WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
I could show you countless mag sorc videos from a year ago where Rune Cage provided the opportunity to straight up murder people in a few seconds. 3 seconds is a long time, long time. Especially after you just ate a critted Incap from stealth. I feel like people are ignoring this part intentionally. If you take an 8-10 incap from stealth, you just lost a third of your health, and now you have zero chance of healing or using your primary defenses for 3 seconds. Good luck if an AOE ability is being used after the incap. Good luck if you are feared right as the 3 seconds runs out.
TequilaFire wrote: »It is pointless to keep going back and forth about Incap till we see what they come up with.
WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
Because they are right (at lest some of them).Tommy_The_Gun wrote: »Btw. I get the impression that most of the mag based characters would want this single target ultimate ability to cost 500 ulti points and had a description "does nothing".
People are obviously not objective here. Remember when Sorcs had their rune cage undodgeable burst combo somwhere around Summerset ? Non of them was like "you know ZOS, you gave us this and it is slightly OP" - all of the were like:
"it is totally fine" (yes back then changes went to live server, despite the outrage. Here we have ppl who probably did not even tested it on PTS and already we have a DEV answer to the outrage).
So, if you were to be as much objective as possible (and not biased ofc) - what would you propose ? Immunity to silence after 3 seconds ? Or what ? Keep in mine that Incap is not a skill or spamable. It is a single target melee ultimate, that can be dodged or blocked.
They won't listen to you bro.
WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
no changes have ever been made to nightblade skills "due to nightblade complaints"
none.
the only times anything has ever changed due to complaints was the 1 second delay on shields.
then there was snipe
then there was sloads
then oblivion damage
then shield breaker set
this incap change revert will be number 6on that list, and only is happening from sorcerer complaints in mass.
only from sorc and because sorcerers dominate thick on this forum.
DreadDaedroth wrote: »ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Admit the mistake and delete this change. Simple.
it wasnt a mistake
they only gona change it because MASS complaints.
this happens every single time sorcerer gets touched in the SLIGHTEST.
allways has been, allways will be.
From what I remember they introduced minor mangle 1st to incap but due to the mass nightblades complaints they've changed it to silence. This also happened when they removed berserk from grim focus and added heal but due to nightblade complaints also added up to 15% dmg reduction. That also happened when ZoS removed fracture from supprise attack and changed it to 5% penetration debuff because they said mark already have fracture but due to nightblade complaints they made mark free to cast. ZoS is affaraid to nerf properly even 1 ability that stamblades are commonly using and they add even more usefull abilities like power extraction which can basically beat steel tornado in new update. One of the current combat team devs is well known for his fascination with nightblade class and stamblade in specific. Nightblade complaints during this PTS turned every nerf they recived into pseudo nerf or even buff so what is Your point again ?
no changes have ever been made to nightblade skills "due to nightblade complaints"
none.
the only times anything has ever changed due to complaints was the 1 second delay on shields.
then there was snipe
then there was sloads
then oblivion damage
then shield breaker set
this incap change revert will be number 6on that list, and only is happening from sorcerer complaints in mass.
only from sorc and because sorcerers dominate thick on this forum.
You're funny.
MartiniDaniels wrote: »MartiniDaniels wrote: »brandonv516 wrote: »As a Magblade I would run it.
But I don't want anyone else running it lol.
So please make it something else...again.
^ this. I really don't wanna switch to stamblade, so probably using this new incap will be enough to counter-act anybody other then stamblades 2nd place is better then last, huh?ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
There is no counterplay. If you make silence breakable again, this is nothing but an ability that only "stuns" magicka chars with the opportunity of a follow up stun if not broken fast enough.
Incap is a high damage ult that increases all your damage against the target by 20%, gives crit for being slotted and is the cheapest ult in the game. What else does it need? If you want a gimmick, give something like a gimmick. Give minor lifesteal or whatever.
It cost after this will be 120, it's damage is not that big for 120 ult (hi, soul assault!) and so on. Only problem is silence is such a strong debuff and negates active defense.
Its cost remains the same, the additional effect is just at 120 ult.
But at 70 ult you will receive much weaker version of what is now on live. Weakest ult in the game basically. From where is info about "high damage"??? I saw a ton of incaps in recap, they were just slightly (20-25%) more powerful then surprise attacks. And only a 10-15% more powerful then *** frags or bow proc. Incap is powerful when it is part of burst.. .when it is just threw directly in your face by NB which struggles to survive your pressure, i.e. dodges/heals etc, you like "lol, dude just wasted ult".
Idk who you fight if you think incap is the weakest ult in the game. Incap regularly hits for anything between 7k and 12k on PvP builds. It has a 20% damage increase, and will be buffed with 10% from exploiter and 10% from follow up when casted at 70 ult on the defense as in your example.
Malamar1229 wrote: »
WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
ZOS_BrianWheeler wrote: »Heyo Gang!
We have been reading your feedback about the changes to Incapacitating Strike and are investigating counter-play options for the Silence that's been added to this ability.
Murador178 wrote: »Sanguinor2 wrote: »So stamblade now essentially has the best class Mitigation, huge burst, deletes magicka in a 1v1 by Pressing 1 button and the best snare removal ability in the game. In Addition they also got a Sustain buff, please ZOS I know Gilliam likes stamblade but this is a bad joke at best.
More like he likes tankblades...
Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
MartiniDaniels wrote: »
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
echo2omega wrote: »So.
Nightblades have a hard counter to all magicka classes with no counter play...
MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
MartiniDaniels wrote: »Joy_Division wrote: »WatchYourSixx wrote: »Show me a clip where 3 seconds killed you that isn't lag or you failing to block/dodge an ability. Did you know you can block with even just 1 stam?
You don;t play much, do you?
https://www.youtube.com/watch?v=vMVXvKq7Lf0
Edit: LoL third response. Pelican is famous
One question is why opponents are doing nothing to detect him? At least after first gank? He kills, cloaks and others are simply staying doing nothing and obviously this is extreme case of cool player on absolute glass cannon. It's not even glass, it's one way ticket without sustain, 16k HP and 10k resistances with balorgh, i.e. he just charges ulti, comes and kills 1 target, after that video is cut. How many times he was decimated when detected?
And every 2nd target is AFK.. lol. This video proves nothing.
It shows that if they did see him coming, with the way the new incap works, they would have 3 secs of not being able to do anything as a magicka player, and would die in that time.
Also another video, showing a player killing multiple players that aren't afk and not dying every second gank:
https://www.youtube.com/watch?v=D5Re6DjD2J4