Giving out the Skin as an achievement with completing the dungeon on veteran only is also a good idea. This way more people will be encouraged trying to get the skin. Usually when people see they need to do speedrun, no death or hardmode they just bail because they know they cannot get it.
ZOS_GinaBruno wrote: »
Scattershot stun (bug fixed on the PTS, please report if this still has issues
Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary.
ZOS_GinaBruno wrote: »[*] Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
Please post a link to that quote:
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
Cundu_Ertur wrote: »joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
The issue is that their 'longings' as it were are contradicted by a significant amount of in-game lore. It is like coming in here and saying, "hey guys, we've decided that Altmer are barbarian warriors and not hyper-civilized mages anymore." As long as Bosmer have been Bosmer, they have had an advantage to stealth.
Actually my Breton is a very strong stamblade assassin 😊joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
A ) It's a PvP only passive. Why are they the only race to be saddled with a passive that is only useful in PvP? Why did they get the short straw?
B ) If you are within 3m of a stealthed enemy you are not a very good hunter.
C ) "Natural born hunters"? What are orcs? What are dunmer? What are Kahjit? Are bretons "Natural born" farmers?
Deathlord92 wrote: »Actually my Breton is a very strong stamblade assassin 😊joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
A ) It's a PvP only passive. Why are they the only race to be saddled with a passive that is only useful in PvP? Why did they get the short straw?
B ) If you are within 3m of a stealthed enemy you are not a very good hunter.
C ) "Natural born hunters"? What are orcs? What are dunmer? What are Kahjit? Are bretons "Natural born" farmers?
does any of the class reps main a Nord?
It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Ragnaroek93 wrote: »It says directly in the notes that ZOS are looking for something other than MAIN STAT. So no max mag, no mag regen, no spellpower. Health and stamina are still useless from an optimized perspective, so what could possibly be in store for us but a nerf?
Of course, Ragnaroek doesn't care. He just wants sorcs and High Elves nerfed. So he can't get why we're frightened. But I hope I made it clear now.
Ok, now you are allowed to complain. Looks like they want AD races to be punching bags in PvP...
ZOS_GinaBruno wrote: »Good evening everyone!
[*] Bosmer: ZOS has heard concerns about the stackable powerful movement speed. Bosmers will still get a speed boost off dodge, it just wont be as high. Bosmers will get some short damage bonus as compensation. Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
joaaocaampos wrote: »Cundu_Ertur wrote: »joaaocaampos wrote: »Cundu_Ertur wrote: »Stealth detection remains completely useless in PVE. The damage out of stealth also annoys people who complain endlessly about stealth gankers. My suggestion for Hunter's Eye would be --joaaocaampos wrote: »@ZOS_GinaBruno @ZOS_RichLambert
My suggestions are:
Wood Elf
- Resist Affliction: Increases your Max Stamina by 2000 and your Poison Resistance by 2310 2640. You are immune to the Poisoned status effect.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done while in Stealth by 6%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
[*] Hunter’s Eye: Increases your Stealth detection radius by 3m and decreases your detected in Stealth radius by 3m*. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
*If the khajiit bonus gets toned back to 3m, then this could be 2m; but if the khajiit bonus is more than 3m, then 3m is appropriate here.
@Cundu_Ertur Makes sense. But... Do you remember what ZOS wrote?
"Previously, if you weren’t able to utilize Stealth you lost a large portion of effectiveness that Wood Elves provided, so we’ve reworked this passive. Since Wood Elves are natural born hunters, we gave them a unique movement speed boost so they could hunt their targets better, or reposition to a more favorable position. Additionally, since the Khajiiti race deals much with adeptness for the shadows, we’ve repurposed the Stealthy passive to be an anti-stealth one."
In fact, our suggestions don't fit the ZOS's longings.
The correct suggestion would be:X = 5, 10, 15 or 20.
- Hunter’s Eye: Increases your Stealth detection radius by 3m and increases your damage done to Sneaking enemies by X%. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
The issue is that their 'longings' as it were are contradicted by a significant amount of in-game lore. It is like coming in here and saying, "hey guys, we've decided that Altmer are barbarian warriors and not hyper-civilized mages anymore." As long as Bosmer have been Bosmer, they have had an advantage to stealth.
Yeah, and they have now decided that Khajiits are stealthy and Wood Elves are anti-stealthy. Counterpoint.
Agree with most of what you say and ask, but do need to point out that the newest patch takes the extra 2m away from the Khajiit hiding bonus.B ) Why are Bosmer's losing their stealth and Kahjit's getting theirs buffed? The decision feels arbitrary and kind of random. (Note: This is NOT a suggestion for Kahjit's to lose their stealth.)
Cundu_Ertur wrote: »Agree with most of what you say and ask, but do need to point out that the newest patch takes the extra 2m away from the Khajiit hiding bonus.B ) Why are Bosmer's losing their stealth and Kahjit's getting theirs buffed? The decision feels arbitrary and kind of random. (Note: This is NOT a suggestion for Kahjit's to lose their stealth.)
IronWooshu wrote: »I dont understand at all....
Damage modifiers on races will always be more important than tanking or healing passive's since DPS players want to squeeze every bit of damage possible out while ANY race can pick up a sword and shield and tank with ease.
Nord has no damage, they are at the bottom of the damage tree in Stamina and Magicka yet a racial that generates ultimate only when taking damage is potentially broken? If anything as a tank, I am not always taking damage so I might not even get the full effect of the passive to begin with. As stated like Alcast mentioned, if we are to hold our war horn than the passive once again makes no difference to any other race. What if my trial group wants to run multiple war horns one after the other, unless everyone is Nord the one Nord tank is going to have to hold off and wait or there may be a gap in War Horn uptime.
Yet Nord is what you're worried about? Not Redguard who can permanently block with their crazy OP sustain and will become BiS for tanks and if that happens what does Nord really have going for them? Worst DPS, 2nd or 3rd best tank, maybe last depending on Imperials changes. Worst healers with no sustain, no sustain for any role really.
1k health? 500 more than Orc and Dark Elf who have crazy damage to go with them.
We are going right back to where we are now, weak options all around. I am pretty sure Alcast is the only rep that likes Nord. They seem very underrepresented on these boards and even in game.
It's sad really and top DPS races are getting more buffs to their DPS.
Help me understand?
TL/DR: Nord is already the last choice for DPS end game which means we are being forced into a tank role (the opposite of what you wanted with every race for any role) they have no sustain for healers but if the ult makes them BiS healers that really takes the "big tough nord" image out of whack and really hurts my pride with my Nord being reduced to a heal bot (my least favorite role). The more you scale other races damage, the further Nord falls down to only one option tank and if we can't even be best at that we are reduced to pure end game healers.
How is that balance? I bet currently on live 0.01% of Nord players rolled a Nord to heal.
@Joy_Division @ZOS_Gilliam @ZOS_BrianWheeler
IronWooshu wrote: »I am really curious to see what "utility" boost Redguards get, isn't the 960 stamina return already a utility passive?
No ! Stamina Supremacy must endure. The superiority is not distinct enough at the moment. More is needed.
Joy_Division wrote: »does any of the class reps main a Nord?
I do. It's hard to quantify how the ultimate passive is going to play out. ZOs wants to see how it plays in PvP, tanking, and PvE in general before deciding if changes are needed.
I hear you. I felt the race was the worst out there when Argonians were buffed and I'm sick and tired of being at a disadvantage Vs. everyone I fight. It's hard to tell how the changes actually play, only so much I can do on the PTS. So I'm ok with the ZOS path of seeing how the Nord plays in actual game conditions before evaluation or deciding if changes are appropriate.
In short I am willing to give what they have for the race 1 patch before making a final judgement.
Schattenfluegel wrote: »Joy_Division wrote: »does any of the class reps main a Nord?
I do. It's hard to quantify how the ultimate passive is going to play out. ZOs wants to see how it plays in PvP, tanking, and PvE in general before deciding if changes are needed.
I hear you. I felt the race was the worst out there when Argonians were buffed and I'm sick and tired of being at a disadvantage Vs. everyone I fight. It's hard to tell how the changes actually play, only so much I can do on the PTS. So I'm ok with the ZOS path of seeing how the Nord plays in actual game conditions before evaluation or deciding if changes are appropriate.
In short I am willing to give what they have for the race 1 patch before making a final judgement.
Naaa...a NB tank will be happy about the ultichange...i think it could work with all tankclasses too...
But i stay on my Imperial DK, i am a huge fan of RAW stats At least...i really like those Nordchanges. They were a good Tankingrace and they will be one of the best. Argonians should be nerfed, its an easy going class in my eyes in terms of sustain. You have practically to do nothing for sustain on an argoniantank in pve.