MartiniDaniels wrote: »MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
It shows that if they did see him coming, with the way the new incap works, they would have 3 secs of not being able to do anything as a magicka player, and would die in that time.
Also another video, showing a player killing multiple players that aren't afk and not dying every second gank:
https://www.youtube.com/watch?v=D5Re6DjD2J4
He ganks with onslaught, not with incap
This just proves that if you want to build glass cannon for ganking there are several options, and it is cloak broken, not incap. Though I don't argue that new incap will be broken, even for stamclasses silence after gank is bad.
Videos aside, yes sometimes you may met somebody like Pelikan who will "kill you in 3 seconds". But this works only 1 time, when you res and return you already will be aware and this won't repeat. And it's like 1 "Pelikan" in 10 hours, you can't use some top player as a reference. You may meet similar sorc or warden too, incap burst is not the only burst which may kill you in 3 seconds if you were caught off guard.
usmcjdking wrote: »MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
Opponents die in 1 GCD.
MartinitDaniels: "WHY ARE THEY DOING NOTHING?"
Probably because they are dead friend.
WatchYourSixx wrote: »Okay the video posted just proves my point. How would having a silence make that worse? Killing people instantly wouldn't change with or without a silence. And the rune cage thing mentioned is a stun which can be broke free, and if you can't then you're screwed. Here with a silence you can still move and dodge and block. With it as a stun before you had to break free before doing anything, which means at least 1 sec is spent breaking free unable to do anything. It sounds like you all just want incap to do nothing like several others have mentioned. Having a soft cc like silence is something that's been missing from this game from the start. They need to add a disarm as well, and make more silences accessible to at least one other class. It's definitely not "stupid op" like you are making it out to be though.
Clearly you guys know more than me though so I'm done trying.
Good gankers gonna gank good. 99.99997% of NBs are not 1-shotting or even 3-shotting properly geared or aware players in Cyrodiil.
WatchYourSixx wrote: »Okay the video posted just proves my point. How would having a silence make that worse? Killing people instantly wouldn't change with or without a silence. And the rune cage thing mentioned is a stun which can be broke free, and if you can't then you're screwed. Here with a silence you can still move and dodge and block. With it as a stun before you had to break free before doing anything, which means at least 1 sec is spent breaking free unable to do anything. It sounds like you all just want incap to do nothing like several others have mentioned. Having a soft cc like silence is something that's been missing from this game from the start. They need to add a disarm as well, and make more silences accessible to at least one other class. It's definitely not "stupid op" like you are making it out to be though.
Clearly you guys know more than me though so I'm done trying.
WatchYourSixx wrote: »Okay the video posted just proves my point. How would having a silence make that worse? Killing people instantly wouldn't change with or without a silence. And the rune cage thing mentioned is a stun which can be broke free, and if you can't then you're screwed. Here with a silence you can still move and dodge and block. With it as a stun before you had to break free before doing anything, which means at least 1 sec is spent breaking free unable to do anything. It sounds like you all just want incap to do nothing like several others have mentioned. Having a soft cc like silence is something that's been missing from this game from the start. They need to add a disarm as well, and make more silences accessible to at least one other class. It's definitely not "stupid op" like you are making it out to be though.
Clearly you guys know more than me though so I'm done trying.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
no changes have ever been made to nightblade skills "due to nightblade complaints"
none.
the only times anything has ever changed due to complaints was the 1 second delay on shields.
then there was snipe
then there was sloads
then oblivion damage
then shield breaker set
this incap change revert will be number 6on that list, and only is happening from sorcerer complaints in mass.
only from sorc and because sorcerers dominate thick on this forum.
You're funny.
wheres the joke?
i listed facts, and if you need i can add more to that list of things.
WatchYourSixx wrote: »Okay the video posted just proves my point. How would having a silence make that worse? Killing people instantly wouldn't change with or without a silence. And the rune cage thing mentioned is a stun which can be broke free, and if you can't then you're screwed. Here with a silence you can still move and dodge and block. With it as a stun before you had to break free before doing anything, which means at least 1 sec is spent breaking free unable to do anything. It sounds like you all just want incap to do nothing like several others have mentioned. Having a soft cc like silence is something that's been missing from this game from the start. They need to add a disarm as well, and make more silences accessible to at least one other class. It's definitely not "stupid op" like you are making it out to be though.
Clearly you guys know more than me though so I'm done trying.
You asked for a video, I showed you some. How would a silence make it worse? Imagine a bad player with it who can't 1 shot someone. Now they have 3 seconds to do it. Magicka players have very little stamina to break free, block, sprint with.
You're honestly right, we do know more than you, and it's okay to learn.
The more I think about it, the more I think 3 seconds is an eternity for magicka players not being able to heal or shield up. If they are on potion cooldown, that may very well be a respawn moment for them. Although, most experienced magicka players would build into block reduction, extra stamina regen, and roll dodge reduction. I think it will make killing in PVP even easier. I think 1.5-2 seconds is strong, but manageable for most magicka players that understand the game. Incapacitating Strike should be strong.
Waffennacht wrote: »Why can't people wrap their mind around the fact that this silence is least effective against magsorc?
Waffennacht wrote: »Why can't people wrap their mind around the fact that this silence is least effective against magsorc?
Sorc has a Stam based heal that doesn't scale to max Stam/wpn dmg. This can also be combined with curse eater to theoretically purge the silence.
MagNB, Magplar, magDK, even magden, get seriously screwed with no real options.
WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
Waffennacht wrote: »Why can't people wrap their mind around the fact that this silence is least effective against magsorc?
Sorc has a Stam based heal that doesn't scale to max Stam/wpn dmg. This can also be combined with curse eater to theoretically purge the silence.
MagNB, Magplar, magDK, even magden, get seriously screwed with no real options.
Waffennacht wrote: »Why can't people wrap their mind around the fact that this silence is least effective against magsorc?
Sorc has a Stam based heal that doesn't scale to max Stam/wpn dmg. This can also be combined with curse eater to theoretically purge the silence.
MagNB, Magplar, magDK, even magden, get seriously screwed with no real options.
Counter, Bone Sheild... They should give us an Undaunted Ultimate called Utility so we could get a third bar to get some abilities in there so people would not need to give up a slot for useful counters to certain things.
Waffennacht wrote: »Why can't people wrap their mind around the fact that this silence is least effective against magsorc?
Sorc has a Stam based heal that doesn't scale to max Stam/wpn dmg. This can also be combined with curse eater to theoretically purge the silence.
MagNB, Magplar, magDK, even magden, get seriously screwed with no real options.
When cast time ability is interrupted by bash or stun it cannot be used some time after that. You know for how long ? 3 seconds. It also stuns caster. You know how long that incap silence lasts ? Wow 3 seconds what a coincidence. Basically nb can just use incap and then when he sees sorc trying to use dark conversion fear him or use la+ability+bash and execute because after break free sorc will have 3 seconds inability to use dark conversion. Or he can just bash cancel incap when he sees magsorc casting dark conversion to get stun with incap and disabling dark conversion usage for the duration of silence.
Also silence couldnt be purged last time I checked and even if it could You would need lot of luck to get that curse eater proc off cooldown right in the moment silence was applied to You. Perosnally I think that classes which can somehow survie that combo on magicka setups are those who can build up some decent HoT healing before getting silenced.
MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
Joy_Division wrote: »MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
It proves exactly what the person I responded to doubted existed.
As far as why players are doing nothing to detect him, it's not usual for people to stand around spamming revealing flare every 3 seconds looking for stealthed nightblades. And even if it was something you felt was a good precaution, doing so would run out of resources really quick and then be easy fodder for anyone to kill. That's why stealth is very powerful, one in stealth not able to be seen unless the opponent spends resources, and even if they do devote said resources, there is no guarantee they will find the stealth opponent, let alone maintain contact.
So people react after a stealth attack is made, which is precisely why being silenced for three seconds after Incap is the most short-sighted change ZOS has made in 5 years, which is saying quite a bit because there have been a lot of bad changes.
Counter, Bone Sheild... They should give us an Undaunted Ultimate called Utility so we could get a third bar to get some abilities in there so people would not need to give up a slot for useful counters to certain things.
You wouldnt be able to activate ultimate while silenced anyway.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
no changes have ever been made to nightblade skills "due to nightblade complaints"
none.
the only times anything has ever changed due to complaints was the 1 second delay on shields.
then there was snipe
then there was sloads
then oblivion damage
then shield breaker set
this incap change revert will be number 6on that list, and only is happening from sorcerer complaints in mass.
only from sorc and because sorcerers dominate thick on this forum.
You're funny.
wheres the joke?
i listed facts, and if you need i can add more to that list of things.
no changes have ever been made to nightblade skills "due to nightblade complaints"
none.
the only times anything has ever changed due to complaints was the 1 second delay on shields.
then there was snipe
then there was sloads
then oblivion damage
then shield breaker set
this incap change revert will be number 6on that list, and only is happening from sorcerer complaints in mass.
only from sorc and because sorcerers dominate thick on this forum.
You're funny.
wheres the joke?
i listed facts, and if you need i can add more to that list of things.
I don't normally get involved with these sorts of arguments, cause I already know you won't see reason but..... Prove that what you said is a fact. I dare you to show me the evidence and documentation that proves beyond a shadow of a doubt that everyone complaining here is a sorc main.