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if u want balance dont look at cp pvp

Noctus
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cp pvp is a lost cause its unbalanced and wont ever be saved. nocp pvp is far superior and very well balanced. no need to ask for nerfs when u see a sorc or warden tank 20 people solo. just go no cp pvp. i wont understand why ppl even go for cp pvp. its garbage in my opinion.

cp should be removed from pvp in general. pvp should rly just be like nocp cyrodiil and battlegrounds in the game and then just focus on balancing that.

u can also make a 1 vs x nocp build but that will take far more effort and mechanical skill (resource management, timing, reflexes) in the game.

Edit:
name me any set and i can make it work for nocp pvp thats how balanced and skill dependant nocp is.... u cant do the same in cp pvp.


Edited by Noctus on May 8, 2019 5:43PM
  • Vapirko
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    In some senses I agree with this. But CP, in some form or another, is here to stay. So asking to just ignore CP makes no sense. I also think that no CP highlights shortcomings in some classes, especially the more neglected classes like stamplar, which suffer from a lack of applicable passives.
  • MartiniDaniels
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    Problem with no-CP is that many interesting mechanics are locked behind CP (i.e. off-balance on dodge, and others). Also high-costs of actions make combat more clunky. On the other hand there is much less cancer in no-CP, and you may use your character both in PVE and PVP without changing CP distribution.

    So problem is not in CP PVP, but in CP themselves. ZOS should get rid of min-maxing possibilities of CP and just make them unlock different QoL things and mechanics like last stand, exploiter, etc
  • technohic
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    I'm not sure the differences are as much as you think. I guess more all around do it all builds in CP but worse effects of things that dont necessarily benefit from CP in proc sets on no CP.

    IM not sure you dont put a 1vxer on No CP and they still dont 1vX. Could have swore I saw a video of no CP and then the excuse was "No CP is for new players. Anyone can 1vX noobs who dont know how to play. "

    At any rate; I do think they need to balance PVP 1 way or the other and leaving CP for PVE exclusively could allow different angles to balance.
  • DeadlyRecluse
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    Noctus wrote: »
    cp pvp is a lost cause its unbalanced and wont ever be saved. nocp pvp is far superior and very well balanced. no need to ask for nerfs when u see a sorc or warden take down 20 people solo. just go no cp pvp. i wont understand why ppl even go for cp pvp. its garbage in my opinion.

    I love the amount of nuance in this post. Well thought out. 10/10.

    Both CP and noCP campaigns have balance issue--proc sets in noCP being one of the most egregious, but far from the only one.
    Thrice Empress, Forever Scrub
  • oxygen_thief
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    nice bait
    Edited by oxygen_thief on April 25, 2019 2:39PM
  • Davadin
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    Noctus wrote: »
    cp pvp is a lost cause its unbalanced and wont ever be saved. nocp pvp is far superior and very well balanced. no need to ask for nerfs when u see a sorc or warden take down 20 people solo. just go no cp pvp.

    agree. balancing should be done in PvE or no CP PvP. there's just too many variations and builds.
    cp should be removed from pvp in general. pvp should rly just be like nocp cyrodiil and battlegrounds in the game
    disagree.

    some people put pineapple on pizza. i don't like them, but i can't call 911 and ask the FBI to arrest them either.
    u can also make a 1 vs x nocp build but that will take far more effort and mechanical skill (resource management, timing, reflexes) in the game.
    son, what are u smoking? 1vX CP build is FAR FAR more effort than a no CP 1vX.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
  • frostz417
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    Noctus wrote: »
    frostz417 wrote: »
    Here we go again. Uncapped cp kid is hurt because he got smashed in a cp campaign

    ohhh here we go. capped nolife kid is afraid he will get smashed in cyrodiil like he get smashed in bg. not easy to fight relying on reflexes and coordination instead of hiding behind cheese builds and cp.

    in bg i can make just about any set and armor work in cp pvp i will need to spec specifically and wear specific sets to be successfull there is no denying that nocp pvp is far better balanced and also way easier to balance and is easier to access.

    I play both cp and non cp.. try again please. Guarantee I’d smack you in seconds in both cp and non cp.
  • CatchMeTrolling
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    Both are filled with bs and have good moments. I play both.

    Albeit, I’d like to note for the hundredth time that no cp isn’t filled with proc sets at all, there’s only one proc set you’re likely to see. And if you actually play no cp you know which one that is.
  • Emma_Overload
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    No-CP is very favorable to builds that use Cloak, Roll Dodge or Oblivion Damage, because these powerful mechanics are just as strong in No-CP as in CP. I would not be surprised if OP depended on at least 2 of these 3 mechanics for his "skill".

    No-CP also happens to be very UNfavorable to builds that use mechanics like Damage Shields which depend on both CP stars AND the CP boosts to base attributes like Magicka and Health. Playing Magicka Sorc, for example, in a No-CP environment is severely degraded compared to roly-poly Stam builds and cloaking Nightblades whose defenses are are still 100% effective.
    #CAREBEARMASTERRACE
  • frostz417
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    How many CP do you have?

    ...And yeah, I noticed OP didn't answer my question. Easily half the complaints I see about CP come from people who are too lazy to grind them out like the rest of us did.

    Well said!
  • bardx86
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    No-CP is very favorable to builds that use Cloak, Roll Dodge or Oblivion Damage, because these powerful mechanics are just as strong in No-CP as in CP. I would not be surprised if OP depended on at least 2 of these 3 mechanics for his "skill".

    No-CP also happens to be very UNfavorable to builds that use mechanics like Damage Shields which depend on both CP stars AND the CP boosts to base attributes like Magicka and Health. Playing Magicka Sorc, for example, in a No-CP environment is severely degraded compared to roly-poly Stam builds and cloaking Nightblades whose defenses are are still 100% effective.

    Been playing my Sorc from 1.6 and have max CP. I agree to an extent but in CP some builds I just can't damage on what I would call a competitive level. They just never die and I run a damage focus build. It isn't fun. In no-cp I just own folks, much more fun for me.
  • Minno
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    frostz417 wrote: »
    Here we go again. Uncapped cp kid is hurt because he got smashed in a cp campaign

    Or the OP really does think crutching on 3 proc sets is far superior and very well balanced.

    and forgets that CP mitigation only really accounts for 9% total mitigation gained, maybe 8-10% healing recieved, and another 1800-2k crit resists. Then also forgets that CP offense stars can crit forcing defensive stars to work double duty if they want to reduce crit dmg down to the same value as an attack when it doesnt crit.

    What OP is really saying is that block and dodge roll are overperforming allowing more mitigation than intended ;)
  • Waffennacht
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    No-CP is very favorable to builds that use Cloak, Roll Dodge or Oblivion Damage, because these powerful mechanics are just as strong in No-CP as in CP. I would not be surprised if OP depended on at least 2 of these 3 mechanics for his "skill".

    No-CP also happens to be very UNfavorable to builds that use mechanics like Damage Shields which depend on both CP stars AND the CP boosts to base attributes like Magicka and Health. Playing Magicka Sorc, for example, in a No-CP environment is severely degraded compared to roly-poly Stam builds and cloaking Nightblades whose defenses are are still 100% effective.

    I can roll dodge way more in CP

    But I agree with the rest

    It's however ZoS fault for making Shields require CP to maintain effectiveness (I agree with you)

    But I prefer no CP (not as my mag sorc) and have 1100 CP+
    Edited by Waffennacht on April 25, 2019 9:56PM
    Gamer tag: DasPanzerKat NA Xbox One
    1200+ CP
    Battleground PvP'er
    Circuit Breaker Stam Sorc No Snipe Archer
    Solo Dungeons coming soon
    Abomination Sorcerer
  • Noctus
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    How many CP do you have?

    ...And yeah, I noticed OP didn't answer my question. Easily half the complaints I see about CP come from people who are too lazy to grind them out like the rest of us did.

    790+ , took a break from the game but ill hit cp cap next week and also i dont think that 20 cp will do ***.
  • Noctus
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    frostz417 wrote: »
    How many CP do you have?

    ...And yeah, I noticed OP didn't answer my question. Easily half the complaints I see about CP come from people who are too lazy to grind them out like the rest of us did.

    Well said!

    ur ingame name and server ?
  • Noctus
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    No-CP is very favorable to builds that use Cloak, Roll Dodge or Oblivion Damage, because these powerful mechanics are just as strong in No-CP as in CP. I would not be surprised if OP depended on at least 2 of these 3 mechanics for his "skill".

    No-CP also happens to be very UNfavorable to builds that use mechanics like Damage Shields which depend on both CP stars AND the CP boosts to base attributes like Magicka and Health. Playing Magicka Sorc, for example, in a No-CP environment is severely degraded compared to roly-poly Stam builds and cloaking Nightblades whose defenses are are still 100% effective.

    thats just not true. in fact nightblades on high MMR fights are worst classpick atleast in battlegrounds in cyrodiil stamblades are damn fine tho. Sorcs are strong in bg pvp their shields work just fine. ur mistaken to think sorc would be weak in no cp pvp. how do u come to that conclusion.

    i have 2 sorcs in my fl. one is each week top 5 in the bg rankings and plays sorc dps very successfully and is also a Hodor member the other one can tank 3 ppl in bg without dying. so yeh sorc is rly strong from what i see....
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