That's simply a lie. I'm quite sure that most people that want some challenge in quests would be satisfied enough if, say, for them quest bosses would be on the level current Public Dungeon bosses have. Maybe some major ones - on a soloable WB's level. I definitely would be. And I'm quite sure that nobody would want something like vet dungeon's level.Really the question isn't how easy.. the question is how hard does it have to get before the "It's too easy" crowd is happy? The answer to that really is "Dark Souls"..
[Of course, these levels are not defined enough and different bosses could have different difficulty, but you can get an impression.]
It still should be questing. For pure fighting, there are indeed other options like vMA, vet dungeons and such.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
martinhpb16_ESO wrote: »
Difficulty is individual with skill & knowledge... You can't go back to a tutorial with a new character and say "see that was easy".. you had nothing to learn.. That new player with no skill, no knowledge.. they might find the tutorial difficult... but some may think it's easy.
What is a 1 to 10% bump in difficulty going to do for the person with 810CP? Not a darn thing... one or two more button mashes.
~~>>Exactly we are on the same page. At the moment 100% of overland is set at the easiest possible setting. If people do fnd it difficult how long will that last, a week? 2 weeks?.
All people are asking for is options.
I for one would love to go and explore new overland content but for a while now I have not been engaged because it is too easy for me.
As a paying customer, my expectations are not being met. I am not the only one, clearly.
It is perfectly acceptable for players to post their experience and suggestions on a topic on the forums. What is dismaying is that even though people are just asking for alternatives or options another bunch of players are telling them that they are wrong and should pip down.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.
MartiniDaniels wrote: »I mean this might seem stupid to just decrease/increase damage done/received but compare unmodded Skyrim in normal and legendary... in legendary it's hell of the tactics and action game if you are not exploiting, at least until you reach very high levels.
Ingvar798_ESO wrote: »The arguments to gimp yourselves (no CP/gear) to make Overland content easier are silly. MMOs and RPGs are, at their core, about progression. People enjoy seeing themselves get stronger and progressing to take on bigger challenges.
The only solution to this issue is a Vet Overland mode. There is a huge division here, with some enjoying the current pacing of the game. Keep it the same for them, and allow players who want to be challenged while doing the majority of the solo content in ESO (Overland questing) to do so.
The suggestions to play another game are sad - try being welcoming to differing opinions for once. Try to see a different humanity other than your own, you'll be a better person for it.
Joosef_Kivikilpi wrote: »MartiniDaniels wrote: »I mean this might seem stupid to just decrease/increase damage done/received but compare unmodded Skyrim in normal and legendary... in legendary it's hell of the tactics and action game if you are not exploiting, at least until you reach very high levels.
Only way I play Skyrim is on Legendary with no HUD or crosshairs.... Absolutely fanatical sense of achievement every enemy you slay when using strategy. You actually have to sneak around and choose to avoid completely at times.
Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
Joosef_Kivikilpi wrote: »MartiniDaniels wrote: »I mean this might seem stupid to just decrease/increase damage done/received but compare unmodded Skyrim in normal and legendary... in legendary it's hell of the tactics and action game if you are not exploiting, at least until you reach very high levels.
Only way I play Skyrim is on Legendary with no HUD or crosshairs.... Absolutely fanatical sense of achievement every enemy you slay when using strategy. You actually have to sneak around and choose to avoid completely at times.
MartiniDaniels wrote: »Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
My personal dream is all overland turned to IC mode with telvars, PVP and alliances. As an optional "campaign" of course.
AlexanderDeLarge wrote: »
I do not look to trash mobs in open world for a challenge in any MMORPG I have played in years. I look to raids, vet trials in HM and working on the latest greatest trials or DLC dungeon for my challenge. That works well with the overall scaled difficulty levels I have found is designed into modern MMORPGs.
But as I said, it would be great if Zos could add a toggle to allow a player to make their character weaker, but keep loot the same because the goal is to offer more challenge with trash mobs for those that are interested. BTW, it would not be permitted to work in dungeons or trials. There is a reason.
It is you who is missing the point which was given several times here and in other topics and which I support. The point is: yes, we probably could leave content in general as it is now, also making new 'veteran' instances could be problematic. But adding a voluntary 'Battle spirit'-like debuff (which also turns off CP) would not hurt anybody and is cheap for the devs. Also, no, it must not decrease quest and other rewards and quite possibly could slighly improve them (nothing wrong with that). Also removing gear and CP by hand is not plausible (and also not free both in gold and time costs). That's the summary, more or less.I think you missed my point.... say...and yes I am making up small numbers..
So how big a bump would make people happy?
MartiniDaniels wrote: »Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
My personal dream is all overland turned to IC mode with telvars, PVP and alliances. As an optional "campaign" of course.
OMG.... I've started one PvP character and that's all I ever want to have! and I know a few that want nothing to do with PvP at all...
Of course my personal dream is quest's with no markers, only clues that you have to get by asking NPC's... Quest's that when you fail have severe consequences... If you join the TG or DB you can't join the Fighters or Mage guild... cause honorable! Puzzles that don't give you the answers!
It is you who is missing the point which was given several times here and in other topics and which I support. The point is: yes, we probably could leave content in general as it is now, also making new 'veteran' instances could be problematic. But adding a voluntary 'Battle spirit'-like debuff (which also turns off CP) would not hurt anybody and is cheap for the devs. Also, no, it must not decrease quest and other rewards and quite possibly could slighly improve them (nothing wrong with that). Also removing gear and CP by hand is not plausible (and also not free both in gold and time costs). That's the summary, more or less.I think you missed my point.... say...and yes I am making up small numbers..
So how big a bump would make people happy?
Instead you just use slippery slope with 'this all will come to Dark Souls!' and false generalization and apparently mind-reading on a "It's too easy" crowd'. Nice work.
MartiniDaniels wrote: »MartiniDaniels wrote: »Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
My personal dream is all overland turned to IC mode with telvars, PVP and alliances. As an optional "campaign" of course.
OMG.... I've started one PvP character and that's all I ever want to have! and I know a few that want nothing to do with PvP at all...
Of course my personal dream is quest's with no markers, only clues that you have to get by asking NPC's... Quest's that when you fail have severe consequences... If you join the TG or DB you can't join the Fighters or Mage guild... cause honorable! Puzzles that don't give you the answers!
Yep, that is even better then first dream, but this will never happen anymore, at least in AAA games. I have a friend in ESO who is seasoned gamer who played in 199x etc.. but he was extremely frustrated when couple of quests in ESO were without markers.. so we all become like robots, running between checkpoints..
The PvE questing and main story attracts players to explore and learn the game at a lower difficulty. The overland World Bosses are really tough to solo when you have no CP or gear and that is the first aspect I think that prompts newer players to group up and help each other complete that content.
The normal dungeons, again, are supposed to be easy. They are like the tutorials in introducing new players to the dungeon-aspect of the games. Any experienced player can blow by these like nothing.
The vet dungeons are when mechanics, class roles, and a basic understanding of the game is meant to be reached, escpecially the DLC ones, and of course trials. If you find the beginner aspects of the game really easy for you right now, then it's time to step it up in terms of content so it's enjoyable to you.
Or try Cyrodiil, that should hold you over.
MartiniDaniels wrote: »MartiniDaniels wrote: »Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
My personal dream is all overland turned to IC mode with telvars, PVP and alliances. As an optional "campaign" of course.
OMG.... I've started one PvP character and that's all I ever want to have! and I know a few that want nothing to do with PvP at all...
Of course my personal dream is quest's with no markers, only clues that you have to get by asking NPC's... Quest's that when you fail have severe consequences... If you join the TG or DB you can't join the Fighters or Mage guild... cause honorable! Puzzles that don't give you the answers!
Yep, that is even better then first dream, but this will never happen anymore, at least in AAA games. I have a friend in ESO who is seasoned gamer who played in 199x etc.. but he was extremely frustrated when couple of quests in ESO were without markers.. so we all become like robots, running between checkpoints..
Yeah I know.. A girl can dream right??
Silly me, 1st Skyrim dungeon.. BFB.. here I am ticking through each of the possible combinations of the door puzzle and a friend called, when I told him what I was doing <sigh> he told me the answer was on the back of the golden Claw.. <gasp and groan> .. I did figure out the pillar ones quick enough though.
OK.. so maybe all the History/ painting ones in AC were a bit much for some people..
Husband"..WTF is this asking"
Me: "which painting came first"
HIm: "and how am I supposed to know that?'
Me: "We because obviously, Divinci came before Rembrandt who came before Dali..."
Yeah.. I miss games that made you think.. not just mash buttons!
The PvE questing and main story attracts players to explore and learn the game at a lower difficulty. The overland World Bosses are really tough to solo when you have no CP or gear and that is the first aspect I think that prompts newer players to group up and help each other complete that content.
The normal dungeons, again, are supposed to be easy. They are like the tutorials in introducing new players to the dungeon-aspect of the games. Any experienced player can blow by these like nothing.
The vet dungeons are when mechanics, class roles, and a basic understanding of the game is meant to be reached, escpecially the DLC ones, and of course trials. If you find the beginner aspects of the game really easy for you right now, then it's time to step it up in terms of content so it's enjoyable to you.
Or try Cyrodiil, that should hold you over.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »Murador178 wrote: »MartiniDaniels wrote: »Heh, this is still going?
How's about this? For anyone who finds the open-world content "too easy" and you refuse to spend your time in the more challenging content, then you're playing the wrong game.
It turns out, yes our sources have just confirmed it, there are in fact other games out there. Many of which offer a much greater challenge than any MMO currently out on the market. There are also more challenging MMOs out there, too.
Ask yourselves why you are devoting so much time to ESO when you could be fluffing your e-peens in some other masochism simulator games. Could it be because you secretly like the pacing of this game as it is?
Maybe you're not playing those other MMOs because they're just too damn slow...? Just saying.
Damn, I bet majority of those who ask for "veteran" version of overland, already completed all or most of high end content and just want to explore story and quests without being bored by pointlessly easy gameplay. And as it was mentioned numerous times, talk is about transferring part of existing instances to veteran mode, accordingly to number of players who want them, but for you and other players who prefer current overland, it all be only better, since you'll get rid of all those toxic e-peens.
Basically there is enjoyable solo content like Imperial city and Craglorn group zones now, but we just want similar in other zones so we can explore what writers and artists created, in immersive and engaging atmosphere.
The most challenging gameplay called PvP is most of the time lagging
My personal dream is all overland turned to IC mode with telvars, PVP and alliances. As an optional "campaign" of course.
OMG.... I've started one PvP character and that's all I ever want to have! and I know a few that want nothing to do with PvP at all...
Of course my personal dream is quest's with no markers, only clues that you have to get by asking NPC's... Quest's that when you fail have severe consequences... If you join the TG or DB you can't join the Fighters or Mage guild... cause honorable! Puzzles that don't give you the answers!
Yep, that is even better then first dream, but this will never happen anymore, at least in AAA games. I have a friend in ESO who is seasoned gamer who played in 199x etc.. but he was extremely frustrated when couple of quests in ESO were without markers.. so we all become like robots, running between checkpoints..
Yeah I know.. A girl can dream right??
Silly me, 1st Skyrim dungeon.. BFB.. here I am ticking through each of the possible combinations of the door puzzle and a friend called, when I told him what I was doing <sigh> he told me the answer was on the back of the golden Claw.. <gasp and groan> .. I did figure out the pillar ones quick enough though.
OK.. so maybe all the History/ painting ones in AC were a bit much for some people..
Husband"..WTF is this asking"
Me: "which painting came first"
HIm: "and how am I supposed to know that?'
Me: "We because obviously, Divinci came before Rembrandt who came before Dali..."
Yeah.. I miss games that made you think.. not just mash buttons!
Yep, BFB is genial one. How you release that Arwel and he runs away just to be stomped by door trap
Or Riften.. when people are telling that ESO has so amazing questing.. yes, some quests are amazing, but lion's share of quests in base game zones are so bland and pointless... and if we add pointless combat, lack of real stealth, lack of puzzles... just 3 mobs one with low slash, one with ambush and one with channeled attack.. even RP-character without account goodies, without fast travel and with turned off interface feels like he is in some mobile game where all purpose of content is to make you spend money. I found that only reason which allows me to do some quests is when I figure out new RP outfit or buy a new costume. At least for few hours there will be some desire to do overland just to see how you character acts with RP looks and RP skill bars.
JumpmanLane wrote: »Overland content is fine. I’ve seen new players get reckt by a mudcrab. Lol.
The problem with every argument that wants to change the game as it now sits is that you are not taking the developers into consideration. While all of your arguments have validity, the cost to implement many of those changes are cost prohibitive. .