Savos_Saren wrote: »For those arguing about Dunmer/Altmer:
Dunmer aren't getting a buff or a nerf- they're getting an adjustment.
Dunmer: More damage is the goal, changes were too far from their original mechanics. Will gain more stamina and magicka stats to boost damage, though will have health reduced.
That's a nerf/buff that dunmer players were looking for.
Altmer aren't losing all of their regen- they're getting an adjustment as well.
Altmer: Goal was for Bretons to be sustain oriented and Spell Recharge was making High Elf both damage and sustain. ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return.
This is an adjustment as well. It may be that they'll receive some sort of higher damage... but honestly, ZOS can leave Altmer alone at this point.
In an "balanced" world- wouldn't it be fair that each of the races share a high, medium, and low combination of spell damage, resources, and regeneration?
Altmer- Medium damage, high resources, low regen.
Breton- Low damage, medium resources, high regen.
Dunmer- High damage, low resources, medium regen.
It's a tricky balance that ZOS has to do with all races.
Good shout. Can't believe the Altmer crew are moaning and haven't actually seen the change yet. The first pass wasn't right, if ZOS pull off something similar to above its a gd thing.
Personally there's more to it than some pros doing 60k DPS parses and saying the changes were all similar...
FeaR Turbo wrote: »SaintSubwayy wrote: »Balance was actually somewhat decent on the PTS, this will make it worse from the looks of it.
Dunmer OP, Altmer useless and nerfs to the poor Nords? Really?
Go and test Orc now, and compare their Sustain when the Brawler passive gets gutted tomorrow...
Orc was a great Stamina DPS race on 4.3.0 and 4.3.1 and by the looks of it, it will be gutted to be the new Nord...
I think it will be the opposite brother, (;
Alucardmike wrote: »Is this a kind of joke, saying, that Bosmer (and every other race) will get more options for stealth, outside the racial bonus?
Really?
So everyone could be as good in sneaking as a Bosmer? Except the Khajit, which will get also more options and much better?
This is stupid.
Take the useless detection radius from the Bosmer and give us back our stealth.
And iI would appreciate your oppinion, ZOS, why this thing is useful for us (because only in PVP, there is a use of it, and even there, it is not useful)
My Breton would have something to say about this 🙂Sekt_Tiberlus wrote: »Deathlord92 wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?Ur both very wrong Bretons are the master race thy eat magic as if it was nothing 💪Sekt_Tiberlus wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.
Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
Bretons are just mogrels. I don't even consider them as a race. Need to replace them with reachman as playable race.
"There's a use of it" and "not useful" are exact opposites. Is it useful or is it not? And it seems pretty damn useable to me. And lore friendly since bosmer are excellent scouts, spies and hunters.
I do agree that removing the other one was kinda bad. We could very well have both.
WrathOfInnos wrote: »
Girl_Number8 wrote: »WrathOfInnos wrote: »
What do you expect from the casuals?
No surprise, instead of buffing underwhelming racial passives and making every race a good choice to use and not sit on the dust shelf, Zos did it again. Though this set unbalanced nerfs to racial passives comes this time with money attached to it, by pushing us to buy race change tokens. Seems we are going towards p2w which they said they would not do.
I just see a failure to listen to your long time players.
According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.
Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
IronWooshu wrote: »I am really curious to see what "utility" boost Redguards get, isn't the 960 stamina return already a utility passive?
MLGProPlayer wrote: »Lord_Dexter wrote: »MLGProPlayer wrote: »dcam86b14_ESO wrote: »Class reps must all play Dunmer or Khajit ...Altmer the GD godfathers of Magicka in all the TES lore are being belittled by the Bretons? You're kidding me right? ...this is utter trash
They were already behind Breton before these proposed nerfs. Now they'll be significantly behind.
I'm not sure this is what the class reps want. Most of the top DDs have tested the races and know that Altmer is underperforming. This sounds like ZOS being ZOS.
Their damage stats are not behind Breton or khajit etc.
Stop flooding all over the forum, testing done by a single player may depend on different circumstances.
Wait for next patch first.
Testing was done by multiple players. Here is a test by Liko, one of the top DDs in the game.
Altmer has not been BiS for magicka DPS in anyone's testing.
Sekt_Tiberlus wrote: »Hmpf. If we're going by lore, Altmer are absolutely at the top of magical damage because they multiply it. No other race can challenge that and there is no fancy theorycrafting with sets and food - High Elves deal more damage, always. Give us the increased elemental weakness. Who cares when we outdamage the other casters more than they get out of their elemental bonus? Not to mention it's only elemental, not arcane (Frags, Bow, Curse, PotL, Jabs, Shalks, etc.). And we would absolutely DESTROY stamina builds.
Speaking of, magic is canon to deal more damage than physical.
And Altmer are resistant to disease, so no Defile on us, thank you.
Lore-friendly racials don't fully work for ESO. Unfortunately. I would so gladly have the Altmers' canon strengths...
Oh, and if I really wanted to go all the way, Altmer were immune to paralysis in TESII: Daggerfall. Which meeeans... *drum roll* we should be immune to stuns in ESO.
Who's the master race, again?
According to lore the Saxhleel is magically superior race with their chaotic magic and unstructured spells. While Argonians have biomancy and with their hist-magic can shape themself in any form, the Altmer are just degenerates that used to perform eugenic experiments on their own people. The result is a little boost to magic and a huge vulnerability to it and reduced birth rate. I never saw any magic gifts from other elves like bosmer or dunmer(just a little bonus to destruction, the most easiest school) in singleplayer game, but they just are very close to altmer. So elves basically are not magically gifted.
Again. Argonian is master race. Everyone knows it. It is truth. And they also need to be buffed. Not altmer. I'm a very old fan of tes and i know no one that would like to play altmer in past. Only tes V kids. Dunmer? Yes, there are many old fans of them, thanks to dnd and drow, but not altmer, Altmer is boring. Its just generic elves, and they are nothing compared to scaly gods we know as Argonians or Saxhleel.
MerlinsBrother wrote: »So let me get this straight. Because Curse Eater is good for cleansing and great in PvP, it deserves a nerf?
PvP is about the struggle, the fight, the intense battles. If you take away anything that makes it even remotely rough for teams to compete, then what is the point?
So... Healers tend to get rough hit with debuffs, curses, etc in PvP already. Curse Eater would help immensely on groupd that DO NOT HAVE A TEMPLAR.... So Curse Eater would help the groups like this. People are only complaining about it on a Templar as I see it.
So think about the versatility of Nightblade, Sorc, Warden etc healers. Think outside the box here, sure it is great in PvP... but because it makes the fights longer, harder and more... What PvP is literally about, it gets nerfed to ranks of the Oblivion set in Vaults of Madness? I see this as a blatant slap to healers faces.
IronWooshu wrote: »I am really curious to see what "utility" boost Redguards get, isn't the 960 stamina return already a utility passive?
Lightspeedflashb14_ESO wrote: »Time stop at 8100 kills useage by pve tanks.
ZOS_GinaBruno wrote: »
Both the Devs and the class Reps have gotten more comfortable with our routines and there is q noticeable amount of increase in communication between us outside of these formal meetings. While there are some things where there some disagreement between us, it is telling the things that have frustrated us the most are bugs rather than design decisions. Speaking for myself, there was a good two or three year period where I did not look forward to patch notes because they just seemed like a list of nerfs. While there are things I would have done differently, on the whole I do think this update is improving the game and I am looking forward to the Elsweyr update as ZOS has demonstrated a willingness to tackle the issues the community does bring up.
MLGProPlayer wrote: »Girl_Number8 wrote: »WrathOfInnos wrote: »
What do you expect from the casuals?
No surprise, instead of buffing underwhelming racial passives and making every race a good choice to use and not sit on the dust shelf, Zos did it again. Though this set unbalanced nerfs to racial passives comes this time with money attached to it, by pushing us to buy race change tokens. Seems we are going towards p2w which they said they would not do.
I just see a failure to listen to your long time players.
What I find most perplexing is that they HAD good balance in PTS iteration #1 (save for a few races). And now they're looking to destroy it. It really does seem like the entire motivation behind this is to sell race change tokens. Why else would they ruin balance after achieving it? Clearly achieving balance isn't their goal.
Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
The healing needs to be higher, otherwise Breton, Altmer, and even Nords are going to be better healers even though the new racials make Argonians a healer only race. If their racials are going to be limited to healing, then they need to be at least slightly better healers than the other races.Argonians: More healing done and higher resource return on potions.
Khajiit are top magicka dps, and 2nd stamina dps. Guess that means we should buff them further so they're best for both. Help me understand this?Khajiit: ZOS generally liked what this race was offering, though indicated that some small boosts in the stats would be ideal. Stealth passive to be adjusted so they can’t literally walk under a guard’s nose without being seen.
500 health is pretty low as it is. Does it really need to be reduced? I wouldn't complain if the stamina was being increased to 2k, but i doubt that's the case. Orcs are supposed to be strong, it's part of the race identity.Orc: ZOS wants this to be a more damage oriented “brawler” race rather than a sustain option (that’s where Redgaurds are supposed to shine). So will likely see a boost in stamina (with less overall health) and unflinching rage will restore health rather than stamina on doing damage (with cooldown).
THANK YOU! Cyrodiil should be more enjoyable now. Although i've no doubt those that currently spam this will find a way to keep doing it by going for more sustain and cost reduction.Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
Dual wield dps needs a nerf. It's too far ahead of 2h, and it's what's keeping stamina ahead of magicka.One-Hand enchants: We did not spend as much time on this as we’d have liked too (we were running short on time). It’s a big impact on tanking and duel wield DPS. That being said, we’ve had long discussions about this in our Discord and it’s safe to say the implications of these changes have been communicated to ZOS.
MartiniDaniels wrote: »Lacoste obviouslyIzzyStardust wrote: »Sekt_Tiberlus wrote: »IzzyStardust wrote: »Sekt_Tiberlus wrote: »
And next time you want MORE ORBS in raid I'll be all Sorry too Bad High Elf Nerf.
You dunno what you are even talking about.
In my raid everyone is argonian. We don't allow inferior races without scales in our ranks.
I pray your guild is called Louis Vuitton. Or Gucci (lol!). Or something else like Kate Spade Handbags.
Khajiit are top magicka dps, and 2nd stamina dps. Guess that means we should buff them further so they're best for both. Help me understand this?Khajiit: ZOS generally liked what this race was offering, though indicated that some small boosts in the stats would be ideal. Stealth passive to be adjusted so they can’t literally walk under a guard’s nose without being seen.
Ragnaroek93 wrote: »Funny how everybody already loses his/her mind before we actually know the new passives.
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
magicka leech?
I think it's OK