Say for example Negate, reduce cost to whatever this is. Make it so your unable to use stam abilties while inside it including dodge and sprint. So make it harder to get out of. Could be a nice counter balance to this.
But then we have necromancers coming with this update so you can just have them resurrect you if you die in pvp. Something the game hasn't had before till now.
TequilaFire wrote: »All this Sorc screaming sure would make a powerful dragon shout. lol
BrokenGameMechanics wrote: »What zos says: We are investigating counter-play options for the silence debuff.
What I understand: A fully-charged heavy attack now removes silence.
Not good enough. In a game where the new meta is high speed movement, lots of dodge rolling (buffed up last patch) and gap closing, it is really really really really hard for a Magica build with a staff to get a successful HA off that hits.
Most of the time the Negate happens right in the teeth of a charging high speed, CC immune, zerg and yea, so the Magica builds are expected to stand there, not move, not dodge roll, not block, not budge an inch and hold an HA for several seconds. Yea, well they are dead in 2 secs, long before the HA ever fires.
There`s one way I can think of how to get balanced PVP if this silence is going to stay on incapacitating strike.
Create nightblade-only campaign for Cyrodiil, nightblade-only queue for battlegrounds and allow nightblades to only duel other nightblades, then exclude nightblades from other Cyrodiil campaigns. That`s it. That way other classes could have actual pvp, while nightblades would get to enjoy their own elder scrolls-themed shooter game in their own sandbox.
kathandira wrote: »I think there is a positive take away here. From the sounds of the responses here, there will be quite a few PvP players leaving the game. Perhaps that could take the attention away from balancing things around PvP.
; )
Malamar1229 wrote: »
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Thevampirenight wrote: »Say for example Negate, reduce cost to whatever this is. Make it so your unable to use stam abilties while inside it including dodge and sprint. So make it harder to get out of. Could be a nice counter balance to this. But I imagine it would be really annoying for both sides. To have abilties out there that can seriously hinder them in pvp with no counter or break out of like other things like snares or stuns.. But then we have necromancers coming with this update so you can just have them resurrect you if you die in pvp. Something the game hasn't had before till now. Maybe have necromancers resurrection ultimate be unaffected by Silence on both magic and stamina sides. So It can be used even if silenced. Could be a nice way to have Necromancers be important to your groups survival.
Malamar1229 wrote: »
Good thing I don't play a NB, I just watch people's reactions. And what I am seeing now is:
Malamar1229 wrote: »
Good thing I don't play a NB, I just watch people's reactions. And what I am seeing now is:
Malamar1229 wrote: »
Good thing I don't play a NB, I just watch people's reactions. And what I am seeing now is: