Deathlord92 wrote: »Makes me laugh at the start of pts when they stripped nb of its damage mag sorcs would say adapt even tho a good tanky player was going to be an impossible challenge for nb with out fracture and defile now that stamblade may get silence look at all the mag sorcs is this there idea of adapting lmao 😂TequilaFire wrote: »Forum Sorcs when threatened.
i personnaly think 3s isnt the end of the world.
on most builds you have HoTs and buffs that last longer than 3s, and not everyone will be a NB and spam incap over incap at a cost of 120ult. also, you have to land it in the first place, which isnt guaranted at all.
i assume that the best players will be even more unplayable with a 3s silence because it's not a cc and cant be freed. still if you have a templar in your team you can purge it with a synergie right? or a healer maybe?
it will have its effect in 1v1 situation, but in any others it wont be the end of all living things like it sounds in this topic.
remember, at a cost of 125 you ave DBoS.
What I do care about is balance. If you think that nightblade incap should have a silence that prevents all healing and defense on magicka classes, then let that be your opinion. I disagree with that change 100%.
What zos says: We are investigating counter-play options for the silence debuff.
What I understand: A fully-charged heavy attack now removes silence.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
I personnaly think 3s isnt the end of the world.
on most builds you have HoTs and buffs that last longer than 3s, and not everyone will be a NB and spam incap over incap at a cost of 120ult. also, you have to land it in the first place, which isnt guaranted at all.
i assume that the best players will be even more unplayable with a 3s silence because it's not a cc and cant be freed. still if you have a templar in your team you can purge it with a synergie right? or a healer maybe?
it will have its effect in 1v1 situation, but in any others it wont be the end of all living things like it sounds in this topic.
remember, at a cost of 125 you ave DBoS.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
A part of me wants this to go live and have all the defenders of this being on a mag char and run into @Jaxaxo ...
The_Last_Titan wrote: »off the top of my head
"increases the stamina and magicka cost of the targets abilities by 60% for 3 seconds", i dont know the numbers that would be balanced but it could be viewed as weakening them in a way and make the resource restore on attack kind of like draining their resources.
Tommy_The_Gun wrote: »Btw. I get the impression that most of the mag based characters would want this single target ultimate ability to cost 500 ulti points and had a description "does nothing".
People are obviously not objective here. Remember when Sorcs had their rune cage undodgeable burst combo somwhere around Summerset ? Non of them was like "you know ZOS, you gave us this and it is slightly OP" - all of the were like:
"it is totally fine" (yes back then changes went to live server, despite the outrage. Here we have ppl who probably did not even tested it on PTS and already we have a DEV answer to the outrage).
So, if you were to be as much objective as possible (and not biased ofc) - what would you propose ? Immunity to silence after 3 seconds ? Or what ? Keep in mine that Incap is not a skill or spamable. It is a single target melee ultimate, that can be dodged or blocked.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.