hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
Alienoutlaw wrote: »to futher again from the privacy T&Cs
Activity: We may store information about your use of the Service, such as your search activity, the pages you view, and the date and time of your visit. We also may store information that your computer or mobile device may provide to us in connection with your use of the Service, such as your browser type, type of computer or mobile device, browser language, IP address, WiFi information such as SSID, mobile carrier, phone number, unique device identifier, advertising identifier, location (including geolocation, beacon based location, and GPS location), and requested and referring URLs. You may be able to limit or disallow our use of certain location data through your device or browser settings, for example by adjusting the "Location Services" settings for our applications in iOS privacy settings.
as we are "forced" to create an account and use the tool to claim our user id we are in fact giving you "a 3rd party" way to much info than is needed for a simple "game log"
LiquidPony wrote: »Alienoutlaw wrote: »to futher again from the privacy T&Cs
Activity: We may store information about your use of the Service, such as your search activity, the pages you view, and the date and time of your visit. We also may store information that your computer or mobile device may provide to us in connection with your use of the Service, such as your browser type, type of computer or mobile device, browser language, IP address, WiFi information such as SSID, mobile carrier, phone number, unique device identifier, advertising identifier, location (including geolocation, beacon based location, and GPS location), and requested and referring URLs. You may be able to limit or disallow our use of certain location data through your device or browser settings, for example by adjusting the "Location Services" settings for our applications in iOS privacy settings.
as we are "forced" to create an account and use the tool to claim our user id we are in fact giving you "a 3rd party" way to much info than is needed for a simple "game log"
@Alienoutlaw this is boilerplate privacy policy verbiage as it relates to Google Analytics. The Google Analytics ToS requires a privacy policy.
What is your concern, exactly?
When casuals are shown to be more toxic and elitist than good players.
If you're casual this would not affect you anyway.
If everyone would put their need to be right aside, I think there is one thing we can all agree upon: The logger, in itself, is not a negative thing. It would seem that everyone agrees that such a feature would prove beneficial to specific groups, such as trials guilds.
However, where the differences of opinions and concerns arise is the scope of who is affected by the feature. Should it be everyone? Should it be for those who opt in?
With this in mind, I genuinely believe that the best compromise would be for the logger to require unanimous consent from the group to be activated. Similar to the way the Ready Check functions: A player initiates the Ready Check which then prompts a pop-up on everyone's UI and then players can then check whether or not they are ready. So the way the logging feature would be activated is someone in the group (most likely the trial leader) would initiate a "Logging Request" which would then prompt a pop-up on everyone's UI to ask if they wish to activate the logger. If the entire group consents, then the logger will be activated and the log will be saved on the hard drive of whoever initiated the Logging Request. If even a single person declines their consent, then the logger will not be activated. This would be benefit those who actually want to use the logger, and it would benefit those who wish to keep their combat data from being logged and shared.
"But what if I don't want to consent to the logger, but the rest of the group does? They will kick me!"
What if you don't want to activate Hard Mode in a dungeon/trial and the rest of the group does? Chances are they will ask you to leave so that they can find someone else who is willing, and then you can find a group who doesn't want to activate Hard Mode.
"But what if I'm in a guild which requires all trial runs to be logged? That isn't fair for me"
What if you are in a guild which requires all members to parse their DPS before being allowed into vet trials? This is no different. Guilds are allowed to set the requirements for their members, and if someone doesn't like or agree with a policy then they can leave and find another guild which doesn't require the trials runs to be logged.
"But what if I decline to consent to the logger, and someone puts me on a list on Reddit which is full of players who declined their consent to be logged? Then I would be targeted and wouldn't be able to join a guild!"
What if you decline to activate Hard Mode in a trial and someone puts you on a list on Reddit...wait, that doesn't happen. I fail to see the argument here.
Forcing the logger to only activate if the entire group consents would be the best middle ground. This would avoid the entire debate about who is anonymous and who opted out and what sort of data is logged for those who opt out. So it would be all or nothing.
I'm posting this here from the other thread for @ZOS_BobbyWeir to hopefully see it because the suggestion received support from people who both like the logger and those who are worried about their privacy:If everyone would put their need to be right aside, I think there is one thing we can all agree upon: The logger, in itself, is not a negative thing. It would seem that everyone agrees that such a feature would prove beneficial to specific groups, such as trials guilds.
However, where the differences of opinions and concerns arise is the scope of who is affected by the feature. Should it be everyone? Should it be for those who opt in?
With this in mind, I genuinely believe that the best compromise would be for the logger to require unanimous consent from the group to be activated. Similar to the way the Ready Check functions: A player initiates the Ready Check which then prompts a pop-up on everyone's UI and then players can then check whether or not they are ready. So the way the logging feature would be activated is someone in the group (most likely the trial leader) would initiate a "Logging Request" which would then prompt a pop-up on everyone's UI to ask if they wish to activate the logger. If the entire group consents, then the logger will be activated and the log will be saved on the hard drive of whoever initiated the Logging Request. If even a single person declines their consent, then the logger will not be activated. This would be benefit those who actually want to use the logger, and it would benefit those who wish to keep their combat data from being logged and shared.
"But what if I don't want to consent to the logger, but the rest of the group does? They will kick me!"
What if you don't want to activate Hard Mode in a dungeon/trial and the rest of the group does? Chances are they will ask you to leave so that they can find someone else who is willing, and then you can find a group who doesn't want to activate Hard Mode.
"But what if I'm in a guild which requires all trial runs to be logged? That isn't fair for me"
What if you are in a guild which requires all members to parse their DPS before being allowed into vet trials? This is no different. Guilds are allowed to set the requirements for their members, and if someone doesn't like or agree with a policy then they can leave and find another guild which doesn't require the trials runs to be logged.
"But what if I decline to consent to the logger, and someone puts me on a list on Reddit which is full of players who declined their consent to be logged? Then I would be targeted and wouldn't be able to join a guild!"
What if you decline to activate Hard Mode in a trial and someone puts you on a list on Reddit...wait, that doesn't happen. I fail to see the argument here.
Forcing the logger to only activate if the entire group consents would be the best middle ground. This would avoid the entire debate about who is anonymous and who opted out and what sort of data is logged for those who opt out. So it would be all or nothing.
@Nebthet78 Information about what you do in the game is ALWAYS being sent to other players.
This is a fundamental basic necessity. If your character jumps, information about that jump is sent to every player around you, because without that information, how would their game be able to show your character jumping?
If your character hits an enemy and reduces its health by 10000, every other player around you must be informed of that, because how else would their game know that the enemy's health has gone down by 10000? How else would their game know to animate your dagger hitting the enemy?
This information is always being sent to other players, all the time, and it's a necessary part of the basic function of the game.
So now the only question is, what are other players allowed to do with this information? Not ZOS. But other players.
When someone screenshots your character as it is jumping, they are capturing and potentially transmitting that information. When someone streams and your character enters their field of view jumping, they are capturing and transmitting that information. When someone describes your jumping in a forum post, they are recording and transmitting that information.
It's all the same thing, with the only difference being the degree of detail. A description is not going to be as detailed as a screenshot, which in turn is not as detailed as a video recording. In some ways, a log will be more detailed than a video recording, but in some other ways, it will be less.
Third party websites are a red herring. When someone streams and you appear in that stream, does Twitch ask you for permission? Is Twitch violating your privacy? Why is there no expression of concern that Twitch or YouTube are third-party websites not affiliated with ZOS? Why is there no forum outrage over the privacy violations of appearing in someone's stream or video clip or screenshot?
Bluepitbull13 wrote: »LiquidPony wrote: »Bluepitbull13 wrote: »T3hasiangod wrote: »Bluepitbull13 wrote: »@majulook
ah ok schrodinger's cat, the i "think" it would look like what was shown in the ESO live that it was previewed on but now it's something super personal that goes beyond the game.
@Bluepitbull13
I did not see the ESO Live stream. Even if I did see it, I would look at a log that I created to see what was in it.
There is literally no personal data in the logs. They displayed it on ESO Live. It is a text file with variable names and numbers corresponding to abilities, buffs, debuffs, and character names.
but schrodinger's, it can be my light attack rotation in there or a HIPAA violation with my health information
/s
I'm going to be a bit pedantic here, but to be clear, silly as it sounds (because GDPR is silly in a lot of ways), your character name (or even a random identifier) + combat data logs is almost certainly considered "personal data". The GDPR definition of personal data is anything that can be linked to an identifiable person, even if indirectly. See: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=uriserv:OJ.L_.2016.119.01.0001.01.ENG#d1e1489-1-1‘personal data’ means any information relating to an identified or identifiable natural person (‘data subject’); an identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social identity of that natural person;
For instance, at my company, if we transmit a GUID + clickstream over the wire to a third-party, that is considered "personal data" because in our system that GUID can be associated with an IP address or email address or other PII.
However, that does not mean that the data can't be stored, processed, analyzed, sent to other parties, etc. It just means that the user has to give explicit consent and that the data is being collected/stored/processed for a legitimate reason. You give consent when you click that obnoxious "OK" button that pops up on the cookie/data disclaimer on every website these days.
In the case of ESO, we all agree to the Privacy Policy when we first start the game or whenever said Privacy Policy changes.
That Privacy Policy specifies the types of "personal data" collected, in this case the relevant section would be:2. The Personal Data We Collect
...
G. Your Activities, Stats, Friends and Preferences. We collect usage and preference details related to your use of the Services, such as language, in-game purchases, game-play statistics, scores, persona, characters, achievements, rankings, time spent playing, click paths, game profile, preferences, friends (including friend relationships through, for example, the creation of clans) and other data that you provide to us as part of your account.
Additionally, it specifies how that data can be used and shared. Where exactly "Encounter Logging" fits into that scheme is open to interpretation but I don't think ZOS would have any trouble at all here. Of course, IANAL.3. How We Use Personal Data
...
For the performance of our agreement with you. The personal data referred to under Section 2. A, B, C, D, E, F, G and I above may be used to provide our Services to you, including to run contests, sweepstakes or other events or activities in which you participate; improve your gameplay experience; provide tailored customer services and support; matching; for billing and payment purposes; and to handle your enquiries.
...
For our legitimate commercial interests. The personal data referred to under Section 2. D, E, F, G, H and I above may be used to improve and develop our products and services; analyse the use of our Services and generate aggregate statistics about our User community; personalize your experiences (e.g., for your geographic area); send or display targeted marketing; facilitate software updates; assist in security and fraud prevention; for system integrity (preventing hacking, cheats, spamming, etc.); facilitate our business operations and maintain appropriate business records; operate company policies and procedures; facilitate our response to legal process (e.g., a court order, warrant or subpoena); enable us to merge, sell, acquire, or transfer assets; and for other legitimate business purposes permitted by applicable law.
4. How ZeniMax Shares Personal Data
ZeniMax may disclose your personal data as follows, and we will obtain your consent to do so where required by applicable law:
Service Providers and Processor. We may engage vendors, agents, service providers, and affiliated entities to provide services to us or to Users on our behalf, such as support for the internal operations of our websites, online stores (including payment processors), products (such as our games) and services (e.g., message board operations, and technical support processing), as well as related offline product support services, data storage and other services. In providing their services, they may access, receive, maintain or otherwise process personal data on our behalf. Our contracts with these service providers do not permit use of your personal data for their own marketing and other purposes.
I'll repeat, I am not a lawyer. However, my opinion is that ZOS is 100% covered in this use-case by the Privacy Policy that we all agree to based on the language therein. They are using/sharing this data to improve the gameplay experience.
Let me draw an analogy from my world. One of our lines of business involves site usage analytics. That is, you're on some website, and as you're navigating around, the site is transmitting to us (a third party) a stream of data describing your usage of the site (what links you click, how long you spend on each page, etc.). It is basically a GUID + event data (very similar what what is present in these Encounter Logs). That is considered "personal data" according to our DPO. It is also 100% fine for us to process it because the user explicitly consents to this when they agree to the Cookie Policy.
I truly believe from what I saw and will find out further when this tool hits the PTS is only game data being shared with this website, but wow some people pages back start bringing up social security numbers, bank pins, first and last name, date of birth and can't help but face palm a bit. I cant help but think that a judge would believe it's a frivolous litigation over how many deaths/dps in a dungeon/trial is being shared to a 3rd party that has agreements with zos
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
I hope to God they proceed with this feature as is and ignore all the naysayers...so that they can all be proven wrong...
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
I hope to God they proceed with this feature as is and ignore all the naysayers...so that they can all be proven wrong...
I am not against the tool. It is a great idea. It just has this one flaw and you have said zilch to prove those comments wrong. Not even close.
Again, the points in the comment you posted have not been proven wrong by anyone. No one has even tried. They have disagreed but that is mostly out of fear that Zos would not make the changes necessary. That is not being proven wrong.
But that's exactly what happens when a streamer streams themselves killing other players, for example. It's stuff that's recorded. Being sent to an outside third party. For monetization. And lots of it. It's obscene how much money some streamers in some games can make, but that's another topic of dicussion. The point is, that's all happening with the help of the various other players that appear in their videos, without their permission. So how is that different than this?It is not being recorded, saved and then sent OUTSIDE THE GAME SERVERS into the hands of a Third Party company without my permission and for their own monitization.
If it's a real person, and the circumstances are right, yes. But if someone has a video of them killing my character in Cyrodiil, what grounds do I have to get that video removed? There are none.Actually, if people wanted to, there are ways for them to petition these companies to have the video removed if a person really didn't want to be on there. There are tonnes of Youtube videos removed because of this on a daily basis.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
I hope to God they proceed with this feature as is and ignore all the naysayers...so that they can all be proven wrong...
I am not against the tool. It is a great idea. It just has this one flaw and you have said zilch to prove those comments wrong. Not even close.
Again, the points in the comment you posted have not been proven wrong by anyone. No one has even tried. They have disagreed but that is mostly out of fear that Zos would not make the changes necessary. That is not being proven wrong.
Ok guy
Since this log is apparently just a txt file, I just wonder how difficult would it be to modify the data prior to upload.
Is there some DTS / Hash string that will discredit the file if modified by something /someone outside of the games logging process?
The single greatest protection against log editing is eyeballs. When you have the entire group's data broken down to an ability level and can see all gear, buffs, debuffs, etc., spotting a forgery becomes obvious. This is why every ranking has to be verifiable, i.e., you can go to the report and study it to see if something isn't right.
Note that log editing (if you're caught) results in the character being permabanned on the site (and this would follow you across renames of the character), and the user account and IP being banned.
Joy_Division wrote: »Because I was tagged earlier in the thread, just letting everyone know I am paying attention to both sides of the argument and that elusive middle ground in-between. I'd imagine ZOS is too.
Yes, I have my own opinions, but my highest priority is a system that is most accommodating. The health and the overall sustainability of the game is ultimately what I'm hoping for. I have no interest playing a game where people are uncomfortable and not excited to play it.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
I hope to God they proceed with this feature as is and ignore all the naysayers...so that they can all be proven wrong...
I am not against the tool. It is a great idea. It just has this one flaw and you have said zilch to prove those comments wrong. Not even close.
Again, the points in the comment you posted have not been proven wrong by anyone. No one has even tried. They have disagreed but that is mostly out of fear that Zos would not make the changes necessary. That is not being proven wrong.
Ok guy
If you had an actual argument against those points you would have made it in at least one of your last few posts instead of this and trying to claim those points had been refuted. You have not.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Hallothiel wrote: »To those comparing this to streamers /Twitch etc - yes, I don’t think they should be able to do that without my consent - especially if they are making some sort of financial gain out of it. My agreement is with Zos, not them.
But then I would have that for stuff someone films on their phone & uploads to share. Don’t like it and don’t see why I have to agree to it without being asked.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Right, you just miss the context in which it is relevant.
I'm farily certain you could figure out who every anonymous player was with some degree of certainty if you've been in the group and paid a lot of attention to everyone in your group. Anonymous just means it's stripped of your character names, so if you don't want to have it on a thirdparty website it won't be.
As an example, if I would visit an anonymous meeting of e.g. Alcoholics Anonymous (pretty much the only anonymous real life meeting that came to my mind), I would still recognize other people that have been there. If I saw them in public I could say that they have been to an Alcoholics Anonymous meeting, but everyone else who wasn't there has no clue they've been to a meeting with me. Right?
They would have to believe me that I actually met that person at a meeting. They would have to believe me that what I say about that person is actually about that person.
The whole point of the anonymous option is to not share personal data outside of the system ZOS controls without user consent.
And please correct me if I'm wrong, but so far we have no clue if it actually is "opt-in to share names" or "opt-in to be anonymous".
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Right, you just miss the context in which it is relevant.
I'm farily certain you could figure out who every anonymous player was with some degree of certainty if you've been in the group and paid a lot of attention to everyone in your group. Anonymous just means it's stripped of your character names, so if you don't want to have it on a thirdparty website it won't be.
As an example, if I would visit an anonymous meeting of e.g. Alcoholics Anonymous (pretty much the only anonymous real life meeting that came to my mind), I would still recognize other people that have been there. If I saw them in public I could say that they have been to an Alcoholics Anonymous meeting, but everyone else who wasn't there has no clue they've been to a meeting with me. Right?
They would have to believe me that I actually met that person at a meeting. They would have to believe me that what I say about that person is actually about that person.
To spin it a bit further, if it would be possible to opt-out of logging completly, you would still be able to know who didn't want to be logged. As long as you've been there.
The whole point of the anonymous option is to not share personal data outside of the system ZOS controls without user consent.
And please correct me if I'm wrong, but so far we have no clue if it actually is "opt-in to share names" or "opt-in to be anonymous".
VaranisArano wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
So if we disagree we should just be quiet?
What is funny is it would require huge work to do what I suggested, add a field to the db. All aspects of skills have this field added to it. Default is set to No or 0. Buffs/debuffs would get a yes, or 1. Skills that do both damage and provide buffs/debuffs are already separated in the db. If someone opts out in game only the items set to a state of yes pass through.
Yes, it would take a moment to get every items set straight but it is pretty straight forward work and should not be complicated if the db that supports this game is arranged reasonably well.
This does not impact raid teams as they would require players to opt in just as they require sharing dps now. So there is no reason to object to this other than to object for the sake of it.
If you disagree you are insane, because your points have all been refuted.
My points have not been refuted. You are crazy to think so.
It is a fact that in certain situations the player who is anonymous can be surmised. This point is obvious and has not been many who disagree that Zos should create a truly anonymous setting have agreed this is the case.
Further, no one has refuted that Zos could create a true opt out system. The only people who would refute this do not understand the first thing about db and the foundation of this game is a db.
Last, this true opt out would not affect core and progression teams as any serious core team would require their players to opt in. You know this as it is already the case with serious core teams. I cannot remember the last time I raided on a serous team that did not require sharing information.
People have disagreed, but no one has refuted any of those points as they are all factually very, very possible. Just as samba is Brazillian a true opt out system can be added to the game that would not harm core raid teams. The only reason the game does not have one is Zos chose to not make it so.
The only reason that would make this challenging to do is if the db for ESO is an utter mess. If the development and continued design of this game has been poorly managed this could be the case, but even then it would still be very doable.
I'll take a stab at it.
Identity can be surmised? The same is true with CMX, where the identity can be associated with a parse, obtained by extrapolation. The case of an Anonymous player in ESO Logs is very similar to someone in a group where everyone is running CMX and sharing parses.
ZOS could create a true opt-out system? Yes, they could. However, implementing that would go against the idea of using this tool for any player in any encounter.
A true opt-out effects no one? It would not effect organized raid groups who already require shared parses. It would impact the ability of any player to log any encounter, which is part of the design of ESO Logs.