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[Class Reps] Update & Meeting Notes - Jan 30, 2019

  • roksolana_sowa
    roksolana_sowa
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    Welp acording to the cost of achievements I not agree to give skin for simple vet. Its really easy dungeon and skin look way more better than what we can get from most dungeons/BRP now.
    In this game need to be somethig more than sipmle title for challenge. Skin always was something what u need to make efforts to get it. Pressing DF and running it with pugs sound not so hard u know. And I saying about this couse we easy finished simple vet with randoms without even normal voice conversation.
    U need to lern ppl how to start play better not giving all time candies for them, couse mechanic of gameplay really interesting not only using LA+HA like real dovahkiin. :D
    Want to make it easier to get? Let it be hm of two dungeons or just hm of this one at least to get skin if no death looks so hard for many.
    Edited by roksolana_sowa on February 3, 2019 10:04PM
  • Lord_Umbranox
    Lord_Umbranox
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    Giving out the Skin as an achievement with completing the dungeon on veteran only is also a good idea. This way more people will be encouraged trying to get the skin. Usually when people see they need to do speedrun, no death or hardmode they just bail because they know they cannot get it.



    Simple veteran is way too easy for such skin. You can simply pick some players in zone chat and get a skin (which is far more attractive than some of those that are much harder to get). I think we all have to ask ourselves: "will it encourage players to get better, to put effort into learning something new, to push themselves a little further if they will be given an ultimate reward for little to no effort?". I do understand that newer players need some time to learn and adjust to game mechanics and it's not easy for them to finish it even on normal. But since we have no other rewards for players' efforts in PvE, skins in this game have always been a desired reward and a good motivation "to get better". I think it will be fair if players are required to do at least a hardmode to get a skin.
    "To give up the hard road is to bring suffering to the next traveler."
    Master Ahram
  • MartiniDaniels
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    I bet that in moment when all those HM and no death skins will be available just for vet completion, majority will lose interest in those skins completely. Now it's desirable cause it requires some efforts, first of all multi-player efforts to earn.
  • twitch_zero
    twitch_zero
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    Dracane wrote: »

    I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
    I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds. :D

    Redguard isn't the best stam damage race on the PTS though.
  • MLGProPlayer
    MLGProPlayer
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    Dracane wrote: »

    I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
    I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds. :D

    Redguard isn't the best stam damage race on the PTS though.

    The problem is that neither are Altmer, yet they are getting nerfed. Testing has shown that Breton and Khajiit perform better on the current PTS iteration. Unless ZOS replaces Altmer sustain with even more damage, they will be a useless race as they'll need to run BOTH recovery food AND recovery glyphs, completely tanking their DPS.

    They will need to buff their spell damage and/or max magicka if they want them to still be competitive in endgame.
    Edited by MLGProPlayer on February 3, 2019 11:08PM
  • Sekt_Tiberlus
    Sekt_Tiberlus
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    bardx86 wrote: »
    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    No offense but they didn't. What does altmer offer over brenton and dark elf now?

    They all have same meta for me and need to be nerfed to the ground along with redguards. Argonians haven't got any dps bonuses and must be buffed supremely, thats jsut logical despite metakids whinings. The meta got nerfed? That just fine. But, we still have races that need to be buffed to provide those players a fair option for any role. Some persons offered a racial morphs in the past. I hope ZOS to reconsider this in future. But for we need argonians to be buffed.
  • IzzyStardust
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    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.

    You dunno what you are even talking about.
  • blkjag
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    I really hope try reconsider the change to Altmer
  • IzzyStardust
    IzzyStardust
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    Dracane wrote: »

    I actually can't believe that the 2 best damage races, Dunmer and Redguard get further buffs while Altmer is made worse.
    I bet the replacement for Spell Recharge will be an extremely niche passive that has no combat impact at all. And redguards get 1k stamina every 5 seconds. :D

    Redguard isn't the best stam damage race on the PTS though.

    The problem is that neither are Altmer, yet they are getting nerfed. Testing has shown that Breton and Khajiit perform better on the current PTS iteration. Unless ZOS replaces Altmer sustain with even more damage, they will be a useless class as they'll need to run BOTH recovery food AND recovery glyphs, completely tanking their DPS.

    They will need to buff their spell damage and/or max magicka if they want them to still be competitive in endgame.

    Yeah max mag better be SO DAMN HIGH - that would be the only redeeming thing.
  • IzzyStardust
    IzzyStardust
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    bardx86 wrote: »
    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    No offense but they didn't. What does altmer offer over brenton and dark elf now?

    Or even comparatively. Also NO ONE KNOWS what they wanna replace it with yet - so - Unless it's magicka -then it will be bad for healers, or biiiig damage of some kind or DPS are ruined.
    Edited by IzzyStardust on February 3, 2019 11:24PM
  • IzzyStardust
    IzzyStardust
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    Giving out the Skin as an achievement with completing the dungeon on veteran only is also a good idea. This way more people will be encouraged trying to get the skin. Usually when people see they need to do speedrun, no death or hardmode they just bail because they know they cannot get it.

    This really devalues the achievement of the skin. Any halfway competent group of players can slog through regular veteran for the skin. At the very least lock it behind hardmode.

    I always thought Just HM was fair compromise - even the hardest HMs can be done with practise. but then - I wonder about it due to how low group DPS I come across often (I pug pledges on my tank just to get thme done early; as I need some transmute)
    Edited by IzzyStardust on February 3, 2019 10:53PM
  • Sekt_Tiberlus
    Sekt_Tiberlus
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    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.

    You dunno what you are even talking about.

    In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.
  • clocksstoppe
    clocksstoppe
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    Dracane wrote: »
    The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.

    I was expecting spell recharge to get tuned up a bit, rather than being removed completely.

    Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?
  • Luis_Razuc
    Instead of changing Altmer sustain, buff what the breton already has. The first 2 racial passives are only worth 3.37 set pieces (including the spell resist)

    The 7% cost reduction is NOT worth 3.13 set bonuses when you if you try to convert that into the amount of regen needed to cover for it.

    For a test build I had with one of my characters ended up with, at most after light armor, ~2376 magicka being drained per second when not counting swapping out one of the filler attacks to use either my ultimate or use any resource management. That cost dropped down to ~2192 with Breton's 7% cost reduction. Difference of ~184 magicka drained per second on average, over 9 second rotation. Converted to regen (gained per second to cover the amount I would instead be saving) would be ~369 magicka regen (drain/s*2 since regen ticks every 2 seconds), but not affected by other sources of % regen increase, so it's worth even less. As far as I know, most run with at least 5p light armor, 14% regen from CP and at least 1 mages guild skill for another 2% for a total of 36% bonus. This means 272 magicka regen is what that 7% is worth when not including vampire, which I usually am to help with sustain. Worth even less after that (253 magicka regen). All numbers have been rounded down (up for regen estimates since those get rounded down from the % increase)

    With these numbers, the 7% cost reduction is worth 2.10 set pieces to non Vampires, and worth 1.96 to Vampires.

    With your 6.5 set piece goal, Bretons still need a buff to bring them up, since they are currently at
    5.47 Non-Vampires
    5.33 Vampires
    Only way that 7% could even come close to being worth the 3.13 set bonuses that you placed it as, would be if the average magicka drained/s was nearly 3925 before light armor! (Using 36% magicka regen increase) this is something no one can sustain anyway and no DPS even has a drain/s that high.

    Edit: If the % increases to regen are not accounted for, the cost reduction is 2.87 (light armor should be at least)
    Edited by Luis_Razuc on February 4, 2019 1:07AM
  • IzzyStardust
    IzzyStardust
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    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.

    You dunno what you are even talking about.

    In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.

    I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
  • MLGProPlayer
    MLGProPlayer
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    Dracane wrote: »
    The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.

    I was expecting spell recharge to get tuned up a bit, rather than being removed completely.

    Altmer is already broken and will stay broken after the race changes, why the *** would you expect a buff?

    Have you actually done testing on the PTS? Of course you haven't. Altmer are currently second/third highest DPS. Breton and Khajiit pull higher parses.

    https://forums.elderscrollsonline.com/en/discussion/455092/raid-buffed-dps-comparison-of-each-race-by-class-tests-graphs-interpretation-and-final-score/p1

    Another test:

    https://youtube.com/watch?v=c-HGXW_B7EE&t=11s
    Edited by MLGProPlayer on February 3, 2019 11:30PM
  • Dracane
    Dracane
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    Dracane wrote: »
    Kikke wrote: »
    Dracane wrote: »
    The Altmer statement does sound rather negative. Spell Recharge is far behind the cost reduction and the 100 magicka regen of Breton. So Breton has the best sustain. Altmer lore wise, are the most enduring mages and have quick magicka recovery. So removing it completely seems like a very negative thing to do.

    I was expecting spell recharge to get tuned up a bit, rather than being removed completely.

    This. On PTS atm the races was balanced, this will only turn High Elf into a niche glass cannon race, and that is so against the lore. We are supposed the be the ones that brought magic too Tamriel, We were the ones that spread magic too the other races. Now tell me, why is other races better at magic than altmers again?

    This change will do one thing: Critt based classes will do better next patch, while non critt classes will do worse. Why this hate towards non critt classes?

    I am guessing Dunmer will be tuned up to 2k magicka and stamina or close enough to it. So what's the point in choosing Altmer ? Dunmer has so many stats and benefits even now. Now we presumibly even loose our sustain ?
    I am tired of Halfbloods and impure Mer getting the better of us all the time.

    The racials were perfect. There was no change needed except for Imperials maybe.
    Of course the Morrowind fanatics get the cake once again. Let's just ignore all lore. Let's make Dunmer the best of everything.

    Well, @Dracane if you want all the lore to apply- technically, Altmer would be very, very weak to magic attacks.

    https://elderscrolls.fandom.com/wiki/Races_(Morrowind) and https://elderscrolls.fandom.com/wiki/Altmer_(Oblivion)

    Which is the exact opposite of getting a 5% damage reduction when casting/channeling spells. (But you probably want to ignore, that part... right?)

    With the newest class rep notes- I'd say we're getting closer to balance between races.

    No, bring it on. I take it if Altmer would finally get the power they deserve, instead of being outshined by secondary races. There was a reason why Altmer had this penalty in previous games.
    However, you can't really give any race a negative effect in an mmo
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MartiniDaniels
    MartiniDaniels
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    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.

    You dunno what you are even talking about.

    In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.

    I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
    Lacoste obviously :D
    552223282.g_400-w_g.jpg
  • Dracane
    Dracane
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    bardx86 wrote: »
    The change to high elf is terrible. No one will be that class now. It was a nice balance as it is on PTS currently.

    The nerf of altmer is ok. They already have too good and unbalanced stats.

    And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.

    You dunno what you are even talking about.

    In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.

    I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
    Lacoste obviously :D
    552223282.g_400-w_g.jpg

    Omg, 2 weeks ago my friend sponsored me a Lacoste handbag.
    I always open it veeeery slowly in front of the cashiers at the supermarket, with the logo facing towards them.
    Needless to say, they can't stand me anymore.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lord-Otto
    Lord-Otto
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    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?
    Edited by Lord-Otto on February 4, 2019 12:11AM
  • Sekt_Tiberlus
    Sekt_Tiberlus
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    Lord-Otto wrote: »
    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?

    According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.

    Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
    Edited by Sekt_Tiberlus on February 4, 2019 12:48AM
  • Luis_Razuc
    Cant say for certain how many set bonuses the Altmer conditional 5% mitigation is worth, but if that is excluded, their racial adds up to ~5.31 set bonuses. Can't say for certain how much their conditional 5% mitigation is worth, but they might need a buff as well

    575/6*2=1.485 regen (actually worth even less when you account for the % increases
    2000/1096=1.824 magicka
    258/129=2 spell damage

    1 armor set bonus=2975 armor=~4.5% added mitigation
    5% mitigation=~3300 armor+resist (less technically, since it's not mitigation that I'd added to your total, but multiplied based on remaining damage. 0.95*10000=9500. 500 damage mitigated. If you have enough armor to mitigate 50% damage, the 5% is only going to reduce the damage you take by 250 instead. 0.5*0.95*10000=4750. 250 damage mitigated.

    In 5L/1M/1H, if it is all purple, you have ~9348 armor, or a bit more than 14%. 10000*0.86*0.95=8170. 430 additional damage mitigated. Around 4.3% worth of armor and resist. The buff would need to be active more than 52.32% of the time for it to equal 1 set bonus for this set up, and they have 1.19+ assigned to it. The more armor/resist you have, the less it is actually worth

    Just because Altmer has an option to regen stam or mag should not increase the amount of set bonuses it is actually worth, since you are never able to benefit from both. Only 1
    Edited by Luis_Razuc on February 4, 2019 12:49AM
  • Deathlord92
    Deathlord92
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    Lord-Otto wrote: »
    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?
    Lord-Otto wrote: »
    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?

    According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.

    Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
    Ur both very wrong Bretons are the master race thy eat magic as if it was nothing 💪
  • Sekt_Tiberlus
    Sekt_Tiberlus
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    Lord-Otto wrote: »
    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?
    Lord-Otto wrote: »
    Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.

    Speaking of, magic is canon to deal more damage than physical.
    And Altmer are resistant to disease, so no Defile on us, thank you.

    Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...

    Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
    Who's the master race, again?

    According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.

    Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
    Ur both very wrong Bretons are the master race thy eat magic as if it was nothing 💪

    Bretons are just mogrels. I don't even consider them as a race. Need to replace them with reachman as playable race.
  • weedgenius
    weedgenius
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    Earthgore (next update)

    Best alternative monster set for healers? I use EG in both PVP and PVE. I can feel the nerfhammer already. Better get myself adjusted to a new set up ahead of time!
    PS4 NA
    Better Homes & Gardens
  • weedgenius
    weedgenius
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    XamXam777 wrote: »
    Stuck in Combat: Unfortunately while ZOS has engineers working on this issue, it’s there and it’s going to be there until they get a handle on the issue. This prompted frustration and contention. ZOS made it clear they do not want to implement “band-aid” fixes and that the in-combat state was a core feature necessary for numerous combat systems. They indicated that they suffer the same bug and are also frustrated with it.

    After some pressing, it became clear that getting passionate over the issue is not going to alleviate the situation, fix the bug, or prompt useful discussion. That being said, there are some things that ZOS indicated they are agreeable with to make it such that this super frustrating bug isn’t so destructive. One thing they specifically mentioned was they saw no reason why being in combat ought to prevent the use of the transitus wayshrines. Another possibility that perhaps can be explored is at least being able to change quickslots. I know this is not what anyone was looking for, but it is what it is and if you’re going to play Cyrodiil next update, then I highly suggest you channel your frustrations into useful suggestions that can make PvP playable while being stuck in combat as ZOS indicated that is something that they can do.
    As a healer who suffers from the combat bug (almost) constantly, it would definitely lessen the blow to be able to change our quickslots while stuck in combat, especially for changing siege loadout (we used to be able to do this a few updates ago anyway but it was taken out for some reason?).
    Totally agree with this! Removing the ability to swap skills or quickslots while "in combat" was a huge mistake, imo. I still don't understand why they felt that change was necessary. It makes content noticeably more aggravating, and not just PVP. I run into this when I'm in a random dungeon and I need to swap skills between bosses but the group is hitting trash mob after trash mob.
    PS4 NA
    Better Homes & Gardens
  • ruikkarikun
    ruikkarikun
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    Can someone tell me about stamina wood elf dragonknight? (in pvp) xDD
    Is it work?
    Edited by ruikkarikun on February 4, 2019 1:18AM
  • dcam86b14_ESO
    dcam86b14_ESO
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    Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash
  • MLGProPlayer
    MLGProPlayer
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    Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash

    They were already behind Breton before these proposed nerfs. Now they'll be significantly behind.

    I'm not sure this is what the class reps want. Most of the top DDs have tested the races and know that Altmer is underperforming. This sounds like ZOS being ZOS.
  • BahometZ
    BahometZ
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    • Argonians: More healing done and higher resource return on potions.

    Ooof, I was expecting this but still makes me sad.
    Please no. The potion passive is actually in a relatively good place on the current PTS imo, no need to buff it back up.

    But that's not really my main issue with this, it's, that damn % healing done buff. One of the supposed goal with this racial rebalance was to open up more venue for races. To quote Gilliam, "Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.". So then why are argonians still getting aggressively shoehorned into being healer-only while also being a mediocre choice?

    Cause healing done is only relevant to healers and even to them it's a meh option. All it does is making healing skills slightly more cost efficient (on a skill that heals 2k HP per tick it's like +60HP healed). But you know what else does that while is also more flexible? Spell damage. 258 spell damage is stronger AND more versatile than 3, even 4% healing done.

    PvE DDs exist in two state: full Hp or dead. They don't really care about more efficent healing skills, but even if they did they have no reason to choose healing done over spell damage, again, 258 spell damage gives you stronger heals then 3% healing done while also being the primary thing DDs are interested in.

    Tanks are usually the priority targets for healers, rarely do they need to rely on self heals. Nevertheless most tanks do slot a safety heal, typically the ones that scale based on HP or a HoT. So once again, healing done is barely relevant and 258 spell damage still probably would offer better performance.

    So the main crust of my argument is that healing done is a very limited boon that is only useful for a small fragment of the roles and classes, so it's extremely dull and uninspiring.

    How about something along this line of thinking: When healing give a friendly target OR when getting healed receive a medium strength buff for X second, can't be stacked.
    The buff could be something specific, like spell and weapon damage or recovery or maybe randomly selected upon casting, in which case 'only one buff can be active at a time'. And could call it the Hist Provides or something.

    For a lore backing I'd bring up the how argonians are supposed to be adapt in guerrilla warfare AND also the Hist sap which supposed to give combat provess to whomever imbibes it.

    I want to kiss this comment.
    Pact Magplar - Max CP (NA XB)
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