Argonians losing their resistance to poison (an open letter)

  • idk
    idk
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    Does OP know they are about 7 weeks late providing their feedback on the racial passives?


    Just FYI, PTS goes live every 3 months with the next update. That PTS is active with actual PTS server changes for 5 weeks before it goes live on PC/Mac. Zos also posted the starting point for these changes before the PS went live and the forums was busy with feedback the entire time. It was really hard to miss.

    In other words, the best time to provide feedback to Zos about prospective changes is during that 5 week period of time. Next PTS cycle will begin in 5 to 7 weeks, estimate. The best time to complain because you are late to the party is now.

    Calling it an open letter does not give it more meaning. That is just an FYI. The people at Zos are not really a bunch of simpletons.
  • max_only
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    Against my better judgement I’ll reply.

    When changes are proposed and John gives valid feedback. Tom, Rick, & Harry are all ready to jump down his throat with “wait and see, it’s not even live yet, you might like it, oh the sky is falling is it, you don’t know the future”

    John then gives feedback after it goes live. Now it’s “you’re too late, this is useless to ask for change now, it’s in the past”
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Mojomonkeyman
    Mojomonkeyman
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    I changed from Argonian to Dunmer on one of my Magicka Wardens this patch - it is such a huge buff.

    In PvP the Stamina bonus allows me to run gold food & apprentice instead of atronarch, which results in +500 spell dmg compared to Argonian. Another 1k Magicka on top after substracting the miserable Argonian stat bonus. Both of them not just upping my damage but also heals.

    I dont run any more sustain than I did with my Argonian and I feel no difference at all. The potion passive was so overrated, its almost comedy. I dont feel any less tanky since Warden has no HP problems in general. Burning immunity is just as nice as disease immunity.

    So, in summary, another case of hysterical forum & theory balancing not accounting for playtested race returns in realistic scenarios. In my personal books Argonian is now, by far, the worst race to choose - even on tanky sustain builds. What a mess.
    Edited by Mojomonkeyman on March 13, 2019 6:30AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Koronach
    Koronach
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    idk wrote: »
    Does OP know they are about 7 weeks late providing their feedback on the racial passives?


    Just FYI, PTS goes live every 3 months with the next update. That PTS is active with actual PTS server changes for 5 weeks before it goes live on PC/Mac. Zos also posted the starting point for these changes before the PS went live and the forums was busy with feedback the entire time. It was really hard to miss.

    In other words, the best time to provide feedback to Zos about prospective changes is during that 5 week period of time. Next PTS cycle will begin in 5 to 7 weeks, estimate. The best time to complain because you are late to the party is now.

    Calling it an open letter does not give it more meaning. That is just an FYI. The people at Zos are not really a bunch of simpletons.

    We have been giving feedback about these lore breaking changes, [snip]. Best part is they said they reviewed the lore and wanted to preserve established lore. How are multiple sources in the game via book and NPC not established lore? looks like it was all a bunch of [snip]
    [edited for bashing]
    Edited by ZOS_Icy on June 29, 2025 6:01PM
  • ZeusChaos25
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    Should've never bothered with racial aspects. Just my opinion, as a tank was doing the new depths of malatar yesterday and was just crap during the first boss because of the poison resistance was gone.
    War doesn't forge character, it reveals it.
    CP 803 Argonian Dragonknight Tank EP Grand Master Crafter
    CP 803 High Elf Sorcerer DPS EP
    CP 803 Orc Necromancer DPS EP
    Xbox EU

  • Koronach
    Koronach
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    Come on @ZOS_GinaBruno @ZOS_Gilliam Argonians being immune to disease and being resistant to poison is established lore in ESO. Please give back poison resistance to match the games lore. This might not seem like a big deal but removing it totally contradicts to what the game lore says and takes away racial flavor.
  • Koronach
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    At least give Argonians some poison resist back and Bosmer some disease that way it fits lore better. Argonians are immune to disease but resist poison and Bosmer immune to poison but resist some disease but can still get diseased (Knahataen Flu). This still keeps them unique and follows ESO lore more accurately.
  • Mayrael
    Mayrael
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    I changed from Argonian to Dunmer on one of my Magicka Wardens this patch - it is such a huge buff.

    In PvP the Stamina bonus allows me to run gold food & apprentice instead of atronarch, which results in +500 spell dmg compared to Argonian. Another 1k Magicka on top after substracting the miserable Argonian stat bonus. Both of them not just upping my damage but also heals.

    I dont run any more sustain than I did with my Argonian and I feel no difference at all. The potion passive was so overrated, its almost comedy. I dont feel any less tanky since Warden has no HP problems in general. Burning immunity is just as nice as disease immunity.

    So, in summary, another case of hysterical forum & theory balancing not accounting for playtested race returns in realistic scenarios. In my personal books Argonian is now, by far, the worst race to choose - even on tanky sustain builds. What a mess.

    Argonians was never OP. They were OK while other races needed a buff. Now they have nerfed argonians and buffed others leaving argonians as worst race. Majority doesn't always knows the best, because majority probably never played as an argonian.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Scythe_Mercer
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    Mayrael wrote: »
    I changed from Argonian to Dunmer on one of my Magicka Wardens this patch - it is such a huge buff.

    In PvP the Stamina bonus allows me to run gold food & apprentice instead of atronarch, which results in +500 spell dmg compared to Argonian. Another 1k Magicka on top after substracting the miserable Argonian stat bonus. Both of them not just upping my damage but also heals.

    I dont run any more sustain than I did with my Argonian and I feel no difference at all. The potion passive was so overrated, its almost comedy. I dont feel any less tanky since Warden has no HP problems in general. Burning immunity is just as nice as disease immunity.

    So, in summary, another case of hysterical forum & theory balancing not accounting for playtested race returns in realistic scenarios. In my personal books Argonian is now, by far, the worst race to choose - even on tanky sustain builds. What a mess.

    Argonians was never OP. They were OK while other races needed a buff. Now they have nerfed argonians and buffed others leaving argonians as worst race. Majority doesn't always knows the best, because majority probably never played as an argonian.

    To be fair, the only thing that made Argonians *actually* OP in some fields was their Resourceful passive. It still is a good passive but all the other races outshine them in all three roles, tanks and healers are average for them as of now. Yes, I do main an Argonian and I feel the pain.
  • Koronach
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    I really hope they realized how bad they messed up with the lore and give back some racial flavor. It wouldn't be so OCD inducing if it hasn't been cemented in the games lore for like 5 years. If they want the passives to be unique give Argonians disease resistance, immunity, and some poison resistance to match the lore (Immune to Knahaten flu and Llodos plague but only states poison resistance) and Bosmer poison resistance, immunity, and some disease resistance. This makes them different and more lore friendly since they don't want races having the same exact passives.
  • Swergdach
    Swergdach
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    idk wrote: »
    Does OP know they are about 7 weeks late providing their feedback on the racial passives?


    Just FYI, PTS goes live every 3 months with the next update. That PTS is active with actual PTS server changes for 5 weeks before it goes live on PC/Mac. Zos also posted the starting point for these changes before the PS went live and the forums was busy with feedback the entire time. It was really hard to miss.

    In other words, the best time to provide feedback to Zos about prospective changes is during that 5 week period of time. Next PTS cycle will begin in 5 to 7 weeks, estimate. The best time to complain because you are late to the party is now.

    It's so convenient - to shift the blame for the failures of the developers to the players. And yes, I don't remember signing a contract with ZOS to work as a Loremaster (unless, of course, such a position still exists, after Lawrence Schick leaving). About feedback on PTS - max_only quite accurately described the situation, I see no reason to add something. However, I see no good reason why the ZOS could not correct its obvious miscalculations in the Lore of the Argonian and Bosmer. Unless, of course, the Lore and semantic integrity of the world of TESO still means something to the ZOS.
    idk wrote: »
    Calling it an open letter does not give it more meaning. That is just an FYI. The people at Zos are not really a bunch of simpletons.

    Of course, they ain't. They are simply incompetent in understanding and respecting what they have already created, and the people for whom it is still important.
    Like Robert A. Heinlein said: "A generation which ignores history has no past — and no future".
    And if you ignore your own past, it is like spitting at yourself. ¯\_(ツ)_/¯
    Edited by Swergdach on March 17, 2019 8:22PM
  • Koronach
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    Having one passive per race is stupid and seriously breaks lore for some. They really need to take a look at lore a lot harder and fix some of these.
  • Koronach
    Koronach
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    Come on ZoS, this is such a simple fix and doesn't break anything. Respect the games lore, the one race one passive system you have now is seriously stupid.
  • SFDB
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    I think the real pity is that the Silvenar never put any points into this racial passive. He could have saved so much trouble if he'd just taken immunity to poisons...
  • Koronach
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    Still waiting to see if this total disregard for lore will be fixed. It's bad enough they only focused on Skyrim the very first TES game we had any bonus in Restoration and decided oh hey healers. We had crap Endurance in every game but yeah Tanks, no attention to our aspects that's been around for decades. Fine it's established lore in ESO we are healers and I guess tanks. Now they are breaking our established lore within ESO itself.
  • Swergdach
    Swergdach
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    Koronach wrote: »
    Still waiting to see if this total disregard for lore will be fixed. It's bad enough they only focused on Skyrim the very first TES game we had any bonus in Restoration and decided oh hey healers. We had crap Endurance in every game but yeah Tanks, no attention to our aspects that's been around for decades. Fine it's established lore in ESO we are healers and I guess tanks. Now they are breaking our established lore within ESO itself.

    Well, we'll see what happens after Elsweyr's release. Anyway, I don't want to think that ZOS is like a fellow who goes to a soiree in a stylish neat suit but doesn't notice *** on his shoe. ¯\_(ツ)_/¯
  • StormeReigns
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    Why not Argonian Mastery?
    Increase Disease resistance by 1155
    Increase Poison resistance by 1155

    Increase Poison and Disease (or all Damage over Time) by 475
  • Commancho
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    Is this thread still going? xD
  • Swergdach
    Swergdach
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    Commancho wrote: »
    Is this thread still going? xD

    As you can see, kiddo. ( ͡° ͜ʖ ͡°)
    SkerKro wrote: »
    Why not Argonian Mastery?
    Increase Disease resistance by 1155
    Increase Poison resistance by 1155

    Increase Poison and Disease (or all Damage over Time) by 475

    I see nothing against it.
  • Koronach
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    Commancho wrote: »
    Is this thread still going? xD

    Argonian lore within ESO is still broken, so yes it's still going.
  • Koronach
    Koronach
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    So you acknowledged the Bosmer stealth thread at the event. Did you notice how you broke Argonians lore in your game yet? Your vision doesn't mean much if you ignore and break the lore foundation you have set for yourselves.
  • max_only
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    The real problem is that they don’t fact check the things they did themselves.

    Zos wrote quests that say Argonians are resistant to poison. There’s no one to blame but themselves. They can’t even say “well the other games don’t say it”. Consistency is key in fantasy storytelling.

    https://tvtropes.org/pmwiki/pmwiki.php/Main/Consistency
    Any rules, events, settings, or characters that have been established within the fictional work continue to exist and function as they did previously, unless otherwise indicated. If your work takes place in an Expanded Universe, you're generally expected to be consistent with the (non-expanded) Canon.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Koronach
    Koronach
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    max_only wrote: »
    The real problem is that they don’t fact check the things they did themselves.

    Zos wrote quests that say Argonians are resistant to poison. There’s no one to blame but themselves. They can’t even say “well the other games don’t say it”. Consistency is key in fantasy storytelling.

    https://tvtropes.org/pmwiki/pmwiki.php/Main/Consistency
    Any rules, events, settings, or characters that have been established within the fictional work continue to exist and function as they did previously, unless otherwise indicated. If your work takes place in an Expanded Universe, you're generally expected to be consistent with the (non-expanded) Canon.

    I read your post from the Bosmer stealth thread.
    max_only wrote: »
    BlueRaven wrote: »
    max_only wrote: »
    I’m watching the stream and I’m getting... annoyed lol

    The eso one is later on. I in the audience right now.

    Maybe it’s something about being here in person, but I can’t wipe a goofy grin off my face.

    I’m infected with excitement as well, I’m just listening to them saying they pay attention tothe lore and I’m not sure how to feel....

    If they are going to stand up there and seriously state that, they need to address this. They have books and quests that revolve around Argonians being both resistant to disease and poisons. They can't say they pay attention to the lore with a straight face and let this go. It's been canon in the game for like 5 years now. You don't just break your own games lore like that.
    Edited by Koronach on March 30, 2019 5:48PM
  • Koronach
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    I still like this idea to fix this issue.

    Argonian
    • Increases your Max Health by 1000 and your Disease and Poison Resistance by 2310 or lower for balance. You are immune to the Diseased status effect.

    Wood Elf
    • Increases your Max Stamina by 2000 and your Poison and Disease Resistance by 2310 or lower for balance. You are immune to the Poisoned status effect.

    They aren't exactly the same and still follows the base lore of ESO better.



    Edited by Koronach on March 30, 2019 9:30PM
  • Cundu_Ertur
    Cundu_Ertur
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    Koronach wrote: »
    I still like this idea to fix this issue.

    Argonian
    • Increases your Max Health by 1000 and your Disease and Poison Resistance by 2310 or lower for balance. You are immune to the Diseased status effect.

    Wood Elf
    • Increases your Max Stamina by 2000 and your Poison and Disease Resistance by 2310 or lower for balance. You are immune to the Poisoned status effect.

    They aren't exactly the same and still follows the base lore of ESO better.


    I would personally prefer:
    Argonian
    • Increases your Max Health by 1000, Poison Resistance by 2310, and Disease Resistance by 1155. You are immune to the Poisoned status effect.

    Wood Elf
    • Increases your Max Stamina by 2000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.

    Argonians have better claim to the Poison effect immunity, I think, and should be the only race with both.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • max_only
    max_only
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    Koronach wrote: »
    I still like this idea to fix this issue.

    Argonian
    • Increases your Max Health by 1000 and your Disease and Poison Resistance by 2310 or lower for balance. You are immune to the Diseased status effect.

    Wood Elf
    • Increases your Max Stamina by 2000 and your Poison and Disease Resistance by 2310 or lower for balance. You are immune to the Poisoned status effect.

    They aren't exactly the same and still follows the base lore of ESO better.


    I would personally prefer:
    Argonian
    • Increases your Max Health by 1000, Poison Resistance by 2310, and Disease Resistance by 1155. You are immune to the Poisoned status effect.

    Wood Elf
    • Increases your Max Stamina by 2000 and your Disease Resistance by 2310. You are immune to the Diseased status effect.

    Argonians have better claim to the Poison effect immunity, I think, and should be the only race with both.

    Poison resist/immunity is the only positive to being a wood elf werewolf though. They mesh very well. I’d rather they just give Argonians poison back full stop. It wouldn’t make Argonians op to have both, no need to bring Bosmer trade offs into it.
    Edited by max_only on March 30, 2019 10:34PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Cundu_Ertur
    Cundu_Ertur
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    Aside from Skyrim, Bosmer haven't had poison resistance and Argonians had both. The lore supports Argonians having both, but doesn't suggest there's any special resistance to poison for Bosmer -- there's a quest where one tribe poisons itself to poison a neighboring tribe, IIRC. If Bosmer are to retain any poison resistance, it should be the lower value (1155) if at all.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Kulvar
    Kulvar
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    Argonians are immune to Knahaten Flu and Black Marsh diseases.
    Coward Argonian scholar of the Ebonheart Pact
  • max_only
    max_only
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    Aside from Skyrim, Bosmer haven't had poison resistance and Argonians had both. The lore supports Argonians having both, but doesn't suggest there's any special resistance to poison for Bosmer -- there's a quest where one tribe poisons itself to poison a neighboring tribe, IIRC. If Bosmer are to retain any poison resistance, it should be the lower value (1155) if at all.

    Higher lower makes more sense. I’m not for removing anything that people have been using for 5 years. That’s my thing.

    Higher poison, lower disease for Argonians/ Higher Disease, lower poison for Bosmer is a better compromise than removing anything for anybody.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SpringEternal
    SpringEternal
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    Aside from Skyrim, Bosmer haven't had poison resistance and Argonians had both. The lore supports Argonians having both, but doesn't suggest there's any special resistance to poison for Bosmer -- there's a quest where one tribe poisons itself to poison a neighboring tribe, IIRC. If Bosmer are to retain any poison resistance, it should be the lower value (1155) if at all.

    The quest where the tribe poisons itself refers to the potion they drink as a "nereid elixir," which implies it was magical in nature and not a plant poison or animal venom. During the same quest, Indaenir warns the Vestige, "Be wary in there. Nereids wield dangerous magic and can never be trusted. It's no surprise they helped the villagers in their suicidal plot," which further emphasizes that magic was at play.

    The Green Lady explicitly states that "no poison in all of Tamriel could harm" the Silvenar in ESO.

    Like Nords' frost resistance, Dunmer fire resistance, and Argonian disease resistance, Bosmer poison resistance is an adaptation to their natural environment, a forest filled with sentient, poison plants.
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