driosketch wrote: »@Kihra I saw this asked, but never answered. Can any one in the group upload the log? Could a guild leader upload it to private/unlisted, but random #12, picked to fill out this run, upload it to public?
driosketch wrote: »While were at it, if players swap to anonymous between log and /log, how would the data show?
driosketch wrote: »Also guilds on site. Is there some verification? Can anyone createcand claim a guild? Can anyone register as part ofva guild, or does it need approval from the leader? What about removing them from a guild when they leave the guild in game, and how does this effect previous private logs?
driosketch wrote: »Honestly, I'm not sure why there needs to be a public category at all. Can you explain it? If anything, it seems the unlisted link that can be posted in chat or Discord is all you'd need.
We don’t have CMX on console. I’m hoping and praying on them porting this to console eventually.
anitajoneb17_ESO wrote: »lordrichter wrote: »Having met him, I can say that if it was within the scope of this tool to bring it to consoles, he could do it. While I was talking with him, he presented as a person who really wants to make something that is useful and is willing to listen to players and make adjustments, where possible. Don't dismiss this guy.
He looked quite embarrassed though during the stream (or is it me... ?). He tried to explain vaguely (with Gina and Jessica laughing their a** off ) that they're always close to addon developers - although this isn't an addon, but Kirah came to them to suggest this "pretty cool tool"... Not a word as to why and how they willfully disabled group data sharing in the API 2 or 3 years ago just to change their mind now... and code65536 , who's a very active addon author, mentioned in another thread that this has never been discussed with the community of addon developers.
That doesn't sound very transparent, nor consistent.
@Kihra
I have not seen a mention of when the Anonymous flag is set on the logs. Hence the following Question.
When is the Anonymous flag set, during the creation of the log? or is it done on the web site?
Basically asking if the log file prior to up load show all group members name / character name even if a player has selected Anonymous?
@Kihra
I have not seen a mention of when the Anonymous flag is set on the logs. Hence the following Question.
When is the Anonymous flag set, during the creation of the log? or is it done on the web site?
Basically asking if the log file prior to up load show all group members name / character name even if a player has selected Anonymous?
There is a checkbox in-game that says you don't want your name included in logs. If that's checked, then what's put in logs is just an empty name field and an anonymous character id, so the log doesn't know who you are, and by extension, my site doesn't know who you are.
In addition, on my site, i also have the capability for character to be hidden from character searching and rankings. Because of the ZOS checkbox, this would only come into play if you both forgot to check the box and participated in content that resulted in a ranking, e.g., a public report with a ranked instance (it's still TBD what is going to be ranked on the site, I will be talking to the community more about that in the coming weeks).
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
First of all, would it be an idea to implement a 'warning' of any kind if someone activates the combatlog so everyone who is in that group at least know about it? (Maybe like a little text on the side like "combatlog activated"?)
And secondly, would it be an idea to make a "ready check" before the combat log starts working? I think you mentioned before that it wouldn't make much sense to get part of the data and I totally agree on that. That would not make so much sense. But also some people simple don't want their data recorded which I also totally understand. So maybe it would be an option to make everyone is happy about the recording of data beforehand.
I am not really sure if this can be implemented or not but that's why I ask.
First of all, would it be an idea to implement a 'warning' of any kind if someone activates the combatlog so everyone who is in that group at least know about it? (Maybe like a little text on the side like "combatlog activated"?)
And secondly, would it be an idea to make a "ready check" before the combat log starts working? I think you mentioned before that it wouldn't make much sense to get part of the data and I totally agree on that. That would not make so much sense. But also some people simple don't want their data recorded which I also totally understand. So maybe it would be an option to make everyone is happy about the recording of data beforehand.
I am not really sure if this can be implemented or not but that's why I ask.
That's really a question for ZOS, not for me, since you're talking about in-game engineering work.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
VaranisArano wrote: »If I want to remove my name later, because someone uploaded one of my logs to Public and now I'm ranked on a leaderboard, I have to create an account, claim my characters, and send an email saying i don't ever want to be ranked.
Is that correct?
VaranisArano wrote: »I will be perfectly honest. I feel very strongly that the default setting needs to be for everyone to be Anonymous
driosketch wrote: »@Kihra I saw this asked, but never answered. Can any one in the group upload the log? Could a guild leader upload it to private/unlisted, but random #12, picked to fill out this run, upload it to public?
Before I answer this, I should back up and explain more about the site and how looking up people works, etc. This is a simplified overview, since I don't want to write a novel here.
The site has three functional pillars:
(1) Analysis (everything you see when viewing a report to help you progress, get better, study how to improve, see why you died, etc.)
(2) Statistics - Aggregated information about instances and classes/specs, e.g., what spec does the most damage, what spec dies the most on a specific boss, what mechanic does a spec die to, which boss takes more pulls, etc.
(3) Rankings - Leaderboards that let people compete for top scores, etc. The default view for this will be group points, although other metrics (e.g., DPS) will also be available, but the focus will be on the same kind of scoring you see on leaderboards sites right now.
(1) Analysis is designed for private, unlisted and public reports.
(2) Statistics works mostly on public reports, but will also anonymously collect private/unlisted data once enough public kills of a boss have been seen (e.g., how many pulls it takes to kill a boss and information about what mechanics are the most dangerous will draw from anonymized private data). This is not information specific to any one character. It's aggregate info.
(3) Rankings only draws from public reports. Unlisted and private reports don't rank.
When you search for a character on the site, you will get a view that lets you look at that character's public rankings. If that character is set to hidden, you won't see anything, because they opted out. There is no way to character search your way to a report itself. Your only entry point from searched character to report is through rankings, so if they've opted out of rankings or don't have any public logs shown, you won't see anything
So now to answer your question:
There is a (brand new on all my sites) feature for guilds called Stealth Mode, which allows guilds that value their group's privacy to say that only logs uploaded directly to the guild itself can be ranked. So if random #12 uploads it to their personal log space, it wouldn't be allowed to rank. That means it won't be on your character page etc.driosketch wrote: »While were at it, if players swap to anonymous between log and /log, how would the data show?
An anonymous version of the player is effectively a different character. My site will have no idea who it is, so I simply treat it as an unknown anonymous player. I can't later turn that back into the correct player, because I don't know who it is.driosketch wrote: »Also guilds on site. Is there some verification? Can anyone createcand claim a guild? Can anyone register as part ofva guild, or does it need approval from the leader? What about removing them from a guild when they leave the guild in game, and how does this effect previous private logs?
Unlike WoW/FF (which have APIs I can use to verify), there is no verification, but if someone squats on your name you can let me know. If anyone has bright ideas about how to implement some kind of guild verification scheme, I'm all ears.
The guild on the site has ranks similar to what you might see in-game, e.g., you have a guildmaster, officers, members, recruits and applicants. Officers and the guildmaster can promote, demote and kick other members. Only the guildmaster can promote/demote officers, etc.
If you have a person logging for your guild and for whatever reason, they leave the guild or are kicked, etc. they will lose access to any of the logs uploaded to the guild itself, i.e., the guild retains ownership of those logs. You'd want to kick them from the ESO Logs Guild first to secure that so they couldn't sabotage your logs before kicking them in-game.driosketch wrote: »Honestly, I'm not sure why there needs to be a public category at all. Can you explain it? If anything, it seems the unlisted link that can be posted in chat or Discord is all you'd need.
The public category is how you choose to participate in leaderboards. The idea is that every ranking you see on the site must be verifiable, i.e., you can go to the report and see exactly how that rank was achieved.
VaranisArano wrote: »If I want to remove my name later, because someone uploaded one of my logs to Public and now I'm ranked on a leaderboard, I have to create an account, claim my characters, and send an email saying i don't ever want to be ranked.
Is that correct?
Not quite. It's either/or not both. You can either sign up and claim your characters, or just send me an email without registering and I'll hide it.VaranisArano wrote: »I will be perfectly honest. I feel very strongly that the default setting needs to be for everyone to be Anonymous
As mentioned, all I care about is that the log be complete fight data. Whether or not the checkbox defaults to Anonymous, doesn't matter to me.
Rustyfish101 wrote: »Question:
Took a look at the website and it looks incredibly thought out and detailed which makes me happy and excited but one thing worries me... Is this going to be worldwide or serverwide, or only the logs you've personally saved? I'd feel uncomfortable posting a log without someone's consent if many people will be able to see it. Just because I wanted to know about something that happened during an encounter.
@Kihra perhaps you could shed some light?
Sure, as mentioned by Bobby, you'll be able to check a checkbox in-game that will cause your name to be omitted when logging. This means if someone did upload it to the Web site, it will just show up as Anonymous and have no connection to any specific character.
In addition, the site itself supports just opting out completely and saying you don't want to ever be ranked, etc. This will be possible by either just sending an email to me through the site's contact us link asking for your character to be hidden (if say you accidentally forgot to check the box in-game), or by creating an account, claiming your character, and toggling its visibility to hidden yourself.
Penalties include loss of employment and educational opportunities, as well as transportation restrictions. Those with high scores get perks, like discounts on utility bills and faster application processes to travel abroad.
violations that result in a lowered score include playing too many video games
Drummerx04 wrote: »Wouldn't compliance with EU privacy laws force an opt-in mechanism? @Kihra
I hope you have consulted a lawyer for professional legal advice on this matter. This could get very expensive for you otherwise imho.
I'll applaud you for thinking outside of the box a little, but I don't see this coming in to play.
- Your username is already public
- No real life PII will need to be stored
- No financial information is on the site
- No private chat systems or comment sections need to be implemented
- What privacy is being violated? Your dps in a dungeon? That's not private information, it's just a collection of data that has 0 meaning outside of ESO.
- The EU may have banned memes, but they haven't banned dps meters yet.
Top tier fear mongering though!
FrancisCrawford wrote: »Drummerx04 wrote: »Wouldn't compliance with EU privacy laws force an opt-in mechanism? @Kihra
I hope you have consulted a lawyer for professional legal advice on this matter. This could get very expensive for you otherwise imho.
I'll applaud you for thinking outside of the box a little, but I don't see this coming in to play.
- Your username is already public
- No real life PII will need to be stored
- No financial information is on the site
- No private chat systems or comment sections need to be implemented
- What privacy is being violated? Your dps in a dungeon? That's not private information, it's just a collection of data that has 0 meaning outside of ESO.
- The EU may have banned memes, but they haven't banned dps meters yet.
Top tier fear mongering though!
One can infer from this data who was gaming at what time. That's significant surveillance right there.
hedna123b14_ESO wrote: »"Personal data is any information that relates to an identified or identifiable living individual."
Please tie my game name to my real life identity...ill wait...
You only know that account was gaming. Also ZOS already knows when that happens.
FrancisCrawford wrote: »Drummerx04 wrote: »Wouldn't compliance with EU privacy laws force an opt-in mechanism? @Kihra
I hope you have consulted a lawyer for professional legal advice on this matter. This could get very expensive for you otherwise imho.
I'll applaud you for thinking outside of the box a little, but I don't see this coming in to play.
- Your username is already public
- No real life PII will need to be stored
- No financial information is on the site
- No private chat systems or comment sections need to be implemented
- What privacy is being violated? Your dps in a dungeon? That's not private information, it's just a collection of data that has 0 meaning outside of ESO.
- The EU may have banned memes, but they haven't banned dps meters yet.
Top tier fear mongering though!
One can infer from this data who was gaming at what time. That's significant surveillance right there.
DyingIsEasy wrote: »This whole discussion shouldn't be about some website but what ZOS exposes through the logging.
And since you can set it to be anonymous this whole argument is invalid.
FrancisCrawford wrote: »hedna123b14_ESO wrote: »"Personal data is any information that relates to an identified or identifiable living individual."
Please tie my game name to my real life identity...ill wait...
Various free countries, including the US, have demanded social media user names and passwords from people attempting to cross their border, including their own citizens.
DyingIsEasy wrote: »This whole discussion shouldn't be about some website but what ZOS exposes through the logging.
And since you can set it to be anonymous this whole argument is invalid.
hedna123b14_ESO wrote: »After reading this forum post I'm not surprised ZoS ignores much of feedback from here...
DyingIsEasy wrote: »This whole discussion shouldn't be about some website but what ZOS exposes through the logging.
And since you can set it to be anonymous this whole argument is invalid.
It is not truly anonymous. Even some who do not care about the opinions of others have acknowledged that there are situations that an anonymous person could still be identified because they were the only DD in the raid that was toggled as anonymous.
That is why the current design on Zos' end is insufficient.
DyingIsEasy wrote: »DyingIsEasy wrote: »This whole discussion shouldn't be about some website but what ZOS exposes through the logging.
And since you can set it to be anonymous this whole argument is invalid.
It is not truly anonymous. Even some who do not care about the opinions of others have acknowledged that there are situations that an anonymous person could still be identified because they were the only DD in the raid that was toggled as anonymous.
That is why the current design on Zos' end is insufficient.
Without a shadow of a doubt there are situations where an anonymous person can be identified.
Let's say player A wants to truly hurt player B by exposing his low dps.
What stops player A from recording a dungeon run where he does low dps and then changing the log file to replace his name with the name of player B?
I wouldn't like to be a target of something like that either but it's just that ZOS has ZERO control over it.