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Combat Team News and Updates

  • Niaver
    Niaver
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    I wish good luck to Wrobel, he seemed like a nice guy on Eso Live shows. The balance was not perfect, but let's be honest, it never is. Overall I enjoyed class design and that's what matters.
    I also welcome Wheeler in his new role. I have concerns though, seeing as Pvp has been struggling with many issues over these 5 years.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • Grumblestiltskin
    Grumblestiltskin
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    I hope he roll dodged out of the building when he left :)

    Sad times though.
    PATS - Positively Against Acronyms that don't make Sense
  • eso_lags
    eso_lags
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    @ZOS_RichLambert so who came up with voldenrung? Please tell me it was wrobel.
  • Seenoevil
    Seenoevil
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    Good luck to wrobel in the future

    Is this the real reason Gilliamtherogue stopped streaming?? Understudy wrobel and fill his boots??? Some changes do have Gilliam written all over them *cough* incap stun *cough*
    Edited by Seenoevil on January 17, 2019 10:52PM
  • philips666_18b16_ESO
    Good luck Wrobel. I wish you the best in the future.
  • Jakx
    Jakx
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    I wanted to let everyone know that Eric Wrobel is no longer with the company. We appreciate his efforts over the years on ESO and wish him well in his future endeavors.

    Going forward, we will be restructuring the team to encapsulate both PVE and PVP teams, with Brian Wheeler taking over as Lead Combat Designer. Brian has years of experience in MMOs and combat – on both Dark Age of Camelot and Warhammer Online, he was heavily involved in class balance in both PVE and PVP. I know the team is in good hands and look forward to seeing what the future brings for that team.

    PS - Bashing or trolling will NOT be tolerated at all in this thread. You have been warned…

    @ZOS_RichLambert What does this mean in relation to the combat vision for the game? We were told a forthcoming post was to be made concerning the teams vision. Is this now super far away?
    Joined September 2013
  • ezio45
    ezio45
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    @ZOS_BrianWheeler happy to have you :) Is there anything you can say about how you plan to proceed going forward with balance?
  • PhaeroX
    PhaeroX
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    Good move, now time to promote @Gilliamtherogue !
    Edited by PhaeroX on January 17, 2019 11:17PM
    @Phaero_X --- PC/NA/AD -- Carpe Diem
  • maxjapank
    maxjapank
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    A big thanks to Wrobel for helping to create such engaging combat. I have immensely enjoyed ESO. And best wishes to Wheeler in his new position.
  • Minalan
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    Be honest, did Eric roll dodge and then crouch out of the building?
  • Mojmir
    Mojmir
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    /lurk
  • olsborg
    olsborg
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    I always liked Brian, and his view on things..

    PC EU
    PvP only
  • theyancey
    theyancey
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    I am always both sad and glad to see changes like this. Good luck to both going forward! @ZOS_RichLambert, does this mean that the newly announced decimation of the solo PvE player via requiring group dungeon completions will be rethought? It seems like you have a singular opportunity now to begin to enhance both PvE & PvP along with solo & group players. Some of the best moments in ESO was when we were presented with long and challenging group dungeon type quests that were central to the core game's progress but where the other group members were NPCs. Players were able to enjoy the events as slow or as fast as they wished. There was none of the tedium and animosity all too frequently found in ordinary groups and none of the group finder issues as well. It worked spectacularly well in the main game. It would do just as well now. BTW, enjoyed the Twitch. Y'all all looked great and clearly enjoyed the moment. Thanks!
  • Sylvermynx
    Sylvermynx
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    I haven't been around long enough to know anything about anyone. *insert generic platitude about good luck etc. here*
  • StormChaser3000
    StormChaser3000
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    Was it Wrobel who nerfed sorc shield?

    Cough...
    *they don't tolerate trolling....must not say this joke about nerf.... must not say it*...

    Anyway, good luck with your future endeavors. :)
  • frozywozy
    frozywozy
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    Congrats Brian
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AzraelKrieg
    AzraelKrieg
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    May Wrobel find warm sands wherever he goes. Congrats to Wheeler.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Girl_Number8
    Girl_Number8
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    Idk if this is a good thing as I feel there should be two lead combat designers, one for PvE and one for PvP that just focused on those areas and then compared notes to make better changes altogether. I do wish Wrobel the best of luck. You could always see his passion for the game and I certainly do feel he was given a monumental task with perhaps not enough support.

    Congratulations Brian Wheeler, for your new job as lead combat designer of ESO. Hopefully we will see much more of you in the community

    Be sure to ask for a raise. :)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Thanks for your service Wrobel, Gl Brian
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • ecru
    ecru
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    does this mean bg's will be two teams like every other game now?
    Gryphon Heart
    Godslayer
    Dawnbringer
  • notimetocare
    notimetocare
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    Ertosi wrote: »
    With this recent change, are the upcoming racial passives going to be reviewed in depth?

    What's most concerning is some of the changes made that remove the effectiveness of some of the most icon TES racial builds:

    Removing bonus damage to fire removes the heart from the Dunmer. For ESO specifically, this combined with the lower of max stat has effectively hamstrung Dunmer Firemages and Dumner MagDKs, leaving Altmer as the much more effective choice.

    Removing bonus to sneak and damage from stealth from the Bosmer remove one of their most iconic abilities as stealthy little forest elves. And to make it worse for them these are replaced with a bonus to speed after a dodge roll which is redundant as most use a bow anyways which already has that ability. Edit: And which was replaced with bonuses to detection, which is only useful to PvP and worthless in all other aspects of the game; most would argue its worthless in PvP as well. Please at the very least switch this back to straight up stealth.

    These are just the two most obvious hits to classic TES identity to races, but they're the most important as these two races appear to be left behind in the dust compared to how the other races are weathering the changes.

    Really? Because as a long time TES player, ESO was the first time I ever remember seeing bonuses like this.
    Skyrim - A power skill, some bonuses to skill lines (starting higher, not a higher max)
    Oblivion - Higher/lower starting attribues, higher starting skill lines, differences in starting disposition based on PC race and individual npcs (If i recall the system right)
    Morrowind - Attributes and skill differences
    Daggerfall - Attribute bonuses
    Arena - Ok... I didnt play it, i was like 2 at the time lol

    Every game has had flat boosts to attributes or skill lines and that is basically it. When exactly did Dunmer get an extra percentage in Fire damage output? Oh, ESO? Im guessing that Bosmer doing more damage in stealth is the same way... You have no idea about the 'classic race' identities because you don't even know what those bonuses were...
  • Red_Feather
    Red_Feather
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    stamblades watch out :o
  • notimetocare
    notimetocare
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    1mirg wrote: »
    Brian Wheeler taking over as Lead Combat Designer. Brian has years of experience in MMOs and combat – on both Dark Age of Camelot and Warhammer Online, he was heavily involved in class balance in both PVE and PVP

    I'm just gonna come out and say this:

    I played both of those games and I loathed the combat in them as I found them too stiff. So, having list those games does not make this feel like it's in "good hands" in my point of view. But I'll just keep silent and watch how things play out under his leadership in combat design.

    DAoC feels stiff because the controls are ancient. I mean ***, I played it when it was new and I was 11. Back then, it was amazing, now I can't go back to it.

    Wont talk about Warhammer, I never had an interest in playing. Though I did for about 2hr because a friend made me (he bought it lol)

    Point is, he was involved with other games and knows more than a rookie out of college. Keep in mind DAoC is still active... lol
  • maboleth
    maboleth
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    Also, to me this also sounds like they are trimming their team. Some either work for IP#2 or left the company.

    The creative director also seems like he's doing Matt's part of the job as well.
  • SanguineMyBrother
    SanguineMyBrother
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    Well this was unexpected. Good luck to all.
    Xbox NA • Magwarden Main
  • mychaelo
    mychaelo
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    eso_lags wrote: »
    @ZOS_RichLambert so who came up with voldenrung? Please tell me it was wrobel.

    @eso_lags It was literally said by Rich during the EW announcement stream that Volendrung (actually, the whole 'Artifacts in Cyro' thing) was Wheeler's idea. I guess you didn't watch it.
    PC Daggerfall Covenant
    Guildmaster of West Wind
  • Zathras
    Zathras
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    I wanted to let everyone know that Eric Wrobel is no longer with the company. We appreciate his efforts over the years on ESO and wish him well in his future endeavors.

    Going forward, we will be restructuring the team to encapsulate both PVE and PVP teams, with Brian Wheeler taking over as Lead Combat Designer. Brian has years of experience in MMOs and combat – on both Dark Age of Camelot and Warhammer Online, he was heavily involved in class balance in both PVE and PVP. I know the team is in good hands and look forward to seeing what the future brings for that team.

    PS - Bashing or trolling will NOT be tolerated at all in this thread. You have been warned…

    I'm looking forward to the change.

    I played DAoC, and Warhammer for a short while, so I'm hopeful that Brian will bring some much needed goodness to ESO.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Wifeaggro13
    Wifeaggro13
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    I wanted to let everyone know that Eric Wrobel is no longer with the company. We appreciate his efforts over the years on ESO and wish him well in his future endeavors.

    Going forward, we will be restructuring the team to encapsulate both PVE and PVP teams, with Brian Wheeler taking over as Lead Combat Designer. Brian has years of experience in MMOs and combat – on both Dark Age of Camelot and Warhammer Online, he was heavily involved in class balance in both PVE and PVP. I know the team is in good hands and look forward to seeing what the future brings for that team.

    PS - Bashing or trolling will NOT be tolerated at all in this thread. You have been warned…

    good luck mr wheeler here is hoping the community can communicate with you on their concerns and desires
  • Ragnarock41
    Ragnarock41
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    I wish them both good luck, and definitely will be looking to hear from the combat team in the future.
  • zyk
    zyk
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    Thank you very much Mr. Wrobel.

    Good luck Mr. Wheeler.
This discussion has been closed.