Maybe the guild finder they are adding will help more casual/traditionally solo players find more like-minded people to do dungeons with. I've always found it strange that these forums are full of people who lament the dungeon finder and the difficulty in finding a like-minded group, yet apparently they can't seem to find eachother.
adriant1978 wrote: »Maybe the guild finder they are adding will help more casual/traditionally solo players find more like-minded people to do dungeons with. I've always found it strange that these forums are full of people who lament the dungeon finder and the difficulty in finding a like-minded group, yet apparently they can't seem to find eachother.
Different platforms, time zones, schedules, etc are all things.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
The fallacy of the argument starts with this first paragraph.
We have seen the occasional thread asking for solo mode. Even starting off that it is purely for fun but goes on wanting more challenge and more rewards.
So we can pretend that is not the case as this request is doing what is says, but we cannot ignore the truth.
Further, I find it very difficult that anyone who has tried cannot get a group that is willing to go slow so someone can see the story. I know this is false because when my group runs with only 3 and we use GF to fill the group we go slow if someone has picked up the quest.
I expect Zos can see through this false argument easily.
This exactly. ^^^Reistr_the_Unbroken wrote: »Plus solo content wouldn’t be a hassle to do a story mode since there’s no timer to kick you out when everyone else leaves.
I'd agree to a solo dungeon mode, but I don't think players that would do a solo mode dungeon should be punished by not getting any reward. Rewards that would appropriate for a solo experience. But devoid of anything? No.
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
The fallacy of the argument starts with this first paragraph.
We have seen the occasional thread asking for solo mode. Even starting off that it is purely for fun but goes on wanting more challenge and more rewards.
So we can pretend that is not the case as this request is doing what is says, but we cannot ignore the truth.
Further, I find it very difficult that anyone who has tried cannot get a group that is willing to go slow so someone can see the story. I know this is false because when my group runs with only 3 and we use GF to fill the group we go slow if someone has picked up the quest.
I expect Zos can see through this false argument easily.
Something tells me you haven’t read anything about the issue and are just assuming things. Many people don’t want to group in dungeons with story content because they get kicked with the stupid timer TRYING to read when others just run ahead and leave when they’re done getting the rewards.DMuehlhausen wrote: »Let me guess you want solo dungeon with better gear than the group version right?
GO PLAY SKYRIM
No one can "rush" you. If you want to read the dungeon quests, read them. Let the others run ahead and clear for you. Absolutely no more single player content. vMA is more than enough.
Errrr, no.
This is an -MMO- which is still pretty much alive (unlike SWTOR) - and it most DEFINITELY isn't SWTOR.
SWTOR did this when their population dropped drastically a few years back, basically you can do every flashpoint (dungeon) there in a solo story mode and, believe me, that's a sign of a borderline dead game.
No one can "rush" you. If you want to read the dungeon quests, read them. Let the others run ahead and clear for you. Absolutely no more single player content. vMA is more than enough.
DMuehlhausen wrote: »Let me guess you want solo dungeon with better gear than the group version right?
GO PLAY SKYRIM
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
sound mechanics and good team - good luck getting even one of those, let alone BOTH in a random pug.
Don't do a random pug. Find like minded players to group with. Find a guild on that level.
I mean, here you are spending a chunk of your day socializing on a forum - you can't use that time to find like-minded players to actually group up with and challenge yourself?
COMPLAINS ABOUT SOCIAL ASPECTS OF GAME
SPENDS ALL DAY ON SOCIAL FORUMS SOCIALIZING ABOUT IT
This forum is absolutely full of "solo/casual" players complaining about the dungeon finder and how bad pugs are, you guys can't all get together? Really? Obviously it's not putting yourself out there and conversing that's the problem, because here you are.
I'm not even trying to be adversarial or a jerk - I'm just observing.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I've gotten rushed plenty.No one can "rush" you. If you want to read the dungeon quests, read them. Let the others run ahead and clear for you. Absolutely no more single player content. vMA is more than enough.
SirCassiusClay wrote: »Solo mode for story? Sure.
Skill point and sets should remain in group dungeons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
sound mechanics and good team - good luck getting even one of those, let alone BOTH in a random pug.
Don't do a random pug. Find like minded players to group with. Find a guild on that level.
I mean, here you are spending a chunk of your day socializing on a forum - you can't use that time to find like-minded players to actually group up with and challenge yourself?
COMPLAINS ABOUT SOCIAL ASPECTS OF GAME
SPENDS ALL DAY ON SOCIAL FORUMS SOCIALIZING ABOUT IT
This forum is absolutely full of "solo/casual" players complaining about the dungeon finder and how bad pugs are, you guys can't all get together? Really? Obviously it's not putting yourself out there and conversing that's the problem, because here you are.
I'm not even trying to be adversarial or a jerk - I'm just observing.
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
sound mechanics and good team - good luck getting even one of those, let alone BOTH in a random pug.
Don't do a random pug. Find like minded players to group with. Find a guild on that level.
I mean, here you are spending a chunk of your day socializing on a forum - you can't use that time to find like-minded players to actually group up with and challenge yourself?
COMPLAINS ABOUT SOCIAL ASPECTS OF GAME
SPENDS ALL DAY ON SOCIAL FORUMS SOCIALIZING ABOUT IT
This forum is absolutely full of "solo/casual" players complaining about the dungeon finder and how bad pugs are, you guys can't all get together? Really? Obviously it's not putting yourself out there and conversing that's the problem, because here you are.
I'm not even trying to be adversarial or a jerk - I'm just observing.
are you seriously equating taking 5 minutes to type on my phone while doing something else.. with arranging for a 4 man group that just happens to be willing to take the time (and we are talking hours here, if we do the quests without skipping dialogue and what not)? really REALLY? few minutes to type a reply on the forum here and there, while doing something else ON MY OWN is somehow equitable to setting aside hours of more or less uninterrupted game time that just happens to work with schedules and desired of 3 other people? I want to live in the same kind of fantasy world you are living in.
moreover. consider for a moment. that 4 solo casual players trying to do a dungeon that is too difficult for us without one or 2 players who are actualy strong... is part of the whole DLC dungeon problem.
"I want to live in the same kind of fantasy world you are living in."
I think the only one living in a fantasy world is the one who wants a game developer to declare their MMO as dead and change all their group content to be soloable when the majority of the game is quite literally solo content.
adriant1978 wrote: »I just can't help thinking that we wouldn't be having this argument (so much) if they hadn't decided to lock main story behind group dungeons like this. I'd love to know who thought this was a good idea and why.
jainiadral wrote: »adriant1978 wrote: »I just can't help thinking that we wouldn't be having this argument (so much) if they hadn't decided to lock main story behind group dungeons like this. I'd love to know who thought this was a good idea and why.
And that would be the big problem from my perspective-- the only reason I'm continuing to post in this thread above and beyond "I like this idea."
Main story gating behind group content is a bad idea. Do that as a dev and you're going to make a sizeable portion of your player base unhappy. People don't like being pushed into content they either a) don't enjoy or b) lack the capacity for.
I think the only one living in a fantasy world is the one who wants a game developer to declare their MMO as dead and change all their group content to be soloable when the majority of the game is quite literally solo content.
jainiadral wrote: »adriant1978 wrote: »I just can't help thinking that we wouldn't be having this argument (so much) if they hadn't decided to lock main story behind group dungeons like this. I'd love to know who thought this was a good idea and why.
And that would be the big problem from my perspective-- the only reason I'm continuing to post in this thread above and beyond "I like this idea."
Main story gating behind group content is a bad idea. Do that as a dev and you're going to make a sizeable portion of your player base unhappy. People don't like being pushed into content they either a) don't enjoy or b) lack the capacity for.
Nobody even knows how the story and dungeon content will be tied together, but everyone wants to chime in to pre-complain about how unfair it is.
The entire year of content is supposed to be directed at the entire player base and not just the vets who can do veteran content.
So wait now you have to do the dungeons on veteran to get the story content. . ? I must have missed that.
[/quote
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
sound mechanics and good team - good luck getting even one of those, let alone BOTH in a random pug.
Don't do a random pug. Find like minded players to group with. Find a guild on that level.
I mean, here you are spending a chunk of your day socializing on a forum - you can't use that time to find like-minded players to actually group up with and challenge yourself?
COMPLAINS ABOUT SOCIAL ASPECTS OF GAME
SPENDS ALL DAY ON SOCIAL FORUMS SOCIALIZING ABOUT IT
This forum is absolutely full of "solo/casual" players complaining about the dungeon finder and how bad pugs are, you guys can't all get together? Really? Obviously it's not putting yourself out there and conversing that's the problem, because here you are.
I'm not even trying to be adversarial or a jerk - I'm just observing.
I think the only one living in a fantasy world is the one who wants a game developer to declare their MMO as dead and change all their group content to be soloable when the majority of the game is quite literally solo content.
Are you really saying introducing an additional solo mode is the same thing as "declaring their MMO dead"? How's that?
Errrr, no.
This is an -MMO- which is still pretty much alive (unlike SWTOR) - and it most DEFINITELY isn't SWTOR.
SWTOR did this when their population dropped drastically a few years back, basically you can do every flashpoint (dungeon) there in a solo story mode and, believe me, that's a sign of a borderline dead game.
No one can "rush" you. If you want to read the dungeon quests, read them. Let the others run ahead and clear for you. Absolutely no more single player content. vMA is more than enough.