Hand_Bacon wrote: »@Ratzkifal Nice work on the proposal!
I was looking at those screenshots of Bosmer descriptions and something occurred to me. Their prowess as scouts is mentioned as often as thieving. Scouting has as much to do with detecting hidden enemy assets as those in plain sight.
Hand_Bacon wrote: »Also, I think when people think of thieving they automatically go to the in-game mechanic of being "hidden". Pickpockets for all practical purposes don't become "invisible" rather they hide in plain sight and use their slight of hand and other tricks to achieve their purpose. Thieving is abstracted for game purposes.
I would like the buggy nature of their stealth detect fixed (i haven't experienced the bug) and the radius increased to at least that of magelight if not more.
BlueViolet wrote: »
Good lord, more of this "avoidance is the same as stealth" nonsense. Again: stealth is not avoidance, avoidance is not stealth. Stealth is being in a place without being noticed. Avoidance is not being in that place at all.Hand_Bacon wrote: »Scouting has as much to do with detecting hidden enemy assets as those in plain sight. Also, I think when people think of thieving they automatically go to the in-game mechanic of being "hidden". Pickpockets for all practical purposes don't become "invisible" rather they hide in plain sight and use their slight of hand and other tricks to achieve their purpose. Thieving is abstracted for game purposes.
Hand_Bacon wrote: »Scouting has as much to do with detecting hidden enemy assets as those in plain sight.
Except there are exactly zero hidden enemy assets in ESO for the vast majority of Bosmer players.Cundu_Ertur wrote: »I think it would stack, so they'd pay more to get more. That's why my proposal has always included a slight reduction in the Khajiit racial boost for stealth.
While I love my Bosmer main, I would be totally against this as I have 4 max Leger/TG/DB Khajiit thieves, and I don't wish to see their livelihood and relevance nerfed, either.
Cundu_Ertur wrote: »Even if the fix comes this summer, I think it’s unfair and just weird for bosmers to have a stealth boost, have it taken away, and then given back. The system should be in the game now.
Or if this is phase one of a long term overhaul then just tell us because quite frankly I am getting tired and frustrated just talking to this brick wall of silence.
From how I've understood it, the *fix* wouldn't give Bosmer their natural stealth back, rather it'd be a separate skill line that anyone could take to boost stealth.
So even if it goes though, we'd still be the Mall Cop race in PVP and have no PVE benefit at all.
I know that. But if it’s under the Bosmer skill line or a “sneak” skill line has little difference to me. My main concern is (under such a system) will kahjits and imperials ALWAYS have an advantage? In other words, do they stack?
Remember kahjits and imperials are not getting that stealth bonus racial for “free”. They have to put points into it.
That’s why I don’t see it being put under a ledgerman skill line. If I played a kahjit, I may end up “paying” for the stealth bonus twice, which strikes me as unfair.
I think it would stack, so they'd pay more to get more. That's why my proposal has always included a slight reduction in the Khajiit racial boost for stealth.
(Ok buckle up, this may be a long post.)
I am finally at a computer, as opposed to writing my previous posts today through my phone, so hopefully i can explain myself a bit better.
Here are the main issues I am seeing right now in regards to stealth;
1) Right now some races have bonuses to stealth and others that don't. If they implement a new "sneak" tree, or modify an existing tree. I don't foresee them suddenly changing the racials of those with a stealth bonus at the onset of a new "sneak" category. (Maybe I am being optimistic, but I would like to think they made these racials with the future "stealth" changes already in mind.)
2) The kahjits bonus to stealth;
"Feline Ambush: Increases your Critical Hit Damage and Healing by 10%. Reduces your detection radius in Stealth by 3m."
And the imperials bonus;
"When you deal Direct Damage, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of all abilities by 3%."
Both cost skill point to activate. (This is important later.)
3) I think there is an upper limit to what they want these abilities to stack to. We all saw that video with the 5m stealth bonus to Kahjits on the PTS. I don't think they want a natural bonus to get that far in game.
4) The infamous quote;
"Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before."
https://forums.elderscrollsonline.com/en/discussion/456997/class-reps-update-meeting-notes-jan-30-2019/p1
The talk of "options" and "systems" implies a more profound change to stealth (and maybe other things), but this account is basically written second hand. So how much weight does this have? Are new skill lines what they meant? Or are they just going to add an armor set?
•••
If the racials DO stack with any new future skills, well then it's game over. Bosmers will ALWAYS lag behind imperials and Kahjits in stealth. And this whole racial change is truly awful, particularly from a lore perspective.
•••
But let me be optimistic and let's pretend for a moment that the stealth racial bonuses do NOT stack with other skills.
A ) So, if it were to go into a modification of the ledgerman skill line to add a stealth bonus;
A1) They could add a new sneak line on it's own with three ranks with the caveat that it does NOT stack with any racials.
This way Kahjits don't need to put points into it, as they may have already put points into their own racial. While it may be a tad confusing, at least everyone can catch up. (However, they could have done that already in this patch.)
A2) They could graft sneak onto "Improved hiding" (for example) in the ledgeman skill line. (Also something they could have done this patch.) But a khajit player looking for the reduced stamina cost to stealth would be also paying for the dead weight of the improved stealth which does not seem right.
•••
B ) Expanded racials.
A radical idea, but what if they were to expand the amount of racials every race gets. These racials can be more universal, adding magcika to stamina races, etc. Suddenly bosmers (and nords and orcs) have options for stealth. Bretons and Altmer have stamina options, etc.
I HIGHLY doubt this will happen but I can't 100% rule it out. And AGAIN this should have been implemented this patch. The reason I bring this up as one of the stated goals was to "open up" the races for additional roles, but that did not come across very well in this patch. So maybe there is something more coming down the pike.
C ) They actually implement a new "sneak" skill tree that is coming in Elsweyr. This may be under a NDA at the moment, which is why they are not talking about it, but this option is strengthen by the "options" and "systems" cryptic remarks. It has been noted that Elsweyr is only implementing a new class, as opposed to previous chapters that added profound changes to the game (arenas in Morrowind as an example). Maybe adding a "sneak" tree is only one amongst many skill trees that they are adding and they just have not told us yet because "NDA".
•••
The whole thing is just overly complex and confusing. The removal of stealth from Bosmers appears to me to be a simple case of "Well, Kahjits have it, so lets do something different with Bosmers", and not actually driven by any actual gameplay NEED to make them different. Right now the reasoning appears to be that Bosmers don't have a stealth bonus is because Kahjits do. Which is both infuriating and strange.
To me right now, if this is truly a huge overall systems change and we are only seeing the first piece of it, how does a future stealth bonus "click in" to the puzzle piece of the current patch? Trying to "graft" a fix onto this is just not something I want to do. Before this whole thing, I would come on to the forums only to ask a quick question, or check some patch notes and move on. And not to be mean, I WANT to go back to that. I want this to just have a conclusion.
@BlueRaven Some of your thoughts are very interesting on what is actually going on, though I am more pessimistic on the natural outcome of things.
My guess is that ZOS is working on a system that expands on the current systems and allows all classes and races to become stealthy.
The most likely thing to happen is that racials will stack with the new system - whatever it may be. They might think that Bosmer players only want the 3m reduction buff no matter where its from and think to themselves "oh they will love this new set that will make them able to sneak and do trials without switching sets" and while that would be indeed great on one end, I think ZOS would not have chosen to remove Bosmer sneak racials if they were considering that it is important for Bosmer to have an inherent sneaking advantage.
I think it will end up as a suboptimal solution in my opinion, because it defies the point of having racials in the first place. Racial passives are meant to express something about the player character's race. From the way they have handled it I just can't rationalize ZOS taking away Bosmer stealth carelessly while at the same time being so very aware of the meaning this carries, as they would give it back later anyway through expanding racials. Them actually planning to expand the racials to include stealth and interpreting their statements as such would indeed calm my frustration about this, but even then it does not work neatly. Judging by "opening up other races" it sounds like they want to change sneak all around and not just for sneaking races. If that is the case then it still leaves the question why they didn't do it now if it would be focused on the races anyway. There are too many contradictories at work here if I assume that they will just make everything to my liking in the end.
And that is why I think ZOS was just acting carelessly and just looking at numbers a bit too much instead of lore books during their rebalance. It makes more sense, takes less assumptions, contains no malice, no evil scheme, but carelessness and miscalculation of how important a "minor flavor passive" could be. Their bigger plan might be great and all but it almost certainly won't address the issue of disregarding lore in the racial passives. And if it does, then their communication is bad for sending so many mixed signals and not talking to us.
@BlueRaven
While I agree with the points you made, about the upcoming stealth changes and how they might equalize every race in stealth in the end... I don't know if that would be enough to bring me back. (I know you already know these points I make below, but bear with me).
My main issue is how ZOS appeared to be passive aggressive about the wood elf concerns of the Stealthy removal. The first response they made was earlier in the PTS and they actually stated they heard our concerns, but their proposed resolution--while a great idea and needed for a long time--glossed over the actual point of our concerns (which is pretty well summarized by @Ratzkifal ).
So we continued to voice our complaints throughout the rest of the PTS. They already showed they were listening to feedback, so my best assumption would be that they continued to know the mass dissent from their changes to Wood Elves. Our main concern was lore. So in the final change they made to Hunters Eye, they rewrote it's description to fit their new concept of the racial. It was underhanded, a stab in the back, and came off as passive-aggressive to me. That may not have been their intent, but the complete lack of any other response gives me no cause to believe otherwise.
I have so many other issues with Hunters Eye as I've laid out in many comments on these forums (mainly how lazy its design seemed to be as a cut/paste of Hasty Retreat... And as you and I have discussed together many times). And while I don't expect there to be an apology, I think at this time, the only thing that can bring me back is a return to a racial passive that benefits wood elves' ability to sneak, thats in line with their lore, and sets them apart in gameplay mechanics as natural sneak-thieves. It doesn't have to be the same as before.
The reason this would bring me back is, this whole issue is just a small thing and really not that important in life. But if a restaurant changes their recipe and I don't like the new taste, I'll stop eating there. However, if I later hear that they went back to the old recipe, I'll go return. If it tastes the way it used to, I'll be content as all I wanted was to enjoy the that familiar taste when I wanted. Doesn't matter if the restaurant was a bit stubborn about customer feedback... All I want is to enjoy that particular dish again. And the chef adding a great side dish isn't going to bring that satisfaction back.
I like my Bosmer sneak-thief. Being able to play GTA in a fantasy setting MMO is my ultimate pass time. But character concept is very important to me. And so my character must feel sneaker than most. It doesnt anymore. I am also a completionist and having 1 of 3 racials sitting there unused when it could be so much better, is upsetting to me. My character doesnt feel the same anymore and my preferred passtime no longer brings satisfaction. I don't think I can be satisfied until my Bosmer itself--no outside influence--feels sneaky again.
But we'll see what happens. I'll continue to watch news about this and see if the new stealth changes surprise me. But given their seeming nonchalant attitude in this whole ordeal, that side dish has a very high expectation to win me over.
@BlueRaven Some of your thoughts are very interesting on what is actually going on, though I am more pessimistic on the natural outcome of things.
My guess is that ZOS is working on a system that expands on the current systems and allows all classes and races to become stealthy.
The most likely thing to happen is that racials will stack with the new system - whatever it may be. They might think that Bosmer players only want the 3m reduction buff no matter where its from and think to themselves "oh they will love this new set that will make them able to sneak and do trials without switching sets" and while that would be indeed great on one end, I think ZOS would not have chosen to remove Bosmer sneak racials if they were considering that it is important for Bosmer to have an inherent sneaking advantage.
I think it will end up as a suboptimal solution in my opinion, because it defies the point of having racials in the first place. Racial passives are meant to express something about the player character's race. From the way they have handled it I just can't rationalize ZOS taking away Bosmer stealth carelessly while at the same time being so very aware of the meaning this carries, as they would give it back later anyway through expanding racials. Them actually planning to expand the racials to include stealth and interpreting their statements as such would indeed calm my frustration about this, but even then it does not work neatly. Judging by "opening up other races" it sounds like they want to change sneak all around and not just for sneaking races. If that is the case then it still leaves the question why they didn't do it now if it would be focused on the races anyway. There are too many contradictories at work here if I assume that they will just make everything to my liking in the end.
And that is why I think ZOS was just acting carelessly and just looking at numbers a bit too much instead of lore books during their rebalance. It makes more sense, takes less assumptions, contains no malice, no evil scheme, but carelessness and miscalculation of how important a "minor flavor passive" could be. Their bigger plan might be great and all but it almost certainly won't address the issue of disregarding lore in the racial passives. And if it does, then their communication is bad for sending so many mixed signals and not talking to us.
Your train of thought doesn't check into the station because KHAJIIT KEPT THEIR RACIAL STEALTH BONUS.
There's no excuse, it's all developer bias. that's all it's ever been. Blatant Developer bias in favor of Khajiit.
I made a joke about it in another forum thread but I might as well repeat it here. "What Bosmers are currently really good at is being AD's third race. Without the Bosmers the race select screen would be unsymmetrical. "
The Bosmers racials appear to be just, well "there", almost as a filler, there is nothing about them that is super interesting.
correct me if I'm wrong, but scouting rarely involves detecting HIDDEN enemies but rather hiding while scouting enemy that can even be visible but cannot be judged or counted in plain sight? like... you kinda know that enemy is on the move, but you want to scout how fast they are moving, how big is the army, etc etc... so you HIDE, close by and track them. and they are not hidden, YOU are?
stealth detection for a scout doesn't make much sense to be TBH.
Exactly.
The new racial is just awful and really unsupported by lore.
Aela_Dragonrider wrote: »To be honest, I don't think its strictly true to say that the stealth detection bonus is unsupported by lore. Good senses, the ability to detect things lurking in dense foliage, etc... and remain aware of your surroundings IS an extremely valuable skill for hunting. Which the Bosmer would definitely excel at. Good sense would also be a great boon to thieves.
Aela_Dragonrider wrote: »To be honest, I don't think its strictly true to say that the stealth detection bonus is unsupported by lore. Good senses, the ability to detect things lurking in dense foliage, etc... and remain aware of your surroundings IS an extremely valuable skill for hunting. Which the Bosmer would definitely excel at. Good sense would also be a great boon to thieves.
The problem though is that Khajiit have always (until ESO) had bonuses to vision ever Morrowind when racial powers were a thing.
As many people pointed out, if you used your scenario of pretending this is Alpha/Beta and someone read you the new Bosmer skills but didn't specify the race, you'd probably think they were the Khajiit powers
- Better vision/hearing
- Less fall damage
- Bonuses to dodging
That sure sounds like
- Cats have great vision vision
- Cats always land on their feet
- Cats are very agile creatures
Where as the Khajiit stealth bonus and critical damage is what I'd expect from renowned hunters who strike from the shadows and quickly dispatch their prey (i.e. Bosmer)
Aela_Dragonrider wrote: »Awesome work, @Ratzkifal!
On a sorta side note, here's a few thoughts I had on Stealth Detection and Lore.correct me if I'm wrong, but scouting rarely involves detecting HIDDEN enemies but rather hiding while scouting enemy that can even be visible but cannot be judged or counted in plain sight? like... you kinda know that enemy is on the move, but you want to scout how fast they are moving, how big is the army, etc etc... so you HIDE, close by and track them. and they are not hidden, YOU are?
stealth detection for a scout doesn't make much sense to be TBH.
Exactly.
The new racial is just awful and really unsupported by lore.
A number of people have said that the Bosmer getting Stealth Detection is contrary to and unsupported by the lore.
To be honest, I don't think its strictly true to say that the stealth detection bonus is unsupported by lore. Good senses, the ability to detect things lurking in dense foliage, etc... and remain aware of your surroundings IS an extremely valuable skill for hunting. Which the Bosmer would definitely excel at. Good sense would also be a great boon to thieves.
However, this doesn't mean its more lore-firendly than stealth.
From a gameplay perspective: If the game had some way of better implementing said heightened sense, maybe it wouldn't be so bad. But as it stands, it is horribly, awfully represented by Stealth Detection and Stealth Detection only. Which, as everyone knows and has said before, is garbage when only get 3m extra and nothing else as per the Hunter's Eye Passive. And there are plenty of situations where being able to know where all the npcs and such is simply not helpful. Like trying to pick a lock in a crowded market. Once you go for the lock, you're not watching that guard walking his beat. You're trying to loot this strongbox before he walks by again and more stealth might just mean another second or two if you misjudged his timing.
From a lore perspective: Stealth Detection is kinda lore-friendly-ish. But, as has been pointed out by so many others here, it is Stealth was and is one of the top traits presented as being integral to the Bosmer. Awesome senses? That is more to be inferred from the lore.
So, heightened sense in Bosmer (aka. Stealth Detection) is in theory Lore-Friendly, but has not been implemented in a truly useful way. And it is heavily overshadowed in lore by Stealth, so why elevate an inferred trait over an established attribute.
Anyway, just some rambling on Stealth Detection's lore friendliness.
Keep up the fight, guys!
Aela_Dragonrider wrote: »Aela_Dragonrider wrote: »To be honest, I don't think its strictly true to say that the stealth detection bonus is unsupported by lore. Good senses, the ability to detect things lurking in dense foliage, etc... and remain aware of your surroundings IS an extremely valuable skill for hunting. Which the Bosmer would definitely excel at. Good sense would also be a great boon to thieves.
The problem though is that Khajiit have always (until ESO) had bonuses to vision ever Morrowind when racial powers were a thing.
As many people pointed out, if you used your scenario of pretending this is Alpha/Beta and someone read you the new Bosmer skills but didn't specify the race, you'd probably think they were the Khajiit powers
- Better vision/hearing
- Less fall damage
- Bonuses to dodging
That sure sounds like
- Cats have great vision vision
- Cats always land on their feet
- Cats are very agile creatures
Where as the Khajiit stealth bonus and critical damage is what I'd expect from renowned hunters who strike from the shadows and quickly dispatch their prey (i.e. Bosmer)
I was just saying that Stealth Detection being given to Bosmer is not 'unsupported by lore' as others have claimed, but at the same time is also very much overshadowed in lore and woefully implemented in-game compared stealth. Making it still a terrible replacement for stealth. I'd totally take stealth over stealth detection for my Bosmer any day of the year.
And yes, if any race should have passives tied to great senses, its the Khajiit. But unless they can find a better way of doing so, no race should be saddled with it.
To the developers the detection is probably equivalent to sneak and they think they were doing us a favor. That makes way more sense than them favoring one race over another.
To the developers the detection is probably equivalent to sneak and they think they were doing us a favor. That makes way more sense than them favoring one race over another.
Sure, because the developers obviously think PvP is far more important than PvE, even though their money is in the RPGers who care more about questing, lore, buying appropriate outfits and decorating houses in their racial styles, etc.... and who represent the majority of players. How many PvE zones are there, compared to how many PvP zones are available (and are population capped, too)?
And this is the insult added to the injury. Not only do they take away a Bosmer core mechanic, but they say 'Here, have a nice PvP buff instead!' Except most people can't take advantage of it anyway, and even the PvPers are scratching their heads trying to figure out what it's good for. It's like ZOS saying, 'Look we made this wonderful, delicious hot soup for you to enjoy! Now here's your fork.... have at it!'
Thanks for nothing!
@Jaraal You are making it sound like PvP and PvE/RPG are mutually exclusive. Look, I think this is not an optimal solution either and I am not defending what we got, because I too think that the dodgeroll passive is a bit too niche if we compare it to things the other races got. Even the Altmer passive is always useful regardless of how stupid it is otherwise! But my point remains, the developers are not playing favorites. They are doing things with their best intentions and as a developer you'll always have a different perspective on things than players, which can also cause you to become blind to some issues players deal with every day. There is no reason to assume malice if incompetence is a perfectly good explanation. I would also ask you (and anyone else) to move this to PMs if you wish to continue as this is not the place for this discussion.
@BlueRaven Some of your thoughts are very interesting on what is actually going on, though I am more pessimistic on the natural outcome of things.
My guess is that ZOS is working on a system that expands on the current systems and allows all classes and races to become stealthy.
The most likely thing to happen is that racials will stack with the new system - whatever it may be. They might think that Bosmer players only want the 3m reduction buff no matter where its from and think to themselves "oh they will love this new set that will make them able to sneak and do trials without switching sets" and while that would be indeed great on one end, I think ZOS would not have chosen to remove Bosmer sneak racials if they were considering that it is important for Bosmer to have an inherent sneaking advantage.
I think it will end up as a suboptimal solution in my opinion, because it defies the point of having racials in the first place. Racial passives are meant to express something about the player character's race. From the way they have handled it I just can't rationalize ZOS taking away Bosmer stealth carelessly while at the same time being so very aware of the meaning this carries, as they would give it back later anyway through expanding racials. Them actually planning to expand the racials to include stealth and interpreting their statements as such would indeed calm my frustration about this, but even then it does not work neatly. Judging by "opening up other races" it sounds like they want to change sneak all around and not just for sneaking races. If that is the case then it still leaves the question why they didn't do it now if it would be focused on the races anyway. There are too many contradictories at work here if I assume that they will just make everything to my liking in the end.
And that is why I think ZOS was just acting carelessly and just looking at numbers a bit too much instead of lore books during their rebalance. It makes more sense, takes less assumptions, contains no malice, no evil scheme, but carelessness and miscalculation of how important a "minor flavor passive" could be. Their bigger plan might be great and all but it almost certainly won't address the issue of disregarding lore in the racial passives. And if it does, then their communication is bad for sending so many mixed signals and not talking to us.
Your train of thought doesn't check into the station because KHAJIIT KEPT THEIR RACIAL STEALTH BONUS.
There's no excuse, it's all developer bias. that's all it's ever been. Blatant Developer bias in favor of Khajiit.
@Arato My train of thought does check into the station and I would appreciate if you kept being polite in this thread. My point is that we should not assume malice if we can explain it with incompetence. To the developers the detection is probably equivalent to sneak and they think they were doing us a favor. That makes way more sense than them favoring one race over another.
It doesn't make sense though when you do something like "oh they removed it because they intend to overhaul stealth so everyone can be stealthy... but let's just leave ONE race better at it than any others while nerfing the other one"
What you're trying to say ONLY makes sense if they removed the stealth trait from both races.
Sounds like what an Imperial would say so that they could be the best stealth race instead of 2nd best!
Aela_Dragonrider wrote: »Awesome work, @Ratzkifal!
On a sorta side note, here's a few thoughts I had on Stealth Detection and Lore.correct me if I'm wrong, but scouting rarely involves detecting HIDDEN enemies but rather hiding while scouting enemy that can even be visible but cannot be judged or counted in plain sight? like... you kinda know that enemy is on the move, but you want to scout how fast they are moving, how big is the army, etc etc... so you HIDE, close by and track them. and they are not hidden, YOU are?
stealth detection for a scout doesn't make much sense to be TBH.
Exactly.
The new racial is just awful and really unsupported by lore.
A number of people have said that the Bosmer getting Stealth Detection is contrary to and unsupported by the lore.
...
Cundu_Ertur wrote: »Aela_Dragonrider wrote: »Awesome work, @Ratzkifal!
On a sorta side note, here's a few thoughts I had on Stealth Detection and Lore.correct me if I'm wrong, but scouting rarely involves detecting HIDDEN enemies but rather hiding while scouting enemy that can even be visible but cannot be judged or counted in plain sight? like... you kinda know that enemy is on the move, but you want to scout how fast they are moving, how big is the army, etc etc... so you HIDE, close by and track them. and they are not hidden, YOU are?
stealth detection for a scout doesn't make much sense to be TBH.
Exactly.
The new racial is just awful and really unsupported by lore.
A number of people have said that the Bosmer getting Stealth Detection is contrary to and unsupported by the lore.
...
If it was getting the detection IN ADDITION TO the hiding bonus, it would be fine. As you note, being perceptive would fit the scout role. However, that Bosmer are stealthy (in that they hide very well) is explicitly spelled out. So REPLACING stealth with detection is what the problem is. That's what makes the change contrary to lore. And you note this later by pointing out that the stealth bonus is explicit in the lore, while the detection is at best inferred.
Honestly, I think we're on the same page here.
Cundu_Ertur wrote: »[
Good lord, more of this "avoidance is the same as stealth" nonsense. Again: stealth is not avoidance, avoidance is not stealth. Stealth is being in a place without being noticed. Avoidance is not being in that place at all.
Detection without stealth = guard.
Detection with stealth = scout.
Stealth with or without detection = thief.