"ESO is a MMO" that would not exist without its very large solo player base.
In terms of PVE content
There are 151 solo "Delves" in the game
29 public dungeons,
A main quest line,
3 faction quest lines
a mages guild quest line
a fighters guild quest line
a theif quest line
a DB quest line
wrothgar quest line
clockwork quest line
murkmire quest line
Morrowind quest line
Sumerset quest line
30~ zones full of other quests
a solo arena
. . .all of which can be done SOLO
there are
34 dungeons; 8 of which are just rehashed "version 2"s
2 arenas
7 trials
. . .that require a group (and most of those dungeons can be solod on normal by most people capable of running trials effectively)
But lets get more threads about how the game needs to cater more to solo casuals.
myskyrim26 wrote: »@Krayl
You don't understand the idea. Seems that you don't want to.
I love 4-payer dungeons. I enjoy them.
But I want a solo mode to DO A STORY. TO LEARN THE LORE. TO LISTEN TO THE DIALOGUES. TO ENJOY THE ATMOSPHERE SLOWLY. That's all. I want to know what happened in Mazzatun and Craddle of Shadows. I want to know the beginning of Dragons story. I CAN'T DO IT N A DAMN GROUP RUNNING LIKE MAD. I hope i'm clear now.
Are you on PS4? I run a small guild. I'm a great tank, I'd love to tank dungeons for you while you absorb the lore. I enjoy teaching mechanics. I think that's awesome. But please dont request the devs spend their paid time at work trying to turn group content into more easy mode soloable stuff of which we have plenty.
I'm not alone, plenty of helpful people are out there who want to join up and share this kind of content. You just wont find them in the group finder.
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
"ESO is a MMO" that would not exist without its very large solo player base.
In terms of PVE content
There are 151 solo "Delves" in the game
29 public dungeons,
A main quest line,
3 faction quest lines
a mages guild quest line
a fighters guild quest line
a theif quest line
a DB quest line
wrothgar quest line
clockwork quest line
murkmire quest line
Morrowind quest line
Sumerset quest line
30~ zones full of other quests
a solo arena
. . .all of which can be done SOLO
there are
34 dungeons; 8 of which are just rehashed "version 2"s
2 arenas
7 trials
. . .that require a group (and most of those dungeons can be solod on normal by most people capable of running trials effectively)
But lets get more threads about how the game needs to cater more to solo casuals.
"ESO is a MMO" that would not exist without its very large solo player base.
In terms of PVE content
There are 151 solo "Delves" in the game
29 public dungeons,
A main quest line,
3 faction quest lines
a mages guild quest line
a fighters guild quest line
a theif quest line
a DB quest line
wrothgar quest line
clockwork quest line
murkmire quest line
Morrowind quest line
Sumerset quest line
30~ zones full of other quests
a solo arena
. . .all of which can be done SOLO
there are
34 dungeons; 8 of which are just rehashed "version 2"s
2 arenas
7 trials
. . .that require a group (and most of those dungeons can be solod on normal by most people capable of running trials effectively)
But lets get more threads about how the game needs to cater more to solo casuals.
myskyrim26 wrote: »@Krayl
You don't understand the idea. Seems that you don't want to.
I love 4-payer dungeons. I enjoy them.
But I want a solo mode to DO A STORY. TO LEARN THE LORE. TO LISTEN TO THE DIALOGUES. TO ENJOY THE ATMOSPHERE SLOWLY. That's all. I want to know what happened in Mazzatun and Craddle of Shadows. I want to know the beginning of Dragons story. I CAN'T DO IT N A DAMN GROUP RUNNING LIKE MAD. I hope i'm clear now.
jainiadral wrote: »TBH, I'm cool with low rewards. Skill points might be nice, but depending on the toon, I might not need them. Heck, my favorite time running SWTOR's flashpoints was before level sync and Jesus Droid-- back when I was seven or so levels over and got virtually no XP from them. I'm game for whatever lame concessions I'd have to make to placate the elitists or hardcore groupies.
I'd like to see the story without getting stressed out-- especially since the new dungeon DLCs are supposed to tie heavily into the xpac. And I don't want to have to watch it virtually on YouTube with some stranger's toons as a stand-in for mine.
There's no way I'm grouping for this stuff-- and you really don't want me to Coordinating solo players is probably like herding cats; I'm no exception.
DarcyMardin wrote: »Yes! Story mode is not only desirable — it is also becoming necessary. With two of this year’s quarterly updates being dungeon DLCs, and the entire year being one whole story, we need to be able to experience and participate in that story without being mocked for being “not gud” enough to explore the dungeons and their story at our leisure.
I am SO sick of being rushed through dungeons and feeling bad about slowing people down because I want to do the quest and get the skill point. I don’t even know most of the stories of this game’s dungeons. Not do I yet have all of the skill points. It’s really frustrating!
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
myskyrim26 wrote: »I want a solo mode to DO A STORY. TO LEARN THE LORE. TO LISTEN TO THE DIALOGUES. TO ENJOY THE ATMOSPHERE SLOWLY. That's all. I want to know what happened in Mazzatun and Craddle of Shadows. I want to know the beginning of Dragons story. I CAN'T DO IT N A DAMN GROUP RUNNING LIKE MAD.
Can someone please tell me why solo players would have to be punished by not getting any rewards? It's an honest question, I really have no idea.
Can someone please tell me why solo players would have to be punished by not getting any rewards? It's an honest question, I really have no idea.
The story of the solo/story mode would be the reward. If you want gear for competitive reasons, then it only seems right for said gear to remain in their respective normal/veteran modes, otherwise it would be far to easy to obtain said gear. It's a trade-off basically for being able to solo.
DMuehlhausen wrote: »Let me guess you want solo dungeon with better gear than the group version right?
GO PLAY SKYRIM
Can someone please tell me why solo players would have to be punished by not getting any rewards? It's an honest question, I really have no idea.
The story of the solo/story mode would be the reward. If you want gear for competitive reasons, then it only seems right for said gear to remain in their respective normal/veteran modes, otherwise it would be far to easy to obtain said gear. It's a trade-off basically for being able to solo.
But only if the dungeon were actually far easier in solo mode, right?
You do realize that many of the newer DLC dungeons are inaccessible to a large portion of the player base, even on normal. The normal mode of the newer DLCs are often equaled to the Vet difficulty of of the base dungeons and a few of the early DLC dungeons. The normal is not normal for everyone in this game. And if it is going to include story elements for content for the rest of the year, it needs to be FG1 easy on normal. And my ability or your ability to do the newer DLC dungeons on normal with zero issues is irrelevant.
Disregarding the fact that sound mechanics and a good team will get you through any normal dungeon to date, there are like 20 threads pre-whining about something that isn't even a confirmed thing yet.
sound mechanics and good team - good luck getting even one of those, let alone BOTH in a random pug.
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.