Humancentipede2 wrote: »Yes its too easy and not challenging at all, the whole Content is too easy and boring because of it,.
MartiniDaniels wrote: »Massacre_Wurm wrote: »Try at lvl 30 with no CP and random gear (from quests and world loot )
Lvl 9 char = cp160 stats pretty much.
Ok, I'll try, but I'm sure it will be way easier. Btw I tried on troll WB nearby and was smashed, so I'm not pointing that killing of Aereus as any kind of achievement, she is really weak. But still she is times more powerful then overland trash packs, so when people are telling that newbies have problems with 30k mobs...
MartiniDaniels wrote: »MartiniDaniels wrote: »Same challenge as the other guy: do Caravan Rest/Mabrigal Burial Circle every 5 levels with on level white gear and no CP. Videos required of course.
By your "logic" vMA is also pi** easy because it can be done with just bow light attack and no skills. But thats what "mechanics" does to the game.
OMG, what caravan rest has to do with 30k mobs /100k delve bosses? Then you will ask to kill songbird with bare fists?Your point is that current level of difficulty exists to allow newbies explore and develop their character in overland otherwise they'll be smashed. I show to you that weaker WBs can be soloed by characters which have only items from overland drops and nothing else. No passives, no buffs, no CP, no full item sets, NOTHING. So how newbies can have problems with solo overland content which is 30-40k regular mobs, 100k elite mobs and 50-150k delve "bosses", If they can solo 1.8M enemies?
You lie you have BIG nwbie buffs at lvl9.
Come on PROVE to us overland is too easy by doing simple challenge, just you and your leet skillz.https://youtu.be/wO5zS5aMOow
Thanks for vid, I never thought ice arena can be done with 10k dps, i'm really amazed.
But anyway this video just proves my point. You don't need some mad animation cancelling skillz to complete solo content, you just need enough self-heals, focus adds, walk out of aoes and some minimal dps to do mechanics. And in dungeons you may clearly see that a lot of people don't know this basics.. which just proves that overland is lame. If player will die after 3 seconds of standing in aoe in overland, he will probably learn to avoid it before he will face fact that many vet aoes are one-shots.
And I told and specially mentioned lack of minor/major buffs. If you don't understand difference between minor/major buffs and boon to newbies it's your problem, plz don't call me a liar. And boon to newbies is working all the way to cp160. Yes, it is decreasing with each level, but your passives start to open and at level 30 you have plenty of them. Actually, you are already way more powerful at lvl30 then at lvl3, if you keep your gear more or less updated. And if player doesn't keep his gear updated.. why? This is RPG. Not visual novel, not an adventure, not walk-in-park simulator. ESO is RPG. RPG genre includes role-playing and building your character, if somebody doesn't build his character and get smashed, is it problem of the game?
Dracheimflug wrote: »MartiniDaniels wrote: »
And if player doesn't keep his gear updated.. why? This is RPG. Not visual novel, not an adventure, not walk-in-park simulator. ESO is RPG. RPG genre includes role-playing and building your character, if somebody doesn't build his character and get smashed, is it problem of the game?
As a relatively new player to ESO (but not new to MMO's nor new to TES), I can answer that. It is really unlikely that you will get the ideal drops for your build. Furthermore, unlike in other games, there is no truly open market for gear. You can farm gear, but you can never farm gear above the level of the character you are farming with, and meanwhile that character is levelling as you use them to farm. So gearing up is not entirely within your control.
Once you have an established character, it is different, of course. Or if you have a guild or a friend power levelling you.
I enjoy the game as is.
Yes, I am the one that sets "Fallout 4" to easy. Just tell me the story.
I am all about the story. If I fail over and over, I give up.
Happy with PVE as is.
Yes you lied about having no buffs whatsoever when you had biggest buff in the game, now youre compaining about newbie buffs....
Spot on, they are just looking from full CP twinks and whining that its too easy. "Why dont they just craft some gear!?!?!?!?!" - because crafting doesnt keep up with adventuring level, not even CLOSE, and demands A LOT of skill points invested. Just proves they dont really have a clue what theyre talking about, even saying newbs should go camp PDs if maybe someone shows up to maybe get some gear. "GREAT" experience....right there.
Massacre_Wurm wrote: »MartiniDaniels wrote: »Massacre_Wurm wrote: »Try at lvl 30 with no CP and random gear (from quests and world loot )
Lvl 9 char = cp160 stats pretty much.
Ok, I'll try, but I'm sure it will be way easier. Btw I tried on troll WB nearby and was smashed, so I'm not pointing that killing of Aereus as any kind of achievement, she is really weak. But still she is times more powerful then overland trash packs, so when people are telling that newbies have problems with 30k mobs...
No. I am new player ( well , sort of ). And leveled 5 chars to 50 by questing. And i can definitely say - the break point is around lvl 30. You will be weaker ( using gear from quests and loot only ) thah 9 lvl char. And some quest bosses or just monsters ( hello gargoyle from Castle of the Worm ) could be very tought at that lvl for new player.
Irrc i couldnt beat that gargoyle at level 25+ even using tri-stat potions and purple food with my first char.
MartiniDaniels wrote: »Yes you lied about having no buffs whatsoever when you had biggest buff in the game, now youre compaining about newbie buffs....
Spot on, they are just looking from full CP twinks and whining that its too easy. "Why dont they just craft some gear!?!?!?!?!" - because crafting doesnt keep up with adventuring level, not even CLOSE, and demands A LOT of skill points invested. Just proves they dont really have a clue what theyre talking about, even saying newbs should go camp PDs if maybe someone shows up to maybe get some gear. "GREAT" experience....right there.@MikaHR, sorry, I added you to ignored, I can't tolerate wild and unjustified accusations about lying despite I politely asked you to stop.Massacre_Wurm wrote: »MartiniDaniels wrote: »Massacre_Wurm wrote: »Try at lvl 30 with no CP and random gear (from quests and world loot )
Lvl 9 char = cp160 stats pretty much.
Ok, I'll try, but I'm sure it will be way easier. Btw I tried on troll WB nearby and was smashed, so I'm not pointing that killing of Aereus as any kind of achievement, she is really weak. But still she is times more powerful then overland trash packs, so when people are telling that newbies have problems with 30k mobs...
No. I am new player ( well , sort of ). And leveled 5 chars to 50 by questing. And i can definitely say - the break point is around lvl 30. You will be weaker ( using gear from quests and loot only ) thah 9 lvl char. And some quest bosses or just monsters ( hello gargoyle from Castle of the Worm ) could be very tought at that lvl for new player.
Irrc i couldnt beat that gargoyle at level 25+ even using tri-stat potions and purple food with my first char.
Yes, I agree that if you won't keep your gear within 5 levels of your current level, game punishes you with low stats very harsh. But after lvl30 without power leveling you receive new levels rather slow, so what's the problem to grind fresh gear from current zone? There are plenty of ways - chests, zone public dungeon, dolmens for jewelry. Also major buffs became available from class or weapon skills. For example for magical character at lvl 30 you will have enthropy, inner light and elemental drain. Those 3 abilities can easily increase your dps 50-75%. For stamina you will eventually open amazing weapon abilities like rally, hidden blade and poison injection. If you'll go hybrid, yes without top gear and food, hybrid is road to nowhere...
So I am coming to this conclusion - game does very poor job in explaining to new players how character build works, and so there is huge gap between those who looked youtubers like Alcast or have guildmates who explained them how to build and those who don't have this info.
As I understand it.. while the term "buff" is correct, it's also something that players have no control over, because it's the way the Dev's decision to make the game playable to both high and low-level people at the same time. Many people might not look at it as a 'buff'.
I hate crafting.. which is one of the reasons I have a particular character that is doing all the crafting.. I was told by people who have played for a while that is the best way to do it.. role play if I want, but have a separate crafting character.. to many points.. They are both behind
As I understand it.. while the term "buff" is correct, it's also something that players have no control over, because it's the way the Dev's decision to make the game playable to both high and low-level people at the same time. Many people might not look at it as a 'buff'.
Well then complain about that, as i already said in some earlier post, same dialogue about skipping tutorial with new character could be made to opt out of newbie buffs.I hate crafting.. which is one of the reasons I have a particular character that is doing all the crafting.. I was told by people who have played for a while that is the best way to do it.. role play if I want, but have a separate crafting character.. to many points.. They are both behind
I like crafting and crafting is really powerful in ESO. And yeah, you only really need 1 crafting character unless you want to do master writs. Just filling all crafting necessities requires ~130 skillpoints.
Well then one might as well take away the CP points period... NOT that I am saying to do so..
IF the game is scaled to a level that the 'buff' of 160 CP is needed to actually have new characters viable.. and it probably is necessary.. then removing it would probably mean instant death soon as one crosses a wolf.. or even the npc's in the tutorial's.
Which would mean in order to leave a tutorial area ( with a playable character) one must have gotten up to the equivalent of 160CP before leveling. Armor, arm's, skill, food, potions.. etc. Having a large interesting play/ tutorial area could work.. and those that want could skip it...
I'd really love to see a graph of how the 'buff' 160CP works and when it is no longer there. Starts out at lvl1 =160 and ticks down from there.. but how... 49=0 ?
how about for world exploration having a difficulty setting like some other games have. E.g normal, advanced, hard. Just a flat increase to npc's/eniemes defense/damage so we can still work out what weapons/armour/abilities to use. Dungeons/trials/pvp would not be affected by a difficultly setting. You could even increase drop quality with higher difficulty.
As an Eso plus subscriber a difficultly setting would be a great bonus for plus subs!
The problem with every argument that wants to change the game as it now sits is that you are not taking the developers into consideration. While all of your arguments have validity, the cost to implement many of those changes are cost prohibitive. Every hour of programming probably costs them upwards of $70 (I would guess that figure is too low) and many of those changes would probably take hundreds if not thousands of hours. They have to play a numbers game. "How much can we spend that will increase sales enough to warrant the cost?" Unless you can bring in other players willing to pay $100 a month, or you are willing to fork over something like $100,000, you are not going to get many of the proposed changes that you want. Sure a lot of content is repetitive, but that is how they keep costs down. They build modular code that can be reused over and over with a few simple lines that calls the modular code. It gives the appearance of quantity, with much less cost..
No matter what anyone wants, the developers will make the decision. They have to keep newbies and the less able folks in the game or they will have fewer customers and that will result in less fixes, less changes, and less new content. The top 10% (or less), which is what you are, is not enough income to keep them in business. They do a lot to keep the upper 10% happy, but they cannot put all their focus on them. There are plenty of people enjoying all the content in the game right now, even though it is not perfect by any means. Yet, it is still worth playing.
If we really need challenges to be happy, then we can delete our account and start a new one with new characters. Take that 10th level and go solo group dungeons until we can do it. Once we become God, life is boring. All we can do is learn to live with it and find something that does interest us and makes us happy. This is basically what others are saying when they say go to Cyrodiil or do the hard mode dungeons, etc. They are not saying you are wrong. If nothing is making you happy, then perhaps you should find something that does and go do that.
Arguing over opinions is pointless. Almost all opinions are valid, from the presenter's point of view. It would be much more productive to have each person state what they would like to see and then upvote it if you agree, don't if you disagree. The number of votes will tell the developers what is most important and then they can implement them over time, if it makes sense financially. This post has 20 pages! The developers probably hate slogging through it to find "what they consider to be" a good post. We don't want "what they consider to be a good post" anyway. We want them to know what we as a group think is a good post. The way to do that is to keep it short and sweet and give suggestions that are not obviously super expensive and one that appeals to many people so that it will get the needed upvotes.
I don't mean to oppose anyone's opinion, but I was a programmer for many years and I understand what they are facing. It is like digging a big hole. Telling someone to do it is much easier than picking up the tools and doing it. And the guy doing the work does not need 50 people, that have never done it, telling him how to do it. He will get it done the most economical way he can
Humancentipede2 wrote: »Yes its too easy and not challenging at all, the whole Content is too easy and boring because of it,.
And yet it takes an experienced player over 10 minutes to kill a world boss with a vanilla L9 character. That doesn’t seem like it’s too easy to me.
Should they be able to solo a world boss at L9? Sure, it should be possible for a good player to complete most overland content on a basic character, but they have to be way, way, way better than even the average new player. And that’s who overland content is aimed at.
And the ‘whole’ content isn’t too easy either. vMA is still a challenge for 99% of the playerbase, DLC hard mode no death is still a challenge for the vast majority etc etc. Raise your sights.
you understand that that's precisely the challenge, right? getting the timing and muscle memory just right? THAT is what makes games challenging. if you think that Dark souls are not hard, there is NOTHING that developers can do to make the game challenging for you without making it inaccessible for majority of the population.Murador178 wrote: »By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
There are ALOT of zones - just add some hard zones maybe with better rewards. Im literally 1 shotting most quest bosses... . And remove the CP system openworld it adds a even bigger power disadvantage to starters.
PS: Dark souls is also not as hard as people make it... . Its just a thing of getting into the timings and muscle memory.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
barney2525 wrote: »martinhpb16_ESO wrote: »purple-magicb16_ESO wrote: »Overland is supposed to be easy. You've chosen to do the easy content and are now complaining it's too easy?
It was designed this way as an orientation for new players. If you're a big dog then pls run with the pack.
Easy or effortless? I would argue that current overland is below easy.
Also no-one is calling for easy to be nerfed. People are asking for options for people who don't want it effortless or even easy.
Why would you deny your fellow players something if it doesn't threaten what is already available?
What happens when players arent new anymore? So every DLC for every has to be set a new players? More and more content just for people who are new or just play for the story?
Sorry I'm not getting it.
They ARE calling for Easy to be nerfed. They claim they want Easy removed from the game.
There are plenty of ways for a player to dumb down the character so Overland is a "challenge" rather than destroying the game for new players.
What I see most people advocating for is an optional alternative for veteran players so they can enjoy the questing part of this game too. And that's something everyone should be able to get behind. This idea that high level characters should go naked and purposely dumb down their characters is absurd.
MartiniDaniels wrote: »Yes you lied about having no buffs whatsoever when you had biggest buff in the game, now youre compaining about newbie buffs....
Spot on, they are just looking from full CP twinks and whining that its too easy. "Why dont they just craft some gear!?!?!?!?!" - because crafting doesnt keep up with adventuring level, not even CLOSE, and demands A LOT of skill points invested. Just proves they dont really have a clue what theyre talking about, even saying newbs should go camp PDs if maybe someone shows up to maybe get some gear. "GREAT" experience....right there.@MikaHR, sorry, I added you to ignored, I can't tolerate wild and unjustified accusations about lying despite I politely asked you to stop.Massacre_Wurm wrote: »MartiniDaniels wrote: »Massacre_Wurm wrote: »Try at lvl 30 with no CP and random gear (from quests and world loot )
Lvl 9 char = cp160 stats pretty much.
Ok, I'll try, but I'm sure it will be way easier. Btw I tried on troll WB nearby and was smashed, so I'm not pointing that killing of Aereus as any kind of achievement, she is really weak. But still she is times more powerful then overland trash packs, so when people are telling that newbies have problems with 30k mobs...
No. I am new player ( well , sort of ). And leveled 5 chars to 50 by questing. And i can definitely say - the break point is around lvl 30. You will be weaker ( using gear from quests and loot only ) thah 9 lvl char. And some quest bosses or just monsters ( hello gargoyle from Castle of the Worm ) could be very tought at that lvl for new player.
Irrc i couldnt beat that gargoyle at level 25+ even using tri-stat potions and purple food with my first char.
Yes, I agree that if you won't keep your gear within 5 levels of your current level, game punishes you with low stats very harsh. But after lvl30 without power leveling you receive new levels rather slow, so what's the problem to grind fresh gear from current zone? There are plenty of ways - chests, zone public dungeon, dolmens for jewelry. Also major buffs became available from class or weapon skills. For example for magical character at lvl 30 you will have enthropy, inner light and elemental drain. Those 3 abilities can easily increase your dps 50-75%. For stamina you will eventually open amazing weapon abilities like rally, hidden blade and poison injection. If you'll go hybrid, yes without top gear and food, hybrid is road to nowhere...
So I am coming to this conclusion - game does very poor job in explaining to new players how character build works, and so there is huge gap between those who looked youtubers like Alcast or have guildmates who explained them how to build and those who don't have this info.
It doesn't really... A few of my friends on another forum play ESO also.. and they told me to make sure to have a crafting character, as then I can invest all my points into crafting.. Though I put a couple into Animal Companion and 2h...
I hate crating, so my crafter is behind in some areas! Thankfully I DO have a good friend that didn't mind making my highest level character a nice set of armor! My next highest is in a set made by my crafter.. and she get's along well, but lvl 34 verses 42!
With my internet all wonky this week, I can only really craft and explore.. tried a fight yesterday.. it was like a strobe light.. the Sorc that kept running with my DK didn't help! I guess he/ she thought I needed help.
MartiniDaniels wrote: »MartiniDaniels wrote: »Yes you lied about having no buffs whatsoever when you had biggest buff in the game, now youre compaining about newbie buffs....
Spot on, they are just looking from full CP twinks and whining that its too easy. "Why dont they just craft some gear!?!?!?!?!" - because crafting doesnt keep up with adventuring level, not even CLOSE, and demands A LOT of skill points invested. Just proves they dont really have a clue what theyre talking about, even saying newbs should go camp PDs if maybe someone shows up to maybe get some gear. "GREAT" experience....right there.@MikaHR, sorry, I added you to ignored, I can't tolerate wild and unjustified accusations about lying despite I politely asked you to stop.Massacre_Wurm wrote: »MartiniDaniels wrote: »Massacre_Wurm wrote: »Try at lvl 30 with no CP and random gear (from quests and world loot )
Lvl 9 char = cp160 stats pretty much.
Ok, I'll try, but I'm sure it will be way easier. Btw I tried on troll WB nearby and was smashed, so I'm not pointing that killing of Aereus as any kind of achievement, she is really weak. But still she is times more powerful then overland trash packs, so when people are telling that newbies have problems with 30k mobs...
No. I am new player ( well , sort of ). And leveled 5 chars to 50 by questing. And i can definitely say - the break point is around lvl 30. You will be weaker ( using gear from quests and loot only ) thah 9 lvl char. And some quest bosses or just monsters ( hello gargoyle from Castle of the Worm ) could be very tought at that lvl for new player.
Irrc i couldnt beat that gargoyle at level 25+ even using tri-stat potions and purple food with my first char.
Yes, I agree that if you won't keep your gear within 5 levels of your current level, game punishes you with low stats very harsh. But after lvl30 without power leveling you receive new levels rather slow, so what's the problem to grind fresh gear from current zone? There are plenty of ways - chests, zone public dungeon, dolmens for jewelry. Also major buffs became available from class or weapon skills. For example for magical character at lvl 30 you will have enthropy, inner light and elemental drain. Those 3 abilities can easily increase your dps 50-75%. For stamina you will eventually open amazing weapon abilities like rally, hidden blade and poison injection. If you'll go hybrid, yes without top gear and food, hybrid is road to nowhere...
So I am coming to this conclusion - game does very poor job in explaining to new players how character build works, and so there is huge gap between those who looked youtubers like Alcast or have guildmates who explained them how to build and those who don't have this info.
It doesn't really... A few of my friends on another forum play ESO also.. and they told me to make sure to have a crafting character, as then I can invest all my points into crafting.. Though I put a couple into Animal Companion and 2h...
I hate crating, so my crafter is behind in some areas! Thankfully I DO have a good friend that didn't mind making my highest level character a nice set of armor! My next highest is in a set made by my crafter.. and she get's along well, but lvl 34 verses 42!
With my internet all wonky this week, I can only really craft and explore.. tried a fight yesterday.. it was like a strobe light.. the Sorc that kept running with my DK didn't help! I guess he/ she thought I needed help.
Well, from crafting side I occasionally found Hunding's rage in Rift in my no fast travel walkthrough I had with my main in the beginning and it was love from first sight, this set looked so amazing in comparison to overland drops so I immediately started researching 6 traits on all items I wanted.. at some point I even researched nirnhoned and bought buoyant armiger swords motif and crafted Hunding's rage buoyant nirnhoned swords at cp160. Also I already had tank at that point, who jumped on some "lf 1tank nAS". I absolutely didn't knew what is nAS and what is trial and was shocked when saw that huge mechanic dragon with millions of HP. I don't remember how we finished it, but i got Asulym DW maces from there.. so my main was running with DW/DW bars both trial and crafted, all golden of course and.... I was doing 8k dps when I tried "my super dual-wielding warrior" on dummy... so this game is really murky in terms of stats.
If internet is so bad and provider can't be changed... it's bad, what may I say.. but as it was several times mentioned we are not asking to increase difficulty for everybody, we just want veteran instance or veteran food/option whatever. I guess food is easiest way. Veteran Roll = -5k HP, disables CP, -50% cost of sprint/roll-dodge/block/break-free.
Ingvar798_ESO wrote: »The arguments to gimp yourselves (no CP/gear) to make Overland content easier are silly. MMOs and RPGs are, at their core, about progression. People enjoy seeing themselves get stronger and progressing to take on bigger challenges.
The only solution to this issue is a Vet Overland mode. There is a huge division here, with some enjoying the current pacing of the game. Keep it the same for them, and allow players who want to be challenged while doing the majority of the solo content in ESO (Overland questing) to do so.
The suggestions to play another game are sad - try being welcoming to differing opinions for once. Try to see a different humanity other than your own, you'll be a better person for it.
I agree. That's why i was extremely dissapointing that they are not going to release new group zones anytime soon. I agree though that all overand content should be way harder. It may be hard for newer players that don't have skills for self-sustain yet, but it's a joke for any competent player, which shoudn't be the case.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Sounds almost like the pre-DLC dungeon content is so easy that it doesn't teach people how to play their character effectively.
Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Sounds almost like the pre-DLC dungeon content is so easy that it doesn't teach people how to play their character effectively.
Korah_Eaglecry wrote: »Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Sounds almost like the pre-DLC dungeon content is so easy that it doesn't teach people how to play their character effectively.
Most people arent playing this game to "learn" anything. Theyre here to enjoy themselves and the vast majority dont care if that means they die 10 million times or they are carried to the end of the content by someone else.
kathandira wrote: »Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Sounds almost like the pre-DLC dungeon content is so easy that it doesn't teach people how to play their character effectively.
That is something I can agree with. But which way should the ends of the gap move? Make The harder content easier or make the easier content harder? One side or the other will not be pleased. The new players may find the initial skill curve too steep. Or on the other hand, the veteran players will not feel challenged enough.
This is the eternal struggle of game balancing. You either end up with a care bear game, or a sweaty basement dweller game. Finding the middle ground to please everyone is rare in the MMO market.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg