IronWooshu wrote: »I dont understand at all....
...
Yet Nord is what you're worried about? Not Redguard who can permanently block with their crazy OP sustain and will become BiS for tanks and if that happens what does Nord really have going for them? Worst DPS, 2nd or 3rd best tank, maybe last depending on Imperials changes. Worst healers with no sustain, no sustain for any role really.
....
@Joy_Division @ZOS_Gilliam @ZOS_BrianWheeler
Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Which is so funny. Because no Sorcerer could harm his Duelist career anyway. One would think that he would be the last one to care about a completely harmless class for himself.
One thing, about Fury and Legion, these sets does not need a nerf - They are BIS in PVP, no doubt, but its just because there arent any medium armor sets that provide good weapon damage.
Create few sets that provide high weapon damage, and that should do. Stop with the nerf hammer, pepole invested millions making their gear golden - it will be insanely not fair to nerf it.
The way I see it, making Khajiits excel in both stamina and magicka is a marketing strategy for race change tokens to the major race of the upcoming Elsweyr chapter. There is simply no reason to give superior burst damage buffs towards both Magicka and Stamina, for a race that is supposed to be established as nimble predators or hunters.
Seriously. I play Dunmer MagDK, but not Altmer. I am not too upset by the hybridization of the Dunmer, but I can safely say that I both sympathize and emphathize our Mer bethrens, whose homes were featured in the previous chapters.Khajiit are top magicka dps, and 2nd stamina dps. Guess that means we should buff them further so they're best for both. Help me understand this?Khajiit: ZOS generally liked what this race was offering, though indicated that some small boosts in the stats would be ideal. Stealth passive to be adjusted so they can’t literally walk under a guard’s nose without being seen.
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Well, this is not the place for lore discussion, but...That's what mud people keep telling themselves. Galerion was an Argonian, hm? Mannimarco? Camoran?
Altmer are the closest relatives to the gods, magic is the power of the gods.
Indeed, since Aldmer are the descendants who desperately cling to their fleeting divinity and the glory days they have an easier time harnessing the arcane powers.Altmer are naturally attuned to magic and therefore many of the greatest mages are of that race. And Dunmer aren't too far behind with Seth and Fyr.
Ignorance and lack of representation does not equal proof. Before Morrowind (2004) we didn't know about Divayth Fyr or the Tribunal either.On the other hand I can't name a single great argonian mage.
Chilly-McFreeze wrote: »It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Not quite. From the first page:
"ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return."
To me, it sounds like it could very well be higher max mag or spell damage. Or, who knows, maybe they add 128 spell/weapon damage to "elemental" damage like fire, shock, ice, disease, poison. Wouldn't be main stat, wouldn't shoehorn into mag (as if the other passives don't do that already) and is no percentage amplifier.
Chilly-McFreeze wrote: »It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Not quite. From the first page:
"ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return."
To me, it sounds like it could very well be higher max mag or spell damage. Or, who knows, maybe they add 128 spell/weapon damage to "elemental" damage like fire, shock, ice, disease, poison. Wouldn't be main stat, wouldn't shoehorn into mag (as if the other passives don't do that already) and is no percentage amplifier.
I have thought about that and ruled it out. They would have done so already or at least stated clearly to the reps "we're ripping off sustain to increase damage, how is subject to change". Would have prevented mass hysteria and made us excited. I wouldn't let that opportunity pass as a designer, unless I'd never had that intention in the first place.
phantasmalD wrote: »Well, this is not the place for lore discussion, but...That's what mud people keep telling themselves. Galerion was an Argonian, hm? Mannimarco? Camoran?
Altmer are the closest relatives to the gods, magic is the power of the gods.No self respecting Altmer would call the Aedra 'gods', they are 'Ancestors'. That being said, both men and mer are supposed to be descendants of the Ehlnofey, the remnants of et'Ada who have neither fled Mundus nor completely sacrificed themselves to create it.
While beast races have varying and mysterious origins, Argonians are known to derive their powers from the Hist, an ancient being on par of with the et'Ada; might even BE an et'Ada of maybe padomaic origin, or something even more ancient. It had its own separate realm of Oblivion that supposedly got destroyed during the war between the Ehlnofey and Black Marsh might be a remnant of that realm.
Magic is not the power of gods, it's the energy of all living things, constantly flowing into Mundus from Aetherius through the hole torn in the veil of reality by the fleeing Magnus, the architect of Mundus.Indeed, since Aldmer are the descendants who desperately cling to their fleeting divinity and the glory days they have an easier time harnessing the arcane powers.Altmer are naturally attuned to magic and therefore many of the greatest mages are of that race. And Dunmer aren't too far behind with Seth and Fyr.
And obviously Dunmer are on par with Altmer because they are descendants of a splinter group; Chimer were Altmer who followed Veloth in his worship of the Good Daedra.
Sotha Sil technically stole his power but Fyr is legit OP, the dude is like 4k years old, almost old enough to actually be an Altmer.Ignorance and lack of representation does not equal proof. Before Morrowind (2004) we didn't know about Divayth Fyr or the Tribunal either.On the other hand I can't name a single great argonian mage.
Now the Murkmire expansion actually gave us some names tho, like Beela-Kaar, an ancient argonian sorceror.
Argonians can be powerful mages on their own rights, tho probably can't compete with Altmer in terms of raw, destructive power. In previous games they were adept in Mysticism, Illusion, Alteration, Alchemy and Restoration, in other words they are more about altering, manipulating and utilizing the raw forces of nature. They were the only other race beside Breton and Altmer to have +10 intelligence.
Chilly-McFreeze wrote: »It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Not quite. From the first page:
"ZOS wants this to still be a damage race and will look to reform Spell Recharge to provide something other than main stat return."
To me, it sounds like it could very well be higher max mag or spell damage. Or, who knows, maybe they add 128 spell/weapon damage to "elemental" damage like fire, shock, ice, disease, poison. Wouldn't be main stat, wouldn't shoehorn into mag (as if the other passives don't do that already) and is no percentage amplifier.
I have thought about that and ruled it out. They would have done so already or at least stated clearly to the reps "we're ripping off sustain to increase damage, how is subject to change". Would have prevented mass hysteria and made us excited. I wouldn't let that opportunity pass as a designer, unless I'd never had that intention in the first place.
You are reading between the lines, which most people don't do.
The way it is worded is too specific. It sounds like they just want to take all sustain away and replace it with something meaningless.
I was thinking about a way to give Altmer sustain without making it unconditional.
They could increase the amount of ressources they restore with heavy attacks. So Altmer would still have a way to have good sustain, if they are willing to sacrifise dps. Because no good pver likes to do them, because they always result in a dps loss.
Buffing Dunmers, when they already have the mosts pure stats of all the races. Amazing.
Buffing Argonians, So they will be the same as live. no change... lol.
Nerfing everything that people was hyped for...
Leave those races people yelled was OP (looking at you Redguard)
We trying to make a new NerfDire Situation it seems. We did not have enough players leave during this period, we gotta do the same again. Mindlessly nerfing and buffing were it does not make sense.
One thing, about Fury and Legion, these sets does not need a nerf - They are BIS in PVP, no doubt, but its just because there arent any medium armor sets that provide good weapon damage.
Create few sets that provide high weapon damage, and that should do. Stop with the nerf hammer, pepole invested millions making their gear golden - it will be insanely not fair to nerf it.
Rust_in_Peace wrote: »Imperials: Yes they definitely need more adaptability than some mediocre tanking passives. Please change Red Diamond to something more useful/sustain oriented.
Orc: I feel like losing the sustain on hit to give them a clone of red diamond is a big mistake.
I fully expected the speed boost would not survive in its initial form, so that's fine. I also don't have an issue with having more of the stealth bonus move to a non-racial passive somewhere, but the problem with that is then you have a giant orc or nord moving as stealthily as a teeny tiny bosmer. I mean, seriously, look at a tall bosmer compared to a short anything else, and its pretty significant. Even if it is just a fixed 1m bonus to hiding in the base passive, or adding a stealth component to Hunter's Eye, or whatever, there should be some boost to being hidden for bosmer to reflect their lore-based cultural and physical affinity to being unnoticed. Even if it's small, even if it's less than what the khajiit get, it should be something. I'd waive the proffered damage boost to keep a boost to stealth.ZOS_GinaBruno wrote: »Good evening everyone!
[*] Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
Hey remember the high elf in the thieves guild she tall but nimble and stealthy and bosmer by lore are hunters hahaCundu_Ertur wrote: »I fully expected the speed boost would not survive in its initial form, so that's fine. I also don't have an issue with having more of the stealth bonus move to a non-racial passive somewhere, but the problem with that is then you have a giant orc or nord moving as stealthily as a teeny tiny bosmer. I mean, seriously, look at a tall bosmer compared to a short anything else, and its pretty significant. Even if it is just a fixed 1m bonus to hiding in the base passive, or adding a stealth component to Hunter's Eye, or whatever, there should be some boost to being hidden for bosmer to reflect their lore-based cultural and physical affinity to being unnoticed. Even if it's small, even if it's less than what the khajiit get, it should be something. I'd waive the proffered damage boost to keep a boost to stealth.ZOS_GinaBruno wrote: »Good evening everyone!
[*] Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
Deathlord92 wrote: »Hey remember the high elf in the thieves guild she tall but nimble and stealthy and bosmer by lore are hunters hahaCundu_Ertur wrote: »I fully expected the speed boost would not survive in its initial form, so that's fine. I also don't have an issue with having more of the stealth bonus move to a non-racial passive somewhere, but the problem with that is then you have a giant orc or nord moving as stealthily as a teeny tiny bosmer. I mean, seriously, look at a tall bosmer compared to a short anything else, and its pretty significant. Even if it is just a fixed 1m bonus to hiding in the base passive, or adding a stealth component to Hunter's Eye, or whatever, there should be some boost to being hidden for bosmer to reflect their lore-based cultural and physical affinity to being unnoticed. Even if it's small, even if it's less than what the khajiit get, it should be something. I'd waive the proffered damage boost to keep a boost to stealth.ZOS_GinaBruno wrote: »Good evening everyone!
[*] Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
Elsterchen wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
While I acknowledge that the price for this skill (and its usefullness) was too low, the new price will shut out stamina players from using either morph. The whole skill line is already mainly magica-based and time stop is a pretty good crowd controll skill, I feel its wrong to only make it available to magica players.
Please reconsider. Maybe one morph of time stop should get stamina costs?
Else, as always: your time and efford is appriciated Class-reps. Please keep it up and going!
Psijic order were magicka based mages....
Also i gotta ask.... WHAT stam char (other than probably a very confused one) even uses timestop in any way shape or form???
Elsterchen wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
While I acknowledge that the price for this skill (and its usefullness) was too low, the new price will shut out stamina players from using either morph. The whole skill line is already mainly magica-based and time stop is a pretty good crowd controll skill, I feel its wrong to only make it available to magica players.
Please reconsider. Maybe one morph of time stop should get stamina costs?
Else, as always: your time and efford is appriciated Class-reps. Please keep it up and going!
Psijic order were magicka based mages....
Also i gotta ask.... WHAT stam char (other than probably a very confused one) even uses timestop in any way shape or form???
Lightspeedflashb14_ESO wrote: »Time stop at 8100 kills useage by pve tanks.
ZOS_GinaBruno wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
Not only is this skill hardly overpowered in PVP scenarios , it has also been developed with PVE Tanks in mind who have no means of relying on class abilities to CC multiple enemies. It was introduced with Summerset in combination with the Silver Leash change to make Nightblades and Templars e.g. remotely capable of doing what is necessary as a Tank, which is chaining and stacking. Take it away and non-DK Tanks are severely crippled once again.
@Liofa
Lightspeedflashb14_ESO wrote: »Time stop at 8100 kills useage by pve tanks.
Indeed ...I am starting to see what people mean about pvp changes that hurt pvp. The cost of the still will make it useless skill.
TheDarkShadow wrote: »Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
WHAT? I use this as cc on my tank instead of talon and now you want to make it cost almost half my mana pool? Pls stop nerf pve for pvp sake!
ZOS_GinaBruno wrote: »Bosmer: Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
ie "We heard you but are ignoring you. Feel free to use the gear-related options available to everyone."