navystylz_ESO wrote: »
No one even mentioned needing better rewards.
You mean except almost everyone on every one of these threads that pop up every single day?
Because I've seen an awful lot of these threads come and go, and they always feature the same rhetoric.
"MAKE IT HARDER AND GIVE US BETTER REWARDS”
You can already make it harder by downgrading your gear and not spending your own CP.
"ZOMG I SHOULDN'T HAVE TO DO THAT I DESERVE I'M ENTITLED I NEED IT WOULD BE SO MUCH BETTER FOR THE GAME IF EVERYONE WOULD LOVE IT”
So you really weren't interested in more difficulty at all, your just flipping tables because what you really want is better rewards because you feel you're in a higher level than most other players.
”ZOMG THAT'S NOT IT AT ALL I JUST WANT TO HAVE FUN WHY DON'T YOU UNDERSTAND”
I think the problem here is that I do understand and holy crap does that make some of you as mad as my fourteen year old nephew when he thinks he's being clever asking for money ’so he can get something nice for his little sister' when what he actually wants to do is keep the change.
Because game already died once because people like you. There was EXACTLY what you want at launch.
I don't understand why some of you who really want more difficulty don't challenge yourselves. The tools are in the game for you to do so, your imagination and creativity would allow you to come up with personal challenges.
navystylz_ESO wrote: »navystylz_ESO wrote: »
No one even mentioned needing better rewards.
You mean except almost everyone on every one of these threads that pop up every single day?
Because I've seen an awful lot of these threads come and go, and they always feature the same rhetoric.
"MAKE IT HARDER AND GIVE US BETTER REWARDS”
You can already make it harder by downgrading your gear and not spending your own CP.
"ZOMG I SHOULDN'T HAVE TO DO THAT I DESERVE I'M ENTITLED I NEED IT WOULD BE SO MUCH BETTER FOR THE GAME IF EVERYONE WOULD LOVE IT”
So you really weren't interested in more difficulty at all, your just flipping tables because what you really want is better rewards because you feel you're in a higher level than most other players.
”ZOMG THAT'S NOT IT AT ALL I JUST WANT TO HAVE FUN WHY DON'T YOU UNDERSTAND”
I think the problem here is that I do understand and holy crap does that make some of you as mad as my fourteen year old nephew when he thinks he's being clever asking for money ’so he can get something nice for his little sister' when what he actually wants to do is keep the change.
Your hyperbole has no place here. And show me what reply prior to yours says "and give better rewards."
Talk about people being entitled while making up BS just to whine yourself. Hypocrite.
barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
So really it's not silly and it's not gimping.. now to take the character that earned those 520 CP points and take them away ( can you actually do that? ) and then strip them nude of armor, arms, and buffs.. no that IS regressive and gimping.
navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
Same challenge as the other guy: do Caravan Rest/Mabrigal Burial Circle every 5 levels with no stats on level white gear and no CP. Videos required of course.
By your "logic" vMA is also pi** easy because it can be done with just bow light attack and no skills (or just bash). But thats what "mechanics" does to the game.
Dracheimflug wrote: »MartiniDaniels wrote: »
And if player doesn't keep his gear updated.. why? This is RPG. Not visual novel, not an adventure, not walk-in-park simulator. ESO is RPG. RPG genre includes role-playing and building your character, if somebody doesn't build his character and get smashed, is it problem of the game?
As a relatively new player to ESO (but not new to MMO's nor new to TES), I can answer that. It is really unlikely that you will get the ideal drops for your build. Furthermore, unlike in other games, there is no truly open market for gear. You can farm gear, but you can never farm gear above the level of the character you are farming with, and meanwhile that character is levelling as you use them to farm. So gearing up is not entirely within your control.
Once you have an established character, it is different, of course. Or if you have a guild or a friend power levelling you.
Humancentipede2 wrote: »Yes its too easy and not challenging at all, the whole Content is too easy and boring because of it,.
And yet it takes an experienced player over 10 minutes to kill a world boss with a vanilla L9 character. That doesn’t seem like it’s too easy to me.
Should they be able to solo a world boss at L9? Sure, it should be possible for a good player to complete most overland content on a basic character, but they have to be way, way, way better than even the average new player. And that’s who overland content is aimed at.
And the ‘whole’ content isn’t too easy either. vMA is still a challenge for 99% of the playerbase, DLC hard mode no death is still a challenge for the vast majority etc etc. Raise your sights.
Oh, now you should go around farming gear every level from 30 on. Right, best way to kill the game.
These people sound to me the same like they use xp scrolls and complain xp is to high and has to be nerfed, and when you tell them to just stop using xp scrolls they call that absurd and continue demanding xp nerf cuz RPG....or something.
they should give special rewards for Max CP toons that decide to clear content with all CP removed or stay at CP160.
Or just remove CP entirely since PVP has had several changes to handle the CP power creep but PVE has not.
navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
EvilAutoTech wrote: »I remember the "veteran" zones of the other alliances from just before 1T. My requests:
Vet Auridon
Vet Deshaan
Vet Rivenspire
Vet Wrothgar
Sure they might be full for a while but eventually I will be farming alone. One trip up the east coast of Auridon used to net me over 1K Nightwood in about 20 minutes. Good times.
I agree. That's why i was extremely dissapointing that they are not going to release new group zones anytime soon. I agree though that all overand content should be way harder. It may be hard for newer players that don't have skills for self-sustain yet, but it's a joke for any competent player, which shoudn't be the case.
The logical fallacy and cognitive dissonance is summed up perfectly in this statement.
1. It is hard for new players.
2. We have a progression system that works.
3. The game is not hard now, because I progressed.
4. Therefore, the game is bad because I progressed and find it easy now.
5. Screw new players, it's all about my experience.
That's it in a nutshell.
Korah_Eaglecry wrote: »Revelzdevelz wrote: »Silly idea. I do not pug DLC content in this game simply because of how easy it is to get someone who is either bad or just doesnt know enough about the game to contribute to the group to finish the content. The content is easy to ppl who know the game. That can be said for any game.
Sounds almost like the pre-DLC dungeon content is so easy that it doesn't teach people how to play their character effectively.
Most people arent playing this game to "learn" anything. Theyre here to enjoy themselves and the vast majority dont care if that means they die 10 million times or they are carried to the end of the content by someone else.
You're new to these threads. I can tell.
navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
I feel, at this time, that you need to be informed of an obscure little thing that you probably won't have heard of before because it's so obscure and little known.
Where do you think overland sets come from?
I imagine nobody cares about those though.
Right?
navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
I feel, at this time, that you need to be informed of an obscure little thing that you probably won't have heard of before because it's so obscure and little known.
Where do you think overland sets come from?
I imagine nobody cares about those though.
Right?
kathandira wrote: »navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
I feel it is appropriately challenging for the sort of enemies I am fighting. Considering that I have completed end game challenges and fought enemies that are a kin to gods, I feel a random bandit should be a cake walk that does not provide me with a challenge.
There are World Bosses that are still a challenge that I cannot kill in 2 hits, and I also find that appropriate as that is what they are intended for.
If for some reason a random cut purse was as difficult to kill as a World Boss, that simply wouldn’t make sense due to the challenges Ive faced in Dungeons and Trials.
You realize that out of the 1,000,000 +/- people that play this game, almost none of them interact on this forum, right?
navystylz_ESO wrote: »kathandira wrote: »navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
I feel it is appropriately challenging for the sort of enemies I am fighting. Considering that I have completed end game challenges and fought enemies that are a kin to gods, I feel a random bandit should be a cake walk that does not provide me with a challenge.
There are World Bosses that are still a challenge that I cannot kill in 2 hits, and I also find that appropriate as that is what they are intended for.
If for some reason a random cut purse was as difficult to kill as a World Boss, that simply wouldn’t make sense due to the challenges Ive faced in Dungeons and Trials.
Fair enough. But world bosses, while overland, wasn't included in the original overland is too easy discussion. Granted, you can get quests to do them, but they aren't part of the main story in general. No one is arguing world bosses are too easy.
That being said, when said bandit isn't random overland bandit, but bandit that has been terrorizing a village for X time and no one can take him out. You don't expect to kill him as fast as random overland bandit.
That being said, I also thing that if random overland group is doing a red spell charge that requires interrpting. Not doing so should hurt! If random overland bandit is charging a weapon power that requires blocking, taking the hit to the face should be meaty enough to teach players that they should step back or block that hit. Standing in circles of bad should chunk your health if you just decide to sit in it the whole duration.
These things teach people mechanics they take into group play, but they don't know how to do. This is not acceptable. It means the whole purpose of these mechanics being on overland mobs is completely and utterly pointless and are not teaching what their intent is.
Ydrisselle wrote: »navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
Count me in. I always love to see how people like you claims the game is mind-numbingly easy. Well, I had problems in delves with 100k hp minibosses with my first character, and then with my second character, and then with the others too. I was lvl30 when I could solo a boss in a public dungeon for the first time. I was lvl45 at my first solo dolmen. I didn't soloed any world bosses yet, and I've reached CP632. I didn't even tried to solo any dungeons yet. I'm simply not good enough for those challenges,and I would hate any step to make overland harder.
You want a debuff for yourself to have challenging content? You can already do it right now: disable CP, wear white gear without any stats, and use a suboptimal skill build. If that's not enough for you, then nothing will be - since you are simply too good.
EvilAutoTech wrote: »I remember the "veteran" zones of the other alliances from just before 1T. My requests:
Vet Auridon
Vet Deshaan
Vet Rivenspire
Vet Wrothgar
Sure they might be full for a while but eventually I will be farming alone. One trip up the east coast of Auridon used to net me over 1K Nightwood in about 20 minutes. Good times.
I had financial problems so had to stop playing ESO for awhile shortly after reaching level 50. But I think it was the grind associated with veteran levels that turned people off - not necessarily the veteran zones themselves. Though as I say - I never participated in those so can't really speak from experience on that. It's possible those zones were too difficult.
I'm not asking for a dramatic increase to difficulty to where it's like VMA all over the place. But it at least needs to be scaled upward to the point enemies provide at least an interesting combat situation instead of dying almost instantly which makes for a very boring fight.
navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
kathandira wrote: »navystylz_ESO wrote: »kathandira wrote: »navystylz_ESO wrote: »One thing I'm noticing--because I'm actually reading through all replies and only on page 10--is I'm not actually seeing anyone say overland difficulty is good where it's at because I'm finding it difficult.
There's this weird, SJW, apologist like thing going on, where everyone is thinking the the overland content difficulty is fine because their friend, family member, or noob they seen in the world is not doing it so well.
Is anyone in this thread responding actually having any difficulty themselves?! It's ok if you think it's easy but don't care because you don't look for a challenge when mashing out story. But I want to know who is actually having trouble that isn't some idea of a person that someone knows of or seen.
I feel it is appropriately challenging for the sort of enemies I am fighting. Considering that I have completed end game challenges and fought enemies that are a kin to gods, I feel a random bandit should be a cake walk that does not provide me with a challenge.
There are World Bosses that are still a challenge that I cannot kill in 2 hits, and I also find that appropriate as that is what they are intended for.
If for some reason a random cut purse was as difficult to kill as a World Boss, that simply wouldn’t make sense due to the challenges Ive faced in Dungeons and Trials.
Fair enough. But world bosses, while overland, wasn't included in the original overland is too easy discussion. Granted, you can get quests to do them, but they aren't part of the main story in general. No one is arguing world bosses are too easy.
That being said, when said bandit isn't random overland bandit, but bandit that has been terrorizing a village for X time and no one can take him out. You don't expect to kill him as fast as random overland bandit.
That being said, I also thing that if random overland group is doing a red spell charge that requires interrpting. Not doing so should hurt! If random overland bandit is charging a weapon power that requires blocking, taking the hit to the face should be meaty enough to teach players that they should step back or block that hit. Standing in circles of bad should chunk your health if you just decide to sit in it the whole duration.
These things teach people mechanics they take into group play, but they don't know how to do. This is not acceptable. It means the whole purpose of these mechanics being on overland mobs is completely and utterly pointless and are not teaching what their intent is.
I kinda do expect to kill that Bandit who was terrorizing a town for a long time. Considering what our characters have been through and accomplished, the villagers are like 4 year olds, and that bandit is like a 12 year old. Yeah the 4yr olds can't handle it, but we are seasoned Marines compared to that 12 year old.
barney2525 wrote: »navystylz_ESO wrote: »barney2525 wrote: »
You are right. No one mentioned the rewards.
But no one ever mentions their Real ultimate goals either.
Must be really nice for people like you to pull absolutely BS out their arse to attack that argument, rather than the on-going actual discussion. You have NEVER gotten good rewards from quest content. NEVER. So this fixation and pretending peopel thinking overland content is too easy because they want better rewards is just inane. Stop. Just stop.
Nope
If you had paid any attention, you would have seen I have been addressing the issue.
The idea that the Main Focus of this or any other game of this type is to have the "wandering monsters" be the most dangerous and horribly hard for characters to kill is just plain ridiculous. The character needs to get from point A to point B to pursue the actual Mission (whatever it may be). Overland is simply Filler. It's Nuisance. It is DESIGNED to be minimal effort - especially for higher powered characters. To think otherwise makes no sense. It is NOT a Major part of the game.
So, if I see someone so adamant about Making it some Major part of the game, I start wondering Why. It's Not because "it's too easy". That would be something you complain about if you get to a world boss and it falls over in 3 hits.
That's Not what Overland is. Overland is Not Supposed to be hard, and it is functioning Exactly as it is supposed to. You tell me - WHY DOES ANYONE CARE THAT IS IS EASY TO GET FROM POINT A TO POINT B?
IMHO
I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue.
But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging
It is NOT a Major part of the game.
Maybe I'm older than you are, But Nobody complains this hard about something this insignificant without having Something else that they want to accomplish.