ZOS_GinaBruno wrote: »
Giving out the Skin as an achievement with completing the dungeon on veteran only is also a good idea. This way more people will be encouraged trying to get the skin. Usually when people see they need to do speedrun, no death or hardmode they just bail because they know they cannot get it.
I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds.
twitch_zero wrote: »
I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds.
Redguard isn't the best stam damage race on the PTS though.
Sekt_Tiberlus wrote: »
No offense but they didn't. What does altmer offer over brenton and dark elf now?
Sekt_Tiberlus wrote: »
MLGProPlayer wrote: »twitch_zero wrote: »
I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds.
Redguard isn't the best stam damage race on the PTS though.
The problem is that neither are Altmer, yet they are getting nerfed. Testing has shown that Breton and Khajiit perform better on the current PTS iteration. Unless ZOS replaces Altmer sustain with even more damage, they will be a useless class as they'll need to run BOTH recovery food AND recovery glyphs, completely tanking their DPS.
They will need to buff their spell damage and/or max magicka if they want them to still be competitive in endgame.
Sekt_Tiberlus wrote: »
No offense but they didn't. What does altmer offer over brenton and dark elf now?
lassitershawn wrote: »Giving out the Skin as an achievement with completing the dungeon on veteran only is also a good idea. This way more people will be encouraged trying to get the skin. Usually when people see they need to do speedrun, no death or hardmode they just bail because they know they cannot get it.
This really devalues the achievement of the skin. Any halfway competent group of players can slog through regular veteran for the skin. At the very least lock it behind hardmode.
IzzyStardust wrote: »Sekt_Tiberlus wrote: »
And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.
You dunno what you are even talking about.
The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Sekt_Tiberlus wrote: »IzzyStardust wrote: »Sekt_Tiberlus wrote: »
And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.
You dunno what you are even talking about.
In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.
clocksstoppe wrote: »The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?
Savos_Saren wrote: »The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.
I was expecting spell recharge to get tuned up a bit, rather than being removed completely.
This. On PTS atm the races was balanced, this will only turn High Elf into a niche glass cannon race, and that is so against the lore. We are supposed the be the ones that brought magic too Tamriel, We were the ones that spread magic too the other races. Now tell me, why is other races better at magic than altmers again?
This change will do one thing: Critt based classes will do better next patch, while non critt classes will do worse. Why this hate towards non critt classes?
I am guessing Dunmer will be tuned up to 2k magicka and stamina or close enough to it. So what's the point in choosing Altmer ? Dunmer has so many stats and benefits even now. Now we presumibly even loose our sustain ?
I am tired of Halfbloods and impure Mer getting the better of us all the time.
The racials were perfect. There was no change needed except for Imperials maybe.
Of course the Morrowind fanatics get the cake once again. Let's just ignore all lore. Let's make Dunmer the best of everything.
Well, @Dracane if you want all the lore to apply- technically, Altmer would be very, very weak to magic attacks.
https://elderscrolls.fandom.com/wiki/Races_(Morrowind) and https://elderscrolls.fandom.com/wiki/Altmer_(Oblivion)
Which is the exact opposite of getting a 5% damage reduction when casting/channeling spells. (But you probably want to ignore, that part... right?)
With the newest class rep notes- I'd say we're getting closer to balance between races.
Lacoste obviouslyIzzyStardust wrote: »Sekt_Tiberlus wrote: »IzzyStardust wrote: »Sekt_Tiberlus wrote: »
And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.
You dunno what you are even talking about.
In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.
I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
MartiniDaniels wrote: »Lacoste obviouslyIzzyStardust wrote: »Sekt_Tiberlus wrote: »IzzyStardust wrote: »Sekt_Tiberlus wrote: »
And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.
You dunno what you are even talking about.
In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.
I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
Ur both very wrong Bretons are the master race thy eat magic as if it was nothing 💪Sekt_Tiberlus wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.
Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
Deathlord92 wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?Ur both very wrong Bretons are the master race thy eat magic as if it was nothing 💪Sekt_Tiberlus wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.
Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
Earthgore (next update)
Totally agree with this! Removing the ability to swap skills or quickslots while "in combat" was a huge mistake, imo. I still don't understand why they felt that change was necessary. It makes content noticeably more aggravating, and not just PVP. I run into this when I'm in a random dungeon and I need to swap skills between bosses but the group is hitting trash mob after trash mob.As a healer who suffers from the combat bug (almost) constantly, it would definitely lessen the blow to be able to change our quickslots while stuck in combat, especially for changing siege loadout (we used to be able to do this a few updates ago anyway but it was taken out for some reason?).Stuck in Combat: Unfortunately while ZOS has engineers working on this issue, it’s there and it’s going to be there until they get a handle on the issue. This prompted frustration and contention. ZOS made it clear they do not want to implement “band-aid” fixes and that the in-combat state was a core feature necessary for numerous combat systems. They indicated that they suffer the same bug and are also frustrated with it.
After some pressing, it became clear that getting passionate over the issue is not going to alleviate the situation, fix the bug, or prompt useful discussion. That being said, there are some things that ZOS indicated they are agreeable with to make it such that this super frustrating bug isn’t so destructive. One thing they specifically mentioned was they saw no reason why being in combat ought to prevent the use of the transitus wayshrines. Another possibility that perhaps can be explored is at least being able to change quickslots. I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions that can make PvP playable while being stuck in combat as ZOS indicated that is something that they can do.
dcam86b14_ESO wrote: »Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash
phantasmalD wrote: »ZOS_GinaBruno wrote: »
- Argonians: More healing done and higher resource return on potions.
Ooof, I was expecting this but still makes me sad.
Please no. The potion passive is actually in a relatively good place on the current PTS imo, no need to buff it back up.
But that's not really my main issue with this, it's, that damn % healing done buff. One of the supposed goal with this racial rebalance was to open up more venue for races. To quote Gilliam, "Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.". So then why are argonians still getting aggressively shoehorned into being healer-only while also being a mediocre choice?
Cause healing done is only relevant to healers and even to them it's a meh option. All it does is making healing skills slightly more cost efficient (on a skill that heals 2k HP per tick it's like +60HP healed). But you know what else does that while is also more flexible? Spell damage. 258 spell damage is stronger AND more versatile than 3, even 4% healing done.
PvE DDs exist in two state: full Hp or dead. They don't really care about more efficent healing skills, but even if they did they have no reason to choose healing done over spell damage, again, 258 spell damage gives you stronger heals then 3% healing done while also being the primary thing DDs are interested in.
Tanks are usually the priority targets for healers, rarely do they need to rely on self heals. Nevertheless most tanks do slot a safety heal, typically the ones that scale based on HP or a HoT. So once again, healing done is barely relevant and 258 spell damage still probably would offer better performance.
So the main crust of my argument is that healing done is a very limited boon that is only useful for a small fragment of the roles and classes, so it's extremely dull and uninspiring.
How about something along this line of thinking: When healing give a friendly target OR when getting healed receive a medium strength buff for X second, can't be stacked.
The buff could be something specific, like spell and weapon damage or recovery or maybe randomly selected upon casting, in which case 'only one buff can be active at a time'. And could call it the Hist Provides or something.
For a lore backing I'd bring up the how argonians are supposed to be adapt in guerrilla warfare AND also the Hist sap which supposed to give combat provess to whomever imbibes it.