Sylvermynx wrote: »Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Yeah, I'd be thrilled if TES had stuck to Morrowind style play for all their games... of course we wouldn't be debating on how easy the overworld is for some and not others... but how "handholding " and easy those arrows above destination and quests starts are.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg
Thanks Sis. Yeah, my previous sat company didn't really allow for me to play the game anywhere close to "well". I'm already blown away by HughesNet - it's so much faster and smoother than wildblue that I can actually visualize being able to really PLAY THE GAME.
Yet very welcome Sis...< happy dance> better internet... you know vive been there done ghat!
My spelling sucks! Auto correct...blah.Sylvermynx wrote: »Sylvermynx wrote: »Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Yeah, I'd be thrilled if TES had stuck to Morrowind style play for all their games... of course we wouldn't be debating on how easy the overworld is for some and not others... but how "handholding " and easy those arrows above destination and quests starts are.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg
Ack...my spelling sucks or my phones auto correct does.
Thanks Sis. Yeah, my previous sat company didn't really allow for me to play the game anywhere close to "well". I'm already blown away by HughesNet - it's so much faster and smoother than wildblue that I can actually visualize being able to really PLAY THE GAME.
Yet very welcome Sis...< happy dance> better internet... you know vive been there done ghat!
Heh, yep. I know!
My spelling sucks! Auto correct...blah.Sylvermynx wrote: »Sylvermynx wrote: »Navystylz_ESO
This is why a lot of newer games in development with Kickstarter. Because these developers understand something vital was lost with this "cater to everyone" mentality. It doesn't work. When you cater to all, you have a great experience for none.
Yeah, I'd be thrilled if TES had stuck to Morrowind style play for all their games... of course we wouldn't be debating on how easy the overworld is for some and not others... but how "handholding " and easy those arrows above destination and quests starts are.
Not everyone is a great player... some people have limitations on time. Those people might now want a tougher fight just to get to the quest dungeon
I have a friend that has satelite internet, her BW doesn't allow for even most dungeons, dolmens or WB's .. make the overworld tougher and it might be to much and she'd gave to quit.
One of my dear friends sons plays... but his motor skills wouldn't allow for tougher fights. He plays on x-box one or I'd help him out. Bodyguard wise.
When I say it's tough enough, I dont just mean for me personally.. I dont mind a challenge, just not always.
The content is there for many types of people to play many different ways. It IS up to the individual to figure out how that is... you want challenge? Use the tools the Devs gave you and the brain you were born with..
"You" can't change your skills and knowledge of the game... but you can change how you play it... Death with Consequences... everytime you die, loose all your gear.. No "other char crafted gear" only what that char can make.
Their IS a way to challenge ypurself... it's an open world Mmorpg
Ack...my spelling sucks or my phones auto correct does.
Thanks Sis. Yeah, my previous sat company didn't really allow for me to play the game anywhere close to "well". I'm already blown away by HughesNet - it's so much faster and smoother than wildblue that I can actually visualize being able to really PLAY THE GAME.
Yet very welcome Sis...< happy dance> better internet... you know vive been there done ghat!
Heh, yep. I know!
Yes it is too easy and I myself have said that many times on the forums. However, by making the trashmobs tougher it will soon become a chore for people who run a tank or healer build, even at high cp level.
In order to address this issue, the mobs should be stronger but at the same time there should be dualspec in the game available from a specific level onward, so people can swap easily between a build suitable for soloing overland mobs and the build of their choice.
MartiniDaniels wrote: »Riiiiiiiiiiiight, lowering your stats to make game more challenging is sooooooooooo "unintuitive"....and the result is EXACTLY the same youre whining about.
And what YOU want completely breaks RPG and makes game world completely nonsensical.
If you want challenge you can easily get it...if not, you come to whine on the forums making up some ridiculous stuff as "excuse".
Are you OK? One of the staple parts of RPG is gathering and combining your gear. I created new toon without CP, food, pots, training crafted gear, account resources and gold, fast travel and also I play with turned off interface. Still I didn't die a single time. But I cannot play without gear picked up from overland on this particular toon, since given lackluster combat, it is only RPG element available.
And honestly idk why you are so concerned about it? If devs will create separate instances with different level of difficulty, you'll only win from this, since cp810 streak lightning won't wipe delve clean on his way to skyshard in your regular instance, all "veteran" player will sit in veteran instances.
I would like a more difficult overland too. I hate when you do a quest and the villian dies within 2 hits. It's like this is supposed to be interesting or an actual threat? I miss the old days of ESO when things were challenging... I was a Noob back during beta and release, but old Craglorn and Overland bosses were tough. I wish more content would require people to group up, make friends, and complete content. Overland bosses are to easy and the mobs die within 2 hits... Kind of ridiculous.... Especially dolmens... Not a challenge at all... I think VMA is a good example of challenging content, but even then people want it nerfed into nothingness.... You're instantly labeled an elitist if you would like things a little more difficult or having to earn things. Anywho.... I wish my necro skills would function properly and my quest NPC's would show up... I'm gonna go cry about that for awhile
One Tamriel pulled ESO out of a death spiral. At that point it was a dead game walking.
Progression levelled zones and the Vet only Craglorn meant that the vast majority of players never visited and developers were wasting time creating complex content for a minuscule fraction of the playerbase. And there is no way ZOS are going back to that (nor should they).
Now players can visit all the zones. Some of the overland content, like Wrothgar WBs is harder than others, but largely they’re all similarly easy/difficult depending on your playing ability.
I get where you are coming from. The first time you solo a dolmen, a WB, or a public dungeon, it feels like a real achievement. Very satisfying. Less so the second time and a few tries later you’re just annoyed if you die at any point in the process no matter what level of character you’re playing. That’s progress and you just have to move on to the next challenge to get that sense of achievement again.
You sound like the kid who’s just left primary school. You desperately want to go back because it’s what you know, but you can’t because you’ve outgrown it. You can’t unlearn your skills. Overland mobs will never be a challenge for you. And they’re not going to build a new ‘big child’ primary school that’s the same but harder just for you.
As far as Elsweyr goes, enjoy the story for what it is, try soloing a dragon for a challenge or, if you really want that sense of achievement wander into Sunspire and have a go at some of the mobs there. Because some of them hit like a train.
People are asking for even a minor difficulty increase so the biggest baddest villain don't die to three of your light attacks, and yet you're here trying to tell them they just wanna go back to the easy stuff they've already done a million times xD
navystylz_ESO wrote: »I remain unconvinced that hardly any of the loudest complainers on this subject actually want more difficulty.
Something tells me they're just trying to figure out how to wheedle more XP and saleable drops out of the devs.
No one even mentioned needing better rewards. On the contrary, it's been mentioned several times we are doing the sorry but it feels too boring and easy. You don't do story for rewards (outside of skill points and achievements), you do it to enjoy the story.
I barely sell anything. All my money is from doing crafting writs. It's easy to dismiss a position with a weak, contrived reason like you stated, rather than just the is barely any fun in the story at all.
This game doesn't use any interesting story-telling quest mechanics to make questing fun in the least. Nearly all content is run here and click this, run there and kill that. Pretend the boss you killed in 2 key presses is actually this super powerful, dangerous entity even though you didn't have to interrupt, block or step out of bad.
It's the worse kind of interactive story-telling. I could virtually watch a video of the dialogue and get the EXACT same experience. No cutscenes, very very little choice. Exterminate this group of people because random person on the road doesn't like them.
90% of this game is this overland story telling and the only thing to keep us interested is the story itself.
Maybe I'm weird in that I want to earn the resolution to a story. Not feel so much like a passive participant. And why have mobs do mechanics when you can ignore them all. The earlier video explains the issue with eso beautifully.
The PvE questing and main story attracts players to explore and learn the game at a lower difficulty. The overland World Bosses are really tough to solo when you have no CP or gear and that is the first aspect I think that prompts newer players to group up and help each other complete that content.
The normal dungeons, again, are supposed to be easy. They are like the tutorials in introducing new players to the dungeon-aspect of the games. Any experienced player can blow by these like nothing.
The vet dungeons are when mechanics, class roles, and a basic understanding of the game is meant to be reached, escpecially the DLC ones, and of course trials. If you find the beginner aspects of the game really easy for you right now, then it's time to step it up in terms of content so it's enjoyable to you.
Or try Cyrodiil, that should hold you over.
barney2525 wrote: »
Oh, right. this is the too easy thread.........
First off, it already NOT easy for a starting player. I know most people on here don't care about them, but it's a fact.
MartiniDaniels wrote: »^ sorry but even with zero knowledge of the game and without xp scrolls etc you would hit lvl50 after completing first zone like Stonefalls, Auridon etc and when you complete 1 or 2 more you would be cp160 and even if you don't weave/animation cancel etc, overland will become pointlessly easy. So you mean that out of 16 base game zones and 6 dlc zones, player could only complete 2 or 3 and after that quit on questing?
MartiniDaniels wrote: »^ sorry but even with zero knowledge of the game and without xp scrolls etc you would hit lvl50 after completing first zone like Stonefalls, Auridon etc and when you complete 1 or 2 more you would be cp160 and even if you don't weave/animation cancel etc, overland will become pointlessly easy. So you mean that out of 16 base game zones and 6 dlc zones, player could only complete 2 or 3 and after that quit on questing?
Are we playing the same game? When I reached level 50 on my main I had done the main quest and both Auridon and Grahtwood quest lines, with a bit of PVP, the zones' dolmens and WBs and some dungeons here and there; after Auridon alone (and some PVP ranks) he was about level 30, 35 at best.
When I read statements like this I wonder if I'm playing the game wrong
martinhpb16_ESO wrote: »barney2525 wrote: »
Oh, right. this is the too easy thread.........
First off, it already NOT easy for a starting player. I know most people on here don't care about them, but it's a fact.
How much of this game should be for the new player, all of it and forever more? Every DLC set for the new player? What happens when the new player is not new anymore?
Oh wait this is the "everything must be easy for the new players answer to the too easy thread".
martinhpb16_ESO wrote: »barney2525 wrote: »
Oh, right. this is the too easy thread.........
First off, it already NOT easy for a starting player. I know most people on here don't care about them, but it's a fact.
How much of this game should be for the new player, all of it and forever more? Every DLC set for the new player? What happens when the new player is not new anymore?
Oh wait this is the "everything must be easy for the new players answer to the too easy thread".
MartiniDaniels wrote: »The PvE questing and main story attracts players to explore and learn the game at a lower difficulty. The overland World Bosses are really tough to solo when you have no CP or gear and that is the first aspect I think that prompts newer players to group up and help each other complete that content.
The normal dungeons, again, are supposed to be easy. They are like the tutorials in introducing new players to the dungeon-aspect of the games. Any experienced player can blow by these like nothing.
The vet dungeons are when mechanics, class roles, and a basic understanding of the game is meant to be reached, escpecially the DLC ones, and of course trials. If you find the beginner aspects of the game really easy for you right now, then it's time to step it up in terms of content so it's enjoyable to you.
Or try Cyrodiil, that should hold you over.
^ sorry but even with zero knowledge of the game and without xp scrolls etc you would hit lvl50 after completing first zone like Stonefalls, Auridon etc and when you complete 1 or 2 more you would be cp160 and even if you don't weave/animation cancel etc, overland will become pointlessly easy. So you mean that out of 16 base game zones and 6 dlc zones, player could only complete 2 or 3 and after that quit on questing?
MartiniDaniels wrote: »^ sorry but even with zero knowledge of the game and without xp scrolls etc you would hit lvl50 after completing first zone like Stonefalls, Auridon etc and when you complete 1 or 2 more you would be cp160 and even if you don't weave/animation cancel etc, overland will become pointlessly easy. So you mean that out of 16 base game zones and 6 dlc zones, player could only complete 2 or 3 and after that quit on questing?
Are we playing the same game? When I reached level 50 on my main I had done the main quest and both Auridon and Grahtwood quest lines, with a bit of PVP, the zones' dolmens and WBs and some dungeons here and there; after Auridon alone (and some PVP ranks) he was about level 30, 35 at best.
When I read statements like this I wonder if I'm playing the game wrong
barney2525 wrote: »MartiniDaniels wrote: »The PvE questing and main story attracts players to explore and learn the game at a lower difficulty. The overland World Bosses are really tough to solo when you have no CP or gear and that is the first aspect I think that prompts newer players to group up and help each other complete that content.
The normal dungeons, again, are supposed to be easy. They are like the tutorials in introducing new players to the dungeon-aspect of the games. Any experienced player can blow by these like nothing.
The vet dungeons are when mechanics, class roles, and a basic understanding of the game is meant to be reached, escpecially the DLC ones, and of course trials. If you find the beginner aspects of the game really easy for you right now, then it's time to step it up in terms of content so it's enjoyable to you.
Or try Cyrodiil, that should hold you over.
^ sorry but even with zero knowledge of the game and without xp scrolls etc you would hit lvl50 after completing first zone like Stonefalls, Auridon etc and when you complete 1 or 2 more you would be cp160 and even if you don't weave/animation cancel etc, overland will become pointlessly easy. So you mean that out of 16 base game zones and 6 dlc zones, player could only complete 2 or 3 and after that quit on questing?
As a player who starts way too many characters, this is completely wrong. Without xp scrolls, completing wailing prison, kenarthi, a complete sweep of absolutely everything (not just quests - all delves, public dungeon, going to all interesting areas that give xp, all 3 dolmens once) in Auridon, Harboage 1,2,3,4,5 - which you go to grahtwood, mage line 1, fighter line 1, so all your quests are leading you to grahtwood, you will NOT have hit level 50. You will be in the 40's but no where near 50.
Things slow down the higher level you get, especially if you are not using xp buffs
That's simply a lie. I'm quite sure that most people that want some challenge in quests would be satisfied enough if, say, for them quest bosses would be on the level current Public Dungeon bosses have. Maybe some major ones - on a soloable WB's level. I definitely would be. And I'm quite sure that nobody would want something like vet dungeon's level.Really the question isn't how easy.. the question is how hard does it have to get before the "It's too easy" crowd is happy? The answer to that really is "Dark Souls"..
purple-magicb16_ESO wrote: »Overland is supposed to be easy. You've chosen to do the easy content and are now complaining it's too easy?
It was designed this way as an orientation for new players. If you're a big dog then pls run with the pack.
Difficulty is individual with skill & knowledge... You can't go back to a tutorial with a new character and say "see that was easy".. you had nothing to learn.. That new player with no skill, no knowledge.. they might find the tutorial difficult... but some may think it's easy.
What is a 1 to 10% bump in difficulty going to do for the person with 810CP? Not a darn thing... one or two more button mashes.
The DLC zone is for everyone. Murkmire had a for-everyone questline, two decent world bosses with actual mechanics and a new 4 player arena.
The chapters are also for everyone. Everyone can do the questing and dragons, the world bosses are not as hard as some, but they’re currently being melted by numbers, the public dungeons are very soloable and the new Trial is fun on normal and a challenge on vet (assuming you’re not simply going on E-Z chest runs). So again, plenty for everyone.
If I was a newer player, I might be forgiven for thinking the DLCs were overly stacked in favour of the more experienced players.