everlastingodeb17_ESO wrote: »ZoS= Zenimax Online Scam, enough said.
everlastingodeb17_ESO wrote: »ZoS= Zenimax Online Scam, enough said.
The O should stand for offline
ZOS_JessicaFolsom wrote: »Hi everyone,
Today, members of the ESO team are participating in a Reddit AMA over on the ESO subreddit. We have seen your questions and concerns about EU server performance, server capacity, and issues with the Activity Finder, and wanted to make sure we addressed them in the AMA and here. Below is a response from Game Director Matt Firor.Hello! I suspect we'll get questions about performance more than a few times today, so I prepared a description of what we have going on to address performance concerns - on a number of fronts.
Even though there is very little new information here, we definitely could be doing a better job of keeping everyone appraised of how things are going while we are in process. We will be better messengers in the future keeping everyone up to date on longer-term fixes and updates.
First, server capacity. As we all know, we had server capacity issues a few months back, especially on the PC EU servers. We were forced to temporarily cap the number of concurrent users on PC EU and put up a queuing system to enforce it. We got the new capacity online for PC EU in a week, and added that same capacity for PC NA (which was very close to experiencing the same problems). We took the queuing system down, and we can now support the concurrency demand we are seeing.
Second, the looking for group system. As we posted last week, we are working on a 100% revamp of this system, which is mostly used for Dungeon and Battleground queuing. We have a version done that we are testing in-house, although it will be a while before it goes live. We want to make sure that the solution we have scales correctly and will support the now massive numbers of players that are using the system. We are planning for revamped LFG system to be in Update 24, depending on how testing is going. Until then, we will continue with the only solution we have (which we posted about last week in the LFG update) - cap the number of players in the queue. We know it is extremely frustrating to not be able to queue for dungeons and BGs and get "cannot join queue" when you try, but at least now once you get into a queue successfully, you should be able to join the dungeon or BG.
Third: overall performance. Rich talked about this in his end of year message six months ago: we are currently implementing sweeping optimization and memory management client architecture changes that should improve client performance and especially client stability. These optimizations will be most noticeable on lower-spec PCs, base Xbox, and base PS4, but overall everyone should notice better stability and performance. This is scheduled for Update 24. Additionally, we have another set of optimizations scheduled for Q1 next year that will reduce the client "footprint" requirements and should speed up loading times.
Fourth: Longer term, we are in the beginning stages of combat system performance improvements that should improve overall game performance in Cyrodiil and Trials. Stay tuned for updates on this.
Obviously if anything else crops up, we'll investigate. I know that it can seem like it takes an inordinate amount of time to address performance problems, but we need to take our time and make sure that we don't introduce new issues while we do this. Thanks for your patience, and we will keep you updated.
Source: https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/welcome_to_the_elsweyr_update_22_aua/epwuxj0/
You'll find more details in our PC-EU Server Update thread from April here.
Karmanorway wrote: »HEY I SEE U WILL (lol) FIX YOUR GAME NOW, WHILE U ARE AT IT HOW ABOUT, INSTEAD OF GIVING US FALSE HOPES FOR YET ANOTHER 5 YEARS OF OUR LIFE,,, THEN HOW ABOUT FIXING YOUR ELSEWYR PATCH *** SO I CAN FINALLY PLAY BGS WITHOUT BEING DISCONNECTED EVERY *** 15 MINS I PLAY IT.
THANK YOU SO VERY VERY MUCH FOR IGNORING THIS COMMENT, AND WISH ME LUCK TELLING MY GAMER FRIENDS WHY THEY SHOULDNT START PLAYING THIS GAME JUST TO BE *** ON THANK U TRULY (PLS BAN ME, SO I CAN GO AND GET SOME DIGNITY INSTEAD OF PLAYING YOUR GAME) F.U. from the bottom of my heart.
ZOS_JessicaFolsom wrote: »but we need to take our time and make sure that we don't introduce new issues while we do this.
ZOS_JessicaFolsom wrote: »but we need to take our time and make sure that we don't introduce new issues while we do this.
Have you heard about automatic tests?
ZOS_JessicaFolsom wrote: »but we need to take our time and make sure that we don't introduce new issues while we do this.
Have you heard about automatic tests?
The only fix is rewrite the engine. Won't happen.
The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
ZOS_JessicaFolsom wrote: »but we need to take our time and make sure that we don't introduce new issues while we do this.
Have you heard about automatic tests?
I think some time ago fact that they need more manualy test, not by bots. THye need to manualy test more aspects.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
MartiniDaniels wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Today, members of the ESO team are participating in a Reddit AMA over on the ESO subreddit. We have seen your questions and concerns about EU server performance, server capacity, and issues with the Activity Finder, and wanted to make sure we addressed them in the AMA and here. Below is a response from Game Director Matt Firor.
What about EU & US console servers?
Xbox NA has been horrendous for the last week at least with regular frame rate drops, seemingly eternal loading screens ("This may be a long load time" - really, game? It's already been a long load time by the time I see that message. No may about it! And often times I'll see it 2, 3 or more times before it finally loads!), mob pop in issues, and power FX/sound FX delays.
The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
IwakuraLain42 wrote: »The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
As much as I love the game it’s simply not that SE rewrote the entire game. They just rewrote/fixed the things that needed to be done for the game to work. There still enough 1.0 code in the game today.
What *is* different is the attitude of the devs toward the game. I can guarantee you bugs like the in-combat bug or the buggy GF won’t stay unfixed that long.
IwakuraLain42 wrote: »The only fix is rewrite the engine. Won't happen.
Square Enix rewrote their entire game including new engine when they made FF14 A realm reborne (14:13)
https://youtu.be/Xs0yQKI7Yw4
As much as I love the game it’s simply not that SE rewrote the entire game. They just rewrote/fixed the things that needed to be done for the game to work. There still enough 1.0 code in the game today.
What *is* different is the attitude of the devs toward the game. I can guarantee you bugs like the in-combat bug or the buggy GF won’t stay unfixed that long.
You didn't watch the entire video, start watching from 44:40
They rebuilt the entire game in 2 years and a half where the 1.0 was still running and patched