I’ve been playing Elder Scrolls Blades. There isn’t any mechanic for range or stealth attacks so they gave Bosmer 15% Poison Resistance and 5% Damage with Abilities.
I don’t recommend it, it’s an unfinished cash grab. And I don’t say that lightly.
Hopefully the mobile team doesn’t come over here or else we’ll have to buy our stealth back with gems.
I would really like to see Hunter's Eye fixed to be lore friendly and not have literally one of the worst passives in the entire game like we have now. There's no reason to put points in it, even the roll bonus is useless.
Since it is the "first passive" it's probably meant to have a small impact, which translates in the common tongue to being useless. With the stamina cost of dodgeroll, it really does have only a small impact to the point that you shouldn't try to make use of it unless you have another reason to dodgeroll. At which point I have to ask, why have it in the first place?
At least Altmer will be using class skills on any build, while you can go through an entire fight without needing to dodgeroll once. Meanwhile Redguards get 8% reduced weapon costs and 15% reduced snare effectiveness in the same slot.
Despite the overall improvement (except for Argonians I guess), the current balance seems weird. ZOS wanted the passives to become increasingly more powerful, but they have very different rates of scaling. If we take the Redguard, then their first passives is far more powerful than the Bosmer's first (hunter's eye), then Bosmer get the better second passive thanks to their poison resistance on top of the 2k stam they have in common and then their third passive Bosmer is stronger again but it's balanced because the Redguard's first passive makes it equal? So, does that mean Hunter's Eye sucks because the 258 regen are too strong? If Hunter's Eye can't pack too much of a punch for combat balance, why have it be combat related at all? Oh well, at least we still have a the bonus to stealth... Nevermind.
Since it is the "first passive" it's probably meant to have a small impact, which translates in the common tongue to being useless. With the stamina cost of dodgeroll, it really does have only a small impact to the point that you shouldn't try to make use of it unless you have another reason to dodgeroll. At which point I have to ask, why have it in the first place?
At least Altmer will be using class skills on any build, while you can go through an entire fight without needing to dodgeroll once. Meanwhile Redguards get 8% reduced weapon costs and 15% reduced snare effectiveness in the same slot.
Despite the overall improvement (except for Argonians I guess), the current balance seems weird. ZOS wanted the passives to become increasingly more powerful, but they have very different rates of scaling. If we take the Redguard, then their first passives is far more powerful than the Bosmer's first (hunter's eye), then Bosmer get the better second passive thanks to their poison resistance on top of the 2k stam they have in common and then their third passive Bosmer is stronger again but it's balanced because the Redguard's first passive makes it equal? So, does that mean Hunter's Eye sucks because the 258 regen are too strong? If Hunter's Eye can't pack too much of a punch for combat balance, why have it be combat related at all? Oh well, at least we still have a the bonus to stealth... Nevermind.
Summary of reasons why Hunter's Eye sucks
1: It took away the only core racial identity the Bosmer had, that of being a stealthy race of thieves. Their aptitude with bows is not represented in game since having an XP bonus to the bow line is not the same as being a good archer. Both Orcs and Dunmer are better archers since they get actual bonuses to bow (weapon) damage.
2: The damage/movement bonus from hunter's eye is very weak and expensive to activate. This makes sense in that Bosmer are a sustain race and they didn't want to give a damage bonus to a sustain race (similar to taking away the Altmer magicka recovery since they're a damage race). It's actually a major DPS lose to dodge roll if you don't need to, so Bosmer get weaker if they try to keep HE active. So in return for losing our core identity, we got a very weak passive that doesn't make a lick of sense for Bosmer and actually better fits Khajiit (they were the top acrobatics race until Skyrim removed acrobatics as a skill).
3: Stealth detection is 100% useless in PvE. There are no stealthed NPCs that you can detect. So they said "stealth wasn't always useful in PvE because some enemies can't be stealthed by, so in return here's a skill that instead of only being usable 10% of the time, is never usable".
4: In PvP it's a negligible bonus. Why choose Bosmer for 3m of stealth detection when I can drink a detection pot for 20m? It's like choosing Redguard for their snare reduction except even less useful.
5: In PvP the bonus stealth detection actually makes it harder for the Bosmer to sneak around because other stealthed enemies will know the Bosmer is nearby from an even greater distance. The Hidden Eye indicator starts to open the closer you are to being discovered. So if normal stealth detection is 5m and the eye starts opening at 8m, a Bosmer has 8m of detection, but the eye opens at 11m. In lore, we're the most stealthy race, in game we're the least.
6: Given the low levels of boss resistance in end game PvE content (9.1k and 18.2k for normal/vet), an extra 1500 pen isn't helpful because you're at or close to the pen cap when you take party buffs and debuffs into account. This means that, in combination with #3, Hunter's Eye is a PvP only talent. Bosmer are already at/near the bottom of stamina DPS races, why further punish them with one less passive compared to other races (with the possible exception of Altmer, Spell Recharge is pretty much PvP only too).
I don't think the passives are really meant to get more powerful as you go down. Breton and Orc both start with max resources, In fact, all the Breton passives are strong. Dunmer have their 2nd passive being the weakest.
I think it's just bad game design combined with not caring about lore (which is why it happened when the loremaster position was empty)
Nothing here either. Playing devil's advocate is quite hard when you have to try and defend a mistake. Pretty much why I left the debating team in school. When one side is basing their entire view on a false assumption, then all you can do is hope nobody points that out. Otherwise everything starts crumbling.Since it is the "first passive" it's probably meant to have a small impact, which translates in the common tongue to being useless. With the stamina cost of dodgeroll, it really does have only a small impact to the point that you shouldn't try to make use of it unless you have another reason to dodgeroll. At which point I have to ask, why have it in the first place?
At least Altmer will be using class skills on any build, while you can go through an entire fight without needing to dodgeroll once. Meanwhile Redguards get 8% reduced weapon costs and 15% reduced snare effectiveness in the same slot.
Despite the overall improvement (except for Argonians I guess), the current balance seems weird. ZOS wanted the passives to become increasingly more powerful, but they have very different rates of scaling. If we take the Redguard, then their first passives is far more powerful than the Bosmer's first (hunter's eye), then Bosmer get the better second passive thanks to their poison resistance on top of the 2k stam they have in common and then their third passive Bosmer is stronger again but it's balanced because the Redguard's first passive makes it equal? So, does that mean Hunter's Eye sucks because the 258 regen are too strong? If Hunter's Eye can't pack too much of a punch for combat balance, why have it be combat related at all? Oh well, at least we still have a the bonus to stealth... Nevermind.
Summary of reasons why Hunter's Eye sucks
1: It took away the only core racial identity the Bosmer had, that of being a stealthy race of thieves. Their aptitude with bows is not represented in game since having an XP bonus to the bow line is not the same as being a good archer. Both Orcs and Dunmer are better archers since they get actual bonuses to bow (weapon) damage.
2: The damage/movement bonus from hunter's eye is very weak and expensive to activate. This makes sense in that Bosmer are a sustain race and they didn't want to give a damage bonus to a sustain race (similar to taking away the Altmer magicka recovery since they're a damage race). It's actually a major DPS lose to dodge roll if you don't need to, so Bosmer get weaker if they try to keep HE active. So in return for losing our core identity, we got a very weak passive that doesn't make a lick of sense for Bosmer and actually better fits Khajiit (they were the top acrobatics race until Skyrim removed acrobatics as a skill).
3: Stealth detection is 100% useless in PvE. There are no stealthed NPCs that you can detect. So they said "stealth wasn't always useful in PvE because some enemies can't be stealthed by, so in return here's a skill that instead of only being usable 10% of the time, is never usable".
4: In PvP it's a negligible bonus. Why choose Bosmer for 3m of stealth detection when I can drink a detection pot for 20m? It's like choosing Redguard for their snare reduction except even less useful.
5: In PvP the bonus stealth detection actually makes it harder for the Bosmer to sneak around because other stealthed enemies will know the Bosmer is nearby from an even greater distance. The Hidden Eye indicator starts to open the closer you are to being discovered. So if normal stealth detection is 5m and the eye starts opening at 8m, a Bosmer has 8m of detection, but the eye opens at 11m. In lore, we're the most stealthy race, in game we're the least.
6: Given the low levels of boss resistance in end game PvE content (9.1k and 18.2k for normal/vet), an extra 1500 pen isn't helpful because you're at or close to the pen cap when you take party buffs and debuffs into account. This means that, in combination with #3, Hunter's Eye is a PvP only talent. Bosmer are already at/near the bottom of stamina DPS races, why further punish them with one less passive compared to other races (with the possible exception of Altmer, Spell Recharge is pretty much PvP only too).
I don't think the passives are really meant to get more powerful as you go down. Breton and Orc both start with max resources, In fact, all the Breton passives are strong. Dunmer have their 2nd passive being the weakest.
I think it's just bad game design combined with not caring about lore (which is why it happened when the loremaster position was empty)
Well summarized, and it explains why they remain silent on the issue. I mean, how can you even counter that? I’ve tried playing devil’s advocate, and all I can come up with is “Well, we wanted to make Bosmer unique from the other races!”
Other than that, I got nothin’!
I see they still haven't fixed this guy yet. When are they going to rewrite all this old dialogue, and hire new voice actors? Surely they took this sort of thing into account when changing the lore? There are many instances besides this one that need editing to make sense.
Oh yeah, I'm waiting for that inevitability.
I think Elsweyr is Update 22. Wheeler started a new sticky about Combat Direction, and it appears next round is going to focus on class active abilities. So unless they make stealth a class ability (and my head would explode then) I'm thinking not Update 22.
Link: https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction
That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.
If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)
That all being said the PTS drops on the 15th I think, so maybe we will see something then?
Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?
If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.
If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)
That all being said the PTS drops on the 15th I think, so maybe we will see something then?
Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?
Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.
If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)
That all being said the PTS drops on the 15th I think, so maybe we will see something then?
Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?
Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
Razorback174 wrote: »If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.
If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)
That all being said the PTS drops on the 15th I think, so maybe we will see something then?
Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?
Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
I'm sure we'll be seeing that new tree right after they get done implementing spellcrafting...
What's the point of a stealth passive tree, unless it's Bosmer only? I don't care if they bring back Chameleon from Oblivion and players can go 100% undetected 100% of the time. If it's open to all races, then Bosmer remains tied for worst stealthy race, lore remains corrupted, quest dialogues still don't make sense, and it just reinforces that the current dev team just doesn't care about the Elder Scrolls history, or the players' role playing immersion.
It's all about niche 1v1 combat balance, at the expense of every other aspect of the game. And even in that regard, Bosmer has proven to be at the bottom of the barrel, with the highest resource cost to benefit ratio of all racial bonuses.
Razorback174 wrote: »If you actually believe they've got some skill tree in the works, I've got a bridge to sell you.That stealth tree they are/were planning, if it was coming out in Elsweyr I would think it would have been more developed for the Games Day meet up.
If they do come out with the tree, I would think it would be in update 24. (Elsweyr is update 23 I believe.)
That all being said the PTS drops on the 15th I think, so maybe we will see something then?
Edit; As was pointed out below, Elsweyr is update 22, so maybe a stealth tree in 23 then?
Btw, how legit is that tree anyway? From your first messages I gathered that the existence of the tree is just a speculation but on that hypothetical note you talked about what it could look like.
I'm sure we'll be seeing that new tree right after they get done implementing spellcrafting...
Hi--mostly a lurker here because I'm a newbie, currently leveling up my first character, a Bosmer Stamblade. And yes, I created her before all the race passives nonsense, and the change occurred before I was able to try out the old stealth passive. I suppose it was better that way since I didn't really feel the loss, and I learned how far NOT to push things. I agree that the new stealth detection passive is a sad consolation prize in comparison to the old one.
I have one question. Has anyone tried the stealth detection in PVP recently to see if the bug was fixed? I ask because I was playing in Cyrodil a couple days ago, sneaking around near an enemy keep and saw a rival faction player in stealth yet had others pass closer by me without detecting me. So maybe it works now?
If that's the case than at least it has a tiny bit of usefulness.
Personally if we can't have the stealth increase I'd rather have more bow damage.