc and show us.
What sort of moronic argument is this? You think anyone cares what an average player can do? You think we're trying to get sorcs nerfed because of players like me with less than 2 days played on my sorc?Frozen_Heart246 wrote: »I can't find Faso's clip so this one will do. Not quite 15, but close enough. Now try doing that with any other class.
https://www.youtube.com/watch?v=RqKDrybeFYY
He fight against players who dont even know how to break free. this is a pve zerg. Try to fight agains a real pvp group and sorc will die in less then a minute.
That's what 1vx is. You people are clearly not familiar with it. You can barely 1v1 good players in the current meta, let alone 1vx.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »How is this even a debate? Sorc is absolute cheese this current patch and has made Cyrodil unplayable. Damage shields should be crittable as they currently are, but with no benefit gained from resistances, and max shield strength needs to be hard-capped (in fact just make the sorc shield a non-scalable flat amount). Also light attack damage should go back to being heavily weighted towards spell damage and weapon damage, and melee light attacks should deal bonus damage to shielded targets, because there needs to be counterplay for ranged combatants. This is where the developers started to go wrong and its been a descent into balance madness ever since that change was implemented.
So, just nerf sorc into the ground?
Honestly, they've never been nerfed once, so doing so would be a welcome change. Everytime ZOS tries, the sorc community whines so much that the nerf they were going to receive is turned into a buff, while the other class balance changes go ahead as planned (most egregiously was when dodge roll's duration was gutted while shields were at first slightly nerfed, then buffed to a ridiculous level during the same PTS cycle), further expanding the gap.
This also happened this past patch with Stamblade , where they took away some common and semi-rare buffs and debuffs and then replaced them with several extremely rare ones inexplicably. With Nightblade though, usually they just get micronerfed, while mag-sorc has gotten nerfed-into-a-buff basically every other patch since OT.
Kinda ironic to talk about class balance and advocate at the same time for a class to be nerfed to the ground.
I'm curious tho about those buffs that sorcs get every single patch. Care to elaborate?
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »How is this even a debate? Sorc is absolute cheese this current patch and has made Cyrodil unplayable. Damage shields should be crittable as they currently are, but with no benefit gained from resistances, and max shield strength needs to be hard-capped (in fact just make the sorc shield a non-scalable flat amount). Also light attack damage should go back to being heavily weighted towards spell damage and weapon damage, and melee light attacks should deal bonus damage to shielded targets, because there needs to be counterplay for ranged combatants. This is where the developers started to go wrong and its been a descent into balance madness ever since that change was implemented.
So, just nerf sorc into the ground?
Honestly, they've never been nerfed once, so doing so would be a welcome change. Everytime ZOS tries, the sorc community whines so much that the nerf they were going to receive is turned into a buff, while the other class balance changes go ahead as planned (most egregiously was when dodge roll's duration was gutted while shields were at first slightly nerfed, then buffed to a ridiculous level during the same PTS cycle), further expanding the gap.
This also happened this past patch with Stamblade , where they took away some common and semi-rare buffs and debuffs and then replaced them with several extremely rare ones inexplicably. With Nightblade though, usually they just get micronerfed, while mag-sorc has gotten nerfed-into-a-buff basically every other patch since OT.
Kinda ironic to talk about class balance and advocate at the same time for a class to be nerfed to the ground.
I'm curious tho about those buffs that sorcs get every single patch. Care to elaborate?
I already did. The shield buffs that have either buffed sorc mitigation or hurt sorcs less than every other class. Shields have been overperformng for years, and instead of nerfing them, the obvious and needed move, they make the one 5 piece set designed to counter them worthless! It's absolute madness.
I believe the only way to achieve balance is through nerfs. And there's really only one class that needs them for balance. We definitely don't need buffs, because the other 11 classes are fairly well-balanced.
"Fairly well-balanced"...
*magnecro lies on therapist's couch*
》So, there was that dude telling me I was 'fairly well-balanced'...《
*erupts in tears*
Amdar_Godkiller wrote: »
I already did. The shield buffs that have either buffed sorc mitigation or hurt sorcs less than every other class. Shields have been overperformng for years, and instead of nerfing them, the obvious and needed move, they make the one 5 piece set designed to counter them worthless! It's absolute madness.
I believe the only way to achieve balance is through nerfs. And there's really only one class that needs them for balance. We definitely don't need buffs, because the other 11 classes are fairly well-balanced.
DKs are terrible in BGs sorry urvoth. It’s a dot pressure class and tank class playing a game mode where both of those things are punished. It’s neither fast nor offers group utility. There’s 0 reason to group queue with a sDK over stamden and if you’re solo, Stam blade now offers the same tankiness with more kill and kill steal potential (although at high MMR stam, Stam sorc would prob be stronger anyway)
DKs top out in mid mmr
DKs are terrible in BGs sorry urvoth. It’s a dot pressure class and tank class playing a game mode where both of those things are punished. It’s neither fast nor offers group utility. There’s 0 reason to group queue with a sDK over stamden and if you’re solo, Stam blade now offers the same tankiness with more kill and kill steal potential (although at high MMR stam, Stam sorc would prob be stronger anyway)
DKs top out in mid mmr
Emma_Overload wrote: »It's really frustrating to me to see people demanding that classes be balanced around Battlegrounds when some of those same people ALSO demanded that a core component of the game that affects game balance (CP) was stripped out of Battlegrounds! I don't dispute that Mag Sorcs are strong in certain No-CP scenarios, but the problem with nerfing them to balance those scenarios is that it means gutting them for everything else. NOPE... not on my watch!
If ZOS wants to balance around Battlegrounds, they need to strip CP out of every aspect of the game and give us something worthwhile to replace it.
Emma_Overload wrote: »It's really frustrating to me to see people demanding that classes be balanced around Battlegrounds when some of those same people ALSO demanded that a core component of the game that affects game balance (CP) was stripped out of Battlegrounds! I don't dispute that Mag Sorcs are strong in certain No-CP scenarios, but the problem with nerfing them to balance those scenarios is that it means gutting them for everything else. NOPE... not on my watch!
If ZOS wants to balance around Battlegrounds, they need to strip CP out of every aspect of the game and give us something worthwhile to replace it.
Emma_Overload wrote: »@Iskiab @Urvoth Even though I think the CP system is mostly fine and could be saved with tweaks, I would rather at this poiint that they just REMOVE it from the entire game if they are going to have game modes like Battlegrounds that are No-CP only. I think it's really important for the integrity of the game that the balance be as consistent as possible across all game modes. If CP has to die for that to happen, so be it.
Emma_Overload wrote: »Malamar1229 wrote: »If the pet issue is addressed and gutted to a point magsorcs arent slotting let's, the class would need adjustments. Non pet magicka sorc is no where near pet sorc
To me the issue is simple: with pets I can put a lot of pressure on opponents and without pets I can't. I've tried so many schemes and weird builds trying to make non-pet work, but there are a lot of tough guys out there i just can't kill without the extra oomph from the pets.
https://youtu.be/tpHD2aVEj6A
20:25 of the video.
Mag sorc rated #1 in PvP. You can see his reasons why.
well said jack. well said.
Priyasekarssk wrote: »https://youtu.be/tpHD2aVEj6A
20:25 of the video.
Mag sorc rated #1 in PvP. You can see his reasons why.
well said jack. well said.
And magicka warden and warden at bottom ? Biased review.
TheBonesXXX wrote: »Mag Sorc Army out in force. Lotsa liars here thinking magsorc isnt top pick for PvP.
Emma_Overload wrote: »It's really frustrating to me to see people demanding that classes be balanced around Battlegrounds when some of those same people ALSO demanded that a core component of the game that affects game balance (CP) was stripped out of Battlegrounds! I don't dispute that Mag Sorcs are strong in certain No-CP scenarios, but the problem with nerfing them to balance those scenarios is that it means gutting them for everything else. NOPE... not on my watch!
If ZOS wants to balance around Battlegrounds, they need to strip CP out of every aspect of the game and give us something worthwhile to replace it.
Well non cp is more balanced and BGs give the best representation of how well a class can do in an even situation, so it makes sense. Balancing around 1vXing, Xv1ing, or Zerg v Zerg is dumb when you could instead balance around a game mode where the teams have the same number of players and these players are roughly of similar skill levels thanks to MMR.
CP provides you with everything. You can be tanky, have good sustain, and dmg. In the case of stamina builds it's even more pronounced due to sets like seventh, fury, ravager, veiled, truth. Heavy armor sets that give you significantly more weapon dmg than medium armor sets do.
Bloodspawn is obviously part of the problem. It gives recovery, an obscene amount of mitigation, and ultimate that you can turn into either offense or defense. In my opinion they should turn the 1 piece into a neutral stat like health, and cut the effects by half. 14 ult is too much, and 6450 resistance is almost 10% dmg mitigation. It would still be a decent set then.
Needless to say Pirate Skeleton also needs a nerf. 8 second uptime on a 15 sec cooldown instead of 12/15.
Btw, nice try trying to derail the sorc nerf thread. It almost took my mind entirely off the main issue here.
#nerfmagsorc
TheBonesXXX wrote: »Mag Sorc Army out in force. Lotsa liars here thinking magsorc isnt top pick for PvP.
reduce streak range by 30%
cap dmg shield at 35%
redesign mages wrath, that ability is just plain *** and an absolute nobrainer
Pets should just be targeted for single target abilities if the player tabbed willingly on the pet via tabtarget, but i guess thats far to hard to implement, so just lower pet health and raise their casttime, so you are actually able to active counter them by killing them