DoonerSeraph wrote: »Why dont you remove the silence and add that heal absorption you removed from Ruinous Scythe? Incap is not a spammable althougt its a cheap ulti, I think 3k heal absorption is good enough and serves the purpose of killing while leaving room for counterplay (most burst heals exceed 3k in PvP)
TequilaFire wrote: »Forum Sorcs when threatened.
EcclesiaFides wrote: »Fix is simple: reduce length of silence to 1.5 or 2 seconds and increase the ult threshold to get the silence to like 150 or 200. I like the silence addition (and I play mag) because it fits NBs class theme perfectly (using darkness, fear, and silence...can't think of anymore more nightblade-esque). 1.5 or 2 seconds would give more breathing room for counterplay.
But ya'll - the damn skill is called "Incapacitating Strike". If you remove stun, defile, and silence - how does it in fact incapacitate the target at all? That's all I'm saying. But right now its ultra powerful for ultra low cost so it needs adjustment for sure. I just want it to be given a chance because I think it could work.
Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.
Tommy_The_Gun wrote: »Forums right now... every one is like "panic mode on" .
Have any one actually tested it on PTS ? How does it work and feel ?
Oh and sorry but... but... I have to... I just have to:^ This is literally how I felt some patches ago, and 2 patches ago and last patch. And I was told exactly what. To L2P.
Are those changes really that bad that ppl simply refuse to even hear of this ????
WatchYourSixx wrote: »Idk why everyone is making a big deal of this. 1 roll dodge takes up most of this time and the rest is barely enough to get 1 hit in. But whatever keep complaining about a good change. You can still block, you can still use pots, you can still roll dodge. You can still have hots on you, you can still have Shields on you.
TequilaFire wrote: »@TequilaFire
Maybe it’s time to talk about the reason so many NBs seem to perceive Incap as weak - it has to compete with DBoS. I was baffled when I saw this in 5.0.0:Fighters Guild
Dawnbreaker: Increased the delay on the Damage over Time effect to 2 seconds from 1 second. Total duration is now 6 seconds, rather than 5 seconds.
Dawnbreaker of Smiting (morph): The stun from this ability no longer ranks up from 1.5 seconds to 2.5 seconds; instead, it is a flat 2 seconds at all ranks. This morph now progressively gets stronger in damage as it ranks up instead. This will result in a 5.7% initial hit damage increase, and a 9% Damage over Time portion increase.
However the discussion about it never gained much traction as it was drowned in the Necro and now Incap noise.
I just can’t understand why DBoS has escaped adjustments for so long and gets buffs instead.
DBOS is available to all and is go to ult of most melee small scalers which of late have heavy influence on class reps and are the most vocal of the PvP crowd.
I use DBOS on my brawler stamblade as well as my stamplar.
Yes, but do you think then every class ultimate needs the power level of DBoS? I think that’s not a healthy approach.
Class ultimates especially single target ones should be better or be competitive with DBoS. I know you only have mag sorc chars but it actually sucks that DBoS is pretty much the best stamina ultimate with only incap (and every necro ulti) rivaling it. Incap should always be better than DBoS in a 1v1 because DBoS is an AOE ultimate and incap is single target. Not to mention it's a class defining ultimate.
Honestly if they kept the stun at 120 ultimate and just gave the resource return passive incap would be perfectly fine. Whatever the case is though, the silence needs to go otherwise rip magicka builds in open world.
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Sanguinor2 wrote: »WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Imagine defending a change that makes the main resource of 50% off the whole pvp population useless for the duration of the debuff and actually think that this is balanced.
Imagine mag builds being mag builds because they dont run around with 30k+stam.
Imagine people playing no cp pvp where you have less max stam and dodging and breaking free costs over 4k stam.
Imagine people not playing in massive zergballs so they actually need enough of their mainstat to sustain, heal and deal damage, well that one wont be a problem with incap changes anymore I guess.
Again if you think this is so wonderfully balanced can we get a mag ult that disables all stam usage? You still have your magicka bar afterall, you can even use magicka to block with an ice staff! You can even get heals by slotting a restoration staff!
@WatchYourSixx
WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.
These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.
CritsTheBed wrote: »WatchYourSixx wrote: »Imagine playing a mag class and not realizing you have Stam as well... People saying you can't dodge roll or block or break free as mag. I don't recall Stam being limited to only Stam builds
Exactly. I main a stamsorc with 10k magicka. I'd like to use crit surge and spam ball of lightning but that's a lot of magicka.
These are the worst players on ESO. They couldn't beat a stamblade before the patch and ran to the forums complaining about it. I think it's hilarious.
You nailed it on the head. You main a stamina based class. You can heal after Incap. Your entire point is pointless in this discussion.
CritsTheBed wrote: »Dark deal? You mean the sorta heal with a cast time? I mean you’re not even trying mate.