Mathius_Mordred wrote: »
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So, let's be clear here. My objection was the original use of the word unplayable, meaning cannot be played. This is hyperbole as it is only a tiny amount of people who are affected in this way and the chances are it's not the game but their internet connection or PC that has a problem. If it was the servers then it would be far more widespread.
The issues at the moment appear to be server capacity and bandwidth, we are told that this is being worked on, we have been told that before so ZOS will excuse me if I don't take it at face value. The current issue appears to have been some error during the patch, but as we are not being told very much it is just guesswork on our part.
ZOS needs to address player concerns over performance as a priority for certain, they must, by now, surely see that. They need to do better and more rigorous QA testing of patches before release. I think we can all agree on that statement, however I stand by my comment that the game is not unplayable.
Mathius_Mordred wrote: »
42 years! Atari 2600 console, 1977!
I wonder what kids did 1000 years ago for entertainment.
But as soon as I try to contact ZoS servers I experience packetloss at a rate of about 15% - anything over 2% can indicate a problem.
The issues are pretty bad too, they make the game unplayable. Whether players are getting stuck moving at stealth speed, even after mounting, using rapids and sprinting or rubber banding back to their death because they were being hit by enemies they couldn't see. One time I had ran through a seemingly empty area, killed some mobs further down the path, only to be simultaneously thrown into the sky, suffer major fall damage and be damaged by enemies I couldn't or didn't see. How does one navigate that?
StabbityDoom wrote: »
StabbityDoom wrote: »
True, but they didn’t all die, did they? Or we wouldn’t be here today. So there must have been kids who did survive to grow into adulthood. Therefore my question still stands. I wonder what kids did for entertainment 1000 years ago. I wonder what got them annoyed about whatever form of entertainment they partook in.
Mathius_Mordred wrote: »Mathius_Mordred wrote: »Put it down to experience, make the problems known to the Devs, let them try and fix it and if you are not satisfied then play something else for a while and take a chill pill whilst you're at it. It's just a game.
Just a game that some people have ongoing subscriptions to.
Are you suggesting a mass cancellation? Or just leaving those subs active while ZOS gets their act together?
No, I am suggesting to play something else for a while. Whether you cancel your sub or not is irrelevant, the point is to take a break, cool down and come back when you feel like it or when news reaches you that problems have been solved.
Getting stressed over a video game is a first world problem if ever I've heard of one. I'm guilty of it too but in my case the game I played destroyed 8 years of work, storytelling, thousands of hours of computer time and then shadowbanned my account on the forum when I joined the mass complaints. It's a game that I spent enormous sums of money on, enough to fund a Dev's salary for half a year, and a game that no longer has my support financially.
I learned my lessons, I don't want others to go through what I did and I fully understand anyone who feels aggrieved by some decisions or problems in the game they love. However it is not worth losing sleep over, it is not worth getting stressed over, simply report it and move on, if it's not solved to your liking then leave, either temporarily or permanently, but don't let it stress you out, there's so much more out there to experience both in gaming and real life.
You didn't answer the question.
Whether someone cancels their sub is not irrelevant:
1) If they cancel their sub while not playing: ZOS gets decreased revenue. The player saves money but loses access/functionality. The business may respond either by expediting fixes to regain lost income, doing nothing and hoping to weather it, or pulling further resources from ESO to focus on the new product.
2) If they don't cancel their sub while not playing: ZOS gets revenue for a malfunctioning product. The player loses money but retains access/functionality. The business gets the message that they can continue as is with no apparent impact. Getting additional funding to expedite fixes based on zero loss of income? Really unlikely. Doing nothing is likely to be the easiest course to take. Pulling further resources may also seem like an attractive option as further loss of product quality may still fail to trigger an exodus while it also decreases the funding burden for the next project.
Either action is likely to have an effect. I have seen both of these cases play out in the past in more than one business or industry. Sometimes I even watched this play out in companies that I was working for.
People seem to give a pass to the video game industry when it fails to provide a high quality product or service. How many other sectors can you think of where that is true? In the last few decades I've worked in more than a few fields in academia, business, industry, and education. Do you want to guess how many of those I remember getting the "first world problem" pass on service/product problems? I honestly struggle to think of a single one. Yet somehow this is fine because it is "just a game".
So, no. If ZOS calls itself a business then it has to act like one.
I've been in situations where something went wrong (because something always does eventually). You know what usually happened? Action stations. People stayed until the building physically closed. Customers and stakeholders got daily updates. Calls were put out for anyone who could cancel time off to do so. In one case a temp agency was contracted to bring in additional work-force to handle the day-to-day activities while the rest of us handled the clean up.
Do I think that ZOS should take such drastic steps in this particular case? Probably not.
Do I think that their current level of apparent activity and communication is acceptable? Definitely not.
Until people hold the video game industry to high standards, the industry will be given no impetus to do so itself.
Until that happens, while responses like yours are good for personal karma and balance, they do nothing useful with regards to actually getting everyone a stable, high-quality product (or service) that stays that way.
Mathius_Mordred wrote: »Good points to which I generally agree with but in my case, and I dare say many others, if I cancelled my sub today they wouldn't notice for 9 months because that's how long I have left to run before I have to pay again.
Mathius_Mordred wrote: »
42 years! Atari 2600 console, 1977!
Aww that's cute. Pong - 1975.
Mathius_Mordred wrote: »Good points to which I generally agree with but in my case, and I dare say many others, if I cancelled my sub today they wouldn't notice for 9 months because that's how long I have left to run before I have to pay again.
Exactly! If you were to cancel it when would Zos know? Do they get notification every time somebody cancels. Or do they only find out when the subscription isn’t actually renewed, or when they compare this year’s ESO+ income with the previous year? How many new ESO+ subscriptions occur every period of time compared to cancellations? Would ZOS actually feel the effects? You’d need large numbers of people to not only cancel, but for there to be a large decrease in the number of new subscribers.
I wonder how much Zos do actually make from ESO+. Also, I suspect, though I couldn’t point to any tangible evidence, that most who state they are cancelling the ESO+/not playing the game any more don’t actually carry out their “threat”. I have said myself in the past when I have rage quit games, “I”M NEVER PLAYING THIS FORNICATING GAME AGAIN!” Yet the next day I’m playing it.
StabbityDoom wrote: »
True, but they didn’t all die, did they? Or we wouldn’t be here today. So there must have been kids who did survive to grow into adulthood. Therefore my question still stands. I wonder what kids did for entertainment 1000 years ago. I wonder what got them annoyed about whatever form of entertainment they partook in.
I think the passion and want to make a great game is there, the problem is the people with the passion are not the ones in control any more.There is unbalance between money - passion - service, times where games where made for players gone, games are on investor hands but not on creators ideas passion and at all gamers needs
ZOS_GinaBruno wrote: »Hey all, just to update, the change we made to PC NA and EU earlier disabled all guild history, not just the addons utilizing it. This is not a permanent change, but a stopgap until we have a chance to identify and fix the core issue. Thanks for understanding, and apologies for any confusion this may have initially caused.
Mathius_Mordred wrote: »Good points to which I generally agree with but in my case, and I dare say many others, if I cancelled my sub today they wouldn't notice for 9 months because that's how long I have left to run before I have to pay again.
I wonder what kids did 1000 years ago for entertainment.
StabbityDoom wrote: »
True, but they didn’t all die, did they? Or we wouldn’t be here today. So there must have been kids who did survive to grow into adulthood. Therefore my question still stands. I wonder what kids did for entertainment 1000 years ago. I wonder what got them annoyed about whatever form of entertainment they partook in.
StabbityDoom wrote: »Native Americans, for example, practiced competitive wrestling, racing, and bow shooting. They also played the “moccasin game,” where a small object was hidden beneath one of three moccasins, which were then shuffled. Participants then had to pick which moccasin had the object. They typically played with dice while indoors in the winter, and a double-ball game that was similar to lacrosse when the weather was better. Men and children together played “snow snake," which was a winter game where players tossed a carved stick to see whose went the furthest. All genders played the “hand game,” which was simply guessing which hand an object was hidden in. Another very popular activity was a variant of the “ball-in-cup game," where participants used deer claws instead of balls. Players would string multiple claws to a leather strap, which provided for a larger scoring system, depending on how many claws they caught in the cup.
This is kinda what I do for a living, research and writing about this kinda thing.
StabbityDoom wrote: »JarlUlfric wrote: »As a GM you're supposed to adapt to the situation, no matter how poor it is. You just need to be a little bit more flexible than you normally are.
It's also our job to not simply roll over. I (and others, I suspect) will continue to advocate for the return of functionality that benefits our guildies and the economy.
My renewal today was for thirty days for a reason. I usually sub for much longer.
Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
LiraTaurwen wrote: »Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
Only idiots would pay for an whole year in advance just to save some money lol imagine the game would shut down before, imagine they made drastic changes and you no longer like the game...such a waste of money lol
Dont_do_drugs wrote: »LiraTaurwen wrote: »Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
Only idiots would pay for an whole year in advance just to save some money lol imagine the game would shut down before, imagine they made drastic changes and you no longer like the game...such a waste of money lol
He won't unsubscribe, that's just the truth behind such a decision, that's all.
Dont_do_drugs wrote: »LiraTaurwen wrote: »Dont_do_drugs wrote: »Just lol. So u will now pay zos more each month bcs u actually do not want to quit. Smart smart.
Only idiots would pay for an whole year in advance just to save some money lol imagine the game would shut down before, imagine they made drastic changes and you no longer like the game...such a waste of money lol
He won't unsubscribe, that's just the truth behind such a decision, that's all.
He is a she, and I will make a decision that is right for me. I'm not sure why you care or think you get to speak as though you know my mind better than I do.