Lightspeedflashb14_ESO wrote: »Where is the balance? I dont see it. You want orc to be a brawler but you are giving us 500 max stam and health. While other races get much more. Argonian, 3% is 1k max mag. Nord, 6% stam is 1500. Dunmer, 6% is 1250 stam. Orc is 6% to 500 health/stam... Im confused..
But maybe we'll get a bit more stam but less health.. Why not just give the race some healing passives, with the damage, so we can brawl. Because right now id be much better off brawling on an argonian which is apparently getting buffed with more potion resource return and more healing?? If i read that right.. Thats amazing. 4650 down to 3600.. Whats it going to go to 4k? And the healing. 5%-4%, does that go back to 5 or higher?
It doesnt seem like balance. It seems like some races, like some classes, are left out a bit.. Hopefully im wrong, but from what im gathering from this post, orc will be getting a bit more stam and will be losing the health (which im not sure how we lose health from 500) and the stam return on unflinching.. Will we be getting something else instead of that stam return?
your answers are here- https://forums.elderscrollsonline.com/en/discussion/comment/5750139/#Comment_5750139ZOS_Gilliam wrote: »Greetings everyone! First the combat team would like to thank you all for the feedback you’ve provided, and we want you to know that we’ve been closely monitoring the direction of the conversations thus far, and will be discussing them internally for potential adjustments if the feedback stays similar after PTS goes live. While we won’t be making any changes for the first PTS, there might be tweaks for PTS week 2. On that note, we’d like to clear up some commonly asked questions.
“Why are some of the stat values different when comparing races?”In the initial post we referenced how each race had been balanced around our set bonus efficiency system, which aims to break down all the bonuses into a mathematical value of comparison. Each race uses a number as their benchmark (~6.5 set bonuses), and the values of their individual passives all add up to reach it. That means that not every bonus is compared one to one; such as the Orc’s Brawny passive vs the Imperial’s Tough and Imperial Mettle passives, nor were they compared point for point to their current bonuses on Live.
“Why are these stats lower than what I’m used to?”Similarly to the note above, not all of the stats have been converted 1:1 in our adjustment from percentages to flat bonuses. The bonuses to Health, Magicka, and Stamina in particular will be lower compared to previously, since these will not scale with your Champion Point’s bonus of 20% increase. This is because they do not apply to your base stats, similarly to food or 5 piece bonuses. With this in mind, we increased some other areas of racial bonuses to make up for the potential loss of power.
Again, thank you all for the perspectives granted, and we look forward to seeing even more feedback once you get your hands on it this week, on the PTS!
The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Agreed, why ZOS?
I have not once complained the racials, if memory serves, since beginning in beta and early release. My Altmer has long been a hybrid destro/resto, and reducing the sustain will measurably reduce playing that fantasy.
There can, IN FACT, be a middle of the ground rather than forcing niche must-picks for minmaxing in mind at character creation.
Please, exercise some consideration of the broader player base rather than 1) screaming endgame raiders and 2) devs' personal needs to carve out a shelf fitting all uniquely shaped books.
FeaR Turbo wrote: »SaintSubwayy wrote: »Balance was actually somewhat decent on the PTS, this will make it worse from the looks of it.
Dunmer OP, Altmer useless and nerfs to the poor Nords? Really?
Go and test Orc now, and compare their Sustain when the Brawler passive gets gutted tomorrow...
Orc was a great Stamina DPS race on 4.3.0 and 4.3.1 and by the looks of it, it will be gutted to be the new Nord...
I think it will be the opposite brother, (;
2K stam confirmed?
Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
Stamination wrote: »Snipe finally being looked at makes me happy.
MerlinsBrother wrote: »So let me get this straight. Because Curse Eater is good for cleansing and great in PvP, it deserves a nerf?
PvP is about the struggle, the fight, the intense battles. If you take away anything that makes it even remotely rough for teams to compete, then what is the point?
So... Healers tend to get rough hit with debuffs, curses, etc in PvP already. Curse Eater would help immensely on groupd that DO NOT HAVE A TEMPLAR.... So Curse Eater would help the groups like this. People are only complaining about it on a Templar as I see it.
So think about the versatility of Nightblade, Sorc, Warden etc healers. Think outside the box here, sure it is great in PvP... but because it makes the fights longer, harder and more... What PvP is literally about, it gets nerfed to ranks of the Oblivion set in Vaults of Madness? I see this as a blatant slap to healers faces.
It deserves a nerf because it automates a game mechanic for you at a very high rate and also gives regen. Not a good set when you're trying to achieve good combat design and balance.
ZOS_GinaBruno wrote: »Bosmer: Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
How? Health is useless unless you are a tank and even as a tank health is easy to come by from sets and the % to health passive from Heavy Armor. Any class without damage passives will never be able to surpass these damage classes yet any class will be able to scale enough health to tank while still putting out more damage than a "tank race".Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
MLGProPlayer wrote: »clocksstoppe wrote: »The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?
Have you actually done testing on the PTS? Of course you haven't. Altmer are currently second/third highest DPS. Breton and Khajiit pull higher parses.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
Another test:
https://youtube.com/watch?v=c-HGXW_B7EE&t=11s
MLGProPlayer wrote: »dcam86b14_ESO wrote: »Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash
They were already behind Breton before these proposed nerfs. Now they'll be significantly behind.
I'm not sure this is what the class reps want. Most of the top DDs have tested the races and know that Altmer is underperforming. This sounds like ZOS being ZOS.
Lord_Dexter wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?
Have you actually done testing on the PTS? Of course you haven't. Altmer are currently second/third highest DPS. Breton and Khajiit pull higher parses.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
Another test:
https://youtube.com/watch?v=c-HGXW_B7EE&t=11s
Do you think ZOS have not tested anything?
Stop panicking and see what next PTS patch holds.
Lord_Dexter wrote: »MLGProPlayer wrote: »dcam86b14_ESO wrote: »Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash
They were already behind Breton before these proposed nerfs. Now they'll be significantly behind.
I'm not sure this is what the class reps want. Most of the top DDs have tested the races and know that Altmer is underperforming. This sounds like ZOS being ZOS.
Their damage stats are not behind Breton or khajit etc.
Stop flooding all over the forum, testing done by a single player may depend on different circumstances.
Wait for next patch first.
Lord_Dexter wrote: »MLGProPlayer wrote: »clocksstoppe wrote: »The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?
Have you actually done testing on the PTS? Of course you haven't. Altmer are currently second/third highest DPS. Breton and Khajiit pull higher parses.
https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1
Another test:
https://youtube.com/watch?v=c-HGXW_B7EE&t=11s
Do you think ZOS have not tested anything?
GeneralSezme wrote: »Is there a reason it takes another update to see the problem with earthgore?
It not only saves players from grave mistakes but also Mitigates all incoming damage for its duration and negates ground placed ultimates that take longer to build up than the cool down of the set.
The set needs to have a flat healing nerf and needs to only proc in direct healing abillities. Not from a cp tree passive or a rapid regen tick.
Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
They clearly said, that Altmer is not supposed to have sustain, so they are going to loose that and it's not getting replaced with sustain. As they said, only Breton is supposed to have sustain.
And more damage isn't an option as well, because then Altmer might be too superior with damage, which is not what they want. So that leaves us with some useless utility that might not even compensate for the loss of sustain.
Honestly, I did not like spell charge. I found it horrible and expected them to make it more impactful. Taking all sustain from Altmer is not what I had in mind.
We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
Savos_Saren wrote: »Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
They clearly said, that Altmer is not supposed to have sustain, so they are going to loose that and it's not getting replaced with sustain. As they said, only Breton is supposed to have sustain.
And more damage isn't an option as well, because then Altmer might be too superior with damage, which is not what they want. So that leaves us with some useless utility that might not even compensate for the loss of sustain.
Honestly, I did not like spell charge. I found it horrible and expected them to make it more impactful. Taking all sustain from Altmer is not what I had in mind.
@MLGProPlayer @Dracane
I honestly think that Bretons should have the highest magicka sustain... Dunmer should have the highest magikca damage... and Altmer should have the perfect mix of magicka sustain and damage.
That way, they all equalize out (Bretons would have to build toward magicka damage, Dunmers would have to build toward magicka sustain, and Altmers can add a little to sustain and damage). You'd still get your class racial identities while ZOS gives PVE/PVP a sense of balance.