why still we don't get a response?
- I want to learn where can I use "Stealth detection" in Tamriel except - cyroodiil
I’m thinking there will be a quest with actually stealthed Khajiit npcs. Like how there were “trespassing” quests in Morrowind.
So they can say “see, we told you you will need it! XD”
I still like this idea to fix this issue.
Argonian
- Increases your Max Health by 1000 and your Disease and Poison Resistance by 2310 or lower for balance. You are immune to the Diseased status effect.
Wood Elf
- Increases your Max Stamina by 2000 and your Poison and Disease Resistance by 2310 or lower for balance. You are immune to the Poisoned status effect.
They aren't exactly the same and still follows the base lore of ESO better.
I still like this idea to fix this issue.
Argonian
- Increases your Max Health by 1000 and your Disease and Poison Resistance by 2310 or lower for balance. You are immune to the Diseased status effect.
Wood Elf
- Increases your Max Stamina by 2000 and your Poison and Disease Resistance by 2310 or lower for balance. You are immune to the Poisoned status effect.
They aren't exactly the same and still follows the base lore of ESO better.
For the resistances at least. Instead of just removing one from each they should of did something like this for the sake of not breaking ESO's lore.
Sylvermynx wrote: »Jeez, how did this wind up on page 3? And here I'm not even one who DOES stealth bosmer!
MartiniDaniels wrote: »In PVE group dps role hunter's eye is useless other then in moments when you roll-dodge due to mechanics. But same may be said for orcs health proc and sprint speed, dunmers off-resource bonus, khajiit health/off-resource recovery etc.
In PVP and PVE solo, even on magicka character you roll-dodge a lot, because you can't face tank everything with shield anymore and those 5-6 seconds after roll-dodge are decisive in most of the cases. Of course somebody may build for one-way burst, i.e maximum damage with only small recovery, but those are gank builds which are in huge disadvantage in case burst failed. That's why I pointed "balanced" PVP builds. While orc or dunmer should use sustain set or mundus, bosmer can use more damage oriented set to compensate for lack of weapon damage. And even here there are small nuances.. for example bone's pirate provides amazing bonus to recovery, but it can't be used with best food since Artaeum takeaway is food and not drink..
And if we look at what devs are doing, i.e. over-stacked shields nerfed, passive dodge removed, permablocking is in-effective if it is not tank's block during healer's check etc.. they want roll-dodge to be essential and unavoidable part of combat, like it is in many action-RPG games. And when roll-dodge is unavoidable, bosmer will always be in advantage.
The problem is that, unlike every other racial passive, Hunter's Eye can be made obsolete. With a little bit of thought, you can have enough penetration that Hunter's Eye isn't helping (in PvE). If you have 9,000 pen between base and any buffs/debuffs you can apply, then Hunters' Eye won't help in any solo gameplay because all normal content caps at 9,100 resistance.
And nobody in their right mind is going to try to cap their penetration at 7,600 with the intent of using HE to cover the distance. So you're left with either having too much penetration sometimes or too little others. So Bosmer are either losing DPS by having too little penetration or losing their passive by having too much.
Veteran is a little different since getting max penetration is harder, but you also have your party to help with more buffs/debuffs.
MartiniDaniels wrote: »In PVE group dps role hunter's eye is useless other then in moments when you roll-dodge due to mechanics. But same may be said for orcs health proc and sprint speed, dunmers off-resource bonus, khajiit health/off-resource recovery etc.
In PVP and PVE solo, even on magicka character you roll-dodge a lot, because you can't face tank everything with shield anymore and those 5-6 seconds after roll-dodge are decisive in most of the cases. Of course somebody may build for one-way burst, i.e maximum damage with only small recovery, but those are gank builds which are in huge disadvantage in case burst failed. That's why I pointed "balanced" PVP builds. While orc or dunmer should use sustain set or mundus, bosmer can use more damage oriented set to compensate for lack of weapon damage. And even here there are small nuances.. for example bone's pirate provides amazing bonus to recovery, but it can't be used with best food since Artaeum takeaway is food and not drink..
And if we look at what devs are doing, i.e. over-stacked shields nerfed, passive dodge removed, permablocking is in-effective if it is not tank's block during healer's check etc.. they want roll-dodge to be essential and unavoidable part of combat, like it is in many action-RPG games. And when roll-dodge is unavoidable, bosmer will always be in advantage.
The problem is that, unlike every other racial passive, Hunter's Eye can be made obsolete. With a little bit of thought, you can have enough penetration that Hunter's Eye isn't helping (in PvE). If you have 9,000 pen between base and any buffs/debuffs you can apply, then Hunters' Eye won't help in any solo gameplay because all normal content caps at 9,100 resistance.
And nobody in their right mind is going to try to cap their penetration at 7,600 with the intent of using HE to cover the distance. So you're left with either having too much penetration sometimes or too little others. So Bosmer are either losing DPS by having too little penetration or losing their passive by having too much.
Veteran is a little different since getting max penetration is harder, but you also have your party to help with more buffs/debuffs.
Yeah, this is the point.
I love rolling around.
So, I'm happy that dodge roll now adds a little extra speed, even when I don't have bow equipped; even if it isn't very much.
The issue is not them making rolling better (which I view as a good thing) - it is them tying rolling to extra penetration, or in fact tying extra damage to rolling, at all.
If damage has to be tied to dodge roll for some unknown reason (when other races just have it passively), it would at least be far better to tie a damage stat, without a hard cap, to it.
I wish were weren't reduced to talking about how to make the dodge roll portion of Hunter's Eye less terrible. Every single thing about that passive makes no sense, especially for Bosmer.
While, yes, I would be completely happy and stop talking about it if they kept the dodge roll part and just gave stealth back, I don't want to give them ideas on how to fix the dodge roll while not returning stealth.
They need to go back and figure out what makes a Bosmer a Bosmer (hint, it's stealth with some skill at bows) and build the passive around that.
I wish were weren't reduced to talking about how to make the dodge roll portion of Hunter's Eye less terrible. Every single thing about that passive makes no sense, especially for Bosmer.
While, yes, I would be completely happy and stop talking about it if they kept the dodge roll part and just gave stealth back, I don't want to give them ideas on how to fix the dodge roll while not returning stealth.
They need to go back and figure out what makes a Bosmer a Bosmer (hint, it's stealth with some skill at bows) and build the passive around that.
Seraphayel wrote: »Bosmer losing stealth can easily be adjusted by changing equipment and adapting. That's it. The racial change might be questionable from a lore standpoint but in the end it's totally negligible.
I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
A_Silverius wrote: »I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
Yeah but its easier to just pull all the mobs at Hadran's Caravan in Reapers March and murder them with aoe because theres no guards in that place. Oh well
A_Silverius wrote: »I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
Yeah but its easier to just pull all the mobs at Hadran's Caravan in Reapers March and murder them with aoe because theres no guards in that place. Oh well
*quietly takes notes*
A_Silverius wrote: »I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
Yeah but its easier to just pull all the mobs at Hadran's Caravan in Reapers March and murder them with aoe because theres no guards in that place. Oh well
*quietly takes notes*
Try the At-Tura Estate in Stormhaven first. Same thing, but on a slightly smaller and easier scale.
Only problem with mass murdering with aoes is that you need to be strong (and/or skilled) enough to take hits and nukes from 10-20 mobs at once. And be prepared to have hundreds of thousands in bounty in just minutes.
I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
IwakuraLain42 wrote: »A_Silverius wrote: »I just realized that there is one positive thing to getting our stealth removed! We can accumulate higher bounties more quickly for the 100k bounty paid achievement!
Yeah but its easier to just pull all the mobs at Hadran's Caravan in Reapers March and murder them with aoe because theres no guards in that place. Oh well
*quietly takes notes*
Try the At-Tura Estate in Stormhaven first. Same thing, but on a slightly smaller and easier scale.
Only problem with mass murdering with aoes is that you need to be strong (and/or skilled) enough to take hits and nukes from 10-20 mobs at once. And be prepared to have hundreds of thousands in bounty in just minutes.
Entering the estate requires progress in the Stormhaven quest line, Haddocks Caravan in Reapers March doesn’t. It’s a favorite gold makeing spot using alt‘s for a reason ...