anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »DjMuscleboy02 wrote: »can't wait to kick people from my group that are set to anonymous
LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon. Stop logger. Upload file. Read log. Find out the 3 other players were "anonymous". Retro-kick yourself.
You don't need to complete dungeon to upload lol, just 1 fight
Double LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon first fight. Stop logger. Upload file. Read log. Find out the 3 other players were are "anonymous". Retro-kick yourself. Proceed to kick them... too bad, they've kicked you already for afk-ing. And they completed the dungeon long ago.
You never used fflogs or wowlogs before have you? Theres a live logging option.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »DjMuscleboy02 wrote: »can't wait to kick people from my group that are set to anonymous
LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon. Stop logger. Upload file. Read log. Find out the 3 other players were "anonymous". Retro-kick yourself.
You don't need to complete dungeon to upload lol, just 1 fight
Double LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon first fight. Stop logger. Upload file. Read log. Find out the 3 other players were are "anonymous". Retro-kick yourself. Proceed to kick them... too bad, they've kicked you already for afk-ing. And they completed the dungeon long ago.
You never used fflogs or wowlogs before have you? Theres a live logging option.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »DjMuscleboy02 wrote: »can't wait to kick people from my group that are set to anonymous
LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon. Stop logger. Upload file. Read log. Find out the 3 other players were "anonymous". Retro-kick yourself.
You don't need to complete dungeon to upload lol, just 1 fight
Double LoL.
Get in a group. Port to dungeon. Start logger. Complete dungeon first fight. Stop logger. Upload file. Read log. Find out the 3 other players were are "anonymous". Retro-kick yourself. Proceed to kick them... too bad, they've kicked you already for afk-ing. And they completed the dungeon long ago.
You never used fflogs or wowlogs before have you? Theres a live logging option.
ZOS_BobbyWeir wrote: »
You may remember that years ago, our addon API unintentionally allowed the ability to show group combat data in real time. While we saw a merit in this as tool, we disabled that capability due to the potential for misuse with having this information readily accessible in the game and in real time. Encounter logging provides a deep look into the same data, but external to the game and not in true real time. We believe these distinctions will swing the balance back towards using a tool like this for constructive purposes rather than nefarious ones.
DarkerDreams wrote: »So you might not be able to have "real time" logging but you can sure get pretty close to it. As the log is written every time logging is stopped, it's not going to take much effort to write an addon that keeps starting, stopping, and analyzing it in almost real time.
DarkerDreams wrote: »So you might not be able to have "real time" logging but you can sure get pretty close to it. As the log is written every time logging is stopped, it's not going to take much effort to write an addon that keeps starting, stopping, and analyzing it in almost real time.
DarkerDreams wrote: »So you might not be able to have "real time" logging but you can sure get pretty close to it. As the log is written every time logging is stopped, it's not going to take much effort to write an addon that keeps starting, stopping, and analyzing it in almost real time.
This isn't necessary. Live logging works just fine. In dungeons it will lag a bit more, since the file won't flush to disk until enough events have accumulated, but for trials, you can evaluate stuff right after the pull just fine.
ZOS_BobbyWeir wrote: »You may remember that years ago, our addon API unintentionally allowed the ability to show group combat data in real time. While we saw a merit in this as tool, we disabled that capability due to the potential for misuse with having this information readily accessible in the game and in real time. Encounter logging provides a deep look into the same data, but external to the game and not in true real time. We believe these distinctions will swing the balance back towards using a tool like this for constructive purposes rather than nefarious ones.
This isn't necessary. Live logging works just fine. In dungeons it will lag a bit more, since the file won't flush to disk until enough events have accumulated, but for trials, you can evaluate stuff right after the pull just fine.
anitajoneb17_ESO wrote: »ZOS_BobbyWeir wrote: »You may remember that years ago, our addon API unintentionally allowed the ability to show group combat data in real time. While we saw a merit in this as tool, we disabled that capability due to the potential for misuse with having this information readily accessible in the game and in real time. Encounter logging provides a deep look into the same data, but external to the game and not in true real time. We believe these distinctions will swing the balance back towards using a tool like this for constructive purposes rather than nefarious ones.
@ZOS_BobbyWeir ^^This^^This isn't necessary. Live logging works just fine. In dungeons it will lag a bit more, since the file won't flush to disk until enough events have accumulated, but for trials, you can evaluate stuff right after the pull just fine.
And now THIS ?? ^^^^
Please explain.
It has nothing to do about parses but our choice whether to share our data with others and not have it forced upon us.
If you want to use it fine, but it shouldn't be forced on others. There needs to be a full opt-out, especially since this tool is a feature OUTSIDE the game on a Third Party website.
So keep up with the rude comments guys. You are showing exactly why there are people against this tool.
No one's going to be able to kick anonymous people or those who don't meet their metric of 'up to snuff' because of this. People aren't going to use it like that because it's too much effort.
I always find it amazing how many people have concerns about someone seeing their DPS, meanwhile they post everything about their lives publicly on social media sites.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
VaranisArano wrote: »I always find it amazing how many people have concerns about someone seeing their DPS, meanwhile they post everything about their lives publicly on social media sites.
You do realize there's a difference between posting information voluntarily on social media and having no choice about your combat data being shared, yeah? The only choice we get is to be anonymous - thankfully now the default.
Moreover, your comparison has very little to do with our concerns, which is that a past addon that provided real time, in game DPS tracking of individual players was removed because of concerns with toxicity...and now we find out that ESO Logs or even the base game Encounter Log can be used to do practically the same thing only on a slight delay.
My hope is that ZOS will disallow addons that provide in game DPS tracking of individual group members just as they did before. Combat Metrics is sufficient while respecting individual player privacy.
VaranisArano wrote: »I always find it amazing how many people have concerns about someone seeing their DPS, meanwhile they post everything about their lives publicly on social media sites.
You do realize there's a difference between posting information voluntarily on social media and having no choice about your combat data being shared, yeah? The only choice we get is to be anonymous - thankfully now the default.
Moreover, your comparison has very little to do with our concerns, which is that a past addon that provided real time, in game DPS tracking of individual players was removed because of concerns with toxicity...and now we find out that ESO Logs or even the base game Encounter Log can be used to do practically the same thing only on a slight delay.
My hope is that ZOS will disallow addons that provide in game DPS tracking of individual group members just as they did before. Combat Metrics is sufficient while respecting individual player privacy.
Sure, but why do you think having a 23,447 Damage per second posted on a website is a privacy concern and sharing pictures of your family or friends is not? I don’t get that at all.
Players will be toxic with or without addons.
VaranisArano wrote: »I always find it amazing how many people have concerns about someone seeing their DPS, meanwhile they post everything about their lives publicly on social media sites.
You do realize there's a difference between posting information voluntarily on social media and having no choice about your combat data being shared, yeah? The only choice we get is to be anonymous - thankfully now the default.
Moreover, your comparison has very little to do with our concerns, which is that a past addon that provided real time, in game DPS tracking of individual players was removed because of concerns with toxicity...and now we find out that ESO Logs or even the base game Encounter Log can be used to do practically the same thing only on a slight delay.
My hope is that ZOS will disallow addons that provide in game DPS tracking of individual group members just as they did before. Combat Metrics is sufficient while respecting individual player privacy.
Sure, but why do you think having a 23,447 Damage per second posted on a website is a privacy concern and sharing pictures of your family or friends is not? I don’t get that at all.
Players will be toxic with or without addons.
hedna123b14_ESO wrote: »This thread is still alive? Jesus...no one cares about your 10k parse...really noone...
VaranisArano wrote: »I would hope ZOS wouldnt allow addons that function effectively the same, if on a slight delay, to the one they already removed.
lordrichter wrote: »hedna123b14_ESO wrote: »This thread is still alive? Jesus...no one cares about your 10k parse...really noone...
Actually... I might be interested in seeing that. I can generally achieve that only by playing one handed while giving my cat a bath.VaranisArano wrote: »I would hope ZOS wouldnt allow addons that function effectively the same, if on a slight delay, to the one they already removed.
The main difference is that it is delayed. That makes it harder for real time abuse of the system, which was the concern with the earlier add-on. Additionally, it is an identity opt-in system, so unless the player takes action to reveal their identity, it is more difficult to associate a name with the metrics. More difficult, not impossible.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I tried out a few diff things to see if I did something wrong. I didn't type /encounterlog in-game, I stopped the log after I started it to see if it would show me live data, I ran a dungeon with friends to see if it would show me live data... but it didn't show me live data as the fight started. I could see the data after the fight was over and when I stopped the log. I did not show me the dps while we fought.
VaranisArano wrote: »I always find it amazing how many people have concerns about someone seeing their DPS, meanwhile they post everything about their lives publicly on social media sites.
You do realize there's a difference between posting information voluntarily on social media and having no choice about your combat data being shared, yeah? The only choice we get is to be anonymous - thankfully now the default.
Moreover, your comparison has very little to do with our concerns, which is that a past addon that provided real time, in game DPS tracking of individual players was removed because of concerns with toxicity...and now we find out that ESO Logs or even the base game Encounter Log can be used to do practically the same thing only on a slight delay.
My hope is that ZOS will disallow addons that provide in game DPS tracking of individual group members just as they did before. Combat Metrics is sufficient while respecting individual player privacy.
Sure, but why do you think having a 23,447 Damage per second posted on a website is a privacy concern and sharing pictures of your family or friends is not? I don’t get that at all.
Players will be toxic with or without addons.
VaranisArano wrote: »I tried out a few diff things to see if I did something wrong. I didn't type /encounterlog in-game, I stopped the log after I started it to see if it would show me live data, I ran a dungeon with friends to see if it would show me live data... but it didn't show me live data as the fight started. I could see the data after the fight was over and when I stopped the log. I did not show me the dps while we fought.
Thank you for testing it!
So it sounds like currently, you can see the data after every fight, but that would require pausing during the dungeon run to stop the log and look at the data on the website. Is that right? If so, about how long did that take you to see the load after each fight?
If I've understood that correctly, that doesn't sound so bad. There is a delay, and in my experience, most of my PUG dungeoneers aren't going to wait to stop the log and look up DPS data. I mean, most groups barely even wait for NPC quest dialogue!
However, I would be concerned that if an add-on brings that data in-game, then even with the delay that's pretty much identical to the previous addon that got removed for showing individual DPS parses after each fight.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai