I just hope we wont see nerfs anymore.
I want to see buffs to underperforming skills/sets not nerfs to overperforming things.
Gilliam has long banged the drum for additive rather than multiplative modifiers for skills, race, gear and skills - look at any of his class breakdown videos- saying that a lot of the balance issues were related to multiplicative approacehs- which lead to unwieldy numbers - . whilst wrobel was steadfast in his approach to percentage based modifiers. the fact that we now have race changes with flat stats- wrobel leaving- is a sign of gilliam's influence in combat approach now.
How come Gill didnt get a promotion
I'm still wondering where is @ZOS_RobGarrett ?
I remember he was communicative and in-charge of the ESO's gameplay design, he posted only once lately.
lordrichter wrote: »I'm still wondering where is @ZOS_RobGarrett ?
I remember he was communicative and in-charge of the ESO's gameplay design, he posted only once lately.
It is still an increase over the last two people who had his job. Many people don't even know the names of his predecessors, so he at least has that going for him.
The devs always head into the forum with good intentions, and it is sad that so often is it is also the last time we hear from them.
It was a thankless job, let's be honest. One with probably insurmountable expectations coming in from all directions and literally no feasible way to please everyone. Wrobel has been this community's scapegoat for anything they don't like for years and that just has to weigh on a person, and a team, and that is regrettable. The two realities here are this.
1) Players praised the overall combat in this game.
2) Players demonized the combat lead.
So it's actually kindof interesting albeit it sad in retrospect that only now can we infer that Wrobel as combat lead probably spearheaded, organized, worked on and oversaw a large amount of the combat that we love. The man we loved to hate literally helped create, maintain and nourish a world we love. There is a really sick irony in that.
Wherever he goes in life from here, I hope he takes a solid lesson home from this. Sometimes, you just can't please your target demographic on the surface, but you can bring them joy despite it being from a place they can't see. Overall, you still succeed but at great detriment to yourself.This entire game owes you a thank you, and only now can we ponder on that a little bit and realize- we kinda did you dirty. Despite us being spoiled children who criticized everything you did, you still showed up to work for us, for years, and that's a level of selflessness and strength that deserves to be commended. I wish you the best.
They just pulled the lead PvP designer and re-assigned his role. Cyrodiil will likely become abandonware.Jabbs_Giggity wrote: »I don't think, for us PVP community, that any existing or future employee will be able to effect real positive change on the current game's state because the company is unwilling to allocate any form of future investment to Cyrodiil large-scale PVP, unless it can benefit them financially.
Jabbs_Giggity wrote: »Legitimate question..Did Wrobel leave the company (or forced to leave - no need to acknowledge) because he was unwilling/unable to to do the job requested of him without personal bias or becuase the company refused to implement any ideas based on the feedback he received from the community.
There is a poll on whether "Key" ZOS Team members leaving is good or bad for the game long-term.
Personally, seeing how ESO has been progressing rapidly towards the PVE market - New zones, new housing, new trials, dungeon performance fixes, etc. I don't think, for us PVP community, that any existing or future employee will be able to effect real positive change on the current game's state because the company is unwilling to allocate any form of future investment to Cyrodiil large-scale PVP, unless it can benefit them financially.
Jabbs_Giggity wrote: »Legitimate question..Did Wrobel leave the company (or forced to leave - no need to acknowledge) because he was unwilling/unable to to do the job requested of him without personal bias or becuase the company refused to implement any ideas based on the feedback he received from the community.
There is a poll on whether "Key" ZOS Team members leaving is good or bad for the game long-term.
Personally, seeing how ESO has been progressing rapidly towards the PVE market - New zones, new housing, new trials, dungeon performance fixes, etc. I don't think, for us PVP community, that any existing or future employee will be able to effect real positive change on the current game's state because the company is unwilling to allocate any form of future investment to Cyrodiil large-scale PVP, unless it can benefit them financially.
that's between ZOS and Wrobel. Lots of people leave jobs they want to pursue bigger challenges while also some people leave jobs because their company replaced them with cheaper workers.
either way that's between the company and Wrobel. I wouldn't look into it any further, and definitely not judge his future employment based on ESO.