If it comes down to lore I doubt they will do anything about it. They seem to throw lore to the side when making changes, I mean.I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Sorry none of those are even close to true for Argonians. Also how is removing Argonian poison resistance staying faithful to established lore?
It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
@ZOS_RobGarrett @ZOS_Gilliam care to elaborate on this epic lore fail?
That's about as lore breaking as you can get, saying a race is resistant to something in game and removing it from them.
If it comes down to lore I doubt they will do anything about it. They seem to throw lore to the side when making changes, I mean.I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Sorry none of those are even close to true for Argonians. Also how is removing Argonian poison resistance staying faithful to established lore?
It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
@ZOS_RobGarrett @ZOS_Gilliam care to elaborate on this epic lore fail?
That's about as lore breaking as you can get, saying a race is resistant to something in game and removing it from them.
If it comes down to lore I doubt they will do anything about it. They seem to throw lore to the side when making changes, I mean.I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Sorry none of those are even close to true for Argonians. Also how is removing Argonian poison resistance staying faithful to established lore?
It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
@ZOS_RobGarrett @ZOS_Gilliam care to elaborate on this epic lore fail?
That's about as lore breaking as you can get, saying a race is resistant to something in game and removing it from them.
Now lets just find something in lore for bosmer sheath in game.
If it comes down to lore I doubt they will do anything about it. They seem to throw lore to the side when making changes, I mean.I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Sorry none of those are even close to true for Argonians. Also how is removing Argonian poison resistance staying faithful to established lore?
It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
@ZOS_RobGarrett @ZOS_Gilliam care to elaborate on this epic lore fail?
That's about as lore breaking as you can get, saying a race is resistant to something in game and removing it from them.
Now lets just find something in lore for bosmer sheath in game.
@Tasear If you meant to say stealth... well we have a lot gathered already
😅 Yeah bit out it and under the weather... though not to say would not of made the typo nevertheless.
Aela_Dragonrider wrote: »We don't NEED to detect 'those avoiding detection'. We want to be the ones avoiding detection.
A_Silverius wrote: »Noticeable for me though, its much harder to sneak pass npcs now and especially when questing. It has ruined my sneak thief bosmer I had created, its also the only character I play on so.... I'm kinda screwed I guess
Marcus_Thracius wrote: »Vote with your wallet - otherwise they ignore you
Now lets just find something in lore for bosmer sheath in game.
You don't even have to go outside ESO to see it mentioned. Tthere are at least 3 quests in this game that were created around the concept of the right of theft.
- The first one is given to us by a guy who's hanging around Elden Root near the miggens - he stole a bow, invoked the right of theft, but his partner in crime took the bow and fled. You need to bring the bow back.
- the second is in - I think - Greenshade. You're hired by a loan shark to get some money back from a bosmer. It turns out the thief who took the money is asking for something unexpected when they invoke the right of theft,
- then there is one that is tied up to the main questline for AD, and it's called "Right of Theft".
The case could be made that two of the three are side quests and can be ignored, but the third example is part of the main quest for AD. At some point the developers thought that was a defining characteristic of wood elves and used it as the reason for those quests to exist. Akin to using the lore around the Hist on quests related to Argonians.
ETA: if memory serves, in every single one of the quests I mentioned above, there is a dialogue tree that allows the player to know more about the right of theft.
Now lets just find something in lore for bosmer sheath in game.
I posted some examples yesterday:
You don't even have to go outside ESO to see it mentioned. Tthere are at least 3 quests in this game that were created around the concept of the right of theft.
- The first one is given to us by a guy who's hanging around Elden Root near the miggens - he stole a bow, invoked the right of theft, but his partner in crime took the bow and fled. You need to bring the bow back.
- the second is in - I think - Greenshade. You're hired by a loan shark to get some money back from a bosmer. It turns out the thief who took the money is asking for something unexpected when they invoke the right of theft,
- then there is one that is tied up to the main questline for AD, and it's called "Right of Theft".
The case could be made that two of the three are side quests and can be ignored, but the third example is part of the main quest for AD. At some point the developers thought that was a defining characteristic of wood elves and used it as the reason for those quests to exist. Akin to using the lore around the Hist on quests related to Argonians.
ETA: if memory serves, in every single one of the quests I mentioned above, there is a dialogue tree that allows the player to know more about the right of theft.
Wasn’t there also another one in Greenshade that involved a Bosmer at a bank?He wanted to get the Altmer to leave so he stole things from one house and put them in another to make them fight amongst each other?
Wasn’t there also another one in Greenshade that involved a Bosmer at a bank?He wanted to get the Altmer to leave so he stole things from one house and put them in another to make them fight amongst each other?
You're right. But I don't think that one involved the right of theft.
What about adding 10% movement speed in stealth instead of penetration?
Also curious that with the Thieves Guild / Dark Brotherhood anniversary event near, that they are gimping Bosmers just in time for earning event tickets and loot boxes from completing Sacraments and Heists. People who's only good thieves are wood elves will be at a serious disadvantage, and ZOS will be forcing players to scramble at the last minute to level up Legerdeman, TG, and DB skills on their new Khajiit thieves.
Hardly seems fair to dump the nerf on us at such an inopportune time. Sometimes it seems as if they plan these things to cause the most angst possible. Just like when they released THIS patch ahead of the Undaunted event, where they stated that we may have trouble queuing successfully.... and you saw what a debacle that turned into.
I just don't understand why they do some of these things, and it's compounded by the wall of silence that follows. Maybe if they actually talked to us about these issues instead of ignoring them, people wouldn't be so upset.
What about adding 10% movement speed in stealth instead of penetration?
So, I play a Bosmer Warden and I haven't really noticed any difference when I steal.
I can't speak for stealth (or stealth detection) in PVP, but in PVE the changes don't really seem to have made a noticable difference.
Sylvermynx wrote: »So.... the thought that comes to my mind is that the devs have done this whole stupid "*** on the lore" thing because they don't want TG and DB to give so many tickets that the next event or so won't be bothered with.
Try doing heists or sacraments where you're actually timed and it matters whether you get detected or not. Try to get all objectives.
Sylvermynx wrote: »So.... the thought that comes to my mind is that the devs have done this whole stupid "*** on the lore" thing because they don't want TG and DB to give so many tickets that the next event or so won't be bothered with.
You know, that hadn't even occurred to me, but now that you mention it..... they did say that event tickets would be available for purchase in the crown store. Perhaps this upcoming event will be the one? That would be a terrible coincidence. Please tell me it's not planned that way!
What about adding 10% movement speed in stealth instead of penetration?
Useless, set bonuses from gear, vampirism passives, and a nightblade skill all outstrip that, meanwhile the racial stealth bonus is stronger than any set bonus, to give you a comparison for power.
Now if you made the bonus +30% speed in stealth, it'd be slightly faster than default move speed so slightly better than night's silence or other means of ignoring stealth's movement speed penalty, that would be comparable to -3 detect radius from the racial vs -2 detect radius from sets. I'd still rather have -3 stealth detect radius, but at least then it'd be somewhat comparable in power. Khajiit would still hide better, Bosmer would just be the fastest race in stealth.
What about adding 10% movement speed in stealth instead of penetration?
Useless, set bonuses from gear, vampirism passives, and a nightblade skill all outstrip that, meanwhile the racial stealth bonus is stronger than any set bonus, to give you a comparison for power.
Now if you made the bonus +30% speed in stealth, it'd be slightly faster than default move speed so slightly better than night's silence or other means of ignoring stealth's movement speed penalty, that would be comparable to -3 detect radius from the racial vs -2 detect radius from sets. I'd still rather have -3 stealth detect radius, but at least then it'd be somewhat comparable in power. Khajiit would still hide better, Bosmer would just be the fastest race in stealth.
I would be against this, mainly because I don't think you should ever be able to sneak faster than the default walk speed.
So, I play a Bosmer Warden and I haven't really noticed any difference when I steal.
I can't speak for stealth (or stealth detection) in PVP, but in PVE the changes don't really seem to have made a noticable difference.
Try doing heists or sacraments where you're actually timed and it matters whether you get detected or not. Try to get all objectives.
Hand_Bacon wrote: »@Aela_Dragonrider
I understand that and have stated on many occasions that I wouldn't mind it being given back. I'm actually good either way, whether it comes back or not. If it doesn't I'd like to see detection radius at least increased to the same as magelight and any bugs with it ironed out.
However, when you say "we" I imagine that you are referring to just those players who are here and who have stated that they want it back. When you say, "we dont NEED" I have to assume that as some of us who pvp (my personal sample size is limited) don't find it useless, just not where it should be. I only bring this up as we have no idea what the consensus is or anyway to accurately extrapolate it. I appreciate the well=meaning efforts of those like @Ratzkifal in attempting what they are doing.
Marcus_Thracius wrote: »Vote with your wallet - otherwise they ignore you
I think it was Rich Lambert who said “You know you don’t have to be here” in response to criticism. Somehow I think they’d rather feel “right” than acquiesce to “customers”. I found the quote. https://forums.elderscrollsonline.com/en/discussion/comment/3160562/#Comment_3160562
I understand peoples frustrations. For me its simple, i have one main, and he's staying put.
I have a bosmer thief Alt tho rolled for fun for TG. And this would have annoyed me, but we get the free changes. So its ok, he's a WW too so Nord gunna be fun, and I'm glad to have Pact toons
I guess if you really care about the toon you ignore min max.
If you don't you switch.
Done